3DFX INTERACTIVE INC
10-Q, 1997-11-13
SEMICONDUCTORS & RELATED DEVICES
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<PAGE>   1
================================================================================


                                 UNITED STATES
                       SECURITIES AND EXCHANGE COMMISSION
                             Washington, D.C. 20549

                                    ---------
                                    FORM 10-Q   
                                    ---------

(Mark One)

[ X ] Quarterly report pursuant to Section 13 or 15(d) of the Securities
      Exchange Act of 1934 for the period ended September 30, 1997

                                       OR

[   ] Transition report pursuant to Section 13 or 15(d) of the Securities
      Exchange Act of 1934

Commission file number: 0-22651

                             3DFX INTERACTIVE, INC.
             (Exact name of registrant as specified in its charter)


                CALIFORNIA                                  77-0390421
       (State or other jurisdiction of                    (I.R.S. Employer
        incorporation or organization)                  Identification Number)


                               4435 FORTRAN DRIVE
                           SAN JOSE, CALIFORNIA 95134
                    (Address of principal executive offices)

                        TELEPHONE NUMBER (408) 935-4400
              (Registrant's telephone number, including area code)


              Indicate by check mark whether the registrant (1) has filed all
reports required to be filed by Section 13 or 15(d) of the Securities Exchange
Act of 1934 during the preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has been subject to such
filing requirements for the past 90 days.

                              Yes    [X]        No  [ ]
                                 ----------     ----------
                              

As of October 31, 1997 there were 12,571,254 shares of the Registrant's 
Common Stock outstanding.

================================================================================




                                       1




<PAGE>   2

                             3DFX INTERACTIVE, INC.

                                   FORM 10-Q

                                     INDEX


<TABLE>
<CAPTION>
                                                                                           Page No.
                                                                                           --------
<S>                                                                                          <C>
Cover Page        . . .   . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
Index     . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2

PART I - Financial Information

         Item 1 - Financial statements

         Condensed Balance Sheets - September 30, 1997 and December 31, 1996  . . . . . . . . 3
         Condensed Statements of Operations -Three Months and Nine Months Ended
                     September 30, 1997 and September 30, 1996  .   . . . . . . . . . . . . . 4
         Condensed Statements of Cash Flows -Nine Months
                     Ended September 30, 1997 and September 30, 1996  . . . . . . . . . . . . 5
         Notes to Condensed Financial Statements  . . . . . . . . . . . . .  .  . . . . . . . 6

         Item 2 - Management's Discussion and Analysis of Financial
              Condition and Results of Operations . . . . . . . . . . . . . . . . . . . . . . 8
                                                                                              

PART II - Other Information

         Item 1 - Legal Proceedings . . . . . . . . . . . . . . . . . . . . . . . . . . . .  21

         Item 2-  Use of Proceeds . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  21

         Item 6-  Exhibits and Reports on Form 8-K  . . . . . . . . . . . . . . . . . . . .  21

Signatures  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .   . . .  23
</TABLE>














                                      2

<PAGE>   3

ITEM 1. FINANCIAL STATEMENTS

                             3DFX INTERACTIVE, INC.

                                   CONDENSED
                                 BALANCE SHEETS
                                 (IN THOUSANDS)
                                  (UNAUDITED)



<TABLE>
<CAPTION>
                                                       SEPTEMBER 30,  DECEMBER  31,
                                                           1997           1996
                                                         --------      --------
<S>                                                     <C>           <C> 
Assets:
  Cash and cash equivalents ........................     $ 29,832      $  5,291
  Short-term investments ...........................        4,020          --
  Accounts receivable, net .........................        6,127         1,393
  Inventory ........................................        3,278         4,960
  Other current assets .............................        2,461           321
                                                         --------      --------
          Total current assets .....................       45,718        11,965
  Property and equipment, net ......................        6,212         3,482
  Other assets .....................................          330           134
                                                         --------      --------
                                                         $ 52,260      $ 15,581
                                                         ========      ========



Liabilities and Shareholders' Equity:
  Line of credit ...................................     $  1,067      $  1,076
  Accounts payable .................................        5,881         2,236
  Accrued liabilities ..............................        2,530         1,415
  Current portion of capitalized lease
     obligations ...................................          752           601
                                                         --------      --------
          Total current liabilities ................       10,230         5,328
Capitalized lease obligations, less current
  portion ..........................................          532           632
                                                         --------      --------
Shareholders' equity:
  Preferred Stock ..................................           --        28,701
  Common Stock .....................................       66,355         1,626
  Warrants .........................................           24           353
  Notes receivable .................................           (2)          (19)
  Deferred compensation ............................       (1,302)       (1,250)
  Accumulated deficit ..............................      (23,577)      (19,790)
                                                         --------      --------
          Total shareholders' equity ...............       41,498         9,621
                                                         --------      --------
                                                         $ 52,260      $ 15,581
                                                         ========      ========
</TABLE>



            See accompanying notes to condensed financial statements





                                       3
<PAGE>   4
                             3DFX INTERACTIVE, INC.

                                   CONDENSED
                            STATEMENTS OF OPERATIONS
                     (IN THOUSANDS, EXCEPT PER SHARE DATA)
                                  (UNAUDITED)

<TABLE>
<CAPTION>
                                         THREE MONTHS ENDED       NINE MONTHS ENDED
                                           SEPTEMBER 30,            SEPTEMBER 30,
                                        --------------------    --------------------
                                          1997        1996        1997        1996 
                                        --------    --------    --------    --------
<S>                                    <C>         <C>         <C>         <C>
Revenues:
  Product ...........................   $ 10,018    $  1,887    $ 19,955    $  1,887
  Development contract ..............       --          --         1,817        --
                                        --------    --------    --------    --------
          Total revenues ............     10,018       1,887      21,772       1,887

Cost of product revenues ............      5,352       1,719      11,211       1,719
                                        --------    --------    --------    --------
          Gross profit ..............      4,666         168      10,561         168
                                        --------    --------    --------    --------

Operating expenses:
  Research and development ..........      3,201       2,625       7,552       7,147
  Selling, general and administrative      2,684       1,661       7,052       4,219
                                        --------    --------    --------    --------
          Total operating expenses ..      5,885       4,286      14,604      11,366
                                        --------    --------    --------    --------

Loss from operations ................     (1,219)     (4,118)     (4,043)    (11,198)
Interest and other income, net ......        347           8         256          46
                                        --------    --------    --------    --------
Net loss ............................   $   (872)   $ (4,110)   $ (3,787)   $(11,152)
                                        ========    ========    ========    ========


Net loss per share ..................   $  (0.07)   $  (0.41)   $  (0.31)   $  (1.14)
                                        --------    --------    --------    --------
Shares used in computing net loss per
share ...............................     12,454      10,121      12,059       9,823
</TABLE>





            See accompanying notes to condensed financial statements





                                       4
<PAGE>   5

                             3DFX INTERACTIVE, INC.

                            STATEMENTS OF CASH FLOWS
                                 (IN THOUSANDS)
                                  (UNAUDITED)

<TABLE>
<CAPTION>
                                                             NINE MONTHS ENDED
                                                               SEPTEMBER 30,
                                                           --------------------
                                                             1997        1996
                                                           --------    --------
<S>                                                       <C>          <C>
Cash flows from operating activities:
  Net loss .............................................   $ (3,787)    (11,152)

  Adjustments:
       Depreciation ....................................      1,492         671
       Warrant valuation ...............................       --           195
       Stock compensation ..............................        363          76
       Changes in assets and liabilities:
          Accounts receivable ..........................     (4,734)     (1,722)
          Inventory ....................................      1,682      (5,534)
          Other assets .................................     (2,336)       (214)
          Accounts payable .............................      3,645       4,622
          Accrued liabilities ..........................      1,115          60
                                                           --------    --------
Net cash used in operating activities ..................     (2,560)    (12,998)
                                                           --------    --------

Cash flows from investing activities:
  Purchase of property and equipment ...................     (3,652)     (1,528)
  Purchase of investments ..............................     (4,020)       --
                                                           --------    --------
Net cash used in investing activities ..................     (7,672)     (1,528)
                                                           --------    --------

Cash flows from financing activities:
  Proceeds from issuance of Convertible
     Preferred Stock, net ..............................        521      21,055
  Proceeds from issuance of Common
     Stock, net ........................................     34,395          33
 Proceeds from exercise of warrants, net ...............        385        --
 Principal payments on line of credit, net .............         (8)       --
 Principal payments of capitalized lease
     obligations, net ..................................       (520)       (516)
                                                           --------    --------
Net cash provided by financing activities ..............     34,773      20,572
                                                           --------    --------

Net increase (decrease) in cash and cash equivalents
                                                             24,541       6,046
Cash and cash equivalents at beginning
  of period ............................................      5,291         865
                                                           --------    --------
Cash and cash equivalents at end
  of period ............................................   $ 29,832    $  6,911
                                                           ========    ========
SUPPLEMENTAL INFORMATION:
  Cash paid during the period for interest .............   $    127    $     73

   Acquisition of property and equipment under
   capitalized lease obligations .......................   $    571    $    695
</TABLE>



            See accompanying notes to condensed financial statements





                                       5
<PAGE>   6
                             3DFX INTERACTIVE, INC.

