SILICON GAMING INC
10-12G/A, 1996-10-25
PREPACKAGED SOFTWARE
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                       SECURITIES AND EXCHANGE COMMISSION
                             WASHINGTON, D.C. 20549
 
                               ----------------
 
                                   FORM 10/A
 
                                AMENDMENT NO. 2
 
                  GENERAL FORM FOR REGISTRATION OF SECURITIES
                    PURSUANT TO SECTION 12(b) OR (g) OF THE
                        SECURITIES EXCHANGE ACT OF 1934
 
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                              SILICON GAMING, INC.
             (EXACT NAME OF REGISTRANT AS SPECIFIED IN ITS CHARTER)
 
                 CALIFORNIA                            77-0357939
      (STATE OR OTHER JURISDICTION OF                (I.R.S. EMPLOYER 
       INCORPORATION OR ORGANIZATION)               IDENTIFICATION NO.)
      
 
   2800 WEST BAYSHORE ROAD, PALO ALTO, CA                 94303
  (ADDRESS OF PRINCIPAL EXECUTIVE OFFICES)             (ZIP CODE)
 
              REGISTRANT'S TELEPHONE NUMBER, INCLUDING AREA CODE:
 
                                  415-842-9000
 
       SECURITIES TO BE REGISTERED PURSUANT TO SECTION 12(b) OF THE ACT:
 
                    TITLE OF EACH CLASS TO BE SO REGISTERED:
 
                                 NOT APPLICABLE
 
         NAME OF EACH EXCHANGE ON WHICH EACH CLASS IS TO BE REGISTERED:
 
                                 NOT APPLICABLE
 
       SECURITIES TO BE REGISTERED PURSUANT TO SECTION 12(g) OF THE ACT:
 
                    COMMON STOCK, PAR VALUE $0.001 PER SHARE
 
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  Item 1 is hereby amended to read in its entirety as follows:
 
                                    ITEM 1.
 
                                   BUSINESS
 
  This Registration Statement contains forward-looking statements within the
meaning of Section 21E of the Securities Exchange Act of 1934. Such forward-
looking statements may be found in this Item under "Industry Background,"
"Strategy," "SGI Paradigm," "Product Development," "Sales and Marketing,"
"Gaming Regulation and Licensing" and "Risk Factors." Actual events or results
could differ materially from those discussed in the forward-looking statements
as a result of various factors, including without limitation, the risk factors
set forth under "Risk Factors" and elsewhere in this Registration Statement.
 
  Silicon Gaming, Inc. ("SGI" or the "Company") is engaged in the design and
development of what it believes will be the next generation of interactive
slot machines for use in casinos and other gaming establishments. The
Company's product combines an advanced multimedia gaming platform with
software-based games that the Company believes will be more engaging and
entertaining than other gaming devices currently available and will, as a
result, generate increased win per machine for the casino operator. The
Company has manufactured several fully functioning prototypes and has applied
for licensing in Nevada and other jurisdictions, and, if approved, expects to
be able to ship its first product for commercial trial in late 1996. As of
August 1, 1996 the Company has received nonbinding commitments to install and
evaluate its gaming platform from Bally's Las Vegas, Bally's Park Place
Casino, Boulder Station Hotel and Casino, Caesars Palace Las Vegas, California
Hotel and Casino, Circus Circus Hotel & Casino, Excalibur Hotel Casino, the
Flamingo Hilton, Grand Casino Biloxi, Grand Casino Gulfport, Grand Casino
Tunica, Hard Rock Hotel & Casino, Harrah's Las Vegas, ITT Sheraton Desert Inn,
ITT Sheraton Tunica, Las Vegas Hilton Hotel and Casino, Luxor Hotel Casino,
MGM Grand Hotel/Casino, New York-New York Hotel/Casino, Palace Station Hotel &
Casino, Station Casino Kansas City, St. Charles Riverfront Station, Stardust
Resort and Casino, Stratosphere Hotel & Casino, Texas Station and Treasure
Island at the Mirage, each of which has agreed to install and evaluate from
eight to 40 of the Company's machines. Collectively, these casinos have agreed
to install approximately 540 units.
 
  The Company's gaming platform features high resolution video presented
across the full surface of a large touchscreen display. The games feature high
quality animation, video clips, digital sound and a level of visual appeal and
interactivity that the Company believes is unattainable by the current
generation of slot machines. The Company is attempting to maximize the
entertainment value offered by the two-dimensional surface of the video screen
by providing multiple levels of achievement within the same game, so that,
through successful play over a period of time, a player may advance to a
bonusing sequence and win additional jackpots. Utilizing these features, SGI
believes that its products will encourage longer and more frequent periods of
play by existing slot machine customers and attract new gaming customers who
are seeking greater entertainment value than that offered by the current
generation of slot machines. In addition, the Company has designed its
machines with a number of features, such as play stoppage entertainment,
modular components and the Company's Machine Management System software, which
provides easy-to-use diagnostics designed to minimize player inconvenience and
machine down-time.
 
INDUSTRY BACKGROUND
 
  The U.S. gaming machine market is currently dominated by reel-based slot
machines, which were broadly introduced in the 1960s, when the free-spinning
reel was made possible by advances in electro-mechanical circuitry. The free-
spinning reel enabled manufacturers to create different versions of the same
product by varying such things as the number of reels, the number of stops on
each reel and the number and variety of payoff combinations. The 1980s saw the
introduction of "stepper" technology which allowed for a greater number of
physical stops, or outcomes, on a reel, enabling casino operators to offer
larger jackpots due to the lower likelihood of their being hit. Another
significant development was the installation of electronic memory in machines,
allowing players to keep an "account" of credits on the machine consisting of
initial money inserted plus winnings minus losses. Since the player did not
have to reinsert coins for every pull of the handle, the
 
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number of pulls per hour was increased significantly, and players tended to
rewager much of the amounts won, raising the total win per machine. Except for
the addition of features such as bill acceptors and player tracking systems,
the technology employed by slot machines in the 1970s and 1980s still
predominates in current-generation machines.
 
  In the 1980s, hardware and software advances allowed for application of
video graphics to gaming devices. Using these techniques, International Game
Technology ("IGT") was the first company to introduce video poker. Video poker
offers slot players two important advantages. First, the game is interactive,
since the player has to decide which cards to hold or discard during the hand.
This feature allows the outcome to be influenced somewhat by the player, an
attribute
unavailable on reel-based machines. Second, the use of a video screen allows
machine manufacturers to develop more interesting and attractive graphics than
are available on reel-based slot machines. Recently, Bally Gaming
International, Inc. ("Bally Gaming") expanded the capabilities of video-based
devices when it introduced Game Maker, a popular video-based machine which
offers the player a choice of up to ten different games on a single machine.
The Company believes that the popularity of video poker and multi-game
machines suggests that customers may be receptive to a more complex and
interactive slot experience.
 
  In the late 1980s, a category of slot machine games called "progressives"
was introduced and became very popular. The progressive configuration
generally consists of traditional reel-based machines linked together by a
computer network that allows them to share a common jackpot which is usually
much larger than the jackpot that a single, unlinked machine could support.
Progressive jackpots are usually several million dollars, and have
occasionally exceeded $10 million. Progressives may be linked locally within a
bank of a few machines, across an entire casino, or, across an entire state.
IGT is the dominant competitor in the progressives market. In Nevada, as of
September 30, 1995, IGT's eight progressive systems collectively linked
approximately 4,700 gaming machines through wide area networks.
 
  According to industry sources, casino gaming revenues in the United States
in 1990, 1991, 1992, 1993 and 1994 were approximately $8.5 billion, $9.0
billion, $9.9 billion, $12.6 billion and $14.0 billion, respectively, and were
forecasted for 1995, 1996 and 1997 to be approximately $16 billion, $18
billion and $20 billion, respectively. Slot machines, video gaming machines
and similar devices are the dominant source of gaming revenue for casino
operators in most U.S. gaming markets. Slot revenue as a percentage of total
gaming revenue in 1995 was 56.3% in Nevada and 70.6% in Atlantic City.
Jurisdictions where gaming has recently been legalized have reported similar
statistics. For example, in 1995, slot machines accounted for 72.7% of casino
revenue in Illinois, 66.4% in Louisiana and 77.2% in Iowa. In addition to
constituting the largest portion of gaming revenue, slot revenue is more
profitable for casino operators, since slot machines require much lower labor
costs than table games.
 
  All casino games offer the same underlying proposition: the opportunity to
win money in varying amounts and with varying frequency, but with the
statistical certainty of losing money to the casino operator over an extended
period of time. With slot machines, the prospect of winning can be varied
across the spectrum from many small jackpots won frequently to one very large
jackpot won very rarely. Players' risk/reward appetites will determine what
type of machine they will want to play, and the nature of the payoffs can be
deduced from the "pay table," a chart which graphically shows how much can be
won based on various outcomes and various amounts of money wagered.
Notwithstanding the differences in jackpot frequency and size, however, all
slot machines retain a net amount of the money wagered through them over time.
This amount is referred to as the "hold" and is generally expressed as a
percentage of the amount of money inserted into the machine, which is called
the "handle." The hold percentage in any given machine is preset by the
manufacturer based on specifications from the casino, and subject to legal
parameters in some jurisdictions, and may differ from machine to machine on a
casino floor.
 
