3DFX INTERACTIVE INC
10-Q/A, 1998-12-18
PREPACKAGED SOFTWARE
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                                  UNITED STATES
                        SECURITIES & EXCHANGE COMMISSION
                             Washington, D.C. 20549
                           --------------------------

                                    FORM 10-Q/A

 (Mark One)
[ X ] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
        EXCHANGE ACT OF 1934

For the quarterly period ended September 30, 1998

                                       OR

[   ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES
        EXCHANGE ACT OF 1934

      for the transition period from _______ to _______

                        COMMISSION FILE NUMBER: 0-22651

                             3DFX INTERACTIVE, INC.
             (EXACT NAME OF REGISTRANT AS SPECIFIED IN ITS CHARTER)

CALIFORNIA                                     77-0390421
  (STATE OR OTHER JURISDICTION OF              (I.R.S. EMPLOYER
  INCORPORATION OR ORGANIZATION)               IDENTIFICATION NUMBER)

                               4435 FORTRAN DRIVE
                           SAN JOSE, CALIFORNIA 95134
                    (ADDRESS OF PRINCIPAL EXECUTIVE OFFICES)

                        TELEPHONE NUMBER (408) 935-4400
              (REGISTRANT'S TELEPHONE NUMBER, INCLUDING AREA CODE)

     Indicate by check mark whether the registrant (1) has filed all reports
required to be filed by Section 13 or 15(d) of the Securities Exchange Act of
1934 during the preceding 12 months (or for such shorter period that the
registrant was required to file such reports), and (2) has been subject to such
filing requirements for the past 90 days.  Yes [X]  No [ ]

     As of October 30, 1998 there were 15,592,912 shares of the Registrant's
Common Stock outstanding.
================================================================================
<PAGE>






                             3DFX INTERACTIVE, INC.

                                   FORM 10-Q/A

                                     INDEX






Cover Page
Index


                         PART I. FINANCIAL INFORMATION



Item 1. Financial statements
  Condensed Consolidated Balance Sheets -- September 30, 1998 and
    December 31, 1997
  Condensed Statements of Operations -- Three Months and Nine Months
    Ended September 30, 1998 and September 30, 1997
  Condensed Consolidated Statements of Cash Flows -- Nine Months
    Ended September 30, 1998 and September 30, 1997
  Notes to Condensed Consolidated Financial Statements

Item 2. Management's Discussion and Analysis of Financial
    Condition and Results of Operations


                           PART II. OTHER INFORMATION



Item 1. Legal Proceedings

Item 6. Exhibits and Reports on Form 8-K

Signatures













<PAGE>

                         PART I. FINANCIAL INFORMATION
ITEM 1. FINANCIAL STATEMENTS

                             3DFX INTERACTIVE, INC.

                      CONDENSED CONSOLIDATED BALANCE SHEET
                                 (In thousands)
                                  (Unaudited)
<TABLE>
<CAPTION>
                                                      September 30, December 31,
                                                      1998          1997
                                                      ------------  ------------
<S>                                                   <C>           <C>
Assets:
  Cash and cash equivalents.........................      $81,148       $28,937
  Short-term investments............................       13,623         5,984
  Accounts receivable, net..........................       26,561        13,387
  Inventory.........................................       25,471         3,845
  Other current assets..............................        3,237         2,400
                                                      ------------  ------------
          Total current assets......................      150,040        54,553
  Property and equipment, net.......................       13,785         6,816
  Other assets......................................          150           548
                                                      ------------  ------------
                                                         $163,975       $61,917
                                                      ============  ============
Liabilities and Shareholders' Equity:
  Line of credit....................................        $ --           $777
  Accounts payable..................................       34,744        12,573
  Accrued liabilities...............................        8,475         2,969
  Current portion of capitalized lease obligations..          537           778
                                                      ------------  ------------
          Total current liabilities.................       43,756        17,097
                                                      ------------  ------------
Capitalized lease obligations, less current portion.          --            546
                                                      ------------  ------------
Shareholders' equity:
  Common Stock......................................      122,686        66,717
  Warrants..........................................          242           242
  Deferred compensation.............................         (818)       (1,181)
  Accumulated deficit...............................       (1,891)      (21,504)
                                                      ------------  ------------
          Total shareholders' equity................      120,219        44,274
                                                      ------------  ------------
                                                         $163,975       $61,917
                                                      ============  ============
</TABLE>
     See accompanying notes to condensed consolidated financial statements.
<PAGE>






                             3DFX INTERACTIVE, INC.
                CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
                     (In thousands, except per share data)
                                  (Unaudited)
<TABLE>
<CAPTION>
                                          Three Months Ended  Nine Months Ended
                                         ------------------- -------------------
                                          Sept 30,  Sept 30,  Sept 30,  Sept 30,
                                         1998      1997      1998      1997
                                         --------- --------- --------- ---------
<S>                                      <C>       <C>       <C>       <C>
Revenues................................  $33,206   $10,018  $141,858   $21,772
Cost of revenues........................   24,971     5,352    81,144    11,211
                                         --------- --------- --------- ---------
Gross profit............................    8,235     4,666    60,714    10,561
                                         --------- --------- --------- ---------
Operating expenses:
  Research and development..............   10,038     3,201    24,172     7,552
  Selling, general and administrative...    6,971     2,684    24,650     7,052
                                         --------- --------- --------- ---------
          Total operating expenses......   17,009     5,885    48,822    14,604
                                         --------- --------- --------- ---------
Income (loss) from operations...........   (8,774)   (1,219)   11,892    (4,043)
Interest and other income, net..........   13,045       347    14,610       256
                                         --------- --------- --------- ---------
Income (loss) before income taxes.......    4,271      (872)   26,502    (3,787)
Provision for income taxes..............    1,153        --     6,889        --
                                         --------- --------- --------- ---------
Net income (loss).......................   $3,118     ($872)  $19,613   ($3,787)
                                         ========= ========= ========= =========
Net income (loss) per share
  Basic.................................    $0.20    ($0.07)    $1.34    ($0.37)
                                         ========= ========= ========= =========
  Diluted...............................    $0.20    ($0.07)    $1.22    ($0.37)
                                         ========= ========= ========= =========
Shares used in net income (loss) per
   share calculations:
  Basic.................................   15,437    12,454    14,674    10,169
                                         --------- --------- --------- ---------
  Diluted...............................   15,819    12,454    16,024    10,169
                                         --------- --------- --------- ---------
</TABLE>
   See accompanying notes to condensed consolidated financial statements.
<PAGE>











                             3DFX INTERACTIVE, INC.

                CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
                                 (In thousands)
                                  (Unaudited)
<TABLE>
<CAPTION>
                                                            Nine Months Ended
                                                                September 30,
                                                          ----------------------
                                                          1998        1997
                                                          ----------  ----------
<S>                                                       <C>         <C>
Cash flows from operating activities:
  Net income (loss).......................................  $19,613     ($3,787)
  Adjustments to reconcile net loss to net cash provided
     by (used in) operating activities:
     Depreciation and amortization........................    3,538       1,492
     Stock compensation...................................      363         363
     Increase in allowance for doubtful accounts..........    1,561           --
     Changes in assets and liabilities:
       Accounts receivable................................  (14,735)     (4,734)
       Inventory..........................................  (21,626)      1,682
       Other assets.......................................     (657)     (2,336)
       Accounts payable...................................   22,171       3,645
       Accrued liabilities................................    5,506       1,115

                                                          ----------  ----------
     Net cash provided by (used in) operating activities..   15,734      (2,560)
                                                          ----------  ----------
Cash flows from investing activities:
  Purchases of short-term investments.....................   (7,639)     (3,652)
  Purchases of property and equipment.....................  (10,289)     (4,020)
                                                          ----------  ----------
     Net cash used in investing activities................  (17,928)     (7,672)
                                                          ----------  ----------
Cash flows from financing activities:
  Proceeds from issuance of Convertible Preferred Stock,
     net..................................................      --          521
  Proceeds from secondary public offering, net............   54,752         --
  Proceeds from issuance of Common Stock, net.............    1,217      34,395
  Proceeds from exercise of warrants, net.................      --          385
  Principal payments of capitalized lease obligations,
     net..................................................     (787)       (520)
  (Payments) proceeds on drawdown on line of credit, net..     (777)         (8)
                                                          ----------  ----------
     Net cash provided by financing activities............   54,405      34,773
                                                          ----------  ----------
Net increase (decrease) in cash and cash equivalents......   52,211      24,541

Cash and cash equivalents at beginning of period..........   28,937       5,291
                                                          ----------  ----------
Cash and cash equivalents at end of period................  $81,148     $29,832
                                                          ==========  ==========
SUPPLEMENTAL INFORMATION:
  Cash paid during the period for interest................     $122        $127
                                                          ==========  ==========

  Cash paid for income taxes..............................   $6,210          $1
                                                          ==========  ==========
  Acquisition of property and equipment under 
   capitalized lease obligations..........................    $ --         $571
                                                          ==========  ==========
</TABLE>
     See accompanying notes to condensed consolidated financial statements.
<PAGE>














































                             3DFX INTERACTIVE, INC.

              NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

Note 1 - The Company and Its Significant Accounting Policies:

3Dfx Interactive Inc. (the "Company" or "3Dfx") was incorporated in 
California on August 24, 1994. The Company is engaged in the design, 
development, marketing and support of 3D media processors, subsystems and 
API software for the interactive electronic entertainment market. 

The unaudited condensed consolidated financial statements included 
herein have been prepared by the Company pursuant to the rules and 
regulations of the Securities and Exchange Commission.  Certain 
information or footnote disclosure normally included in financial 
statements prepared in accordance with generally accepted accounting 
principles have been condensed or omitted pursuant to such rules and 
regulations.  In the opinion of the Company, the accompanying unaudited 
condensed consolidated financial statements contain all adjustments, 
consisting only of normal recurring adjustments, necessary to present 
fairly the financial information included therein.  While the Company 
believes that the disclosures are adequate to make the information not 
misleading, it is suggested that these financial statements be read in 
conjunction with the audited financial statements and accompanying notes 
included in the Company's Prospectus dated March 6, 1998 filed as part of 
a Registration Statement on Form S-1 (Reg. No. 333-25365), as amended, and 
the Company's Annual Report on Form 10-K, as amended, for the fiscal year 
ended December 31, 1997 as filed with the Securities and Exchange 
Commission. The results of operations for the quarter ended September 30, 
1998 are not necessarily indicative of the results to be expected for the 
full year.

Three customers represented 25%, 20% and 10% and three customers 
represented  35%, 20% and 15%  of the Company's revenue during the third 
quarter and first nine months of 1998, respectively. Two customers 
represented 47% and 15% and two customers represented  47% and 12%  of the 
Company's revenue during the third quarter and first nine months of 1997, 
respectively.

Note 2 - Public Offerings:

In March 1998, the Company completed a public offering of 2,900,000 
shares of common stock at a price of $23.75 per share.  Of the 2,900,000 
shares offered, 2,028,140 were sold by the Company and 871,860 were sold 
by selling shareholders. The Company received cash of approximately $45.5 
million, net of underwriting discounts and commissions and other offering 
costs. The Company did not receive any of the proceeds from the sale of 
shares by the selling shareholders.  On March 23, 1998, the Company's 
underwriters exercised an option to purchase an additional 435,000 shares 
of common stock at a price of $23.75 per share to cover over-allotments.  
In connection with the exercise of such option, the Company received cash 
of approximately $9.3 million, net of underwriting discounts and 
commissions and other offering costs.