                         NOTES TO FINANCIAL STATEMENTS

NOTE 1 -- THE COMPANY AND ITS SIGNIFICANT ACCOUNTING POLICIES:

  3Dfx Interactive Inc. (the "Company" or "3Dfx") was incorporated in
California on August 24, 1994. The Company is engaged in the design,
development and marketing of 3D media processors specifically designed for
interactive electronic entertainment applications.

  The unaudited condensed financial statements included herein have been
prepared by the Company pursuant to the rules and regulations of the Securities
and Exchange Commission.  Certain information or footnote disclosure normally
included in financial statements prepared in accordance with the generally
accepted accounting principles have been condensed or omitted pursuant to such
rules and regulations.  In the opinion of the Company, the accompanying
unaudited condensed financial statements contain all adjustments, consisting
only of normal recurring adjustments, necessary to present fairly the financial
information included therein.  While the Company believes that the disclosures
are adequate to make the information not misleading, it is suggested that these
financial statements be read in conjunction with the audited financial
statements and accompanying notes included in the Company's Prospectus dated
June 25, 1997 filed as part of a Registration Statement on Form S-1 (Reg. No.
333-25365), as amended.  The results of operations for the quarter ended
September 30, 1997 are not necessarily indicative of the results to be expected
for the full year.

  Four customers represented 47%, 15%, 8% and 5% and four customers represented
47%, 12%, 7% and 7% of the Company's revenue during the third quarter and first
nine months of 1997, respectively.

NOTE 2 -- INITIAL PUBLIC OFFERING:

  In June 1997, the Company completed its initial public offering and issued
3,000,000 shares of its common stock to the public at a price of $11.00 per
share.  The Company received cash of approximately $30.4 million, net of
underwriting discounts and commissions.  Upon the closing of initial public
offering, all outstanding shares of the Company's then outstanding Convertible
Preferred Stock were automatically converted into shares of common stock.  On
July 25, 1997, the Company's underwriters exercised an option to purchase an
additional 450,000 shares of common stock at a price of $11.00 per share to
cover over-allotments.  The Company received cash of approximately $4.3
million, net of underwriting discounts and commissions.

NOTE 3 -- DEVELOPMENT CONTRACT:

  In March 1997, the Company entered into a development and license agreement
with Sega Enterprises, Ltd., under which the Company is entitled to receive
development contract revenues and royalties based upon a cumulative volume of
units sold by Sega which included the Company's product. Development contract
revenues of $1,067,000 were recognized under the percentage of completion
method of accounting based on costs incurred relative to total contract costs
and $750,000 was recognized for the delivery of certain engineering designs
($1,817,000 of development contract revenue was recognized in the nine months
ended September 30, 1997).  The revenue recognized is non-refundable and the
Company has no further obligations to Sega with regard to these amounts.  The
Company has an unbilled development contract receivable of $267,000 as of
September 30, 1997.   The Company incurred $725,000  of costs relating to this
contract in the nine months ended September 30, 1997, which are included in
research and development.  The Company did not earn any royalty revenue in the
three and nine months ended September 30, 1997. No further revenues are
expected under the Sega Agreement.

   In July 1997, Sega terminated the Technology Development and License
Agreement.  In August 1997, the Company filed a lawsuit against Sega, alleging
breach of contract, interference with contract,





                                       6
<PAGE>   7

misrepresentation, unfair competition, and threatened misappropriation of trade
secrets.  Discovery in the case is presently under way.  Although there can be
no assurance that this litigation will be resolved in the Company's favor, the
Company believes that the resolution of this matter will not have material
adverse impact on the Company's financial position or results of operations.

NOTE 4 -- SHAREHOLDERS' EQUITY:

 Warrants

  In June 1997, TSMC exercised their warrant to purchase 87,510 shares of the
Company's Series C Convertible Preferred Stock at an exercise price of $4.40
per share.  The aggregate proceeds to the Company were approximately $385,000.
Upon the closing of the initial public offering (See Note 2), all of the
outstanding shares of the Company's Series C Convertible Preferred Stock,
including the shares issued to TSMC upon exercise of the warrant, was converted
into shares of common stock.

NOTE 5 -- NET INCOME (LOSS) PER SHARE:

  Net income (loss) per share is computed using the weighted average of common
and common equivalent shares outstanding during the periods.  Common equivalent
shares consist of Convertible Preferred Stock and warrants (using the "if
converted" method) and stock options (using the "treasury stock" method).
Common equivalent shares are excluded from the computation if their effect is
anti-dilutive, except that, pursuant to a Securities and Exchange Commission
Staff Accounting Bulletin, Convertible Preferred Stock and warrants  (using the
"if converted" method) and stock options (using the "treasury stock" method at
the initial public offering price) issued subsequent to April 1996 through the
effective date of the Company's initial public offering on June 25, 1997 have
been included in the computation as if they were outstanding for all periods
presented.

NOTE 6 -- NEW ACCOUNTING PRONOUNCEMENTS:

Recent Accounting Pronouncements (unaudited)

  In February 1997, the Financial Accounting Standards Board issued Statement
of Financial Accounting Standards No. 128, "Earnings per Share".  Under SFAS
128, the Company will be required to disclose basic earnings per share and
diluted per share for all periods for which an income statement is presented,
which will replace the disclosure currently presented for primary earnings per
share and fully-diluted earnings per share.  SFAS 128 requires adoption for
fiscal periods ending after December 15, 1997.  Pro forma disclosure of basic
(loss) per share and diluted (loss) per share for the current reporting and
comparable period in the prior year is as follows:

<TABLE>
<CAPTION>
                                 THREE MONTHS  ENDED     THREE MONTHS ENDED    NINE MONTHS ENDED       NINE MONTHS ENDED
                                  SEPTEMBER 30, 1997     SEPTEMBER 30, 1996    SEPTEMBER 30, 1997      SEPTEMBER 30, 1996
                                  ------------------     ------------------    ------------------      ------------------
<S>                               <C>                    <C>                   <C>                     <C>
Basic loss per share .                 $  (0.07)              $  (2.18)              $  (0.37)              $  (5.92)
Diluted loss per share                 $  (0.07)              $  (0.41)              $  (0.31)              $  (1.14)
</TABLE>





                                       7
<PAGE>   8
                             3DFX INTERACTIVE, INC.

ITEM 2.   MANAGEMENT'S DISCUSSION AND ANALYSIS OF  FINANCIAL CONDITION AOF
          OPERATIONS

The following Management's Discussion and Analysis of Financial Condition and
Results of Operations contains forward-looking statements within the meaning of
Section 27A of the Securities Act of 1933 and Section 21E of the Securities
Exchange Act of 1934. When used in this Report, the words "expects,"
"anticipates," "estimates," and similar expressions are intended to identify
forward looking statements. These statements include the sentence in the first
paragraph under "Overview" regarding anticipated net losses;  the sentences in
the second paragraph under "Overview" and the third paragraph under "Results of
Operations" regarding future sales of the Obsidian product; the last sentence
in the second paragraph under "Overview" regarding expected customer
concentration;  the sentence in the third paragraph under "Overview" and the
third paragraph under "Results of Operations" regarding revenue under the Sega
Agreement; the sentences in the fourth and eleventh paragraphs under "Results
of Operations" regarding factors affecting gross margin;  the sentences in the
fifth, sixth, twelfth and thirteenth paragraphs under "Results of Operations"
regarding future research and development and selling, general and
administrative costs, respectively; the sentence in the third paragraph under
"Liquidity and Capital Resources" regarding capital expenditures;  the
statements in the sixth paragraph under "Liquidity and Capital Resources"
regarding future liquidity and capital requirements and the statements below
under "Factors Affecting Future Operating Results".  These forward-looking
statements are based on current expectations and entail various risks and
uncertainties that could cause actual results to differ materially from those
projected in the forward-looking statements.  Such risks and uncertainties are
set forth below under "Factors Affecting Future Operating Results".