  The return on an investment in slot machines is relatively high. In January
1996, the average win per machine per day on the Las Vegas Strip was $101. A
new slot machine from a major manufacturer, equipped with player tracking and
slot accounting software, costs approximately $8,000 and generally has a
useful life
 
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exceeding five years. At this price, a new slot machine earning the Las Vegas
Strip average would recoup its purchase price in 80 days. While certain
markets have lower average wins per day than the Las Vegas Strip, many other
markets have win per day figures that are significantly higher. For example,
in January 1996, the Trump Taj Mahal casino in Atlantic City reported win per
machine per day of $151, Foxwoods Hotel and Casino in Ledyard, Connecticut
reported win per machine per day of $359, and Harrah's riverboat casino in
Joliet, Illinois reported win per machine per day of $411.
 
  Because of the importance of slot win to casino operators and the high
returns available from an investment in slot machines, the Company believes
that casino operators are willing to try new slot machine products that
offer the prospect of higher win per machine per day. At the same time,
operators are motivated to remove any machines that are performing
significantly below expectations. SGI believes that its machines will generate
win per machine per day that will exceed that of the average installed
machine, and therefore believes that it will be able to penetrate the market,
generate orders for its machines and maintain a share of casino floor space.
However, there can be no assurance that SGI's machines will generate such
additional win per machine per day.
 
  Growth in demand for slot machines has historically been driven by the
opening of new casinos, including casinos in jurisdictions where gaming has
recently been legalized. Since the prospect of new jurisdictions legalizing
gaming has been significantly reduced, demand based on new openings will be
largely limited to new projects in existing markets. Several new projects are
under construction or have been announced in Las Vegas, Atlantic City, on the
Gulf Coast and in the Midwest.
 
  While the physical useful life of a slot machine can be up to a decade or
more, casino operators have tended to replace machines on a cycle closer to
every five years. Also, the development of certain new features which offer
the prospect of significantly increased slot earnings, such as the advent of
bill acceptors in the 1990s, can encourage operators to replace machines even
more rapidly.
 
  Because of the slowing in demand from new casino projects, and because the
large number of machines installed during the high growth period will be soon
reaching their normal replacement time, the Company believes that the new slot
machine sales in the replacement category will surpass gaming machine sales
for new installations in the near future. The Company believes that it will
more easily penetrate the replacement segment of the slot machine market,
since the operators of a newly-opening casino may be less likely to risk
overall success on the trial of a relatively unproven product.
 
  The market for slot machines outside of North America is relatively small,
with the exception of Australia, and is generally difficult to forecast. In
addition, international markets have often served as an outlet for used
machines. While SGI intends to take advantage of certain opportunities in
international markets, the Company intends to pursue these markets only after
successfully establishing itself in North America.
 
STRATEGY
 
  Although the gaming industry has enjoyed significant growth over the past
five years, the Company believes that most of the investment over this period
has been made in physical assets such as large hotels and themed attractions,
and that comparatively little has been invested in further developing the
actual casino games which, in the aggregate, account for a majority of the
average casino's revenue. In contrast, the Company has focused its resources
primarily on developing what it believes will be the next generation of
interactive slot machines and on implementing its strategy of providing a
gaming platform that offers slot machine players a more entertaining and
engaging experience than is available from current gaming machines. The
Company believes that its machines will encourage casino patrons to play more
frequently and for longer periods of time and will also attract new gaming
customers, particularly younger patrons who typically are not attracted to
current generation slot machines. The Company believes that, as a result, its
machines will outperform most existing machines in win per machine and thus
motivate casino operators to supplement or replace existing slot machines with
SGI products.
 
 
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SGI PARADIGM
 
  The Company believes it has identified an underlying structure to the
typical slot play session, consisting of four distinct phases: initial
attraction; initial play; extended play; and completion. During each of these
phases, certain factors determine whether the player advances from one phase
to the next. SGI has sought to understand these four phases so that (1) it can
maximize the likelihood that a slot customer will play its machine, (2) once
playing, the player will stay at the machine for a long period of time, and
(3) the player will return frequently to play the same or similar SGI
machines.
 
    Initial Attraction. The Company believes that the factors that determine
  whether a customer will initiate play include the machine's visual appeal,
  the payout structure, promotional graphics and other external attributes
  that convey the impression that the machine would be entertaining to play.
 
    Initial Play. Once play commences, the customer makes an initial decision
  about whether to continue. The Company believes that the factors that
  affect this decision include whether the game meets the customer's
  entertainment expectations, conforms to his or her payout expectations, is
  easy to understand and play, and is relatively trouble-free.
 
    Extended Play. Extended play occurs when the player has become fully
  engaged in the entertainment experience provided by the game. Because
  extended play eliminates idle machine time, extended play is strongly
  desired by casino operators. Once the player commits to extended play, any
  interruption in play, such as a fill, malfunction or reset for change
  service, becomes an excuse to end the session.
 
    Completion. Completion is the final phase of the play session and can
  occur, for example, when the customer runs out of money, runs out of time,
  or achieves a targeted jackpot level. As part of the completion phase, a
  customer may also form the desire to play the same machine at a later time
  based on a number of factors, including winnings and entertainment value.
 
PRODUCTS
 
  The Company has developed a product that it believes represents the next
generation of interactive gaming devices for use in casinos and other gaming
establishments in the United States and worldwide. The Company has built
several prototypes of its product, which utilizes multimedia technologies to
present casino games that the Company believes will be more engaging and
entertaining than other gaming devices currently available. The Company's
games feature high-resolution video presented across the full surface of a
large touchscreen display. The games feature high quality animation, video
clips, digital sound and a level of game attractiveness and interaction that
the Company believes is unavailable from and unachievable by current
generation slot machines. Unlike traditional "hardware dominant" slot
machines, the principal features of each of SGI's proprietary games are
software based, allowing SGI and its customers to adapt their game offerings
to evolving technologies and changing consumer tastes without structural
change to, or replacement of, the gaming platform.
 
 PLATFORM, HARDWARE AND OTHER PHYSICAL ATTRIBUTES
 
  SGI's gaming platform is designed to resemble a traditional slot machine in
many respects. The machine occupies the same footprint as a traditional slot
machine and is of roughly the same general size and shape, enabling casino
operators to replace traditional slot machines with SGI's machines without any
reconfiguration of the casino floor. The most distinctive attribute of the
product is its vertically oriented 26-inch-diagonal touchscreen video monitor.
A player's sense of interactivity is heightened by the ability to make all the
required decisions on the screen, within the game itself. For players who are
uncomfortable or unfamiliar with touchscreen devices, all of the traditional
slot machine controls have been included as well. Thus, a player can control
the game by using the touchscreen, by pushing a series of buttons similar to
those found on current slot or video poker machines, or by pulling a handle as
on traditional slot machines. Coin handling mechanisms, bill acceptors, card
readers and other devices related to cash deposit, credit and win payout are
similar to those used in current gaming machines. The music, voice and other
audible features of the Company's games are played on a digital sound system.
 
 
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  The principal electronic hardware used in SGI's gaming platform consists of
high-end multimedia and PC components. The central processing unit is an Intel
133-mhz Pentium chip. This processor is accompanied by a variety of video and
auxiliary controllers, some of which have been developed exclusively for use
with the Company's products. In order to enhance the speed and quality of
real-time activities, the Company's machine uses 32 megabytes of random access
memory. The density and complexity of the software controlling the machine
requires a high capacity 4-gigabyte hard disk drive. These components are
connected internally by a high speed PCI bus. SGI's reliance on sophisticated
full motion video and high quality audio presentations requires the use of
state-of-the-art technology, and SGI expects to upgrade the performance of its
platform periodically as higher performance components become available. SGI
machines are intended to be easily reconfigurable in the field through the
replacement of hardware components such as microprocessors and video and
auxiliary controllers, allowing casino operators to upgrade hardware in a cost
effective manner.
 
  The Company's gaming platform is assembled almost entirely from off-the-
shelf hardware, which the Company anticipates will reduce the chance of a
parts shortage and will enable the Company to continue to manufacture its
devices using state-of-the-art components as PC and multimedia technology
advance. There can be no assurance, however, that the Company will continue to
enjoy a reliable supply of hardware components. Moreover, certain components
such as the touchscreen display are manufactured by a single source and may be
particularly susceptible to interruptions in supply. See "Item 1. Business--
Risk Factors--Dependence on Single-Source Suppliers." Although SGI has
developed two proprietary application-specific integrated circuits in order to
meet certain specialized requirements of its platform, the Company does not
expect to develop computer hardware components as a regular part of its
product development process.
 
  SGI's machines have been designed to accept future hardware upgrades that
will take advantage of networking capabilities. When networked, two or more
machines can be linked, facilitating activities such as group play,
tournaments and progressives. For example, a particular group of platforms can
be configured to announce to players that a tournament will begin at a
particular time and allow each player to opt in. Similarly, platforms can be
configured so that when one machine hits a jackpot, a player at another
machine can win a bonus award; the two affected platforms then display a
coordinated audio/video simulation of a coin flying out of one tray and into
the other. The Company believes that features of this kind will promote
interaction among players at adjacent platforms and thereby maintain player
interest for longer periods of time.
 