In June 1997, the Company completed its initial public offering and 
issued 3,000,000 shares of its common stock to the public at a price of 
$11.00 per share.  The Company received cash of approximately $30.4 
million, net of underwriting discounts and commissions.  Upon the closing 
of initial public offering, all outstanding shares of the Company's then 
outstanding Convertible Preferred Stock were automatically converted into 
shares of common stock.  On July 25, 1997, the Company's underwriters 
exercised an option to purchase an additional 450,000 shares of common 
stock at a price of $11.00 per share to cover over-allotments.  In 
connection with the exercise of such option, the Company received cash of 
approximately $3.9 million, net of underwriting discounts and commissions. 

Note 3 - Development Contract: 

In February 1997, the Company entered into a development and license 
agreement with Sega Enterprises, Ltd. ("Sega"), under which the Company 
is entitled to receive development contract revenues and royalties based 
upon a cumulative volume of units sold by Sega which include the Company's 
product. The Company recognized development contract revenues of $1.8 
million in the year ended December 31, 1997.  The Company has no further 
obligations to Sega with regard to the $1.8 million of development 
contract revenue recognized. The Company did not earn any royalty revenue 
in the nine months ended September 30, 1998 or the year ended December 31, 
1997. Costs incurred during the period relating to this contract are 
included in research and development expense.

In July 1997, Sega terminated the development and license agreement with 
the Company.  In August 1997, the Company filed a lawsuit against Sega 
alleging breach of contract, interference with the contract, 
misrepresentation, unfair competition and threatened misappropriation of 
trade secrets. In July 1998, the parties to the litigation participated in 
a court-ordered mediation and reached an agreement in principle to settle 
the lawsuit.  A favorable settlement was finalized in the third quarter of 
fiscal 1998, resulting in a one-time recognition of income.

Note 4 - Earnings (Loss) per Share: 

During the quarter ended December 31, 1997, the Company adopted 
Statement of Financial Accounting Standards No. 128, "Earnings per 
Share" (SFAS 128).  Basic earnings (loss) per share is computed using the 
weighted average number of common shares outstanding during the periods. 
Diluted earnings (loss) per share is computed using the weighted average 
number of common and potentially dilutive common shares during the 
periods, except those that are antidilutive. SFAS 128 requires a 
reconciliation of the numerators and denominators of the basic and diluted 
per share computations as follows (in thousands, except per share data):

<TABLE>
<CAPTION>
                                          Three Months Ended  Nine Months Ended
                                         ------------------- -------------------
                                          Sept 30,  Sept 30,  Sept 30,  Sept 30,
                                         1998      1997      1998      1997
                                         --------- --------- --------- ---------
<S>                                      <C>       <C>       <C>       <C>
Net income (loss) available to common
  shareholders (numerator)..............   $3,118     ($872)  $19,612   ($3,787)
Weighted average common shares
  outstanding (denominator for basic
  computation)..........................   15,437    12,454    14,674    10,169
Effect of dilutive securities --
  common stock equivalents..............      382        --     1,350        --
                                         --------- --------- --------- ---------
Weighted average shares outstanding
  (denominator for diluted computation).   15,819    12,454    16,024    10,169
                                         ========= ========= ========= =========
Basic earnings (loss) per share.........    $0.20    ($0.07)    $1.34    ($0.37)
                                         ========= ========= ========= =========
Diluted earnings (loss) per share.......    $0.20    ($0.07)    $1.22    ($0.37)
                                         ========= ========= ========= =========
</TABLE>

During the three and nine months ended September 30, 1998, options to 
purchase approximately 1,832,850 and 863,000 shares, respectively were 
outstanding but not included in the computation because they were 
antidilutive.

Note 5 - Income Taxes:

The Company recorded for the three months and the nine months ended 
September 30, 1998 an effective tax rate of 27% and 26%, respectively.  
The effective tax rate is different from the statutory rate due to the 
utilization of federal and state net operating loss carryforwards and tax 
credits.  No provision for income taxes was recorded in the three months 
and the nine months ended September 30, 1997 as the Company incurred 
losses during such periods.

Note 6 - Comprehensive Income:

In January 1998, the Company adopted Statement of Financial Accounting 
Standards  No. 130, "Reporting Comprehensive Income" (SFAS 130) which 
establishes standards for reporting and displaying comprehensive income 
and its components (revenues, expenses, gains and losses) in a full set of 
general-purpose financial statements. Such items may include foreign 
currency translation adjustments, unrealized gains/losses from investing 
and hedging activities, and other transactions. Comprehensive income for 
each of the three and nine months ended September 30, 1998 and 1997 was 
equal to net income.












<PAGE>



                            3DFX INTERACTIVE, INC.

Item 2.   Management's Discussion and Analysis of Financial Condition and 
          Results of Operations


The following Management's Discussion and Analysis of Financial 
Condition and Results of Operations contains forward-looking statements 
within the meaning of Section 27A of the Securities Act of 1933 and 
Section 21E of the Securities Exchange Act of 1934. These statements 
include the sentence in the first paragraph under "Overview" regarding 
anticipated revenue growth; the sentence in the second paragraph under 
"Overview" regarding expected customer concentration; the sentence in the 
fourth paragraph under "Overview" regarding availability of raw materials; 
the sentences in the second and tenth paragraphs under "Results of 
Operations" regarding factors affecting gross margin; the sentences  in 
the third, fourth, eleventh and  twelfth paragraphs  under "Results of 
Operations" regarding future research and development and selling, general 
and administrative costs, respectively; the sentence in the third 
paragraph under "Liquidity and Capital Resources" regarding capital 
expenditures; the statements in the sixth paragraph under "Liquidity and 
Capital Resources" regarding future liquidity and capital requirements and 
the statements below under "Factors Affecting Future Operating Results". 
These forward-looking statements are based on current expectations and 
entail various risks and uncertainties that could cause actual results to 
differ materially from those projected in the forward-looking statements. 
Such risks and uncertainties are set forth below under "Factors Affecting 
Future Operating Results".

Overview

The Company was founded in August 1994 to design, develop, market and 
support 3D media processors, subsystems and API software for the 
interactive electronic entertainment market. The Company had no operations 
during the period from inception (August 24, 1994) through December 31, 
1994. The Company was considered a development stage enterprise and was 
primarily engaged in product development and product testing until its 
first commercial product shipments in the third quarter of 1996. The 
Company has incurred net losses in every quarter since inception until the 
fourth quarter of fiscal 1997 and each of the first three quarters of 
fiscal 1998. The Company incurred net losses of approximately $5.0 
million, $14.8 million and $1.7 million in 1995, 1996 and 1997, 
respectively. The Company generated net income of $19.6 million in the 
nine months ended September 30,1998 and incurred a net loss of $3.8 
million in the nine months ended September 30, 1997.   The Company had an 
accumulated deficit of  $1.9 million at September 30, 1998. These net 
losses incurred were attributable to the lack of substantial revenue and 
continuing significant costs incurred in the research, development and 
testing of the Company's products. Although the Company has experienced 
revenue growth in recent periods, historical growth rates will not be 
sustained and are not indicative of future operating results. There can be 
no assurance that significant revenues or profitability will be sustained 
or increased on a quarterly or annual basis in the future.

The Company derives revenue from the sale of 3D media processors 
designed for use in PCs and coin-op arcade systems. The Company began 
commercial shipments of its first 3D graphics product, the Voodoo Graphics 
chipset, in September 1996. The Company's second product, the Voodoo Rush 
chipset began commercial shipments in April 1997. The Company's third 
product, Voodoo2, became commercially available in the first quarter of 
1998. In August 1998, the Company began shipping Voodoo Banshee, which is a
high performance, full-featured single chip 3D/2D media processor for the PC 
and coin-op arcade markets. As a result of the Company's limited operating 
history and early stage of development, it has only a limited number of 
customers. Revenues derived from sales to Creative Technology, Ltd. 
("Creative"), Elitetron Electronic Co., Ltd ("Elitetron"),  and Guillemot 
International ("Guillemot") accounted for approximately 25%, 20% and 10% of 
revenues for the quarter ended September 30, 1998. Revenues derived from 
Diamond Multimedia Systems, Inc. ("Diamond"), Creative and Elitetron accounted
for approximately 35%, 20% and 15%, respectively, of revenues for the first
nine months of fiscal 1998. Revenues derived from sales to Diamond and
Elitetron accounted for approximately 47% and 15%, respectively of revenues
for the quarter ended September 30, 1997.  Revenues derived from sales to 
Diamond and Elitetron accounted for approximately 47% and 12%, respectively of
revenues for the first nine months of fiscal 1997. The Company expects that a
small number of customers will continue to account for a substantial portion 
of its total revenues for the foreseeable future.  The loss of any one of 
these customers could have a material impact on the Company's results of 
operations, cash flows, or financial position.  In addition, sales to 
these customers can fluctuate and could have a material impact on the 
Company's revenues and profitability on a quarterly basis.

In February 1997, the Company and Sega entered into a Technology 
Development and License Agreement ("the Sega Agreement") pursuant to 
which the Company began developing a 3D media processor chipset for Sega's 
next generation home game console. During 1997, the Company recognized 
development contract revenues of $1.8 million under the Sega Agreement 
representing 8%  and 4%  of total revenues during the nine months ended 
September 30, 1997 and the year ended December 31,1997, respectively. In 
July 1997, Sega terminated the Sega Agreement. In August 1997, the Company 
filed a lawsuit against Sega, and in October 1997, filed an amended 
complaint naming as additional defendants NEC Corporation ("NEC") and 
VideoLogic Group Plc ("VideoLogic"). The complaint alleged breach of 
contract, interference with contract, misrepresentation, unfair 
competition, and threatened misappropriation of trade secrets.  A 
favorable settlement was finalized in September 1998.  Included in the 
statement of operations for the quarter ended September 30, 1998 is a one-
time recognition of income as a result of the recent Sega litigation 
settlement.

As part of its manufacturing strategy, the Company leverages the 
expertise of third party suppliers in the areas of wafer fabrication, 
assembly, quality control and assurance, reliability and testing. This 
strategy allows the Company to devote its resources to research and 
development and sales and marketing activities while avoiding the 
significant costs and risks associated with owning and operating a wafer 
fabrication facility and related operations. The Company does not 
manufacture the semiconductor wafers used for its products and does not 
own or operate a wafer fabrication facility. All of the Company's wafers 
are currently manufactured by Taiwan Semiconductor Manufacturing 
Corporation ("TSMC") in Taiwan. The Company obtains manufacturing 
services from TSMC on a purchase order basis. The Company provides TSMC 
with a rolling six month forecast of its supply needs and TSMC builds to 
the Company's orders. The Company purchases wafers and die from TSMC. Once 
production yield for a particular product stabilizes, the Company pays an 
agreed price for wafers meeting certain acceptance criteria pursuant to a 
"good die" only pricing structure for that particular product. Until 
production yield for a particular product stabilizes, however, the Company 
must pay an agreed price for wafers regardless of yield. Such wafer and 
die purchases constitute a substantial portion of cost of products 
revenues once products are sold. TSMC is responsible for procurement of 
raw materials used in the production of the Company's products. The 
Company believes that raw materials required are readily available. The 
Company's products are packaged and tested by a third party subcontractor,  
Advanced Semiconductor Engineering Group ("ASE"). Such assembly and 
testing is conducted on a purchase order basis rather than under a long-
term agreement.