OVERVIEW

  The Company was founded in August 1994 to design, develop, market and support
3D media processors, subsystems and API software for the interactive electronic
entertainment market. The Company had no operations during the period from
inception (August 24, 1994) through December 31, 1994. The Company was
considered a development stage enterprise and was primarily engaged in product
development and product testing until its first commercial product shipments in
the third quarter of 1996. The Company has incurred losses since inception and
as of September 30, 1997 had an accumulated deficit of $23.6 million. These net
losses were attributable to the lack of substantial revenue and continuing
significant costs incurred in the research and development of the Company's 3D
media processor products and product testing. The Company expects to incur
additional net losses at least in the near term as it continues to incur
substantial research and development and sales and marketing expenses to
commercialize its products. There can be no assurance that significant revenues
or profitability will ever be achieved or, if they are achieved, that they can
be sustained or increased on a quarterly or annual basis in the future.


















                                       8
<PAGE>   9

  The Company derives revenue from the sale of 3D media processors and
subsystems designed for use in PCs, home game consoles and coin-op arcade
systems. The Company began commercial shipments of its first 3D graphics
product, the Voodoo Graphics chipset, in September 1996. The Company's second
product, the Voodoo Rush chipset began commercial shipments in April 1997. The
Company has also commenced development of Banshee, which is intended to be a
high performance, full-featured single chip 3D/2D media processor for the PC
and coin-op arcade markets.  Historically, the Company has also marketed and
sold limited quantities of its Obsidian products, a line of Voodoo
Graphics-based 3D processor boards. The Company currently intends to sell the
Obsidian product on an opportunistic basis in the future. As a result of the
Company's limited operating history and early stage of development, it has only
a limited number of customers. Four customers represented 47%, 15%, 8% and 5%
and four customers represented 47%, 12%, 7% and 7% of the Company's revenue
during the third quarter and first nine months of 1997, respectively.  The
Company expects that a small number of customers will continue to account for a
substantial portion of its total revenues for the foreseeable future.

  In March 1997, the Company  and Sega Enterprises, Ltd. ("Sega") entered into
a Technology Development and License Agreement (the "Sega Agreement") pursuant
to which the Company began developing a 3D media processor chipset for Sega's
next generation home game console.  During the nine months ended September 30,
1997, the Company recognized development contract revenues of $1.8 million
under the Sega Agreement representing 8% of total revenues during that period.
In July 1997, Sega terminated the Technology Development and License Agreement.
In August 1997, the Company filed a lawsuit against Sega, alleging breach of
contract, interference with contract, misrepresentation, unfair competition,
and threatened misappropriation of trade secrets.  Discovery in the case is
presently under way. Although there can be no assurance that this litigation
will be resolved in the Company's favor, the Company believes that the
resolution of this matter will not have material adverse impact on the
Company's financial position or results of operations. No future revenues are
expected under the Sega Agreement.

  As part of its manufacturing strategy, the Company leverages the expertise of
third party suppliers in the areas of wafer fabrication, assembly, quality
control and assurance, reliability and testing. This strategy allows the
Company to devote its resources to research and development and sales and
marketing activities while avoiding the significant costs and risks associated
with owning and operating a wafer fabrication facility and related operations.
The Company does not manufacture the semiconductor wafers used for its products
and does not own or operate a wafer fabrication facility. All of the Company's
semiconductor products are currently manufactured by TSMC in Taiwan. The
Company obtains manufacturing services from TSMC on a purchase order basis. The
Company provides TSMC with a rolling six month forecast of its supply needs and
TSMC builds to the Company's forecast. The Company purchases wafers and die
from TSMC. Once production yield for a particular product stabilizes, the
Company pays an agreed price for wafers meeting certain acceptance criteria
pursuant to a "good die" only pricing structure for that particular product.
Until production yield for a particular product stabilizes, however, the
Company must pay an agreed price for wafers regardless of yield. Such wafer and
die purchases constitute a substantial portion of cost of products revenues
once products are sold. TSMC is responsible for procurement of raw materials
used in the production of the Company's products. The Company believes that raw
materials required are readily available.

  In connection with the grant of stock options to employees since inception
(August 1994), the Company recorded aggregate deferred compensation of
approximately $1.9 million, representing the difference between the deemed fair
value of the Common Stock for accounting purposes and the option exercise price
at the date of grant. This amount is presented as a reduction of shareholders'
equity and is amortized ratably over the vesting period of the applicable
options. These valuations resulted in charges to operations of  $121,000 (of
which $48,000 and $73,000 were recorded in research and development expenses and
selling, general and administrative expenses, respectively) and $363,000 (of
which $144,000 and $219,000 were recorded in research and development expenses
and selling, general and administrative expenses, respectively) in the three and
nine months ended September 30, 1997, respectively, and will result in charges
over the next 13 quarters aggregating approximately $121,000 per quarter (of
which $48,000 and 





                                       9
<PAGE>   10
$73,000 will be recorded in research and development expenses and selling,
general and administrative expenses, respectively).

RESULTS OF OPERATIONS

 Three Months Ended September 30, 1997 and 1996

  Revenues.  Revenues from product sales are recognized upon product shipment.
The Company's total product revenues were $10.0 million in the three months
ended September 30, 1997, and $1.9 million in the three months ended September
30, 1996.

  Product revenues in the three months ended September 30, 1997 were
principally attributable to sales of the Company's Voodoo Graphics and Voodoo
Rush chipsets.  Substantially all of the revenues in the three months ended
September 30, 1996 were derived from sale of the Company's Voodoo Graphic
chipset, which began commercial shipments in September 1996 and, to a lesser
extent, sale of Obsidian graphics subsystems.

  Gross Profit.  Gross profit consists of total revenues less cost of product
revenues. Cost of product revenues consists primarily of costs associated with
the purchase of components, the procurement of semiconductors and printed
circuit board assemblies from the Company's contract manufacturers, labor and
overhead associated with such procurement and warehousing, shipping and warranty
costs. Cost of product revenues does not include expenses related to development
contract revenues. Cost of product revenues for the third quarter of fiscal 1997
was $5.3 million, or  53% of product revenues.  Cost of product revenues for the
third quarter of fiscal 1996 was $1.7 million, or 91% of product revenues.
Gross profit for the third quarter of fiscal 1997 was $4.7 million, or 47% of
net revenues.  Cost of product revenues in 1996 reflected significant prototype
and manufacturing start-up expenses incurred in connection with the initial
commercial shipment of the Voodoo Graphics chipset. Given the Company's limited
operating history and limited history of product shipments, the Company believes
that analysis of gross profit as a percentage of total revenues is not
meaningful. The Company's future gross profit will be affected by the overall
level of sales; the mix of products sold in a period; the mix of revenues
between product revenues, and licensing revenues in a period; manufacturing
yields; and the Company's ability to reduce product procurement costs.

  Research and Development.  Research and development expenses consist primarily
of compensation and other expenses related to research and development
personnel, occupancy costs of research and development facilities, depreciation
of capital equipment used in product development and engineering costs paid to
the Company's foundries in connection with manufacturing start-up of new
products. In addition, costs associated with development contracts are included
in research and development. Research and development expenses increased 22%
from $2.6 million in the three months ended September 30, 1996 to $3.2 million
in the three months ended September 30, 1997. The increase reflects an increase
in non-recurring engineering costs resulting from the commencement of
manufacturing of the Voodoo 2 chipset and the Banshee chip. The Company expects
to continue to make substantial investments in research and development and
anticipates that research and development expenses will increase in absolute
dollars in future periods, although such expenses as a percentage of total
revenues will fluctuate.