  SGI has incorporated numerous features into its gaming platform that are
designed both to attract the player and to maintain his or her interest over
an extended period of time. For example, SGI's gaming platform can be
programmed to allow for a free spin following a specified number of
unsuccessful attempts in order to ensure a minimum level of reward to the
player. Similarly, SGI's machines are capable of running promotional or
entertainment video programs during play stoppages such as those caused by a
hopper refill, malfunction or request for change. These features have been
designed to reduce the likelihood that a player will leave the machine during
a play stoppage event. This feature may also provide an additional revenue or
promotional source to the operator by providing a medium for commercial
messages.
 
  SGI's gaming platform employs modular construction at almost every level,
facilitating upgrades and minimizing machine down-time. Such modularity
permits the rapid exchange of components as a part of a regular maintenance
program, to upgrade integrated circuit components, or to replace defective
parts. Using SGI's proprietary Machine Management System, casino personnel can
run a variety of diagnostic programs or review detailed performance data
directly from the gaming platform itself. In the case of a malfunctioning
component, a casino technician can quickly restore play simply by swapping out
the failed component with a new one. The modularity of SGI's platform will
also facilitate upgrades of hardware components such as card readers and bill
validators as new components become available. The Company believes that these
features may allow casino operators to reduce platform down-time and shorten
the time required to fix any malfunction, thereby increasing the time the
platform is available for play and reducing the risk that a player will elect
to terminate a gaming session as a result of play stoppage.
 
 
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  To address the desire of slot machine operators to respond efficiently to
service calls that cause stoppages in play, SGI's slot machine incorporates
what SGI believes to be a significant improvement
over the traditional "candle" (the light on the top of a slot machine). SGI's
multi-state candle uses variable color and strobe rate displays to convey more
information than a simple call for help. Different colors signify different
repair stages, and changes in strobe rate signify how long the customer has
been waiting, features that the Company believes will assist the casino floor
staff in prioritizing response to customer needs.
 
 GAMES AND OTHER SOFTWARE
 
  While SGI believes that the design of its machine and its hardware
components are important to its operation and its ability to foster initial
and extended play, it believes that the most important factor affecting the
success of its platform will be the games themselves and the software that
controls those games. The majority of the Company's development efforts to
date have been devoted to hardware, system software and game development, and
the Company expects that, in the future, game development will be its
principal development activity.
 
  The SGI machine will be a multi-game platform. The Company expects that the
initial release of its product will include: six gaming options consisting of
four separate game themes and two percentaging-based variations of such
themes; play stoppage entertainment; and the Machine Management System. The
Company intends to develop at least six new games per year beginning in 1997.
See "Item 1. Business--Product Development."
 
  The Company's games have been designed to present traditional casino games
with the benefit of video and audio enhancements that are afforded by the
Company's use of high-end multimedia hardware. While the underlying game may
consist of a traditional casino game such as roulette, poker, blackjack, keno
or a reel-based slot machine, the game itself is only one aspect of the
entertainment experience. SGI's product embeds such games in an engaging and
entertaining story. For example, Fort Knox, SGI's basic three-reel slot game,
places the experience in the context of a player trying to gain access to Fort
Knox, with payouts being depicted as disbursements from a secure vault.
 
  The Company believes that the combination of its attractive machine, high-
level graphics and sound, bonusing features and the pursuit of an interesting
and entertaining story will make SGI's product outperform conventional slot
machines at each of the four phases of slot machine play--initial attraction,
initial play, extended play and completion.
 
    Initial Attraction. The Company believes that the physical appearance of
  its machines will be more attractive than conventional machines and will
  entice customers to play. In addition to the physical attributes of its
  machines, the Company has included a suite of video images that run when
  the machine is not being played. These include short vignettes from the
  Company's games, as well as a menu page identifying all of the games
  available on that particular machine. Information regarding any game can be
  viewed through the push of a "?" sign under each game icon. These
  information segments feature the same quality of graphics, sound, video and
  animation that distinguish all of SGI's games.
 
    Initial Play. In the initial play period, SGI believes it is necessary to
  quickly engage the customer in the story line and to avoid any confusion,
  unfamiliarity or negative experiences which might cause the customer to
  discontinue play. For this reason, the Company intends to produce an
  initial suite of games that consist of enhanced versions of traditional
  casino games, including reel-based slot games, so that the rules of the
  game will be well known. SGI intends to present these games using enhanced
  graphics, sound and storyline that will enhance the play experience, but
  will not change the fundamental characteristics or objective of the game.
  In addition, the machine will offer traditional game controls for those
  players unfamiliar or uncomfortable with the touchscreen interface.
 
    Extended Play. The Company believes that the enhancements it has made to
  traditional casino games by the addition of high level graphics, sound,
  animation and story line will encourage extended play, as well as more
  frequent play, and thereby generate greater win per machine than the
  unenhanced versions of these games available in conventional machines.
 
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    A significant feature of SGI's games, which the Company believes will
  contribute significantly to extended play, is the introduction of advanced
  play levels in which a player, by virtue of having played a certain amount
  of time or achieved a certain number of jackpots at one level, gains access
  to a bonus sequence in which larger jackpots become available. In Fort
  Knox, for example, a 10-digit master combination to the main vault appears
  in the play field. At random time intervals during play, another digit on
  the main vault lock is matched. When the main vault is opened, a player may
  select from one of three vault drawers to receive an additional bonus.
 
    To facilitate extended play, the Company has developed sophisticated on
  line tutorial and help features and play stoppage entertainment. The
  tutorial and help features generally consist of video inserts designed to
  provide orientation, instruction and assistance before or during the game.
  In Fort Knox, for example, Seymour Bucks, the main security guard at Fort
  Knox, can appear on demand throughout the game to explain the game and to
  provide assistance. If there is a machine malfunction or a call for change
  or a machine fill, Professor Jack Potts, the absent-minded slot genius,
  will appear to explain the cause of the malfunction and present video clips
  advertising the casino's amenities or upcoming promotions and tournaments,
  or other commercial material.
 
    Completion. The Company believes that the principal events that lead to
  completion of play include the player's running out of money, running out
  of time or achieving a targeted jackpot level. The Company believes that
  the unique features and entertainment value of its games will entice
  players to remain in the extended play phase for longer periods of time
  than are generally fostered by current generation slot machines. Moreover,
  the design of the Company's platform and games is intended to provide an
  entertainment experience that will encourage repeated play.
 
  In addition to features that are designed to enhance the entertainment value
of SGI's machine and its ability to generate incremental revenues for the
casino, SGI's platform incorporates proprietary features that are designed to
overcome certain hurdles that may be involved in the licensing of a slot
machine design, as well as to facilitate easy maintenance and supervision by
casino personnel. See "Item 1. Business--Proprietary Rights and Licenses" and
"Item 1. Business--Gaming Regulation and Licensing." These features are as
follows:
 
    Random Number Generator. At the core of every gaming machine is a random
  number generator that determines the outcome of every gaming proposition.
  To eliminate what the Company believes are some of the impediments to
  randomness that characterize random number generators, SGI engaged Dr.
  Evangelos Yfantis, a recognized authority in the field of random number
  algorithms, to develop a proprietary random number generator algorithm for
  the Company. The Company has filed a U.S. patent application with respect
  to its algorithm.
 
    Software Authentication. A critical element of all gaming machines is an
  authentication mechanism to determine that the software being used is
  identical to the software that has been approved by regulatory authorities
  and is operating correctly. This is necessary to ensure that the game being
  played corresponds exactly to that designed by the manufacturer and
  approved by regulatory authorities. Traditional slot machine authentication
  programs operate only following substantial payouts or at periodic
  intervals. Software-based games, including those designed by the Company,
  require a different authentication process due to their increased
  susceptibility to tampering. The Company has developed a proprietary
  authentication process that verifies the integrity of a game each time it
  is selected for play. This process combines sophisticated authentication
  routines developed by RSA Data Security, Inc. with a proprietary
  methodology developed by the Company. The Company has filed for patent
  protection for certain aspects of its authentication methodology.
 
    Machine Management System. The Company's Machine Management System is
  designed to be a user-friendly maintenance and troubleshooting system that
  allows casino floor personnel to quickly and effectively assess the cause
  of a play stoppage or other malfunctions or to examine transaction history
  where the validity of a jackpot or other transaction must be verified. For
  example, if a player asserts that the
 
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  machine has not given full credit for a jackpot or has not properly
  recorded a cash input, a floor manager, using the touchscreen and a key,
  can access comprehensive data to review transaction and event history. With
  this information, the floor manager can rapidly evaluate the merit of the
  player's claim and take appropriate action. In this way, disputes can be
  quickly resolved at the machine's location, without the operator having to
  consult back office records or review surveillance videotape.
 
PRODUCT DEVELOPMENT
 
  The Company's product development efforts, particularly its game development
efforts, will be critical to its success in the gaming market. Research and
development expenses have increased significantly since inception and are
expected to continue to increase in the future. See "Item 2. Financial
Information--Management's Discussion and Analysis of Financial Condition and
Results of Operations." At May 15, 1996, 36 of the Company's 60 full-time
employees were engaged in research and development. The Company expects the
number of research and development personnel to increase to approximately 45 by
the end of 1996.
 