In connection with the grant of stock options to employees since 
inception (August 1994) through the effective date of the Company's IPO, 
the Company recorded aggregate deferred compensation of approximately $1.9 
million, representing the difference between the deemed fair value of the 
Common Stock for accounting purposes and the option exercise price at the 
date of grant. This amount is presented as a reduction of shareholders' 
equity and is amortized ratably over the vesting period of the applicable 
options. These valuations resulted in charges to operations of $484,000 
(of which $194,000 and $290,000 were recorded in research and development 
expenses and selling, general and administrative expenses, respectively),  
$196,000 (of which $50,000 and $146,000 were recorded in research and 
development expenses and selling, general and administrative expenses, 
respectively) and $363,000 (of which $146,000 and $217,000 were recorded 
in research and development expenses and selling, general and 
administrative expenses, respectively) in the years ended December 31, 
1997 and 1996 and the nine months ended September 30, 1998, respectively, 
and will result in charges over the next 7 quarters aggregating 
approximately $121,000 per quarter (of which $48,000 and $73,000 will be 
recorded in research and development expenses and selling, general and 
administrative expenses, respectively).

Results of Operations

Three Months Ended September 30, 1998 and 1997

Revenues.  Revenues are recognized upon product shipment. The Company's 
total revenues were $33.2 million in the three months ended September 30, 
1998, and $10.0 million in the three months ended September 30, 1997.  
Revenues in the three months ended September 30, 1998 were principally 
attributable to sales of the Company's Voodoo Banshee chip and Voodoo2 
chipset. Revenues in the quarter ended September 30, 1998 were significantly 
lower than revenues in the quarter ended June 30, 1998 due to reduced sales of 
the Company's Voodoo2 chipset, primarily attributable to a significant decrease
in orders as compared to historical order rates from a large customer and a 
greater than expected seasonal slowdown.  Substantially all of the
revenues in the three months ended September 30, 1997 were derived from the
sale of the Company's Voodoo Graphics and Voodoo Rush chipsets. 

Gross Profit.  Gross profit consists of total revenues less cost of 
revenues. Cost of revenues consists primarily of costs associated with the 
purchase of components and the procurement of semiconductors from the 
Company's contract manufacturers, labor and overhead associated with such 
procurement and warehousing, shipping and warranty costs. Cost of revenues 
increased 367% from $5.4 million in the third quarter of fiscal 1997 to 
$25.0 million in the third quarter of fiscal 1998. Gross profit as a 
percentage of revenues was 47% and 25% in the third quarters of 1997 and 
1998, respectively. The increase in cost of revenues resulted from lower 
margins associated with the Voodoo Banshee product as compared with the 
margins of Voodoo2 and Voodoo Graphics and the significant increase in 
revenues in the three months ended September 30, 1998 as compared with the 
same period in 1997. In addition, included in cost of revenues in the quarter 
ended September 30, 1998 is an increase in inventory reserves due to an
exceptionally rapid rate of product lifecycle obsolescence combined with the
greater than expected seasonal slowdown in the retail channel.  Given the
Company's limited operating history and limited history of product shipments, 
the Company believes that an analysis of gross profit as a percentage of total 
revenues is not meaningful. The Company's future gross profit will be 
affected by the overall level of sales; the mix of products sold in a 
period; manufacturing yields; and the Company's ability to reduce product 
procurement costs.

Research and Development.  Research and development expenses consist 
primarily of compensation and other expenses related to research and 
development personnel, occupancy costs of research and development 
facilities, depreciation of capital equipment used in product development 
and engineering costs paid to the Company's foundries in connection with 
manufacturing start-up of new products.  Research and development expenses 
increased 214% from $3.2 million in the three months ended September 30, 
1997 to $10.0 million in the three months ended September 30, 1998. The 
increase reflects an increase in personnel costs, common cost allocations 
and non-recurring engineering costs resulting from the development of 
Voodoo Banshee and other future products. The Company expects to continue 
to make substantial investments in research and development and 
anticipates that research and development expenses will increase in 
absolute dollars in future periods, although such expenses as a percentage 
of total revenues will fluctuate.

Selling, General and Administrative.  Selling, general and 
administrative expenses include compensation and benefits for sales, 
marketing, finance and administration personnel, commissions paid to 
independent sales representatives, tradeshow, advertising and other 
promotional expenses and facilities expenses. Selling, general and 
administrative expenses increased 160% from $2.7 million in the three 
months ended September 30, 1997 to $7.0 million in the three months ended 
September 30, 1998. The increase resulted from the addition of personnel 
in sales, marketing, finance and administration as the Company expanded 
operations, increased commission expenses associated with increased 
commercial sales and increased involvement in tradeshow and advertising 
activities. The Company expects that selling, general and administrative 
expenses will increase in absolute dollars in future periods, although 
such expenses as a percentage of total revenues will fluctuate.

Interest and Other Income, Net.  Interest and other income, net 
increased from $347,000 in the three months ended September 30, 1997 to 
net interest and other income of $13.0 million in the three months ended 
September 30, 1998. The increase is primarily related to a one-time 
recognition of income as a result of the recent Sega litigation 
settlement,  as well as to increased earnings from higher cash balances 
resulting from the completion of the Company's initial public offering in 
June 1997 and a public offering in March 1998, partially offset by 
interest expense on the outstanding equipment line of credit and capital 
lease balances.

Provision For Income Taxes.  The Company recorded a provision for income 
taxes of $1.2 million for the three months ended September 30, 1998, an 
effective tax rate of 27%. The Company's effective tax rate differs from 
the federal statutory rate due to utilization of net operating loss 
carryforwards and other tax credits.The Company recorded no provision for 
income taxes in the three months ended September 30, 1997 as it incurred 
losses during such period. 

At December 31, 1997, the Company had net operating loss carryforwards 
for federal and state income tax purposes of approximately $18.5 million 
and $17.5 million, respectively, which expire beginning in 2010 and 2000, 
respectively. Under the Tax Reform Act of 1986, the amount of and the 
benefit from net operating losses that can be carried forward may be 
impaired in certain circumstances. Events which may cause changes in the 
Company's tax carryovers include, but are not limited to, a cumulative 
ownership change of more than 50% over a three year period. The completion 
of the Company's initial public offering in June 1997 resulted in an 
annual limitation of the Company's ability to utilize net operating losses 
incurred prior to that date. The annual limitation is approximately $5.4 
million, all of which will be utilized in fiscal 1998.

Nine Months Ended September 30, 1998 and 1997

Revenues. The Company's total revenues increased 552% to $141.9 million 
in the nine months ended September 30, 1998 from $21.8 million in the nine 
months ended September 30, 1997.  Revenues in the nine months ended 
September 30, 1997 included $1.8 million of development contract revenues 
earned under the Sega Agreement which was terminated by Sega in July 1997.  

Revenues in the nine months ended September 30, 1998 were principally 
attributable to sales of the Company's Voodoo2, Voodoo Graphics and Voodoo 
Banshee chipsets.  Substantially all of the revenues in the nine months 
ended September 30, 1997 were derived from sale of the Company's Voodoo 
Graphics and Voodoo Rush chipsets. 

Gross Profit. Cost of revenues increased 624% from $11.2 million in the 
nine months ended September 30, 1997 to $81.1 million in the nine months 
ended September 30, 1998. Cost of revenues does not include expenses 
related to development contract revenues. Gross profit as a percentage of 
revenues was 49% and 43% in the nine months ended September 30, 1997 and 
1998, respectively. The increase in cost of revenues resulted from the 
significant increase in revenues in the nine months ended September 30, 
1998 as compared with the same period in 1997. Given the Company's limited 
operating history and limited history of product shipments, the Company 
believes that an analysis of gross profit as a percentage of total 
revenues is not meaningful. The Company's future gross profit will be 
affected by the overall level of sales; the mix of products sold in a 
period; manufacturing yields; and the Company's ability to reduce product 
procurement costs.


Research and Development. Research and development expenses increased 
220% from $7.6 million in the nine months ended September 30, 1997 to 
$24.2 million in the nine months ended September 30, 1998. The increase 
reflects an increase in personnel costs, common cost allocations and non-
recurring engineering costs resulting from the commencement of commercial 
sales of the Voodoo2 and Voodoo Banshee products and the development of future
products.  The Company expects to continue to make substantial investments in
research and development and anticipates that research and development expenses 
will increase in absolute dollars in future periods, although such 
expenses as a percentage of total revenues will fluctuate.

Selling, General and Administrative. Selling, general and administrative 
expenses increased 250% from $7.1 million in the nine months ended 
September 30, 1997 to $24.7 million in the nine months ended September 30, 
1998. The increase resulted from the addition of personnel in sales, 
marketing, finance and administration as the Company expanded operations, 
increased commission expenses associated with increased commercial sales 
and increased involvement in tradeshow and advertising activities. The 
Company expects that selling, general and administrative expenses will 
increase in absolute dollars in future periods, although such expenses as 
a percentage of total revenues will fluctuate.

Interest and Other Income, Net.  Interest and other income, net 
increased from $256,000 in the nine months ended September 30, 1997 to net 
interest and other income of $14.6 million in the nine months ended 
September 30, 1998. The increase is primarily related to a one-time 
recognition of income as a result of the recent Sega litigation 
settlement, as well as to increased earnings from higher cash balances 
resulting from the completion of the Company's initial public offering in 
June 1997 and a public offering in March 1998, partially offset by 
interest expense on outstanding equipment line of credit and capital lease 
balances.

Provision For Income Taxes.  The Company recorded a provision for income 
taxes of $6.9 million for the nine months ended September 30, 1998, an 
effective tax rate of 26%. The Company's effective tax rate differs from 
the federal statutory rate due to utilization of net operating loss 
carryforwards and other tax credits.  The Company recorded no provision 
for income taxes in the nine months ended September 30, 1997 as it 
incurred losses during such period. 


Liquidity and Capital Resources

Since inception, the Company has financed its operations  through 
private placements of equity securities yielding approximately $29.4 
million, through an initial public offering in June 1997 yielding 
approximately $34.3 million, net of underwriting fees and offering 
expenses and most recently through a public offering in March 1998 
yielding approximately $54.8 million, net of underwriting fees and 
offering expenses. As of September 30, 1998, the Company had approximately 
$3.0 million of equipment line financing available. As of September 30, 
1998, the Company had approximately $94.8 million in cash, cash 
equivalents and short-term investments.

Net cash provided by operating activities in the first nine months of 
fiscal 1998 was due primarily to net income of $19.6 million, and 
increases of $22.2 million and $5.5 million in accounts payable and 
accrued liabilities, respectively, partially offset by a $21.6 million and 
$14.7 million increase in inventory and accounts receivable, respectively, 
due to the increase in manufacturing to meet customer demand associated 
with the generation of revenues. Net cash used in operating activities in 
the first nine months of fiscal 1997 was due primarily to the net loss of 
$3.8 million, a $4.7 million increase in accounts receivable partially offset 
by a $3.6 million increase to accounts payable and a $1.7 million decrease in 
inventory.