  Selling, General and Administrative.  Selling, general and administrative
expenses include compensation and benefits for sales, marketing, finance and
administration personnel, commissions paid to independent sales
representatives, tradeshow, advertising and other promotional expenses and
facilities expenses. Selling, general and administrative expenses increased 62%
from $1.7 million in the three months ended September 30, 1996 to $2.7
million in the three months ended September 30, 1997. The increase resulted
from the addition of personnel in sales, marketing, finance and administration
as the Company expanded operations, increased commission expenses associated
with the commencement of commercial sales and increased involvement in
tradeshow and advertising activities. The Company expects that selling, general
and administrative expenses will increase in absolute dollars in future
periods, although such expenses as a percentage of total revenues will
fluctuate.





                                       10
<PAGE>   11
  Interest and Other Income, Net.  Interest and other income, net increased
from net interest and other income of $8,000 in the three months ended
September 30, 1996 to net interest and other income of $347,000 in the three
months ended September 30, 1997. The increase is related to increased earnings
from investments of higher cash balances resulting from the completion of the
Company's initial public offering in June 1997, partially offset by interest
expense on outstanding equipment line of credit and capital lease balances.

  Provision For Income Taxes.  The Company recorded no provision for income
taxes in the three months ended September 30, 1996 and 1997 as it incurred
losses during such periods.

 Nine Months Ended September 30, 1997 and 1996

  Revenues.  The Company's total revenues were $21.8 million in the nine months
ended September 30, 1997 compared to $1.9 million in the nine months ended
September 30, 1996.

  Product revenues were $20.0 million in the nine months ended September 30,
1997 compared to $1.9 million in the nine months ended September 30, 1996.
Substantially all of the product revenues in 1997 were derived from sale of the
Company's Voodoo Graphics and Voodoo Rush chipsets.  Product revenues in 1996
were principally attributable to sales of the Company's Voodoo Graphic chipset,
which begun commercial shipments in September 1996 and, to a lesser extent,
sale of Obsidian graphics subsystems.

  Development contract revenues of $1.8 million were recognized in the nine
months ended September 30, 1997.  The development contract revenue recognized
in the period represents $1.1 million recognized under the percentage of
completion method of accounting based on costs incurred relative to total
contract costs and $750,000 representing a non-refundable amount due for the
delivery of certain engineering designs to Sega.  There were no development
contract revenues in 1996.

  Gross Profit. Cost of product revenues for the nine months ended September
30, 1997 was $11.2 million, or  56% of product revenues.  Cost of product
revenues for the nine months ended September 30, 1996 was $1.7 million, or  91%
of product revenues.  Gross profit for the first nine months of fiscal 1997 was
$10.6 million, or 49% of total revenues, an increase compared to the first nine
months of  fiscal 1996's gross profit of $168,000 or 9% of total revenues.
However, given the Company's limited operating history and limited history of
product shipments, the Company believes that analysis of gross profit as a
percentage of total revenues is not meaningful. The Company's future gross
profit will be affected by the overall level of sales; the mix of products sold
in a period; the mix of revenues between product revenues, and licensing
revenues in a period; manufacturing yields; and the Company's ability to reduce
product procurement costs.

  Research and Development.  Research and development expenses increased 6%
from $7.1 million in the nine months ended September 30, 1996 to $7.6 million
in the nine months ended September 30, 1997.  The increase reflects an increase
in non-recurring engineering costs resulting from the commencement of
manufacturing of the Voodoo Rush and Voodoo 2 chipsets and the Banshee chip.
Research and development expenses in the nine months ended September 30, 1997
include costs associated with development contract revenues of approximately
$725,000. The market for the Company's products is characterized by frequent
new product introductions and rapidly changing technology and industry
standards. As a result, the Company's success will depend to a substantial
degree upon its ability to rapidly develop and introduce new products and
enhancements to existing products that meet changing customer requirements and
emerging industry standards. The Company expects to continue to make
substantial investments in research and development and anticipates that
research and development expenses will increase in absolute dollars in future
periods, although such expenses as a percentage of total revenues will
fluctuate.

  Selling, General and Administrative.  Selling, general and administrative
expenses increased 67% from $4.2 million in the nine months ended September 30,
1996 to $7.1 million in 1997. The increase primarily relates to increased
finance and administration staffing and related costs necessary to support
higher levels of operations, established sales and marketing operations to
support the commencement of commercial





                                       11
<PAGE>   12

product shipments, incurred commission expenses associated with product sales
and increased participation in tradeshow and advertising activities. The
Company expects that selling, general and administrative expenses will increase
in absolute dollars in future periods, although such expenses as a percentage
of total revenues will fluctuate.

  Interest and Other Income, Net.  Interest and other income, net decreased
from $46,000 in the nine months ended September 30, 1996  to net interest and
other income of $256,000 in the nine months ended September 30, 1997. The
increase is related to increased earnings from investments of higher cash
balances resulting from the completion of the Company's initial public offering
in June 1997, partially offset by interest expense on outstanding equipment
line of credit and capital lease balances.

  Provision for Income Taxes.  The Company recorded no provision for income
taxes in the nine months ended September 30, 1996 and 1997 as it incurred
losses during such periods.

LIQUIDITY AND CAPITAL RESOURCES

  Since inception, the Company has financed its operations primarily through
private placements of equity securities yielding approximately $29.4 million
and most recently through an initial public offering in June 1997 yielding
approximately $33 million, gross of underwriting fees and expenses. As of
September 30, 1997, the Company had approximately $1.3 million of equipment
line financing in place. As of September 30, 1997, the Company had
approximately $33.8 million in cash and cash equivalents.

  Net cash used in operating activities was approximately $13.0 million and
$2.6 million in the nine months ended September 30, 1996 and September 30,
1997, respectively. For the nine months ended September 30, 1996, net cash used
in operating activities was due primarily to the net loss of $11.2 million, an
increase in accounts receivable of  $1.7 million and an increase in inventory
of approximately $5.5 million, partially offset by increases in accounts
payable of $4.6 million.  Net cash used in operating activities in the nine
months ended September 30, 1997 was due primarily to the net loss of $3.8
million, a $4.7 million and $2.3 million increase in accounts receivable and
other assets, respectively, which was partially offset by a $1.7 million and
$4.8 million increase in inventory and accounts payable and accrued
liabilities, respectively.

  Net cash used in investing activities was approximately $1.5 million and $7.7
million in the nine months ended September 30, 1996 and September 30, 1997,
respectively, and was due, in each period, to the purchase of property and
equipment and the purchase of investments in the nine months ended September 30,
1997. The Company does not have any significant capital spending or purchase
commitments other than normal purchase commitments and commitments under leases.
As of September 30, 1997, the Company had capital equipment of $8.9 million less
accumulated depreciation of $2.7 million to support its research and development
and administrative activities. The Company has financed approximately $2.5
million from capital lease obligations through September 30, 1997.  The Company
has an equipment line of credit, which provided initially for the purchase of up
to $2.0 million of property and equipment, of which approximately $1.7 million
had been utilized as of September 30, 1997. No remaining borrowing capacity is
available under this equipment line of credit. Borrowings under this line are
secured by all of the Company's owned assets and bear interest at the bank's
prime rate plus 1.50% per annum (8.5% as of September 30, 1997). The agreement
requires that the Company maintain certain financial ratios and levels of
tangible net worth profitability and liquidity. The Company was in compliance
with its covenants as of September 30, 1997. The lease line of credit expires in
August 1998. The Company expects capital expenditures to increase over the next
several years as it expands facilities and acquires equipment to support the
planned expansion of its operations.

  Net cash provided by financing activities was approximately $20.6 million and
$34.8 million in the nine months ended September 30, 1996 and 1997,
respectively, due primarily to proceeds from the issuance of Preferred Stock in
the nine months ended September 30, 1996 and the initial public offering in the
nine months ended September 30, 1997.





                                       12
<PAGE>   13
  The Company has a line of credit agreement with Silicon Valley Bank, which
provides for maximum borrowings in an amount up to the lesser of 75% of
eligible accounts receivable plus 100% of cash and cash equivalents or $4.0
million. Borrowings under the line are secured by all of the Company's owned
assets and bear interest at the bank's prime rate plus 1.50% per annum. The
agreement requires that the Company maintain certain financial ratios and
levels of tangible net worth, profitability and liquidity. The Company is in
compliance with its covenants as of September 30, 1997. The line of credit
expired in August 1997. At September 30, 1996 and September 30, 1997, there
were no borrowings outstanding under this line of credit, respectively.  The
Company is currently in negotiations with Silicon Valley Bank to renew its line
of credit agreement.