  Ideas for new games are derived from customer needs as perceived by the
Company or as ascertained through the Company's market research and direct
feedback from casino slot machine operators. The initial designs for the
Company's games are conceived by a four-person design team, which outlines the
appearance and features of each game. A prototype is developed by a production
team that includes a producer, artists, computer graphics engineers and
entertainment software engineers. The game is then evaluated by SGI's marketing
and sales staff, after which it is modified into its final form. The Company
estimates that the development of a typical game takes approximately six to
eight weeks and costs approximately $200,000 to $300,000.
 
  SGI is seeking to develop a variety of specific games which management
believes will appeal to casino operators and their customers. Currently, the
Company is engaged in the development of games based on traditional slot
machine games such as animated reel slots and video poker. The Company is also
in the process of creating slot machine versions of popular casino games such
as blackjack, roulette and keno. These initial products are intended to help
customers look beyond the unfamiliar technology to recognizable game types. In
addition, the Company is developing a line of Magic WindowsTM type games. The
proprietary Magic WindowsTM game type introduces decision making into a
traditional reel-slot experience by allowing the player to select from a number
of available symbols.
 
  Some of the games that the Company currently has under development or near
completion includes the following:
 
    Fort Knox--A variation on the traditional three-reel slot game in which
  the player enters the main vault room of Fort Knox and spins the giant
  combination reels. If the symbols match those on the play table, a series
  of vault doors swing open, spilling coins into the tray. If the player
  matches the numbers to the bonus combination, he will be given access to
  the main vault's interior, where he can win an additional jackpot.
 
    Buccaneer Gold--A three-reel slot machine game in which the player aims
  his cannons at three combination wheels set in the flank of a pirate ship.
  When symbols on the wheels are matched according to the pay table, the
  player wins, and the screen displays a jackpot celebration such as gold
  coins being spilled from a treasure chest or fired from a musket. Upon
  certain combinations on the reel, a pirate sticks a dagger into the deck
  railing; an accumulation of five daggers leads to a bonusing sequence.
 
    Phantom Belle--A game of draw poker played on a 19th century riverboat.
  In addition to regular play, the game offers a bonusing feature consisting
  of a stack of chips that grows with each hand played. When the player is
  dealt a special "playoff" card, a bonus round ensues in which the player
  can win the entire stack of chips by beating one of the riverboat's
  "regulars" in a one-hand showdown.
 
    Krazy Keno--A version of keno in which balls shoot into the air through a
  transparent tube. If enough of the flying balls land on the spots selected
  by the player, he wins a jackpot according to the pay table.
 
                                       8
<PAGE>
 
    Treasure of the Sphinx--A Magic WindowsTM version of a three-reel game in
  which the player finds himself in front of a large sphinx uncovered in an
  archaeological dig. Embedded in the sphinx are nine stone reels, over which
  stone doors close as the reels begin to spin. The player is required to
  pick three of the doors to reveal hidden symbols, the object being to match
  one of the jackpot combinations on the pay table. After the outcome is
  revealed, the remaining symbols are uncovered and the game is ready to
  resume.
 
    Win-O-Matic--A classic three-reel slot game reminiscent of that played on
  mechanical devices in the 1950's featuring traditional reel symbols like
  cherries, lemons and plums. Win-O-Matic combines simplicity of play with
  the flexibility of modern game percentaging technology.
 
    Meteors--A Magic WindowsTM version of a traditional three-reel game in
  which the player fires three laser blasts at a meteor field. As the meteors
  explode and disintegrate, reel symbols are revealed. Symbol combinations
  matching the pay table win jackpot awards. As a bonus feature, at random
  intervals, the player is sent into "hyperspace" mode where, for a period of
  time, all jackpots are doubled.
 
    Roulette Royale--A version of roulette in which the player can place bets
  in the same fashion as in a traditional roulette game. The player then
  "spins" the wheel on the video screen to determine the outcome based on the
  number or color at which the wheel stops.
 
  Completion of the foregoing games is subject to various risks and
uncertainties. Such games are in various stages of development, and, except for
Fort Knox, the Company cannot predict which, if any, of such games will
actually be introduced as currently conceived. Such games may be subject to
further creative decisions that could alter the game implementation or
marketing considerations that could result in a shift of the Company's
development focus to different types of games altogether. Successful completion
of any game will also be subject to risks typically associated with the
creative process, such as the risk that the Company's creative team will be
unable to achieve the desired results in terms of the game's entertainment
quality.
 
  Over time, SGI expects to introduce additional games that offer a wider range
of gaming experiences as players become more familiar with the capabilities of
advanced video gaming platforms. For example, the Company may introduce games
with sports attributes such as baseball, football or golf. The Company also
anticipates developing some of its games for progressive formats in which the
Company's machines would be networked to support a common jackpot that is
significantly larger than that which a stand-alone machine could offer.
 
  During the period from inception through March 31, 1994, the year ended March
31, 1995, the nine month period ended December 31, 1995 and the three month
period ended March 31, 1996, the Company's research and development expenses
were $79,000, $1,539,000, $3,137,000 and $1,565,000, respectively.
 
SALES AND MARKETING
 
  The ultimate success of SGI's gaming platform depends on its acceptance by
casino operators and casino patrons. The Company believes that, from the point
of view of casino operators, the attractiveness of any gaming platform depends
on win per machine, ease of upgrade, maintenance and game change and
information management. The Company believes that, from the casino patron's
perspective, the attractiveness of a platform is a function of entertainment
value. SGI's sales and marketing strategy is to generate product sales by
highlighting the advantages presented by its gaming platform to casino
operators, such as potential for increased win per machine, and by positioning
itself as a partner with casino operators. SGI's marketing strategy also
targets casino players and will focus on developing brand recognition for SGI's
games, which the Company believes can be accomplished through the development
of proprietary games that deliver greater entertainment value for the gaming
dollar.
 
  SGI intends to position itself as a partner with casino operators in
establishing the next generation of wagering entertainment. The Company
recognizes the important role that casino operations personnel play in
 
                                       9
<PAGE>
 
establishing market acceptance for new machines and thus will target this group
with products, sample game platforms and training. The Company is working to
develop close relationships with casino operators, utilizing its marketing
representatives as consultants to the casino operators on methods to increase
slot machine profitability through the use of SGI's products.
 
  Because SGI's games are software-based, SGI believes that there will be a
significant opportunity for game customization and the development of games for
the exclusive use of one or more casino customers. It is already commonplace
for casinos to ask that conventional slot machines be customized with the
casino's logo or theme. SGI believes that it can significantly exceed this
level of customization by inserting the casino's logo or theme right in the
game, by presenting images of the casino's other games and amenities, or by
creating a new game entirely based on the casino's theme. The Company intends
to charge customers a fee for this work.
 
 THREE-PHASE PRODUCT INTRODUCTION
 
  The Company intends to introduce its product and begin its marketing and
sales efforts in a controlled and deliberate manner, following a three-phase
program through 1998:
 
  1996: In this phase, the Company's primary objective will be to complete
  development of the product and to have it licensed and available for sale
  in one or more jurisdictions. The Company currently has targeted a first
  shipment in late 1996 and a first shipment into Nevada in February 1997.
  The Company has received nonbinding commitments to install and evaluate its
  gaming platform from several leading Las Vegas casinos.
 
  1997: The Company's plan is to deliberately limit the number of machines it
  sells in 1997 so that it can carefully monitor the reactions of gaming
  patrons and casino customers to its platform, game software and its product
  support features. The Company expects to incorporate any changes it deems
  advisable based on these surveys into revised and new versions of its
  platform and game. At the same time, the Company will be building its sales
  and support infrastructure in gaming markets nationwide in order to
  properly support customers when full roll-out in 1998 takes place.
 
  1998: In 1998, the Company expects to broadly market and sell its platform
  and software games. Because of the restraints imposed by its product
  introduction program, the Company currently believes that 1998 will be the
  first year in which a reasonable assessment of the commercial potential of
  its products can be made.
 
  The successful introduction of the Company's product will be subject to
substantial risks and uncertainties, including the risk of technical or
manufacturing difficulties, the possibility that the SGI platform will not
receive the hoped for market acceptance and possible delays or hurdles
associated with licensing of the Company's product in various jurisdictions.
See "Item 1. Business--Risk Factors--Single Product; Risk of Technical Errors;
Uncertain Market Acceptance," "--Regulatory Approval," and "--Limited
Manufacturing Experience."
 
  The Company will be required to be licensed in each jurisdiction in which it
expects to sell products. As of July 3, 1996, the Company had filed
applications to sell its products in Nevada, Mississippi, Missouri and
Colorado. To date, the Company has received corporate approval in Nevada and
Mississippi and has also submitted its gaming platform for approval in Nevada,
Mississippi and with Gaming Laboratories, Inc., an independent testing lab. The
Company had filed or intends to file license applications in the jurisdictions
set forth below according to the following schedule:
 
<TABLE>
<CAPTION>
                                          4TH                                3RD
         CORPORATE                      QUARTER         2ND QUARTER        QUARTER
         APPROVAL        FILED            1996             1997             1997
         ---------       -----          -------         -----------        -------
        <S>             <C>            <C>              <C>               <C>
          Nevada        Colorado       Minnesota        Connecticut        Arizona
        Mississippi     Missouri       New Jersey        Illinois          Indiana
                                                           Iowa           Wisconsin
                                                         Louisiana
                                                         Michigan
</TABLE>
 
                                       10
<PAGE>
 
  There can be no assurance that the Company will be ready to file future
applications in accordance with the above schedule, or that any licenses will
be granted on a timely basis, or at all.
 