Net cash used in investing activities was approximately $17.9 million 
and $7.7 million in the nine months ended September 30, 1998 and September 
30, 1997, respectively, and was due in each period to the purchase of 
investments and to the purchase of property and equipment. The Company 
does not have any significant capital spending or purchase commitments 
other than normal purchase commitments and commitments under leases. As of 
September 30, 1998, the Company had capital equipment of $20.6 million 
less accumulated depreciation of $6.8 million to support its research and 
development, operations and administrative activities. The Company has 
financed approximately $2.5 million of its capital equipment from capital 
lease obligations through September 30, 1998. The Company has an equipment 
line of credit which provides for the purchase of up to $3.0 million of 
property and equipment. At September 30, 1998, there were no borrowings 
outstanding under this line of credit.  Borrowings under this line is 
secured by all of the Company's owned assets and bear interest at the 
bank's prime rate plus 0.75% per annum (8.75% as of September 30, 1998). 
The agreement requires that the Company maintain certain financial ratios 
and levels of tangible net worth profitability and liquidity. The Company 
was in compliance with its covenants as of September 30, 1998. The lease 
line of credit expires in December 2001. The Company expects capital 
expenditures to increase over the next several years as it expands 
facilities and acquires equipment to support the planned expansion of its 
operations.

Net cash provided by financing activities was approximately $54.4 
million and $35 million in the first nine months of fiscal 1998 and fiscal 
1997, respectively, due primarily to proceeds from the public offering in 
March 1998, to proceeds from the initial public offering in June 1997, and 
the issuance of preferred stock in the nine months ended September 30, 1997.

The Company has a line of credit agreement with Silicon Valley Bank, 
which provides for maximum borrowings in an amount up to the lesser of 80% 
of eligible accounts receivable plus 100% of cash and cash equivalents or 
$7.0 million. Borrowings under the line are secured by all of the 
Company's owned assets and bear interest at the bank's prime rate plus 
0.25% per annum. The agreement requires that the Company maintain certain 
financial ratios and levels of tangible net worth, profitability and 
liquidity. The line of credit was renewed in December 1997. The Company is 
in compliance with its covenants as of September 30, 1998. At September 
30, 1998, there were no borrowings outstanding under this line of credit.

The Company's future liquidity and capital requirements will depend upon 
numerous factors, including the costs and timing of expansion of research 
and product development efforts and the success of these development 
efforts, the costs and timing of expansion of sales and marketing 
activities, the extent to which the Company's existing and new products 
gain market acceptance, competing technological and market developments, 
the costs involved in maintaining and enforcing patent claims and other 
intellectual property rights, and available borrowings under line of 
credit arrangements and other factors. The Company believes that the 
proceeds from its March 1998 public offering, the Company's current cash 
balances and cash generated from operations and from available or future 
debt financing will be sufficient to meet the Company's operating and 
capital requirements through at least December 1999. However, there can be 
no assurance that the Company will not require additional financing within 
this time frame. The Company's forecast of the period of time through 
which its financial resources will be adequate to support its operations 
is a forward- looking statement that involves risks and uncertainties, and 
actual results could vary. The factors described earlier in this paragraph 
will impact the Company's future capital requirements and the adequacy of 
its available funds. The Company may be required to raise additional funds 
through public or private financing, strategic relationships or other 
arrangements. There can be no assurance that such additional funding, if 
needed, will be available on terms attractive to the Company, or at all. 
Furthermore, any additional equity financing may be dilutive to 
shareholders, and debt financing, if available, may involve restrictive 
covenants. Strategic arrangements, if necessary to raise additional funds, 
may require the Company to relinquish its rights to certain of its 
technologies or products. The failure of the Company to raise capital when 
needed could have a material adverse effect on the Company's business, 
financial condition and results of operations.


Factors Affecting Operating Results

Potential Fluctuations in Quarterly Results. The Company's quarterly and 
annual results of operations have in the past varied significantly and are 
expected to vary significantly in the future as a result of a variety of 
factors that could materially adversely affect revenues, gross profit and 
income from operations. These factors include, among others, demand and 
market acceptance for the Company's products; changes in the relative 
volume of sales of the Company's various products and differences in the 
margins between different products; changes in the relative volume of 
sales to the Company's various direct and indirect customers; 
unanticipated delays or problems in the introduction or performance of the 
Company's next generation of products; unanticipated delays or problems 
experienced by the Company's product development partners; market 
acceptance of the products of the Company's customers; an adverse effect 
on consumers' attraction to the Company's acceleration technology in the 
retail channel; new product announcements or product introductions by the 
Company's competitors; the Company's ability to introduce on a timely 
basis new products in accordance with OEM design requirements and design 
cycles; the ability of the Company's products to perform favorably 
relative to competitive benchmarks; changes in the timing of product 
orders due to unexpected delays in the introduction of products of the 
Company's customers or due to the life cycles of such customers' products 
ending earlier than anticipated; expenditures in connection with enforcing 
contractual and other rights, including the cost of litigation in 
connection therewith; fluctuations in manufacturing capacity; competitive 
pressures resulting in lower average selling prices; the volume of orders 
that are received and can be fulfilled in a quarter; the rescheduling or 
cancellation of customer orders; supply constraints for the other 
components incorporated into its customers' products; the unanticipated 
loss of any strategic relationship; seasonal fluctuations associated with 
the tendency of PC sales to increase in the second half of each calendar 
year; the level of expenditures for research and development and sales, 
general and administrative functions of the Company; costs associated with 
protecting the Company's intellectual property; and foreign exchange rate 
fluctuations. Any one or more of these factors could result in the Company 
failing to achieve its expectations as to future revenues and 
profitability. Because most operating expenses are relatively fixed in the 
short term, the Company may be unable to adjust spending sufficiently in a 
timely manner to compensate for any unexpected sales shortfall, which 
could materially adversely affect quarterly results of operations. 
Accordingly, the Company believes that period-to-period comparisons of its 
results of operations should not be relied upon as an indication of future 
performance. In addition, the results of any quarterly period are not 
indicative of results to be expected for a full fiscal year. Finally, the 
Company's results of operations in any given quarter may be below the 
expectations of public market analysts or investors, in which case the 
market price of the Common Stock could be materially adversely affected.

Limited Operating History. The Company has a limited operating history, 
has been engaged primarily in research and product development and has 
incurred net losses in every quarter since inception except the quarters 
ended December 31, 1997, and each of the first three quarters of fiscal 
1998. The Company was a development stage company until its first 
commercial product shipments in the third quarter of 1996. The Company's 
limited operating history makes the assessment of future operating results 
difficult. The Company incurred net losses of approximately $5.0 million, 
$14.8 million and $1.7 million in 1995, 1996 and 1997, respectively.  The 
Company generated net income of $19.6 million in the nine months ended 
September 30, 1998 and incurred a net loss of $3.8 million in the nine 
months ended September 30, 1997.  At September 30, 1998, the Company  had 
an accumulated deficit of $1.9 million. These net losses were attributable 
to the lack of substantial revenue and continuing significant costs 
incurred in the research, development and testing of the Company's 
products. Although the Company has experienced revenue growth in recent 
quarterly periods, historical growth rates will not be sustained and are 
not indicative of future operating results. In addition, approximately 4% 
of the Company's revenues for 1997 were attributable to development 
contract revenues recognized under the Sega Agreement between the Company 
and Sega, which was terminated in 1997. There can be no assurance that
significant revenues or profitability will be sustained or increased on a
quarterly or annual basis in the future.

Competition. The Company's strategy of targeting the interactive 
electronic entertainment market across multiple platforms requires the 
Company to compete against different companies in several market segments, 
all of which are intensely competitive. The interactive electronic 
entertainment market is comprised of interactive games played on PCs, 
coin-op arcade systems and home game consoles as well as location based 
entertainment ("LBE").

Within the entertainment segment of the PC market, the Company competes 
primarily against companies that typically have operated in the PC 2D 
graphics market and that now offer 3D capability as an enhancement to 
their 2D solutions, such as ATI Technologies, Inc., S3 Incorporated
and Trident Microsystems, Inc. Many of these competitors have 
introduced 3D functionality on new iterations of existing graphics chips. 
The Company also competes with companies that have recently entered the 
market with an integrated 3D/2D solution but which have not traditionally 
manufactured 2D solutions, such as 3Dlabs, Inc., Ltd ("3Dlabs"), 
nVidia Corporation and Micron Technology, Inc.   In addition, the Company
competes with NEC/Videologic which have partnered to focus exclusively on
developing a 3D solution for the interactive electronic entertainment market.

In addition to competition from companies in the entertainment segment 
of the PC market, the Company also faces potential competition from 
companies that have focused on the high-end of the 3D market and the 
production of 3D systems targeted for the professional engineering market, 
such as 3Dlabs, Intergraph Corporation, Real 3D, Inc., which is owned by 
Lockheed Martin Corp. and Intel Corporation ("Intel"), and Silicon 
Graphics, Inc. These companies are developing lower cost versions of their 
3D technology to bring workstation-like 3D graphics to mainstream 
applications. There can be no assurance that these companies will not 
enter the interactive electronics entertainment market or that the Company 
would be able to compete successfully against them if they did.

Furthermore, a substantial number of companies, including Intel, have 
released or announced plans to release 3D graphics chips in 1998 that 
promise to provide low cost 3D functionality for PCs and workstations. 
In 1998, Intel began shipping a single chip 2D/3D graphics accelerator. Intel 
has been very active in the graphics market, having previously invested in 
3Dlabs and having recently signed a development agreement with 3Dlabs in 
late 1997 targeting the high end workstation market. In early 1998, Intel 
acquired Chips and Technologies, Inc. ("CHIPS") a leading graphics 
semiconductor supplier. To the extent that Intel's initiatives in the 
graphics sector are successful, it could materially adversely affect the 
Company's financial position and results of operations. The Company has 
had a relationship with Intel since November 1996, when, in conjunction 
with Intel's investment in the Company, the Company and Intel entered into 
an agreement to license an early version of Glide, the Company's 
proprietary low level 3D API. Intel also has an option to license future 
versions of Glide on terms no less favorable than licenses of Glide to 
other third party graphics hardware manufacturers. Intel has not 
implemented Glide nor has it announced any intention to do so. However, 
because of Intel's significant market penetration, marketing power and 
financial resources, if Intel were to implement this early version of 
Glide as a standard development tool for current or future Intel 3D 
chipsets, it could substantially reduce or even eliminate any competitive 
advantages that the Company's products may have.  In connection with the 
Company's March 1998 public offering, Intel sold all of its shares of the 
Company's Common Stock which it held.

The market for interactive electronic arcade entertainment is comprised 
of a small number of companies, including Acclaim Entertainment, Inc., 
Namco, Ltd., Sega, Taito Corporation, Ltd.,  WMS Industries, Inc. 
("Williams"), and its subsidiaries Atari Corporation and Midway Games, 
Inc. In the coin-op arcade segments, the Company primarily faces 
competition from in-house divisions of the companies which currently 
comprise such markets. In addition, there can be no assurance that any of 
the companies which currently compete in the 3D PC markets, will not enter 
the coin-op arcade market, or if they do, that the Company will be able to 
compete against them successfully. The home game console segment is 
dominated by three companies, Nintendo Company, Ltd., Sega and Sony 
Corporation. As a result of the termination of the Company's contract with 
Sega and the related litigation, the Company currently does not 
participate in the home game console market.