  The Company's future liquidity and capital requirements will depend upon
numerous factors, including the costs and timing of expansion of research and
product development efforts and the success of these development efforts, the
costs and timing of expansion of sales and marketing activities, the extent to
which the Company's existing and new products gain market acceptance, competing
technological and market developments, the costs involved in maintaining and
enforcing patent claims and other intellectual property rights, and available
borrowings under line of credit arrangements and other factors. The Company
believes that the Company's current cash balances and cash generated from
operations and from available or future debt financing will be sufficient to
meet the Company's operating and capital requirements through December 1998.
However, there can be no assurance that the Company will not require additional
financing within this time frame. The Company's forecast of the period of time
through which its financial resources will be adequate to support its
operations is a forward-looking statement that involves risks and
uncertainties, and actual results could vary. The factors described earlier in
this paragraph will impact the Company's future capital requirements and the
adequacy of its available funds. The Company may be required to raise
additional funds through public or private financing, strategic relationships
or other arrangements. There can be no assurance that such additional funding,
if needed, will be available on terms attractive to the Company, or at all.
Furthermore, any additional equity financing may be dilutive to shareholders,
and debt financing, if available, may involve restrictive covenants. Strategic
arrangements, if necessary to raise additional funds, may require the Company
to relinquish its rights to certain of its technologies or products. The
failure of the Company to raise capital when needed could have a material
adverse effect on the Company's business, financial condition and results of
operations.

FACTORS AFFECTING FUTURE OPERATING RESULTS

         Limited Operating History; Anticipation of Continued Losses.  The
Company has a limited operating history, has been engaged primarily in research
and product development with only limited revenues to date and has incurred net
losses in every quarter.  The Company was a development stage company until its
first commercial product shipments in the third quarter of 1996.  The Company's
limited operating history makes the assessment of future operating results
difficult.  The Company incurred net losses of approximately $5.0 million,
$14.8 million and $3.8 million in 1995, 1996 and for the nine months ended
September 30, 1997, respectively, and had an accumulated deficit of $23.6
million at September 30, 1997.  These net losses were attributable to the lack
of substantial revenue and continuing significant costs incurred in the
research, development and testing of the Company's products.  The Company
expects to incur additional net losses at least in the near term as it
continues to incur substantial research and development and sales and marketing
expenses to commercialize its products.  If significant revenues or
profitability are ever be achieved, they may not be sustained or increased on a
quarterly or annual basis in the future.

         Potential Fluctuations in Quarterly Results.  The Company believes
that quarterly and annual results of operations will be affected by a variety
of factors that could materially adversely affect revenues, gross profit and
income from operations.  These factors include, among others, demand and market
acceptance for the Company's products; changes in the relative volume of sales
of the Company's various products; changes in the relative volume of sales to
the Company's various direct and indirect customers; unanticipated delays or
problems in the introduction or performance of the Company's next generation of
products; unanticipated delays or problems experienced by the Company's product
development partners; market acceptance of the products of the Company's
customers; new product announcements or product





                                       13
<PAGE>   14

introductions by the Company's competitors; the Company's ability to introduce
new products in accordance with OEM design requirements and design cycles;
changes in the timing of product orders due to unexpected delays in the
introduction of products of the Company's customers or due to the life cycles
of such customers' products ending earlier than anticipated; expenditures in
connection with enforcing contractual and other rights; fluctuations in
manufacturing capacity; competitive pressures resulting in lower average
selling prices; the volume of orders that are received and can be fulfilled in
a quarter; the rescheduling or cancellation of customer orders; supply
constraints for the other components incorporated into its customers' products;
the unanticipated loss of any strategic relationship; seasonal fluctuations
associated with the tendency of PC sales to increase in the second half of each
calendar year; the level of expenditures for research and development and
sales, general and administrative functions of the Company; costs associated
with protecting the Company's intellectual property; and foreign exchange rate
fluctuations.  Any one or more of these factors could result in the Company
failing to achieve its expectations as to future revenues.  Because most
operating expenses are relatively fixed in the short term, the Company may be
unable to adjust spending sufficiently in a timely manner to compensate for any
unexpected sales shortfall, which could materially adversely affect quarterly
results of operations.  Accordingly, the Company believes that period-to-period
comparisons of its results of operations should not be relied upon as an
indication of future performance.  In addition, the results of any quarterly
period are not indicative of results to be expected for a full fiscal year.
Finally, the Company's results of operations in any given quarter may be below
the expectations of public market analysts or investors, in which case the
market price of the Common Stock could be materially adversely affected.

         Competition.  The Company's strategy of targeting the interactive
electronic entertainment market across multiple platforms requires the Company
to compete in several market segments, all of which are intensely competitive.
The Company expects competition to increase in the future from existing
competitors and from new market entrants with products that may be less costly
than the Company's 3D media processors or provide better performance or
additional features not currently provided by the Company.  Regardless of the
quality  of the Company's products, the market power, product breadth and
customer relationships of its larger competitors, including Intel and
Microsoft, can be expected to provide such competitors with substantial
competitive advantages. Many of the Company's current and potential competitors
have substantially greater financial, technical, manufacturing, marketing,
distribution and other resources, greater name recognition and market presence,
longer operating histories, lower cost structures and larger customer bases
than the Company.  As a result, they may be able to adapt more quickly to new
or emerging technologies and changes in customer requirements.  In addition,
certain of the Company's principal competitors offer a single vendor solution,
since they maintain their own semiconductor foundries and may therefore benefit
from certain capacity, cost and technical advantages.  The Company's ability to
compete successfully in the rapidly evolving market for 3D interactive
electronic entertainment will depend upon certain factors, many of which are
beyond the Company's control, including, but not limited to, success in
designing and subcontracting the manufacture of new products; implementing new
technologies; access to adequate sources of raw materials and foundry capacity;
the price, quality and timing of new product introductions by the Company and
its competitors; the emergence of new multimedia and PC standards; the ability
of the Company to protect its intellectual property; market acceptance of the
Company's 3D solution and API; success of the competitors' products; and
industry and general economic conditions. In addition to competition from
companies in the entertainment segments of the PC market, the Company faces
potential competition from companies that have focused on the high-end of the
3D market for PCs and the production of 3D systems targeted for the
professional engineering market.  These companies are developing lower cost
versions of their 3D technology to bring workstation-like 3D graphics to
mainstream applications and may enter the interactive electronics entertainment
market.

         Dependence on Emerging 3D Interactive Electronic Entertainment Market.
The market for 3D interactive electronic entertainment for use in PCs, home
game consoles and coin-op arcade systems has only recently begun to emerge.
The Company's ability to achieve sustained revenue growth and profitability in
the future will depend to a large extent upon the demand for 3D multimedia
functionality in PCs, home game consoles and coin-op arcade systems.  There can
be no assurance that the market for 3D interactive electronic entertainment
will continue to develop or grow at a rate sufficient to support the Company's
business.  If the market for 3D interactive electronic entertainment fails to
develop, or develops





                                       14
<PAGE>   15

more slowly than expected, or if the Company's products do not achieve market
acceptance, even if such market does develop, the Company's business, financial
condition and results of operations could be materially adversely affected.
Demand for the Company's products is also dependent upon the widespread
development of 3D interactive electronic entertainment applications by
independent software vendors ("ISVs"), the success of the Company's customers
in effectively implementing the Company's technology and developing a market
for the Company's products and the willingness of end users to pay for full
function 3D capabilities in PCs, home game consoles and coin-op arcade systems.