 SALES ORGANIZATION
 
  The Company intends to build a sales and support organization to handle sales
and after-sales service to the Company's casino customers. As of May 15, 1996,
the Company had five employees in its sales and support area, and the Company
plans to have approximately 10 by the end of 1996. The Company intends to sell
its products by developing close working relationships with casino operators,
using SGI's direct sales representatives as consultants. Where appropriate, the
Company may enter into distribution arrangements or other strategic
relationships to enter additional markets.
 
  The Company has begun taking orders for trial shipments from casinos,
principally in Las Vegas, for delivery as soon as the Company may legally ship
and install such products. In accordance with industry practice, these casinos
will accept such units, without payment, for a 60-day installation and
evaluation period. During this period, each casino operator will evaluate the
performance of the machine against other machines on its floor or available for
purchase and will make a determination whether or not to purchase units at the
end of the trial period. At the end of the trial period, such customers may
purchase the trial machines. If a casino declines to purchase a machine, SGI
will be unable to record a sale for financial reporting purposes and will
remove the machine from that casino's premises. The Company has received
nonbinding commitments to install and evaluate its gaming platform from Bally's
Las Vegas, Bally's Park Place Casino, Boulder Station Hotel & Casino, Caesars
Palace Las Vegas, California Hotel and Casino, Circus Circus Hotel & Casino,
Excalibur Hotel Casino, the Flamingo Hilton, Grand Casino Biloxi, Grand Casino
Gulfport, Grand Casino Tunica, Hard Rock Hotel & Casino, Harrah's Las Vegas,
ITT Sheraton Desert Inn, ITT Sheraton Tunica, Las Vegas Hilton Hotel and
Casino, Luxor Hotel Casino, the MGM Grand Hotel/Casino, New York-New York
Hotel/Casino, Palace Hotel & Casino, Station Casino Kansas City, St. Charles
Riverfront Station, Stardust Resort and Casino, Stratosphere Hotel & Casino,
Texas Station and Treasure Island at the Mirage, each of which has agreed to
install and evaluate from eight to 40 of the Company's machines. Collectively,
these casinos have agreed to install approximately 540 units. The Company has
targeted additional Nevada and Mississippi operators as well as casino
operators in other markets, such as New Jersey, Missouri and Colorado, for
initial evaluations.
 
 PRICING
 
  The Company intends to offer its product to casino operators and other
potential purchasers using two alternative purchase programs, consisting either
of (i) the outright sale of the unit bundled with a specific package of games
and other software for a fixed price, or (ii) the sale of a stand-alone machine
combined with a term license of the software, including games. The Company
expects that the price of both the bundled package described in (i) above and
the price of the machine on a stand-alone basis will be higher than the prices
generally charged for most conventional slot machines. The Company may also
consider cost and revenue sharing arrangements. Because software-based gaming
machines represent a new development for the casino industry, potential
purchasers' preferences in this area have not been established. The Company
plans to evaluate its pricing and sales methods and to incorporate changes as
appropriate. The Company believes that license revenue from game software may
eventually constitute a substantial portion of its revenue.
 
COMPETITION
 
  The current slot machine market is highly competitive and is dominated by a
small number of manufacturers, all of whom have significantly greater financial
and other resources than the Company. The Company believes that the principal
competitive factors in this market are the appeal of the machine to players,
knowledge of customer requirements and player preferences, service, support and
training, distribution, name and product recognition and price. The principal
competitors in the slot machine market are IGT and Bally Gaming. IGT may be
viewed as a dominant competitor, with a 1995 market share estimated at 70%;
Bally Gaming's 1995 market share is estimated at 15%. Additional competitors or
potential competitors include WMS
 
                                       11
<PAGE>
 
Industries Inc., Video Lottery Consultants, Aristocrat Leisure Industries,
Universal Distributing, Sigma Games, Casino Data Systems, Acres Gaming Inc. and
Innovative Gaming Corporation of America. Companies in historically unrelated
industries, such as Sega, have technological resources that could offer them a
competitive advantage in developing multimedia-based gaming machines. Sega
currently offers gaming machines to a limited
number of markets and has announced plans to apply for manufacturing and
distribution licenses in Nevada. There can be no assurance that other companies
in the video game or multimedia market will not successfully enter the market
for video slot machines, nor can there be any assurance that the manufacturers
of traditional slot machines will not develop products that are superior to, or
that achieve greater market acceptance, than the Company's products. In
general, the Company's existing competitors, as well as many potential new
competitors, have significantly greater financial and technical resources than
the Company, as well as more established customer bases and distribution
channels, which may afford them competitive advantages. Increased competition
is likely to result in price reductions, reduced operating margins and loss of
market share, any of which could materially and adversely affect the Company's
business, operating results or financial condition. See "Item 1. Business--Risk
Factors--Competition."
 
PROPRIETARY RIGHTS AND LICENSES
 
  The Company's computer programs and technical know-how are both novel and
proprietary, and management believes that they can best be protected by use of
technical devices to protect the computer programs and by enforcement of
contracts and covenants not to compete with certain employees and others with
respect to the use of the Company's proprietary information and trade secrets.
The Company has registered copyrights with respect to various aspects of its
games, and has filed several U.S. patent applications for protection of certain
technology it has created or licensed. These patent applications cover various
aspects of the gaming machine hardware and software. No assurance can be given
that the pending applications will be granted, nor can there be any assurance
that the patents will not be infringed or that others will not develop
technology that does not violate such patents. See "Item 1. Business--Risk
Factors--Limited Protection of Intellectual Property Rights; Risk of
Litigation."
 
  SGI has developed a proprietary method of authentication for disk drive-based
gaming machines, for which it has submitted a patent application. Since modern
gaming technology requires the handling and processing of large amounts of on-
line data, establishing a method for storing and retrieving data that meets the
approval of the regulatory authorities while meeting adequate standards of
internal performance requires use of a comprehensive authentication system to
assure both the casino operator and requisite gaming authorities that the
software is an exact copy of what was generated by SGI and approved by such
gaming authorities.
 
  In addition, SGI owns exclusive rights to the algorithm for its random number
generator, the key component of the Company's gaming machines which determines
the outcome of each proposition. SGI's algorithm, which may have uses outside
the gaming industry, was developed by Dr. Evangelos A. Yfantis, a professor of
Computer Science at the University of Nevada, Las Vegas.
 
  In developing its games, the Company relies on certain software that it
licenses from Duck Corporation ("Duck") on a nonexclusive basis. This license
may be terminated by Duck only in the event of a material breach of its terms
by the Company or in the event of a bankruptcy petition with respect to the
Company.
 
EMPLOYEES
 
  As of May 15, 1996, the Company had 60 full-time employees, including 36 in
product development. The Company also retains independent contractors to
provide certain services, primarily in connection with its product development
activities. The Company and its full-time employees are not subject to any
collective bargaining agreements and the Company believes that its relations
with its employees are good. From time to time the Company has retained actors
and/or "voice over" talent to perform in certain of the Company's products, and
expects to continue this practice in the future. The Company's future success
depends in large part
 
                                       12
<PAGE>
 
on its ability to attract and retain management and other key personnel. See
"Item 1. Business--Risk Factors--Dependence on Key Personnel."
 
MANUFACTURING
 
  After receipt of regulatory approval and licensing with respect to its gaming
platform, the Company intends to manufacture products in-house or contract
product assembly to a licensed manufacturer. All of the Company's initial
manufacturing will be performed at the Palo Alto facility, where the Company
intends to invest approximately $750,000 in leasehold improvements and
manufacturing equipment. The Company believes that the manufacturing process
will consist primarily of assembly of components obtained from third-party
suppliers and testing software systems and applications.
 
FACILITIES
 
  In February 1996, the Company moved from its facilities in Saratoga,
California to a 28,000 square foot leased facility in Palo Alto, California
consisting of 17,000 square feet of office space and 11,000 square feet of
manufacturing space. The Company believes that its existing manufacturing
facility is adequate to meet its production requirements through 1998. The
Company intends to lease a facility in Las Vegas during the third quarter of
1996 as it begins to build its sales and support organization.
 
GAMING REGULATION AND LICENSING
 
  General Regulation of Shareholders of Publicly Traded Corporations. In most
jurisdictions, any beneficial owner of the Company's Common Stock is subject on
a discretionary basis to being required to file applications with gaming
regulatory authorities, be investigated and found suitable or qualified as
such. In addition, shareholders whose holdings of Common Stock exceed certain
designated percentages are subject to certain reporting and qualification
requirements imposed by state and federal gaming regulators and, any
shareholder, if found to be unsuitable, may be required to immediately dispose
of its holdings of Common Stock. See "--Nevada Regulatory Matters," "--Missouri
Regulatory Matters," "--Colorado Regulatory Matters," "--New Jersey Regulatory
Matters," and "--Mississippi Regulatory Matters."
 