The Company expects competition to increase in the future from existing 
competitors and from new market entrants with products that may be less 
costly than the Company's 3D media processors or provide better 
performance or additional features not currently provided by the Company. 
The Company believes that the principal competitive factors for 3D 
graphics solutions are product performance, conformity to industry 
standard APIs, software support, access to customers and distribution 
channels, manufacturing capabilities and price. The Company seeks to use 
strategic relationships to augment its capabilities, but there can be no 
assurance that the benefits of these relationships will be realized or be 
sufficient to overcome the entrenched positions of the Company's largest 
competitors as incumbent suppliers to the large PC OEMs. Regardless of the 
relative qualities of the Company's products, the market power, product 
breadth and customer relationships of its larger competitors, including 
Intel, can be expected to provide such competitors with substantial 
competitive advantages. The Company does not seek to compete on the basis 
of price alone.

Many of the Company's current and potential competitors have 
substantially greater financial, technical, manufacturing, marketing, 
distribution and other resources, greater name recognition and market 
presence, longer operating histories, lower cost structures and larger 
customer bases than the Company. As a result, they may be able to adapt 
more quickly to new or emerging technologies and changes in customer 
requirements. In addition, certain of the Company's principal competitors 
offer a single vendor solution, since they maintain their own 
semiconductor foundries and may therefore benefit from certain capacity, 
cost and technical advantages. The Company's ability to compete 
successfully in the rapidly evolving market for 3D interactive electronic 
entertainment will depend upon certain factors, many of which are beyond 
the Company's control, including, but not limited to, success in designing 
and subcontracting the manufacture of new products; implementing new 
technologies; access to adequate sources of raw materials and foundry 
capacity; the price, quality and timing of new product introductions by 
the Company and its competitors; the emergence of new multimedia and PC 
standards; the widespread development of 3D applications by independent 
software vendors ("ISVs"); the ability of the Company to protect its 
intellectual property; market acceptance of the Company's 3D solution and 
API; success of the competitors' products; and industry and general 
economic conditions. There can be no assurance that the Company will be 
able to compete successfully in the emerging 3D interactive electronic 
entertainment market.

Dependence on Emerging 3D Interactive Electronic Entertainment Market. 
The market for 3D interactive electronic entertainment for use in PCs, 
coin-op arcade systems and home game consoles has only recently begun to 
emerge. The Company's ability to achieve sustained revenue growth and 
profitability in the future will depend to a large extent upon the demand 
for 3D multimedia functionality in PCs, coin-op arcade systems and home 
game consoles. There can be no assurance that the market for 3D 
interactive electronic entertainment will continue to develop or grow at a 
rate sufficient to support the Company's business. If the market for 3D 
interactive electronic entertainment fails to develop, or develops more 
slowly than expected, or if the Company's products do not achieve market 
acceptance, even if such market does develop, the Company's business, 
financial condition and results of operations could be materially 
adversely affected. Demand for the Company's products is also dependent 
upon the widespread development of 3D interactive electronic entertainment 
applications by ISVs, the success of the Company's customers in 
effectively implementing the Company's technology and developing a market 
for the Company's products and the willingness of end users to pay for 
full function 3D capabilities in PCs, coin-op arcade systems and home game 
consoles.

Dependence on the PC Market. For 1996 and 1997 and the nine months ended 
September 30, 1998, 82%, 93% and 100%, respectively, of the Company's 
revenues were derived from products sold for use in PCs. The Company 
expects to continue to primarily derive its revenues from the sale of its 
products for use in PCs. The PC market is characterized by rapidly 
changing technology, evolving industry standards, frequent new product 
introductions and significant price competition, resulting in short 
product life cycles and regular reductions of average selling prices over 
the life of a specific product. Although the PC market has grown 
substantially in recent years, there can be no assurance that such growth 
will continue. A reduction in sales of PCs, or a reduction in the growth 
rate of such sales, would likely reduce demand for the Company's products. 
Moreover, such changes in demand could be large and sudden. Since PC 
manufacturers often build inventories during periods of anticipated 
growth, they may be left with excess inventories if growth slows or if 
they have incorrectly forecast product transitions. In such cases, the PC 
manufacturers may abruptly suspend substantially all purchases of 
additional inventory from suppliers such as the Company until the excess 
inventory has been absorbed. Any reduction in the demand for PCs 
generally, or for a particular product that incorporates the Company's 3D 
media processors, could have a material adverse effect on the Company's 
business, financial condition and results of operations.

The Company's ability to compete in the future will depend on its 
ability to identify and ensure compliance with evolving industry 
standards. Unanticipated changes in industry standards could render the 
Company's products incompatible with products developed by major hardware 
manufacturers and software developers, including Intel and Microsoft 
Corporation. The Company could be required, as a result, to invest 
significant time and resources to redesign the Company's products to 
ensure compliance with relevant standards. If the Company's products are 
not in compliance with prevailing industry standards for a significant 
period of time, the Company could miss opportunities to have its products 
specified as standard 3D media processors for new hardware components or 
subassemblies designed by PC manufacturers and OEMs (a "design win"). The 
failure to achieve any such design win would result in the loss of any 
potential sales volume that could be generated by such newly designed 
hardware component or subassembly and would also competitively advantage 
the 3D media processor manufacturer that achieves such design win, either 
of which could have a material adverse effect on the Company's business, 
financial condition and results of operations. To the extent that future 
developments in other PC components or subassemblies incorporate one or 
more of the advantages offered by the Company's products, the market 
demand for the Company's products may be negatively impacted, which could 
have a material adverse effect on the Company's business, financial 
condition and results of operations.

In July 1997, the Company learned from Sega that Sega will not use the 
Company's chipset for the next generation Sega home game console. As a 
result, the Company currently has no arrangements for developing, 
marketing and selling a product for the home game console market. There 
can be no assurance that the Company will be able to find a strategic 
partner that will produce a home game console incorporating a chipset 
developed by the Company. The failure to access the home game console 
market may limit the Company's ability to diversify its product offerings 
and will have the effect of increasing the Company's dependency on the PC 
market. 

Dependence on Retail Distribution Channel. The Company's products are 
distributed primarily in the retail distribution channel through graphics 
board manufacturers which in turn sell to consumers. Accordingly, the 
Company is dependent upon these graphics board manufacturers to assist in 
promoting market acceptance of its products. The graphics board 
manufacturers which purchase the Company's products are generally not 
committed to make future purchases of the Company's products and therefore 
could discontinue incorporating the Company's products into their graphics 
boards in favor of a competitor's product, or for any other reason. 
Because the Company sells a significant portion of its products to such 
graphics board manufacturers, it is difficult to ascertain current demand 
for existing products and anticipated demand for newly introduced 
products, regardless of any such manufacturers' level of inventory for the 
Company's products. Such manufacturers have in the past been subject to 
product allocation by the Company. As a result, such manufacturers may 
overstate their needs for the Company's products in order to ensure an 
adequate supply. In addition, such manufacturers could overestimate 
consumer demand for their graphics boards. In either case, the Company's 
business, financial condition and results of operations could be 
materially adversely affected. Moreover, initial orders for a new product 
may be caused by the interest of graphics board manufacturers in 
integrating the latest accelerator product for potential future sale to 
consumers. As a result, initial orders for a new product, such as Voodoo2 
or Voodoo Banshee, may not be indicative of long-term consumer demand. In 
addition, the Company is dependent upon the continued viability and 
financial stability of these graphics board manufacturers, some of which 
are small organizations with limited capital. The Company believes that 
its future growth and success will continue to depend in large part upon 
its sales into the retail channel through graphics board manufacturers. 
Accordingly, if a significant number of graphics board manufacturers were 
to experience financial difficulties, or otherwise become unable or 
unwilling to promote, sell or pay for the Company's products, the 
Company's business, financial condition and results of operations could be 
materially adversely affected.

Acceptance of the Company's 3D/2D Solution for the PC Market; Dependence 
on Development of a Single Chip Solution. The Company's success depends 
upon market acceptance of its 3D media processor products as a broadly 
accepted standard for high performance 3D interactive electronic 
entertainment in PC applications. Currently, the majority of multimedia 
PCs incorporate only 2D graphics acceleration technology. As a result, the 
majority of entertainment titles currently available for play on PCs are 
written for 2D acceleration technology. Because of the substantial 
installed base of 2D acceleration technology and related game content, the 
Company believes that for its 3D media processor products to gain wide 
market acceptance, such products must also offer 2D performance comparable 
or superior to existing 2D technology.  The Company's 3D media processors 
for use in PC applications are currently designed as a two or three chip 
solution. Typically, as the functionality of a given semiconductor becomes 
technologically stable and widely accepted by users, the cost of providing 
the functionality is reduced by means of large scale integration of such 
functionality onto a single semiconductor chip. The Company expects that 
such integration onto a single chip will occur with respect to the 
functionality provided by the Company's current products used in PC 
applications. Therefore, the Company's success will be largely dependent 
on its ability to develop products on a timely basis that integrate the 
Company's 3D technology along with superior performance 2D technology. In 
August 1998, the Company began shipping Voodoo Banshee, a proprietary 3D/2D 
single chip solution. There can be no assurance that Voodoo Banshee will 
perform the desired functions, offer sufficient price/performance benefits 
or meet the technical or other requirements of potential buyers to realize 
market acceptance. The market for PC media processors has been 
characterized by unpredictable and sometimes rapid shifts in the 
popularity of products, by severe price competition and by frequent new 
technology and product introductions. Only a small number of products have 
achieved broad market acceptance. Such market acceptance has often been 
followed by intense competition between alternative solutions. Any 
competitive, technological or other factor adversely affecting the 
introduction or sales of Voodoo Banshee for PC applications would have a 
material adverse effect on the Company's business, financial condition and 
results of operations. Although Voodoo Banshee has gained initial market 
acceptance, competitors are likely to introduce products with comparable 
price and performance characteristics. This competition may reduce future 
market acceptance for the Company's product and result in decreasing sales 
and lower gross margins. The failure of Voodoo Banshee to achieve market 
acceptance would have a material adverse effect on the Company's business, 
financial condition and results of operations.

Management of Growth. The ability of the Company to successfully offer 
services and products and implement its business plan in a rapidly 
evolving market requires an effective planning and management process. The 
Company's rapid growth has placed, and is expected to continue to place, a 
significant strain on the Company's managerial, operational and financial 
resources. As of September 30, 1998, the Company had grown to 242 
employees from 35 employees as of December 31, 1995. If the Company's 
newer products achieve market acceptance, the Company expects that the 
number of its employees will increase substantially over the next 12 
months. The Company's financial and management controls, reporting systems 
and procedures are also very limited. Although some new controls, systems 
and procedures have been implemented, the Company's future growth, if any, 
will depend on its ability to continue to implement and improve 
operational, financial and management information and control systems on a 
timely basis, together with maintaining effective cost controls, and any 
failure to do so would have a material adverse effect on the Company's 
business, financial condition and results of operations. Further, the 
Company will be required to manage multiple relationships with various 
customers and other third parties. There can be no assurance that the 
Company's systems, procedures or controls will be adequate to support the 
Company's operations or that the Company's management will be able to 
achieve the rapid execution necessary to successfully offer its services 
and products and implement its business plan. The Company's inability to 
effectively manage any future growth would have a material adverse effect 
on the Company's business, financial condition and results of operations.