         Dependence on the PC Market.  For 1996 and the nine months ended
September 30, 1997, the Company derived 82% and 82%, respectively, of its
revenues from products sold for use in PCs.  The Company expects to continue to
derive a significant portion of revenues from the sale of its products for use
in PCs.  The PC market is characterized by rapidly changing technology,
evolving industry standards, frequent new product introductions and significant
price competition, resulting in short product life cycles and regular
reductions of average selling prices over the life of a specific product.   A
reduction in sales of PCs, or a reduction in the growth rate of such sales,
would likely reduce demand for the Company's products.  Moreover, such changes
in demand could be large and sudden.  Any reduction in the demand for PCs
generally, or for a particular product that incorporates the Company's 3D media
processors, could have a material adverse effect on the Company's business,
financial condition and results of operations.  The Company's ability to
compete in the future will depend on its ability to identify and ensure
compliance with evolving industry standards.  Failure to predict changes in
industry standards, may require the Company to invest significant time and
resources to redesign the Company's products to ensure compliance with relevant
standards.  If the Company's products are not in compliance with prevailing
industry standards for a significant period of time, the Company could miss
opportunities for design wins.  The failure to achieve any such design win
would result in the loss of any potential sales volume that could be generated
by such newly designed hardware component or subassembly and would also
competitively advantage the 3D media processor manufacturer that achieves such
design win, either of which could have a material adverse effect on the
Company's business, financial condition and results of operations.  To the
extent that future developments in other PC components or subassemblies
incorporate one or more of the advantages offered by the Company's products,
the market demand for the Company's products may be negatively impacted, which
could have a material adverse effect on the Company's business, financial
condition and results of operations.

         In July 1997, the Company learned from Sega that Sega will not use the
Company's chipset for the next generation Sega home game console.  As a result,
the Company currently has no arrangements for developing, marketing and selling
a product for the home game console market.  There can be no assurance that the
Company will be able to find a strategic partner that will to produce a home
game console incorporating a chipset developed by the Company.   The failure to
access the home game console market may limit the Company's ability to
diversify its product offerings and may have the effect of increasing the
Company's dependency on the PC market.

         Acceptance of the Company's 3D/2D Solution for the PC Market;
Dependence on Development of a Single Chip Solution. The Company's success
depends upon market acceptance of its 3D media processor products as a broadly
accepted standard for high performance 3D interactive electronic entertainment
in PC applications.  Currently, the majority of multimedia PCs incorporate only
2D graphics acceleration technology.  As a result, the majority of
entertainment titles currently available for play on PCs are written for 2D
acceleration technology.  Because of the substantial installed base of 2D
acceleration technology and related game content, the Company believes that for
its 3D media processor products to gain wide market acceptance, such products
must also offer 2D performance comparable or superior to existing 2D
technology.  To address this demand, the Company developed a 3D/2D chipset
branded as Voodoo Rush that began commercial shipment in April 1997.  Voodoo
Rush may not offer significant price/performance benefits or meet the technical
or other requirements of  buyers to realize market acceptance.

         The Company's 3D media processors for use in PC applications are
currently designed as a two or three chip solution.  Typically, as the
functionality of a given semiconductor becomes technologically stable and
widely accepted by users, the cost of providing the functionality is reduced by
means of large scale





                                       15
<PAGE>   16

integration of such functionality onto a single semiconductor chip.  The
Company expects that such integration onto a single chip will occur with
respect to the functionality provided by the Company's current products used in
PC applications.  Therefore, the Company's success will be largely dependent on
its ability to develop products on a timely basis that integrate the Company's
3D technology along with superior performance 2D technology.  The Company is
currently developing Banshee, a proprietary 3D/2D single chip solution which
the Company expects will be available for commercial shipment in the first
quarter of 1998.  There can be no assurance that the Company will successfully
complete such development on a timely basis or, if such development is
completed, that the resulting single chip 3D/2D solution will perform the
desired functions, offer sufficient price/performance benefits or meet the
technical or other requirements of potential buyers to realize market
acceptance.  Furthermore, most PC OEMs have a lengthy evaluation process, and,
in order for the Company's single chip product to be designed into the OEM's
system, the Company must complete the development of its product to meet the
deadline for the start of the OEM's evaluation cycle.  If the Company is unable
to complete the timely development of, and successfully manufacture and
deliver, a single chip 3D/2D solution, the Company's business, financial
condition and results of operations would be materially adversely affected. If
successfully introduced, there can be no assurance that the Company's single
chip 3D/2D solution will achieve market acceptance.  Any competitive,
technological or other factor adversely affecting the introduction or sales of
the Company's single chip 3D/2D solution for PC applications would have a
material adverse effect on the Company's business, financial condition and
results of operations.  Even if the Company's single chip 3D/2D solution is
successfully introduced and does gain initial market acceptance, competitors
are likely to introduce products with comparable price and performance
characteristics.  This competition may reduce future market acceptance for the
Company's product and result in decreasing sales and lower gross margins.  The
failure of the Company to successfully develop and deliver a single chip 3D/2D
solution for PC applications or its failure to achieve market acceptance would
have a material adverse effect on the Company's business, financial condition
and results of operations.

         Dependence on Third Party Developers and Publishers.  The Company
depends on third party software developers and publishers to create, produce
and market a sufficient number of high quality, commercially successful
software titles that will operate with the Company's 3D media processor
products.  Only a limited number of software developers are capable of creating
high quality entertainment software and competition for these resources is
intense.  Consequently, the Company may not be able to attract the number and
quality of software developers and publishers necessary to develop and publish
a sufficient number of high quality, commercially successful software titles
compatible with the Company's 3D media processor products.  Further, the
development and marketing of game titles that do not fully demonstrate the
technical capabilities of the Company's products could create the impression
that the Company's technology offers only marginal, if any, performance
improvements over competing 3D media processors.

         Dependence on New Product Development; Rapid Technological Change. The
Company's business, financial condition and results of operations will depend
to a significant extent on its ability to successfully develop new products for
the 3D interactive electronic entertainment market.  As a result, the Company
believes that significant expenditures for research and development will
continue to be required in the future.  The success of new product
introductions is dependent on several factors, including proper new product
definition, timely completion and introduction of new product designs, the
ability of the Company's manufacturers to effectively design and implement the
manufacture of new products, quality of new products, differentiation of new
products from those of the Company's competitors and market acceptance of the
Company's and its customers' products.  The failure of the Company to
successfully develop and introduce new products and achieve market acceptance
for such products would have a material adverse effect on the Company's
business, financial condition and results of operations.  As the markets for
the Company's products continue to develop and competition increases, the
Company anticipates that product life cycles will shorten and average selling
prices will decline.  In particular, average selling prices and, in some cases,
gross margin for each of the Company's products will decline as such products
mature.  Thus, the Company will need to introduce new products to maintain
average selling prices and gross margins.





                                       16
<PAGE>   17
         Because of the complexity of its technology, the Company has
experienced delays from time to time in completing development and introduction
of new products.  In the event that there are delays in the completion of
development of future products, the Company's business, financial condition and
results of operations would be materially adversely affected.  The time
required for competitors to develop and introduce competing products may be
shorter and manufacturing yields may be better than those experienced by the
Company.  The failure of the Company's new product development efforts would
hav a material adverse effect on the Company's business., financial condition
and results of operations.  The failure of the Company's new product
development efforts would have a material advers effect on the Company's
business, financial condition and results of operations.

         Customer Concentration.  Because of the Company's limited operating
history and early stage of development, it has a limited number of customers
and the Company's sales are highly concentrated.  Revenues derived from sales
to Orchid, Diamond and Williams accounted for 44%, 33% and 11%, respectively,
of product revenues for 1996.  All such sales were made pursuant to purchase
orders.  Revenues derived from sales to Orchid, Diamond and Williams accounted
for 7%, 47% and 5%, respectively, of product revenues for the nine months ended
September 30, 1997.  Development contract revenues recognized under the Sega
Agreement represented 8% of total revenues during the nine months ended
September 30, 1997; no further revenues are expected under the Sega Agreement.
The Company expects that a small number of customers will continue to account
for a substantial portion of its revenues for the foreseeable future.   As a
result, the Company's business, financial condition and results of operations
could be materially adversely affected by the decision of a single customer to
cease using the Company's products or by a decline in the number of PCs or
coin-op arcade systems sold by a single customer or by a small number of
customers.

         Adoption of Glide. The Company's success will be substantially
affected by the adoption by software developers of Glide, its proprietary,
low-level 3D application programming interface ("API").  Although the Company's
products support game titles developed for most industry standard APIs, the
Company believes that Glide currently allows developers to fully exploit the
technical capabilities of the Company's 3D media processor products.  Glide
competes with APIs developed or to be developed by other companies having
significantly greater financial resources, marketing power, name recognition
and experience than the Company.  For example, certain industry standard APIs,
such as Direct3D ("D3D") developed by Microsoft and OpenGL developed by SGI,
have a much larger installed customer base and a much larger base of existing
software titles.