  Nevada Regulatory Matters. The Company must obtain a registration, license,
approval or finding of suitability, and equipment approval in all jurisdictions
before it can offer gaming devices for sale to licensed gaming operations
within those jurisdictions. The licensing process usually involves the
licensing or approval of certain officers, directors, and shareholders of the
corporation, and approval of the specific products that the Company wants to
offer for sale. In many jurisdictions, including the State of Nevada, every
shareholder of a private corporation that manufactures and distributes gaming
devices must complete an application, undergo an extensive background and
financial investigation, and be approved by the Nevada Gaming Commission (the
"Nevada Commission") upon the recommendation of the Nevada State Gaming Control
Board (the "Nevada Board"). Given the number of current shareholders in SGI and
the time and expense associated with receiving these approvals, this is not a
viable licensing structure for SGI. In most jurisdictions, including Nevada,
certain shareholders of publicly-traded corporations that have been registered
with or licensed by the applicable gaming authorities are not necessarily
required to file applications, undergo investigation, or receive approvals to
be shareholders. SGI will apply in all gaming jurisdictions as a publicly-
traded corporation and will seek approval to become registered or licensed as a
publicly-traded corporation in all gaming jurisdictions. In order to facilitate
the corporate licensing process, SGI has filed the appropriate documentation
with the Nevada Board to become a "publicly-traded corporation" as defined in
the Nevada Gaming Control Act. On June 19, 1996 the Nevada Commission
registered SGI and approved Silicon Gaming-Nevada ("SGI-Nevada"), a wholly-
owned subsidiary of SGI formed in February 1996 as a manufacturer, distributor
and operator of a slot machine route. The Company's proposed initial public
offering was also approved by the Nevada Commission on June 19, 1996.
 
  The manufacture, sale and distribution of gaming devices for use or play in
Nevada or for distribution outside of Nevada, the manufacture and distribution
of associated equipment for use in Nevada, and the
 
                                       13
<PAGE>
 
ownership and operation of slot machine routes in Nevada are subject to: (i)
the Nevada Gaming Control Act and the regulations promulgated thereunder
(collectively, "Nevada Act"); and (ii) various local ordinances and
regulations. Such activities are subject to the licensing and regulatory
control of the Nevada Commission, the Nevada Board, and various local, city and
county regulatory agencies (collectively referred to as the "Nevada Gaming
Authorities").
 
  The laws, regulations and supervisory procedures of the Nevada Gaming
Authorities are based upon declarations of pubic policy which are concerned
with, among other things: (i) the prevention of unsavory or unsuitable persons
from have a direct or indirect involvement with gaming, or manufacturing or
distribution of gaming devices at any time or in any capacity; (ii) the strict
regulation of all persons locations, practices, associations and activities
related to the operation of licensed gaming establishments and the manufacture
or distribution of gaming devices and equipment; (iii) the establishment and
maintenance of responsible accounting
practices and procedures; (iv) the maintenance of effective controls over the
financial practices of licensees, including the establishment of minimum
procedures for internal fiscal affairs and the safeguarding of assets and
revenues, providing reliable record keeping and requiring the filing of
periodic reports with the Nevada Gaming Authorities; (v) the prevention of
cheating and fraudulent practices; and (vi) to provide a source of state and
local revenues through taxation and licensing fees. Change in such laws,
regulations and procedures could have an adverse effect on the Company's
operations.
 
  On June 19, 1996 the Company was registered by the Nevada Commission as a
publicly-traded corporation (a "Registered Corporation"), and SGI-Nevada was
approved as a manufacturer, distributor and operator of a slot machine route.
Such gaming approvals require the periodic payment of fees and taxes and are
not transferable. As a Registered Corporation, the Company is required
periodically to submit detailed financial and operating reports to the Nevada
Commission and furnish any other information which the Nevada Commission may
require. No person may become a shareholder of, or receive any profit from SGI-
Nevada without first obtaining licenses and approvals from the Nevada Gaming
Authorities. The Company and SGI-Nevada have applied for, and in some cases
received, the various registrations, approvals, permits and licenses in order
to engage in manufacturing, distribution and slot route activities in Nevada.
 
  All gaming devices that are manufactured, sold or distributed for use or play
in Nevada, or for distribution outside of Nevada, must be manufactured by
licensed manufacturers and distributed or sold by licensed distributors. All
gaming devices manufactured for use or play in Nevada must be approved by the
Nevada Commission before distribution or exposure for play. The approval
process for gaming devices includes rigorous testing by the Nevada Board, a
field trial and a determination as to whether the gaming device meets strict
technical standards that are set forth in the regulations of the Nevada
Commission. Associated equipment must be administratively approved by the
Chairman of the Nevada Board before it is distributed for use in Nevada.
 
  The Nevada Gaming Authorities may investigate any individual who has a
material relationship to, or material involvement with, a Registered
Corporation or its subsidiaries in order to determine whether such individual
is suitable or should be licensed as a business associate of a gaming licensee.
Officers, directors and certain key employees of the Company and SGI-Nevada are
required to file applications with the Nevada Gaming Authorities and may be
required to be licensed or found suitable by the Nevada Gaming Authorities. The
Nevada Gaming Authorities may deny an application for licensing for any cause
which they deem reasonable. A finding of suitability is comparable to
licensing, and both require submission of detailed personal and financial
information followed by a thorough investigation. The applicant for licensing
or a finding of suitability must pay all the costs of the investigation.
Changes in licensed positions must be reported to the Nevada Gaming Authorities
and in addition to their authority to deny an application for a finding of
suitability or licensure, the Nevada Gaming Authorities have jurisdiction to
disapprove a change in a corporate position. On June 19, 1996 SGI's Chief
Executive Officer, Chief Financial Officer, the required directors and SGI-
Nevada's sole officer and director were found suitable by the Nevada
Commission.
 
  If the Nevada Gaming Authorities were to find an officer, director or key
employee unsuitable for licensing or unsuitable to continue having a
relationship with SGI or SGI-Nevada, the Company would have to sever all
 
                                       14
<PAGE>
 
relationships with such person. In addition, the Nevada Commission may require
the Company or SGI-Nevada to terminate the employment of any person who refuses
to file appropriate applications. Determination of suitability or of questions
pertaining to licensing are not subject to judicial review in Nevada.
 
  The Company and SGI-Nevada will be required to submit detailed financial and
operating reports to the Nevada Commission. Substantially all material loans,
leases, sales of securities and similar financing transactions by the Company
will be required to be reported to or approved by the Nevada Commission.
 
  If it were determined that the Nevada Act was violated by the Company or SGI-
Nevada, the registration and gaming licenses it holds could be limited,
conditioned, suspended or revoked, subject to compliance with certain statutory
and regulatory procedures. In addition, the Company, SGI-Nevada and the persons
involved could be subject to substantial fines for each separate violation of
the Nevada Act at the discretion of the Nevada Commission. Limitation,
conditioning or suspension of any gaming license could (and revocation of any
gaming license would) materially adversely affect the Company's gaming
operations.
 
  Any beneficial holder of a Registered Corporation's voting securities,
regardless of the number of shares owned, may be required to file an
application, be investigated, and have his suitability determined as a
beneficial holder of the Registered Corporation's voting securities if the
Nevada Commission has reason to believe that such ownership would otherwise be
inconsistent with the declared policies of the State of Nevada. The applicant
must pay all costs of investigation incurred by the Nevada Gaming Authorities
in conducting any such investigation.
 
  The Nevada Act requires any person who acquires beneficial ownership of more
than 5% of a Registered Corporation's voting securities to report the
acquisition to the Nevada Commission. The Nevada Act requires that beneficial
owners of more than 10% of a Registered Corporation's voting securities apply
to the Nevada Commission for a finding of suitability within thirty days after
the Chairman of the Nevada Board mails the written notice requiring such
filing. Under certain circumstances, an "institutional investor," as defined in
the Nevada Act, which acquires more than 10% but not more than 15%, of the
Registered Corporation's voting securities may apply to the Nevada Commission
for a waiver of such finding of suitability if such institutional investor
holds the voting securities for investment purposes only. An institutional
investor shall not be deemed to hold voting securities for investment purposes
unless the voting securities were acquired and are held in the ordinary course
of business as an institutional investor and not for the purpose of causing,
directly or indirectly, the election of a majority of the members of the board
of directors of the Registered Corporation, any change in the Registered
Corporation's corporate charter, bylaws, management, policies or operations of
the Registered Corporation, or any of its gaming affiliates, or any other
action which the Nevada Commission finds to be inconsistent with holding the
Registered Corporation's voting securities for investment purposes only.
Activities which are not deemed to be inconsistent with holding voting
securities for investment purposes only include: (i) voting on all matters
voted on by shareholders; (ii) making financial and other inquiries of
management of the type normally made by securities analysts for informational
purposes and not to cause a change in its management, policies or operations;
and (iii) such other activities as the Nevada Commission may determine to be
consistent with such investment intent. If the beneficial holder of voting
securities who must be found suitable is a corporation, partnership or trust,
it must submit detailed business and financial information including a list of
beneficial owners. The applicant is required to pay all costs of investigation.
 