Dependence on Third Party Developers and Publishers. The Company 
believes that the availability of a sufficient number of high quality, 
commercially successful software entertainment titles and applications 
will be a significant competitive factor in the sales of multimedia 
hardware for the interactive electronic entertainment market. The Company 
depends on third party software developers and publishers to create, 
produce and market software titles that will operate with the Company's 3D 
media processor products. Only a limited number of software developers are 
capable of creating high quality entertainment software. Competition for 
these resources is intense and is expected to increase. There can be no 
assurance that the Company will be able to attract the number and quality 
of software developers and publishers necessary to develop a sufficient 
number of high quality, commercially successful software titles compatible 
with the Company's 3D media processor products. Further, there can be no 
assurance that these third parties will publish a substantial number of 
software entertainment titles or, if software entertainment titles are 
available, that they will be of high quality or that they will achieve 
market acceptance. In addition, the development and marketing of game 
titles that do not fully demonstrate the technical capabilities of the 
Company's 3D media processor products could create the impression that the 
Company's technology offers only marginal, if any, performance 
improvements over competing 3D media processors. Because the Company has 
no control over the content of the entertainment titles produced by 
software developers and publishers, the software entertainment titles 
developed may represent only a limited number of game categories and are 
likely to be of varying quality.

Dependence on New Product Development; Rapid Technological Change. The 
Company's business, financial condition and results of operations will 
depend to a significant extent on its ability to successfully develop new 
products for the 3D interactive electronic entertainment market. As a 
result, the Company believes that significant expenditures for research 
and development will continue to be required in the future. The PC, coin-
op arcade system and home game console markets for which the Company's 
products are designed are intensely competitive and are characterized by 
rapidly changing technology, evolving industry standards and declining 
average selling prices. The Company must anticipate the features and 
functionality that consumers will demand, incorporate those features and 
functionality into products that meet the exacting design requirements of 
the PC, coin-op arcade system and home game console manufacturers, price 
its products competitively and introduce the products to the market within 
the limited window for OEM design cycles. The success of new product 
introductions is dependent on several factors, including proper new 
product definition, timely completion and introduction of new product 
designs, the ability of the Company's subcontractors to effectively design 
and implement the manufacture of new products, quality of new products, 
differentiation of new products from those of the Company's competitors 
and market acceptance of the Company's and its customers' products. There 
can be no assurance that the products the Company expects to introduce 
will incorporate the features and functionality demanded by PC, coin-op 
arcade system and home game console manufacturers and consumers of 
interactive electronic entertainment, will be successfully developed or 
will be introduced within the appropriate window of market demand. The 
failure of the Company to successfully develop and introduce new products 
and achieve market acceptance for such products would have a material 
adverse effect on the Company's business, financial condition and results 
of operations.

Because of the complexity of its technology, the Company has experienced 
delays from time to time in completing development and introduction of new 
products. In the event that there are delays in the completion of 
development of future products, including the products currently expected 
to be announced over the next year, the Company's business, financial 
condition and results of operations would be materially adversely 
affected. The time required for competitors to develop and introduce 
competing products may be shorter and manufacturing yields may be better 
than those experienced by the Company.

As the markets for the Company's products continue to develop and 
competition increases, the Company anticipates that product life cycles 
will shorten and average selling prices will decline. In particular, 
average selling prices and, in some cases, gross margin for each of the 
Company's products will decline as such products mature. Thus, the Company 
will need to introduce new products to maintain average selling prices and 
gross margins. There can be no assurance that the Company will 
successfully identify new product opportunities or develop and bring new 
products to market in a timely manner, that products or technologies 
developed by others will not render the Company's products or technologies 
obsolete or uncompetitive, or that the Company's products will be selected 
for design into the products of its targeted customers. The failure of the 
Company's new product development efforts would have a material adverse 
effect on the Company's business, financial condition and results of 
operations.

Customer Concentration. Because of the Company's limited operating 
history and early stage of development, it has a limited number of 
customers and the Company's sales are highly concentrated. Revenues 
derived from sales to Creative, and Elitetron and Guillemot 
accounted for approximately 25%, 20% and 10% of revenues for the 
quarter ended September 30, 1998. Revenues derived from sales to Diamond, 
Creative and Elitetron accounted for approximately 35%, 20% and 15%, 
respectively, of revenues in the nine months ended September 30, 1998.  
Revenues derived from sales to Diamond and Elitetron accounted for 
approximately 37%, and 16%, respectively, of revenues for 1997. Revenues 
derived from sales to Orchid, Diamond and Williams accounted for 
approximately 44%, 33% and 11%, respectively, of revenues for 1996. All 
such sales were made pursuant to purchase orders. Development contract 
revenues recognized under the Sega Agreement represented approximately 4% 
of revenues during 1997; no further revenues are expected under the Sega 
Agreement. The Company expects that a small number of customers will 
continue to account for a substantial portion of its revenues for the 
foreseeable future. As a result, the Company's business, financial 
condition and results of operations could be materially adversely affected 
by the decision of a single customer to cease using the Company's products 
or by a decline in the number of PCs, graphics boards or coin-op arcade 
systems sold by a single customer or by a small number of customers.

Product Concentration; Risks Associated with Multimedia Products. The 
Company's revenues are dependent on the markets for 3D media processors 
for PCs and coin-op arcade systems and on the Company's ability to compete 
in those markets. Since the Company has no other products, the Company's 
revenues and results of operations would be materially adversely affected 
if for any reason it were unsuccessful in selling 3D media processors. The 
PC and coin-op arcade system markets frequently undergo transitions in 
which products rapidly incorporate new features and performance standards 
on an industry-wide basis. If the Company's products are unable at the 
beginning of each such transition to support the new feature sets or 
performance levels being required by PC and coin-op arcade system 
manufacturers, the Company would be likely to lose design wins and, 
moreover, not have the opportunity to compete for new design wins until 
the next product transition occurred. Thus, a failure to develop products 
with required feature sets or performance standards or a delay as short as 
a few months in bringing a new product to market could significantly 
reduce the Company's revenues for a substantial period, which would have a 
material adverse effect on the Company's business, financial condition and 
results of operations.

Adoption of Glide. The Company's success will be substantially affected 
by the adoption by software developers of Glide, its proprietary, low-
level 3D API. Although the Company's products support game titles 
developed for most industry standard APIs, the Company believes that Glide 
currently allows developers to fully exploit the technical capabilities of 
the Company's 3D media processor products. Glide competes with APIs 
developed or to be developed by other companies having significantly 
greater financial resources, marketing power, name recognition and 
experience than the Company. For example, certain industry standard APIs, 
such as D3D developed by Microsoft and OpenGL developed by SGI, have a 
much larger installed customer base and a much larger base of existing 
software titles. Developers may face additional costs to port games 
developed on other standard APIs to Glide for play on the Company's 
architecture. There can be no assurance that Glide will be adopted by a 
sufficient number of software developers or that developers who have 
utilized Glide will continue to do so in the future.

Dependence on Independent Manufacturers and Other Third Parties; Absence 
of Manufacturing Capacity; Manufacturing Risks. The Company does not 
manufacture the semiconductor wafers used for its products and does not 
own or operate a wafer fabrication facility. The Company's products 
require wafers manufactured with state-of-the-art fabrication equipment 
and techniques. All of the Company's wafers are currently manufactured by 
TSMC in Taiwan. The Company obtains manufacturing services from TSMC on a 
purchase order basis. Because the lead time needed to establish a 
strategic relationship with a new manufacturing partner could be several 
months, there is no readily available alternative source of supply for any 
product. A manufacturing disruption experienced by TSMC would impact the 
production of the Company's products for a substantial period of time, 
which would have a material adverse effect on the Company's business, 
financial condition and results of operations. The Company believes that 
long-term market acceptance for the Company's products will depend on 
reliable relationships between the Company and TSMC (and any other 
independent foundries qualified by the Company) to ensure adequate product 
supply responsive to customer demand. The Company's relationship with TSMC 
has only recently been established, and there can be no assurance that 
this relationship will meet the business objectives of the Company. In 
addition, TSMC fabricates wafers for other companies and could choose to 
prioritize capacity for other uses or reduce or eliminate deliveries to 
the Company on short notice.

There are many other risks associated with the Company's dependence upon 
third party manufacturers, including: reduced control over delivery 
schedules, quality assurance, manufacturing yields and cost; the potential 
lack of adequate capacity during periods of excess demand; limited 
warranties on wafers supplied to the Company; and potential 
misappropriation of the Company's intellectual property. The Company is 
dependent on TSMC, and expects in the future to be dependent upon TSMC, to 
produce wafers of acceptable quality and with acceptable manufacturing 
yields, to deliver those wafers to the Company and its independent 
assembly and testing subcontractors on a timely basis and to allocate to 
the Company a portion of their manufacturing capacity sufficient to meet 
the Company's needs. The Company's wafer requirements represent a very 
small portion of the total production of TSMC. Although the Company's 
products are designed using TSMC's process design rules, there can be no 
assurance that TSMC will be able to achieve or maintain acceptable yields 
or deliver sufficient quantities of wafers on a timely basis or at an 
acceptable cost. Additionally, there can be no assurance that TSMC will 
continue to devote resources to the production of the Company's products 
or continue to advance the process design technologies on which the 
manufacturing of the Company's products are based. Any such difficulties 
would have a material adverse effect on the Company's business, financial 
condition and results of operations.

The Company's products are packaged and tested by a third party 
subcontractor, ASE. Such assembly and testing is conducted on a purchase 
order basis rather than under a long-term agreement. As a result of its 
reliance on ASE to assemble and test its products, the Company cannot 
directly control product delivery schedules, which could lead to product 
shortages or quality assurance problems that could increase the costs of 
manufacturing or assembly of the Company's products. Due to the amount of 
time normally required to qualify assembly and test subcontractors, 
product shipments could be delayed significantly if the Company is 
required to find alternative subcontractors. Any problems associated with 
the delivery, quality or cost of the assembly and test of the Company's 
products could have a material adverse effect on the Company's business, 
financial condition and results of operations.

Manufacturing Yields. The fabrication of semiconductors is a complex and 
precise process. Minute levels of contaminants in the manufacturing 
environment, defects in masks used to print circuits on a wafer, 
difficulties in the fabrication process or other factors can cause a 
substantial percentage of wafers to be rejected or a significant number of 
die on each wafer to be nonfunctional. Many of these problems are 
difficult to diagnose and time consuming or expensive to remedy. As a 
result, semiconductor companies often experience problems in achieving 
acceptable wafer manufacturing yields, which are represented by the number 
of good die as a proportion of the total number of die on any particular 
wafer. Once production yield for a particular product stabilizes, the 
Company pays an agreed price for wafers meeting certain acceptance 
criteria pursuant to a "good die" only pricing structure for that 
particular product. Until production yield for a particular product 
stabilizes, however, the Company must pay an agreed price for wafers 
regardless of yield. Accordingly, in this circumstance, the Company bears 
the risk of final yield of good die. Poor yields would materially 
adversely affect the Company's revenues, gross profit and results of 
operations. 