         Intel has entered into an agreement with the Company to license an
early version of Glide.  Intel also has an option to license future versions of
Glide on terms no less favorable than licenses of Glide to other third party
graphics hardware manufacturers.  Intel has not implemented Glide nor has it
announced any intention to do so.  However, because of Intel's significant
market penetration, marketing power and financial resources, if Intel were to
implement this early version of Glide as a standard development tool for
current or future Intel 3D chipsets, it could substantially reduce or even
eliminate any competitive advantages that the Company's products may have.

         Dependence on Independent Manufacturers and Other Third Parties;
Absence of Manufacturing Capacity; Manufacturing Risks. The Company does not
manufacture the semiconductor wafers used for its products and does not own or
operate a wafer fabrication facility.  All of the Company's products require
wafers manufactured with state-of-the-art fabrication equipment and techniques.
The Company currently obtains all of its manufacturing services from TSMC in
Taiwan on a purchase order basis.  Because the lead time needed to establish a
strategic relationship with a new manufacturing partner could be several
months, there is no readily available alternative source of supply for any
specific product.  A manufacturing disruption experienced by TSMC or the
reallocation of capacity by TSMC to other uses could adversely affect the
Company's business, financial condition and results of operations. Although the
Company's products are designed using TSMC's process design rules, TSMC may not
be able to achieve or maintain acceptable yields or deliver sufficient
quantities of wafers on a timely basis or at an acceptable cost.  Additionally,
there can be no assurance that TSMC will continue to devote resources to the
production of the Company's products or continue to advance the process design
technologies on which the manufacturing





                                       17
<PAGE>   18

of the Company's products are based.  Any such difficulties would have a
material adverse effect on the Company's business, financial condition and
results of operations.

         There are many other risks associated with the Company's dependence
upon third party manufacturers, including: reduced control over delivery
schedules, quality assurance, manufacturing yields and cost; the potential lack
of adequate capacity during periods of excess demand; limited warranties on
wafers supplied to the Company; and potential misappropriation of the Company's
intellectual property.

         The Company's products are assembled and tested on a purchase order
basis by a third party subcontractor, Advanced Semiconductor Engineering Group
("ASE").  As a result of its reliance on ASE to assemble and test its products,
the Company cannot directly control product delivery schedules, which could
lead to product shortages or quality assurance problems that could increase the
costs of manufacturing or assembly of the Company's products.  Due to the
amount of time normally required to qualify assembly and test subcontractors,
product shipments could be delayed significantly if the Company is required to
find alternative subcontractors.  Any problems associated with the delivery,
quality or cost of the assembly and test of the Company's products could have a
material adverse effect on the Company's business, financial condition and
results of operations.

         Manufacturing Yields. The fabrication of semiconductors is a complex
and precise process.  Minute levels of contaminants in the manufacturing
environment, defects in masks used to print circuits on a wafer, difficulties
in the fabrication process or other factors can cause a substantial percentage
of wafers to be rejected or a significant number of die on each wafer to be
nonfunctional.  Many of these problems are difficult to diagnose and time
consuming or expensive to remedy.  As a result, until production yield for a
particular product stabilizes, the Company must pay an agreed price for wafers
regardless of yield.  Accordingly, in this circumstance, the Company bears the
risk of final yield of good die.  Poor yields would materially adversely affect
the Company's revenues, gross profit and results of operations.

         Since low yields may result from either design or process technology
failures, yield problems may not be effectively determined or resolved until
well into the production process. As the Company's relationships with TSMC and
any additional manufacturing partners develop, yields could be adversely
affected due to difficulties associated with adapting the Company's technology
and product design to the proprietary process technology and design rules of
each manufacturer.  Because of the Company's potentially limited access to
wafer fabrication capacity from its manufacturers, any decrease in
manufacturing yields could result in an increase in the Company's per unit
costs and force the Company to allocate its available product supply among its
customers, thus potentially adversely impacting customer relationships as well
as revenues and gross profit. The inability of the Company to achieve planned
yields from its manufacturers could have a material adverse effect on the
Company's business, financial condition and results of operations.
Furthermore, the Company also faces the risk of product recalls resulting from
design or manufacturing defects which are not discovered during the
manufacturing and testing process.

         Management of Growth. The ability of the Company to successfully offer
services and products and implement its business plan in a rapidly evolving
market requires an effective planning and management process.  The Company's
rapid growth has placed, and is expected to continue to place, a significant
strain on the Company's managerial, operational and financial resources.  The
Company expects that the number of its employees will increase substantially
over the next 12 months.  The Company's financial and management controls,
reporting systems and procedures are also very limited.  Although some new
controls, systems and procedures have been implemented, the Company's future
growth, if any, will depend on its ability to continue to implement and improve
operational, financial and management information and control systems on a
timely basis, together with maintaining effective cost controls, and any
failure to do so would have a material adverse effect on the Company's
business, financial condition and results of operations. In addition, in
connection with the Company's lawsuit against Sega, the Company expects to
incur significant legal expenses.  Furthermore, pursuing this litigation has
resulted and will likely continue to result in the diversion of management's
attention from the day-to-day operations of the Company's business.  There can
be no assurance that this litigation will be resolved in the Company's





                                       18
<PAGE>   19

favor.  An adverse result, settlement or prolonged litigation could have a
material adverse effect on the Company's business, financial condition or
results of operations.

         Dependence on Key Personnel. The Company's performance will be
substantially dependent on the performance of its executive officers and key
employees.  None of the Company's officers or employees are bound by an
employment agreement, and the relationships of such officers and employees with
the Company are at will.  Given the Company's early stage of development, the
Company will be dependent on its ability to attract, retain and motivate high
quality personnel, especially its management and development teams.  The
Company does not have "key person" life insurance policies on any of its
employees.  The loss of the services of any of its executive officers,
technical personnel or other key employees would have a material adverse effect
on the business, financial condition and results of operations of the Company.
The Company's success depends on its ability to identify, hire, train and
retain highly qualified technical and managerial personnel.  Competition for
such personnel is intense, and there can be no assurance that the Company will
be able to identify, attract, assimilate or retain highly qualified technical
and managerial personnel in the future.  The inability to attract and retain
the necessary technical and managerial personnel would have a material adverse
effect on the Company's business, financial condition and results of
operations.

         Cyclical Nature of the Semiconductor Industry. The semiconductor
industry has historically been characterized by rapid technological change,
cyclical market patterns, significant price erosion, fluctuating inventory
levels, alternating periods of over-capacity and capacity constraints,
variations in manufacturing costs and yields and significant expenditures for
capital equipment and product development.  In addition, the industry has
experienced significant economic downturns at various times, characterized by
diminished product demand and accelerated erosion of product prices.  The
Company may experience substantial period-to-period fluctuations in results of
operations due to general semiconductor industry conditions.

         Risks Relating to Intellectual Property. The Company relies primarily
on a combination of patent, mask work protection, trademarks, copyrights, trade
secret laws, employee and third-party nondisclosure agreements and licensing
arrangements to protect its intellectual property.  There can be no assurance
that pending applications will be approved, or that any issued patents will
provide the Company with competitive advantages or will not be challenged by
third parties, or that the patents of others will not have an adverse effect on
the Company's ability to do business.  In addition, there can be no assurance
that others will not independently develop substantially equivalent
intellectual property or otherwise gain access to the Company's trade secrets
or intellectual property, or disclose such intellectual property or trade
secrets, or that the Company can meaningfully protect its intellectual
property.  A failure by the Company to protect its intellectual property could
have a material adverse effect on the Company's business, financial condition
and results of operations.

         The semiconductor industry is characterized by vigorous protection and
pursuit of intellectual property rights or positions, which have resulted in
significant and often protracted and expensive litigation.  There can be no
assurance that infringement claims by third parties or claims for
indemnification by other customers or end users of the Company's products
resulting from infringement claims will not be asserted in the future or that
such assertions, if proven to be true, will not materially adversely affect the
Company's business, financial condition and results of operations.  Any
limitations on the Company's ability to market its products, or delays and
costs associated with redesigning its products or payments of license fees to
third parties, or any failure by the Company to develop or license a substitute
technology on commercially reasonable terms could have a material adverse
effect on the Company's business, financial condition and results of
operations.  Litigation by or against the Company could result in significant
expense to the Company and divert the efforts of the Company's technical and
management personnel, whether or not such litigation results in a favorable
determination for the Company.  In the event of an adverse result in any such
litigation, the Company could be required to pay substantial damages, cease the
manufacture, use and sale of infringing products, expend significant resources
to develop non-infringing technology, discontinue the use of certain processes
or obtain licenses for the infringing technology.