  Any person who fails or refuses to apply for a finding of suitability or a
license within thirty days after being ordered to do so by the Nevada
Commission or the Chairman of the Nevada Board, may be found unsuitable. The
same restrictions apply to a record owner if the record owner, after request,
fails to identify the beneficial owner. Any shareholder found unsuitable and
who holds, directly or indirectly, any beneficial ownership of the common stock
beyond such period of time as may be prescribed by the Nevada Commission may be
guilty of a criminal offense. The Company will be subject to disciplinary
action if, after it receives notice that a person is unsuitable to be a
shareholder or to have any other relationship with the Company or SGI-Nevada,
the Company (i) pays that person any dividend or interest upon voting
securities of the Company, (ii) allows that person to exercise, directly or
indirectly, any voting right conferred through securities held by that
 
                                       15
<PAGE>
 
person, (iii) pays remuneration in any form to that person for services
rendered or otherwise, or (iv) fails to pursue all lawful efforts to require
such unsuitable person to relinquish his voting securities including, if
necessary, the immediate purchase of said voting securities for cash at fair
market value.
 
  The Nevada Commission may, in its discretion, require the holder of any debt
security of a Registered Corporation to file applications, be investigated and
be found suitable to own the debt security of a Registered Corporation. If the
Nevada Commission determines that a person is unsuitable to own such security,
then pursuant to the Nevada Act, the Registered Corporation can be sanctioned,
including the loss of its approvals, if without the prior approval of the
Nevada Commission, it: (i) pays to the unsuitable person any dividend,
interest, or any distribution whatsoever; (ii) recognizes any voting right by
such unsuitable person in connection with such securities; (iii) pays the
unsuitable person remuneration in any form; or (iv) makes any payment to the
unsuitable person by way of principal, redemption, conversion, exchange,
liquidation, or similar transaction.
 
  The Company will be required to maintain a current stock ledger in Nevada
which may be examined by the Nevada Gaming Authorities at any time. If any
securities are held in trust by an agent or by a nominee, the record holder may
be required to disclose the identity of the beneficial owner to the Nevada
Gaming Authorities. A failure to make such disclosure may be grounds for
finding the record holder unsuitable. The Company will also be required to
render maximum assistance in determining the identity of the beneficial owner.
The Nevada Commission has the power to require the stock certificates of the
Company to bear a legend indicating that the securities are subject to the
Nevada Act. However, it is unknown whether the Nevada Commission will impose
such a requirement on the Company.
 
  As a Registered Corporation, the Company may not make a public offering of
its securities, such as an IPO, without the prior approval of the Nevada
Commission if the securities or proceeds therefrom are intended to be used to
construct, acquire or finance gaming facilities in Nevada, or to retire or
extend obligations incurred for such purposes. Approval of a public offering,
if given, does not constitute a finding, recommendation or approval by the
Nevada Commission or the Nevada Board as to the accuracy or adequacy of the
prospectus or the investment merits of the securities offered. Any
representation to the contrary is unlawful.
 
  Changes in control of a Registered Corporation through merger, consolidation,
stock or asset acquisitions, management or consulting agreements, or any act or
conduct by a person whereby he obtains control, may not occur without the prior
approval of the Nevada Commission. Entities seeking to acquire control of a
Registered Corporation must satisfy the Nevada Board and the Nevada Commission
in a variety of stringent standards prior to assuming control of such
Registered Corporation. The Nevada Commission may also require controlling
shareholders, officers, directors and other persons having a material
relationship or involvement with the entity proposing to acquire control, to be
investigated and licensed as part of the approval process relating to the
transaction.
 
  The Nevada legislature has declared that some corporate acquisitions opposed
by management, repurchases of voting securities and corporate defense tactics
affecting Nevada corporate gaming licensees, and Registered Corporations that
are affiliated with those operations, may be injurious to stable and productive
corporate gaming. The Nevada Commission has established a regulatory scheme to
ameliorate the potentially adverse effects of these business practices upon
Nevada's gaming industry and to further Nevada's policy to: (i) assure the
financial stability of corporate gaming licensees and their affiliates; (ii)
preserve the beneficial aspects of conducting business in the corporate form;
and (iii) promote a neutral environment for the orderly governance of corporate
affairs. Approvals are, in certain circumstances, required from the Nevada
Commission before the Registered Corporation can make exceptional repurchases
of voting securities above the current market price thereof and before a
corporate acquisition opposed by management can be consummated. The Nevada Act
also requires prior approval of a plan of recapitalization proposed by the
Registered Corporation's Board of Directors in response to a tender offer made
directly to the Registered Corporation's shareholders for the purposes of
acquiring control of the Registered Corporation.
 
 
                                       16
<PAGE>
 
  License fees and taxes, computed in various ways depending on the type of
gaming or activity involved, are payable to the State of Nevada and to the
counties and cities in which gaming operations are to be conducted. Depending
upon the particular fee or tax involved, these fees and taxes are payable
either monthly, quarterly or annually and are based upon either: (i) a
percentage of the gross revenues received; or (ii) the number of gaming devices
operated. Annual fees are also payable to the State of Nevada for renewal of
licenses as a manufacturer, distributor and operator of a slot machine route.
 
  Any person who is licensed, required to be licensed, registered, required to
be registered, or is under common control with such persons (collectively,
"Licensees"), and who proposes to become involved in a gaming venture outside
of Nevada, is required to deposit with the Nevada Board, and thereafter
maintain, a revolving fund in the amount of $10,000 to pay the expenses of
investigation by the Nevada Board of their participation in such foreign
gaming. The revolving fund is subject to increase or decrease in the discretion
of the Nevada Commission. Thereafter, Licensees are required to comply with
certain reporting requirements
imposed by the Nevada Act. Licensees are also subject to disciplinary action by
the Nevada Commission if they knowingly violate any laws of the foreign
jurisdiction pertaining to the foreign gaming operation, fail to conduct the
foreign gaming operation in accordance with the standards of honesty and
integrity required of Nevada gaming operations, engage in activities that are
harmful to the state of Nevada or its ability to collect gaming taxes and fees,
or employ a person in the foreign operation who has been denied a license or
finding of suitability in Nevada on the ground of personal unsuitability.
 
  In the future, SGI intends to seek the necessary registrations, licenses,
approvals, and findings of suitability for the Company, its products and its
personnel in other jurisdictions throughout the world. However, there can be no
assurances that such registrations, licenses, approvals or findings of
suitability will be obtained. Many other jurisdictions in which the Company
wishes to do business require various licenses, permits, and approvals in
connection with the manufacture and/or distribution of gaming devices,
typically involving restrictions similar in most respects to those of Nevada.
 
  Missouri Regulatory Matters. Gaming was originally authorized in the state of
Missouri in November 1992. On April 29, 1993, new legislation (the "Missouri
Act") was enacted which replaced the 1992 legislation. In January 1994 the
Missouri Supreme Court handed down a decision which held that the operation of
certain games of chance such as traditional slot machines was prohibited by the
constitution of the state of Missouri. On November 8, 1994, the people of
Missouri voted in favor of an amendment to the Missouri constitution to allow
slot machine gaming in the state. The Missouri Act provides for the licensing
and regulation of excursion gambling boat operations on the Mississippi and
Missouri Rivers in the state of Missouri and the licensing and regulation of
persons who distribute gaming equipment and supplies to gaming licensees. An
excursion gambling boat is a boat, ferry or other floating facility on which
gaming is allowed. The Missouri Act limits the loss per individual on each
excursion to $500, but does not otherwise limit the amount which may be wagered
on any bet or the amount of space in the vessel which may be utilized for
gaming.
 
  The Missouri Act is to be implemented and enforced by a five-member Missouri
Commission. The Missouri Commission is empowered to issue such number of
riverboat gaming licenses as it determines to be appropriate. A gaming license
cannot be granted to any gaming operator unless the voters in such operator's
"home dock" city or county have authorized gaming activities on gaming
riverboats.
 
  On September 1, 1993, the Missouri Commission adopted rules and regulations
(the "Missouri Regulations") governing the licensing, operation and
administration of riverboat gaming in the state of Missouri and the form of
application for such licensure. The Missouri Regulations generally provide for
four types of licenses--a Class A owner's license; a Class B operator's
license; a supplier's license; and an occupational license. The Company and its
subsidiary, Silicon Gaming-Missouri, Inc. ("SGI-Missouri") currently are
preparing an application for a supplier's license. There can be no assurance
that the Company or SGI-Missouri will be licensed. In addition, the Missouri
Regulations remain subject to amendment and interpretation, and may further
limit or otherwise adversely affect the Company and its Missouri gaming
operations.
 
 
                                       17
<PAGE>
 
  Directors and certain officers and key persons of the Company and SGI-
Missouri must file personal disclosure forms with the gaming license
application and must be found suitable by the Missouri Commission. Further, the
Missouri Regulations require that all employees of SGI-Missouri who are
involved in gaming operations and who are employed on the licensed premises
must file applications for and receive Missouri gaming occupational licenses.
The Missouri regulations require disclosure by the Company and SGI-Missouri of
any person or entity holding any direct or indirect ownership interest in SGI-
Missouri. SGI-Missouri is also required to disclose the names of the holders of
all of the Company's and SGI-Missouri's debt including a description of the
nature and terms of such debt. The Missouri Commission may, in its sole
discretion, request additional information with respect to such holders.
Missouri suppliers' gaming licenses must be renewed annually for a fee of
$5,000 or such greater amount as may be determined by the Commission.
 