Semiconductor manufacturing yields are a function both of product 
design, which is developed largely by the Company, and process technology, 
which is typically proprietary to the manufacturer. Since low yields may 
result from either design or process technology failures, yield problems 
may not be effectively determined or resolved until an actual product 
exists that can be analyzed and tested to identify process sensitivities 
relating to the design rules that are used. As a result, yield problems 
may not be identified until well into the production process, and 
resolution of yield problems would require cooperation by and 
communication between the Company and the manufacturer. This risk is 
compounded by the offshore location of the Company's manufacturer, 
increasing the effort and time required to identify, communicate and 
resolve manufacturing yield problems. As the Company's relationships with 
TSMC and any additional manufacturing partners develop, yields could be 
adversely affected due to difficulties associated with adapting the 
Company's technology and product design to the proprietary process 
technology and design rules of each manufacturer. Because of the Company's 
potentially limited access to wafer fabrication capacity from its 
manufacturers, any decrease in manufacturing yields could result in an 
increase in the Company's per unit costs and force the Company to allocate 
its available product supply among its customers, thus potentially 
adversely impacting customer relationships as well as revenues and gross 
profit. There can be no assurance that the Company's manufacturers will 
achieve or maintain acceptable manufacturing yields in the future. The 
inability of the Company to achieve planned yields from its manufacturers 
could have a material adverse effect on the Company's business, financial 
condition and results of operations. Furthermore, the Company also faces 
the risk of product recalls resulting from design or manufacturing defects 
which are not discovered during the manufacturing and testing process. In 
the event of a significant number of product returns due to a defect or 
recall, the Company's revenues and gross profit could be materially 
adversely affected.

Dependence on Key Personnel. The Company's performance will be 
substantially dependent on the performance of its executive officers and 
key employees, most of whom have worked together for only a short period 
of time. In particular, the Company's Chief Financial Officer and Vice 
President, Administration, David Zacarias, joined the Company in February 
1998. None of the Company's officers or employees are bound by an 
employment agreement, and the relationships of such officers and employees 
with the Company are, therefore, at will. Given the Company's early stage 
of development, the Company will be dependent on its ability to attract, 
retain and motivate high quality personnel, especially its management and 
development teams. The Company does not have "key person" life insurance 
policies on any of its employees. The loss of the services of any of its 
executive officers, technical personnel or other key employees would have 
a material adverse effect on the business, financial condition and results 
of operations of the Company. The Company's success depends on its ability 
to identify, hire, train and retain highly qualified technical and 
managerial personnel. Competition for such personnel is intense, and there 
can be no assurance that the Company will be able to identify, attract, 
assimilate or retain highly qualified technical and managerial personnel 
in the future. The inability to attract and retain the necessary technical 
and managerial personnel would have a material adverse effect on the 
Company's business, financial condition and results of operations.

Cyclical Nature of the Semiconductor Industry. The semiconductor 
industry has historically been characterized by rapid technological 
change, cyclical market patterns, significant price erosion, fluctuating 
inventory levels, alternating periods of over-capacity and capacity 
constraints, variations in manufacturing costs and yields and significant 
expenditures for capital equipment and product development. In addition, 
the industry has experienced significant economic downturns at various 
times, characterized by diminished product demand and accelerated erosion 
of product prices. The Company may experience substantial period-to-period 
fluctuations in results of operations due to general semiconductor 
industry conditions.

Future Capital Needs; Uncertainty of Additional Funding. As the Company 
continues to increase the volume of commercial production of its products, 
it will be required to invest significant working capital in inventory and 
accounts receivable. The Company intends also to continue to invest 
heavily in research and development for its existing products and for new 
product development. The Company's future liquidity and capital 
requirements will depend upon numerous factors, including the costs and 
timing of expansion of research and product development efforts and the 
success of these development efforts, the costs and timing of expansion of 
sales and marketing activities, the extent to which the Company's existing 
and new products gain market acceptance, competing technological and 
market developments, the costs involved in maintaining and enforcing 
patent claims and other intellectual property rights, the level and timing 
of development contract revenues, available borrowings under line of 
credit arrangements and other factors. The Company believes that the 
proceeds from its March 1998 public offering of common stock, as well as 
the Company's current cash balances and cash generated from operations and 
from available or future debt financing will be sufficient to meet the 
Company's operating and capital requirements through December 1999. 
However, there can be no assurance that the Company will not require 
additional financing within this time frame. The Company's forecast of the 
period of time through which its financial resources will be adequate to 
support its operations is a forward-looking statement that involves risks 
and uncertainties, and actual results could vary. The factors described 
earlier in this paragraph will impact the Company's future capital 
requirements and the adequacy of its available funds. The Company may be 
required to raise additional funds through public or private financing, 
strategic relationships or other arrangements. There can be no assurance 
that such additional funding, if needed, will be available on terms 
attractive to the Company, or at all. Furthermore, any additional equity 
financing may be dilutive to shareholders, and debt financing, if 
available, may involve restrictive covenants. Strategic arrangements, if 
necessary to raise additional funds, may require the Company to relinquish 
its rights to certain of its technologies or products. The failure of the 
Company to raise capital when needed could have a material adverse effect 
on the Company's business, financial condition and results of operations.

Risks Relating to Intellectual Property. The Company relies primarily on 
a combination of patent, mask work protection, trademarks, copyrights, 
trade secret laws, employee and third-party nondisclosure agreements and 
licensing arrangements to protect its intellectual property. The Company 
has two patents issued from and eight patent applications pending in the 
PTO. There can be no assurance that the Company's pending patent 
applications or any future applications will be approved, or that any 
issued patents will provide the Company with competitive advantages or 
will not be challenged by third parties, or that the patents of others 
will not have an adverse effect on the Company's ability to do business. 
In addition, there can be no assurance that others will not independently 
develop substantially equivalent intellectual property or otherwise gain 
access to the Company's trade secrets or intellectual property, or 
disclose such intellectual property or trade secrets, or that the Company 
can meaningfully protect its intellectual property. A failure by the 
Company to meaningfully protect its intellectual property could have a 
material adverse effect on the Company's business, financial condition and 
results of operations.

The semiconductor industry is characterized by vigorous protection and 
pursuit of intellectual property rights or positions, which have resulted 
in significant and often protracted and expensive litigation. There can be 
no assurance that infringement claims by third parties or claims for 
indemnification by other customers or end users of the Company's products 
resulting from infringement claims will not be asserted in the future or 
that such assertions, if proven to be true, will not materially adversely 
affect the Company's business, financial condition and results of 
operations. Any limitations on the Company's ability to market its 
products, or delays and costs associated with redesigning its products or 
payments of license fees to third parties, or any failure by the Company 
to develop or license a substitute technology on commercially reasonable 
terms could have a material adverse effect on the Company's business, 
financial condition and results of operations. Litigation by or against 
the Company could result in significant expense to the Company and divert 
the efforts of the Company's technical and management personnel, whether 
or not such litigation results in a favorable determination for the 
Company. In the event of an adverse result in any such litigation, the 
Company could be required to pay substantial damages, cease the 
manufacture, use and sale of infringing products, expend significant 
resources to develop non-infringing technology, discontinue the use of 
certain processes or obtain licenses for the infringing technology.


International Operations. The Company's reliance on foreign third-party 
manufacturing, assembly and testing operations, all of which are located 
in Asia, and the Company's expectation of international sales subject it 
to a number of risks associated with conducting business outside of the 
United States. While to date the Company has not experienced an adverse 
impact associated with economic downturns in Asia, there can be no 
assurance that the recent volatility in the Asian economy will not 
adversely affect the Company's business, financial condition or results of 
operations. These risks include unexpected changes in, or impositions of, 
legislative or regulatory requirements, delays resulting from difficulty 
in obtaining export licenses for certain technology, tariffs, quotas and 
other trade barriers and restrictions, longer payment cycles, greater 
difficulty in accounts receivable collection, potentially adverse taxes, 
the burdens of complying with a variety of foreign laws and other factors 
beyond the Company's control. The Company is also subject to general 
political risks in connection with its international trade relationships. 
Although the Company has not to date experienced any material adverse 
effect on its business, financial condition or results of operations as a 
result of such regulatory, political and other factors, there can be no 
assurance that such factors will not have a material adverse effect on the 
Company's business, financial condition and results of operations in the 
future or require the Company to modify its current business practices. In 
addition, the laws of certain foreign countries in which the Company's 
products are or may be manufactured or sold, including various countries 
in Asia, may not protect the Company's products or intellectual property 
rights to the same extent as do the laws of the United States and thus 
make the possibility of piracy of the Company's technology and products 
more likely. Currently, all of the Company's product sales and its 
arrangements with its foundry and assembly and test vendors provide for 
pricing and payment in U.S. dollars. There can be no assurance that 
fluctuations in currency exchange rates will not have a material adverse 
effect on the Company's business, financial condition and results of 
operations in the future. In addition, to date the Company has not engaged 
in any currency hedging activities, although the Company may do so in the 
future. Further, there can be no assurance that one or more of the 
foregoing factors will not have a material adverse effect on the Company's 
business, financial condition and results of operations or require the 
Company to modify its current business practices.


Possible Volatility of Stock Price. The trading price of the Company's 
Common Stock has in the past been and could in the future be subject to 
significant fluctuations in response to quarterly variations in the 
Company's results of operations, announcements regarding the Company's 
product developments, announcements of technological innovations or new 
products by the Company, its OEM customers or competitors, changes in 
securities analysts' recommendations, or other events. The Company's 
revenues and results of operations may be below the expectations of public 
market securities analysts or investors, resulting in significant 
fluctuations in the market price of the Company's Common Stock. It is 
likely that the Company's future quarterly revenues or results of 
operations from time to time will not meet the expectations of such 
analysts or investors, which could have an adverse effect on the market 
price of the Company's Common Stock. Moreover, stock markets have from 
time to time experienced extreme price and volume fluctuations which have 
particularly affected the market prices for high technology companies and 
which have often been unrelated to the operating performance of such 
companies. These broad market fluctuations, as well as general economic, 
political and market conditions, may adversely affect the market price of 
the Company's Common Stock. In the past, following periods of volatility 
in the market price of a company's stock, securities class action 
litigation has occurred against the issuing company. There can be no 
assurance that such litigation will not occur in the future with respect 
to the Company. Such litigation could result in substantial costs and 
would at a minimum divert management's attention and resources, which 
could have a material adverse effect on the Company's business, financial 
condition and results of operations. Any adverse determination in such 
litigation could also subject the Company to significant liabilities.


PART II - Other Information

ITEM 1:  Legal Proceedings           
In September 1998, the Company, Sega Enterprises, Ltd. ("Sega"), its 
U.S. subsidiary, Sega of America, Inc., NEC Corporation and VideoLogic 
Group, Plc. settled litigation initiated by the Company in August 1997 
following Sega's termination of the Technology Development and License 
Agreement entered into by Sega and the Company in February 1997.  The 
settlement resulted in a one-time recognition of income for the Company.

On September 21, 1998, the Company filed suit against nVidia Corporation 
("nVidia") in Northern California District Federal Court.  The complaint 
alleges patent infringement relating to nVidia's use of multi-texturing 
technology in its RIVA TNT product.  Discovery in the case is presently 
under way.



ITEM 6: Exhibits

(a) Exhibits
      3.4.1    Certificate of Amendment of  Bylaws dated October 30, 1998

       27.1    Financial Data Schedule

(b)  Financial Statements Schedule
        Schedule II - Valuation and Qualifying Accounts

        Reports on Form 8-K
        The Company did not file any reports on Form 8-K during the 
        quarter ended September 30, 1998.












<PAGE>







                                   SIGNATURES

     Pursuant to the requirements of the Securities Exchange Act of 1934, the
registrant has duly caused this report to be signed on its behalf by the
undersigned thereunto duly authorized.