                                       19
<PAGE>   20
         International Operations. The Company's reliance on foreign
third-party manufacturing, assembly and testing operations, all of which are
located in Asia, and the Company's expectation of international sales subject
it to a number of risks associated with conducting business outside of the
United States.  These risks include unexpected changes in, or impositions of,
legislative or regulatory requirements, delays resulting from difficulty in
obtaining export licenses for certain technology, tariffs, quotas and other
trade barriers and restrictions, longer payment cycles, greater difficulty in
accounts receivable collection, potentially adverse taxes, the burdens of
complying with a variety of foreign laws and other factors beyond the Company's
control.  The Company is also subject to general political risks in connection
with its international trade relationships.  In addition, the laws of certain
foreign countries in which the Company's products are or may be manufactured or
sold, including various countries in Asia, may not protect the Company's
products or intellectual property rights to the same extent as do the laws of
the United States and thus make the possibility of piracy of the Company's
technology and products more likely.  Currently, all of the Company's product
sales and its arrangements with its foundry and assembly and test vendor
provide for pricing and payment in U.S. dollars.  Fluctuations in currency
exchange rates may have a material adverse effect on the Company's business,
financial condition and results of operations in the future.  In addition, to
date the Company has not engaged in any currency hedging activities.



















                                       20
<PAGE>   21

PART II - OTHER INFORMATION

ITEM 1:  LEGAL PROCEEDINGS

  On July 22, 1997,  Sega Enterprises, Ltd. ("Sega") terminated the Technology
Development and License Agreement entered into by the Company and Sega on
February 28, 1997.  The Company filed suit in Superior Court for the County of
Santa Clara on August 29, 1997;  an amended complaint was filed on October 8,
1997.  The amended complaint names Sega and its U.S. subsidiary Sega of
America, Inc., NEC Corporation, and VideoLogic Group, Plc. As defendants, and
includes counts alleging breach of contract, interference with contract,
misrepresentation, unfair competition, and threatened misappropriation of trade
secrets.  Discovery in the case is presently under way.

ITEM 2:  USE OF PROCEEDS

  In June 1997,  the Company completed the sale of 3,450,000 shares of Common
Stock at a per share price of $11.00 in a firm commitment underwritten initial
public offering pursuant to a Registration Statement on Form S-1 (Registration
No. 333-25365), which was declared effective on June 25, 1997.  The Company's
managing underwriters for the offering were Robertson, Stephens & Co.,
Montgomery Securities and UBS Securities LLC.  Of the $37,950,000 in aggregate
proceeds raised in connection with the offering, (i) $2,656,500 was paid to the
underwriters in connection with underwriting discounts and (ii) approximately
$957,000 was paid by the Company in connection with expenses, including legal,
printing and filing fees, in connection with the offering.  There were no
direct or indirect payments to directors or officers of the Company or to any
person or entity.   None of the proceeds from the offering have been used for
the repayment of indebtedness, construction of plant, building or facility or
installation of machinery or equipment, or the purchases of real estate or the
acquisition of other businesses.  The Company is currently investing the
remaining net proceeds from the offering for future use as additional working
capital.  Such remaining net proceeds have been invested in highly liquid
instruments, such as commercial paper and U.S. Treasury Bills, with an average
maturity of six months or less.

ITEM 6: EXHIBITS AND REPORTS ON FORM 8-K

     (a) Exhibits

                11.1    Statement regarding computation of net income (loss) per
                        share
    
                27.1    Financial Data Schedule

     (b) Reports on Form 8-K

         The Company did not file any reports on Form 8-K during the quarter
         ended September 30, 1997.













                                       21
<PAGE>   22
                                   SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the
registrant has duly caused this report to be signed on its behalf by the
undersigned thereunto duly authorized.

Dated: November 13, 1997
                                   3DFX INTERACTIVE, INC.
                                   (Registrant)

                                   /S/ L. GREGORY BALLARD
                                   --------------------------------------------
                                   L. Gregory Ballard
                                   Chief Executive Officer
                                   (Principal Executive Officer)

                                   /S/ GARY P. MARTIN           
                                   --------------------------------------------
                                   Gary P. Martin
                                   Vice President, Administration and Chief
                                   Financial Officer
                                   (Principal Financial and Accounting Officer)














                                       22
<PAGE>   23

                               INDEX TO EXHIBITS

EXHIBITS

11.1     Statement regarding computation of net income (loss) per share

27.1     Financial Data Schedule






















                                       23

<PAGE>   1
                                                                    EXHIBIT 11.1

                             3DFX INTERACTIVE, INC.
                   COMPUTATION OF NET INCOME (LOSS) PER SHARE
                      (IN THOUSANDS EXCEPT PER SHARE DATA)


<TABLE>
<CAPTION>
                                                   THREE MONTHS ENDED  THREE MONTHS ENDED  NINE MONTHS ENDED   NINE MONTHS ENDED
                                                   SEPTEMBER 30, 1997  SEPTEMBER 30, 1996  SEPTEMBER 30, 1997  SEPTEMBER 30, 1996
                                                   ------------------  ------------------  ------------------ -------------------
<S>                                                     <C>                <C>                <C>                <C>
Net loss ......................................          $   (872)          $ (4,110)          $ (3,787)          $(11,152)
                                                         ========           ========           ========           ========

Weighted average common shares outstanding ....            12,454              1,886             10,169              1,883

Weighted average common equivalent shares .....              --                5,401               --                5,106
  related to convertible preferred stock (using
  if-converted method)

Common equivalent shares relating to stock ....              --                2,834              1,890              2,834
options and warrants issued (using the treasury
stock method) subsequent to April 15, 1996

Shares used in computing net loss per share ...            12,454             10,121             12,059              9,823

Net loss per share ............................          $  (0.07)          $  (0.41)          $(0..31)           $  (1.14)
                                                         ========           ========           ========           ========
</TABLE>












                                       24

<TABLE> <S> <C>

<ARTICLE> 5
<LEGEND>
THE SCHEDULE CONTAINS SUMMARY FINANCIAL INFORMATION EXTRACTED FROM CONDENSED
CONSOLIDATED BALANCE SHEETS, CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS AND IS QUALIFIED IN ITS
ENTIRETY BY REFERENCE TO SUCH FINANCIAL STATEMENTS.
</LEGEND>
<MULTIPLIER> 1,000
       
<S>                             <C>
<PERIOD-TYPE>                   9-MOS
<FISCAL-YEAR-END>                          DEC-31-1997
<PERIOD-START>                             JAN-01-1997
<PERIOD-END>                               SEP-30-1997
<CASH>                                          33,852
<SECURITIES>                                         0
<RECEIVABLES>                                    6,235
<ALLOWANCES>                                     (108)
<INVENTORY>                                      3,278
<CURRENT-ASSETS>                                45,718
<PP&E>                                           8,949
<DEPRECIATION>                                 (2,737)
<TOTAL-ASSETS>                                  52,260
<CURRENT-LIABILITIES>                           10,230
<BONDS>                                              0
                                0
                                          0
<COMMON>                                        66,355
<OTHER-SE>                                    (24,857)
<TOTAL-LIABILITY-AND-EQUITY>                    52,260
<SALES>                                         19,955
<TOTAL-REVENUES>                                21,772
<CGS>                                           11,211
<TOTAL-COSTS>                                   25,815
<OTHER-EXPENSES>                                    40
<LOSS-PROVISION>                                     0
<INTEREST-EXPENSE>                                 205
<INCOME-PRETAX>                                (3,787)
<INCOME-TAX>                                         0
<INCOME-CONTINUING>                                  0
<DISCONTINUED>                                       0
<EXTRAORDINARY>                                      0
<CHANGES>                                            0
<NET-INCOME>                                   (3,787)
<EPS-PRIMARY>                                   (0.31)
<EPS-DILUTED>                                        0
        

</TABLE>


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