                                          3DFX INTERACTIVE, INC.
                                          (Registrant)

                                          /s/ L. GREGORY BALLARD
                                          --------------------------------------
                                          L. Gregory Ballard
                                          Chief Executive Officer
                                          (Principal Executive Officer)

                                          /s/ DAVID ZACARIAS
                                          --------------------------------------
                                          David Zacarias
                                          Vice President, Administration
                                          and Chief Financial Officer
                                          (Principal Financial and Accounting
                                          Officer)

Dated: November 13, 1998


<PAGE>





























                         FINANCIAL STATEMENTS SCHEDULE

                             3DFX INTERACTIVE, INC.

                       VALUATION AND QUALIFYING ACCOUNTS
                FOR THE NINE MONTHS ENDED SEPTEMBER 30, 1998 AND 1997
                                 (IN THOUSANDS)

<TABLE>
<CAPTION>
                                            Additions
                                       ---------------------
                                       Charged to  Charged
                             Beginning Costs and   to Other              Ending
                              Balance   Expenses   Accounts  Deductions  Balance
- ---------------------------- --------- ---------- ---------- ---------- ---------
<S>                          <C>       <C>        <C>        <C>        <C>
Allowance For Doubtful
Accounts:
  For the nine months
   ended September 30, 1998..    $308     $1,836     $ --         $275    $1,869

  For the nine months
   ended September 30, 1997..     $78        $50     $ --          $20      $108

Inventory Reserve:
  For the nine months
   ended September 30, 1998..    $661    $10,567     $ --       $1,047   $10,181

  For the nine months
   ended September 30, 1997..    $632        $40     $ --          $11      $661

</TABLE>


<PAGE>




















                               INDEX TO EXHIBITS



EXHIBITS
- ---------

   3.4.1  Certificate of Amendment of Bylaws dated October 30, 1998

    27.1  Financial Data Schedule



 

                         CERTIFICATE OF AMENDMENT

                               OF BYLAWS OF

                          3DFX INTERACTIVE, INC.

        The undersigned Secretary of 3Dfx Interactive, Inc. hereby certifies 
that Article II of the Bylaws of this corporation was amended on 
October 30, 1998, by the Board of Directors of this corporation by 
(i) amending Sections 3 and 8(b) and (ii) adding a new Section 11, which 
sections now read in their entirety as follows:

        "Section 3       Special Meetings.  Special meetings of the 
shareholders, for the purpose of taking any action permitted by the 
shareholders under the California General Corporation Law, may be 
called at any time by the Board or, subject to the provisions of 
this Section 3, by the Chair of the Board, the President, or one or 
more shareholders holding not less than ten percent (10%) of the 
votes entitled to be cast at the meeting.  For a special meeting of 
the shareholders to be properly brought by any person or persons 
other than the Board pursuant to the preceding sentence, the person 
or persons calling the meeting must have given timely notice thereof 
in writing to the Secretary of the Corporation and the business 
proposed to be conducted at such meeting must otherwise be a proper 
matter for shareholder action.  To be timely, such notice shall be 
delivered to the Secretary at the principal executive offices of the 
Corporation not later than the close of business on the 60th day nor 
earlier than the close of business on the 90th day prior to the date 
of the meeting proposed by the person or persons calling the 
meeting.  Such notice shall set forth (a) the proposed date and time 
of the meeting, (b) as to each person whom the person or persons 
calling the meeting propose to nominate for election or reelection 
as a director all information relating to such nominee that is 
required to be disclosed in solicitations of proxies for election of 
directors in an election contest, or is otherwise required, in each 
case pursuant to Regulation 14A under the Securities Exchange Act of 
1934, as amended (or any successor thereto) and Rule 14a-11 
thereunder (or any successor thereto) (including such nominee's 
written consent to being named in the proxy statement as a nominee 
and to serving as a director if elected); (c) as to any other 
business that the person or persons calling the meeting proposes to 
bring before the meeting, a brief description of the business 
desired to be brought before the meeting, the reasons for conducting 
such business at the meeting and any material interest in such 
business of such person or persons and any other person or entity, 
if any, on whose behalf the proposal is made; and (d) as to any 
shareholders giving the notice (i) the name and address of such 
shareholders, as they appear on the Corporation's books and (ii) the 
class and number of shares of the Corporation which are owned 
beneficially and of record by such shareholders.  Upon notice 
meeting the requirements of this Section 3 by any person or persons 
entitled to call a special meeting of shareholders, the Corporation 
shall cause notice to be given to shareholders entitled to vote that 
a meeting will be held.  Except in special cases where other express 
provision is made by statute, notice of special meetings shall be 
given in the same manner as for annual meetings of shareholders.  In 
addition, to the matters required by items (i), and, if applicable, 
(ii) and (iii) of the preceding Section, notice of any special 
meeting shall specify the general nature of the business to be 
transacted, and no other business may be transacted at such 
meeting."

       "8(b)    Prompt notice shall be given at the taking of any other 
corporate action approved by shareholders without a meeting by less 
than unanimous written consent, to those shareholders entitled to 
vote who have not consented in writing.  Such notices shall be given 
as provided in Section 2 of these Bylaws.

        Any shareholder of record or other person or entity seeking to 
have the shareholders authorize or take corporate action by written 
consent shall, by written notice to the Secretary, request the Board 
of Directors to fix a record date pursuant to Section 6 hereof.  The 
Board of Directors may, at any time within ten (10) days after the 
date on which such a request is received, adopt a resolution fixing 
the record date (unless a record date has previously been fixed 
pursuant to Section 6 hereof).  If no record date has been fixed by 
the Board of Directors pursuant to Section 6 hereof or otherwise 
within ten (10) days of the date on which such a request is 
received, the record date for determining shareholders entitled to 
consent to corporate action in writing without a meeting, when no 
prior action by the Board of Directors is required by applicable 
law, shall be the first date on which a signed written consent 
setting forth the action taken or proposed to be taken is delivered 
to the Corporation by delivery to its principal place of business or 
to any officer or agent of the Corporation having custody of the 
book in which proceedings of meetings of shareholders are recorded.  
Delivery shall be by hand or by certified or registered mail, return 
receipt requested.  If no record date has been fixed by the Board of 
Directors and prior action by the Board of Directors is required by 
applicable law, the record date for determining shareholders 
entitled to consent to corporate action in writing without a meeting 
shall be at the close of business on the date on which the Board of 
Directors adopts the resolution taking such prior action.

        In the event of the delivery, in the manner provided by this 
Section 8(b), to the Corporation of the requisite written consent or 
consents to take corporate action and/or any related revocation or 
revocations, the Corporation may engage independent inspectors of 
elections for the purpose of performing promptly a ministerial 
review of the validity of the consents and revocations.  For the 
purpose of permitting the inspectors to perform such review, in the 
event such inspectors are appointed, no action by written consent 
without a meeting shall be effective until such date as such 
appointed independent inspectors certify to the Corporation that the 
consents delivered to the Corporation in accordance herewith 
represent at least the minimum number of votes that would be 
necessary to take the corporate action.  Nothing contained in this 
Section 8 shall in any way be construed to suggest or imply that the 
Board of Directors or any shareholder shall not be entitled to 
contest the validity of any consent or revocation thereof, whether 
before or after any certification by any independent inspectors, or 
to take any other action (including, without limitation, the 
commencement, prosecution or defense of any litigation with respect 
thereto, and the seeking of injunctive relief in such litigation).

        Every written consent shall bear the date of signature of each 
shareholder who signs the consent and no written consent shall be 
effective to take the corporate action referred to therein unless, 
within sixty (60) days of the earliest dated written consent 
received in accordance with this Section 8, a written consent or 
consents signed by a sufficient number of holders to take such 
action are delivered to the Corporation in the manner prescribed 
herein.

        Any shareholder giving a written consent, or the shareholder's 
proxyholder, or a transferee of the shares, or a personal 
representative of the shareholder or their respective proxyholders, 
may revoke the consent by a writing received by the Corporation 
prior to the time that written consents by the number of shares 
required to authorize the proposed action have been filed with the 
Secretary of the Corporation, but may not do so thereafter.  Such 
revocation is effective upon its receipt by the Secretary of the 
Corporation."

       "11      Nominations and Proposals. 

        Nominations of persons for election to the Board of Directors 
of the Corporation and the proposal of business to be considered by 
the shareholders may be made at any meeting of shareholders only (a) 
pursuant to the Corporation's notice of meeting, (b) by or at the 
direction of the Board of Directors or (c) by any shareholder of the 
Corporation who was a shareholder of record at the time of giving of 
notice provided for in these bylaws, who is entitled to vote at the 
meeting and who complies with the notice procedures set forth in 
this Section 11.

        For nominations or other business to be properly brought 
before a shareholders meeting by a shareholder pursuant to clause 
(c) of the preceding sentence, the shareholder must have given 
timely notice thereof in writing to the Secretary of the Corporation 
and such other business must otherwise be a proper matter for 
shareholder action.  To be timely, a shareholder's notice shall be 
delivered to the Secretary at the principal executive offices of the 
Corporation not later than the close of business on the 60th day nor 
earlier than the close of business on the 90th day prior to the 
meeting; provided, however, that in the event that less than 65 days 
notice of the meeting is given to shareholders, notice by the 
shareholder to be timely must be so delivered not earlier than the 
close of business on the seventh (7th) day following the day on 
which the notice of meeting was mailed.  In no event shall the 
public announcement of an adjournment of a shareholders meeting 
commence a new time period for the giving of a shareholder's notice 
as described above.  Such shareholder's notice shall set forth (a) 
as to each person whom the shareholder proposes to nominate for 
election or reelection as a director all information relating to 
such person that is required to be disclosed in solicitations of 
proxies for election of directors in an election contest, or is 
otherwise required, in each case pursuant to Regulation 14A under 
the Securities Exchange Act of 1934, as amended (or any successor 
thereto) and Rule 14a-11 thereunder (or any successor thereto) 
(including such person's written consent to being named in the proxy 
statement as a nominee and to serving as a director if elected); (b) 
as to any other business that the shareholder proposes to bring 
before the meeting, a brief description of the business desired to 
be brought before the meeting, the reasons for conducting such 
business at the meeting and any material interest in such business 
of such shareholder and the beneficial owner, if any, on whose 
behalf the proposal is made; and (c) as to the shareholder giving 
the notice and the beneficial owner, if any, on whose behalf the 
nomination or proposal is made (i) the name and address of such 
shareholder, as they appear on the Corporation's books, and of such 
beneficial owner, and (ii) the class and number of shares of the 
Corporation which are owned beneficially and of record by such 
shareholder and such beneficial owner. Notwithstanding any provision 
herein to the contrary, no business shall be conducted at a 
shareholders meeting except in accordance with the procedures set 
forth in this Section 11."

        This Certificate of Amendment of Bylaws shall be effective as of 
this 30th day of October, 1998.

/S/ DAVID ZACARIAS      
David Zacarias, Secretary





<TABLE> <S> <C>
 
<ARTICLE>      5 
<LEGEND>
THE SCHEDULE CONTAINS SUMMARY FINANCIAL INFORMATION EXTRACTED FROM CONDENSED
CONSOLIDATED BALANCE SHEETS, CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS AND
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS AND IS QUALIFIED IN ITS
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<SECURITIES>                               13,623
<RECEIVABLES>                              26,561
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                           0
                                     0
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