  Under Missouri law, gaming licenses are not transferable, and under the
Missouri Regulations the transfer of (i) any ownership interest in a privately
held business entity or (ii) a 5% or greater interest in a publicly traded
company directly or indirectly holding a Missouri gaming license is prohibited
without the approval of the Missouri Commission. Further, without the prior
approval of the Missouri Commission, the Missouri Regulations prohibit
withdrawals of capital, loans, advances or distribution of any assets in excess
of 5% of accumulated earnings by a license holder to anyone with an ownership
interest in the license holder.
 
  The Missouri Regulations specifically provide that any action of the Missouri
Commission shall not indicate or suggest that the Missouri Commission has
considered or passed in any way on the marketability of the applicant or
licensee's securities, or on any other matter, other than the applicant or
licensee's suitability for licensure under Missouri law. A Missouri gaming
license holder can be disciplined in Missouri for gaming related acts occurring
in another jurisdiction which results in disciplinary action in the other
jurisdiction.
 
  The Missouri Commission has broad powers to require additional disclosure by
an applicant during the processing of a gaming application, to deny gaming
licensure and to administratively fine or suspend or revoke a gaming license
for failure to comply with or for violation of the Missouri Act or Missouri
Regulations.
 
  Colorado Regulatory Matters. The State of Colorado created the Division of
Gaming (the "Division") within the Department of Revenue to license, implement,
regulate and supervise the conduct of limited gaming. The Director of the
Division, under the supervision of a five-member Colorado Commission, has been
granted broad power to ensure compliance with the Colorado Regulations. The
Director may inspect, without notice, impound or remove any gaming device. He
may examine and copy any licensee's records, may investigate the background and
conduct of licensees and their employees, and may bring disciplinary actions
against licensees and their employees. He also may conduct detailed background
investigations of persons who loan money to the Company.
 
  The Colorado Commission is empowered to issue five types of gaming and
gaming-related licenses. The failure or inability of the Company or Silicon
Gaming-Colorado, Inc. (the "Colorado Subsidiary"), the Colorado subsidiary, or
others associated with the Company or the Colorado subsidiary, to obtain or
maintain necessary gaming licenses will have a material adverse affect on the
operations of the Company. All persons employed by the Company and the Colorado
subsidiary and involved, directly or indirectly, in gaming operations in
Colorado also are required to obtain a Colorado gaming license. All licenses
must be renewed annually.
 
  In addition, pursuant to the Colorado Regulations, no manufacturer or
distributor of slot machines may have an interest in any casino operator, allow
any of its officers to have such an interest, employ any person if such person
is employed by a casino operator, or allow any casino operator or person with a
substantial interest therein to have an interest in a manufacturer's or
distributor's business. The Commission has ruled that a person does not have a
"substantial interest" if it directly or indirectly has less than a five
percent (5%) interest of such voting securities of a licensee. Some Division
Staff informally have interpreted the Regulations to prohibit a casino operator
from having any interest in a slot machine manufacturer or distributor.
 
 
                                       18
<PAGE>
 
  Under the Colorado Regulations, any person or entity having any direct or
indirect interest in a gaming licensee or an applicant for a gaming license,
including, but not limited to, the Company and shareholders of the Company, may
be required to supply the Colorado Commission with substantial information,
including, but not limited to, background information, source of funding
information, a sworn statement that such person or entity is not holding his
interest for any other party, and fingerprints. Such information, investigation
and licensing as an "associated person" automatically will be required of all
persons (other than certain institutional investors discussed below) which
directly or indirectly own ten percent (10%) or more of a direct or indirect
legal, beneficial or voting interest in the Colorado subsidiary, through their
ownership in the Company. Such persons must report their interest and file
appropriate applications within 45 days after acquiring such interest. Persons
directly or indirectly having a five percent (5%) or more interest (but less
than 10%) in the Colorado Subsidiary, through their ownership in the Company,
must report their interest to the Colorado Commission within ten (10) days
after acquiring such interest and may be required to provide additional
information and to be found suitable. If certain institutional investors
provide certain information to the Colorado Commission, such investors, at the
Colorado Commission's discretion, may be permitted to own up to 14.99% of the
Colorado Subsidiary, through their ownership in the Company, before being
required to found suitable. All licensing and investigation fees will have to
be paid for by the person in question. The associated person investigation fee
currently is $48.00 per hour.
 
  The Colorado Commission also has the right to request information from any
person directly or indirectly interested in, or employed by, a licensee, and to
investigate the moral character, honesty, integrity, prior
activities, criminal record, reputation, habits and associations of (i) all
persons licensed pursuant to the Colorado Limited Gaming Act, (ii) all
officers, directors and shareholders of a licensed privately held corporation,
(iii) all officers, directors and shareholders holding either a five percent
(5%) or greater interest or a controlling interest in a licensed publicly
traded corporation, (iv) all general partners and all limited partners of a
licensed partnership, (v) all persons which have a relationship similar to that
of an officer, director or shareholder of a corporation (such as members and
managers of a limited liability company), (vi) all persons supplying financing
or loaning money to any licensee connected with the establishment or operation
of limited gaming, and (vii) all persons having a contract, lease or ongoing
financial or business arrangement with any licensee, where such contract, lease
or arrangement relates to limited gaming operations, equipment, devices or
premises.
 
  In addition, under the Colorado Regulations, every person who is a party to a
"gaming contract" with an applicant for a license, or with a licensee, upon the
request of the Colorado Commission or the Director, promptly must provide to
the Colorado Commission or Director all information which may be requested
concerning financial history, financial holdings, real and personal property
ownership, interests in other companies, criminal history, personal history and
associations, character, reputation in the community, and all other information
which might be relevant to a determination whether a person would be suitable
to be licensed by the Colorado Commission. Failure to provide all information
requested constitutes sufficient grounds for the Director or the Colorado
Commission to require a licensee or applicant to terminate its "gaming
contract" (as defined below) with any person who failed to provide the
information requested. In addition, the Director or the Colorado Commission may
require changes in "gaming contracts" before an application is approved or
participation in the contract is allowed. A "gaming contract" is defined as an
agreement in which a person does business with or on the premises of a licensed
entity.
 
  An application for licensure or suitability may be denied for any cause
deemed reasonable by the Colorado Commission or the Director, as appropriate.
Specifically, the Colorado Commission and the Director must deny a license to
any applicant who (i) fails to prove by clear and convincing evidence that the
applicant is qualified, (ii) fails to provide information and documentation
requested; (iii) fails to reveal any fact material to qualification, or
supplies information which is untrue or misleading as to a material fact
pertaining to qualification; (iv) has been, or has any director, officer,
general partner, shareholder, limited partner or other person who has a
financial or equity interest in the applicant who has been, convicted of
certain crimes, including the service of a sentence upon conviction of a felony
in a correctional facility, city or county jail, or community correctional
facility or under the state board of parole or any probation department within
ten years prior to the
 
                                       19
<PAGE>
 
date of the application, gambling-related offenses, theft by deception or
crimes involving fraud or misrepresentation, is under current prosecution for
such crimes (during the pendency of which license determination may be
deferred), is a career offender or a member or associate of a career offender
cartel, or is a professional gambler; or (v) has refused to cooperate with any
state or federal body investigating organized crime, official corruption or
gaming offenses.
 
  If the Colorado Commission determines that a person or entity is unsuitable
to own interests in the Company, then the Company or the Colorado Subsidiary
may be sanctioned, which may include the loss by the Company or the Colorado
Subsidiary of their respective approvals and licenses.
 
  The Colorado Commission does not need to approve in advance a public offering
of securities, but rather requires a filing of notice and additional documents
with regard to such public offering prior to such public offering. The Company
has filed the required notice with the Colorado Commission. Under the
regulations, the Colorado Commission may, in its discretion, require additional
information and prior approval of such public offering.
 
  In addition, the Colorado Regulations prohibit a licensee or affiliated
company thereof, such as the Company, from paying dividends, interest or other
remuneration to any unsuitable person, or recognizing the exercise of any
voting rights by any unsuitable person. Further, the Company may repurchase the
shares of anyone found unsuitable at the lesser of the cash equivalent to the
original investment in the Company or the current market price. Further, the
regulations require anyone with a material involvement with a licensee,
including a director or officer of a holding company, such as the Company, to
file for a finding of suitability if required by the Colorado Commission.
 
  In addition to its authority to deny an application for a license or
suitability, the Colorado Commission has jurisdiction to disapprove a change in
corporate position of a licensee and may have such authority with respect to
any entity which is required to be found suitable by the Colorado Commission.
The Colorado Commission has the power to require the Company and the Colorado
Subsidiary to suspend or dismiss managers, officers, directors and other key
employees or sever relationships with other persons who refuse to file
appropriate applications or whom the authorities find unsuitable to act in such
capacities, and may have such power with respect to any entity which is
required to be found suitable.
 
  A person or entity may not sell, lease, purchase, convey or acquire a
controlling interest in the Company without the prior approval of the Colorado
Commission. The Company may not sell any interest in the Colorado Subsidiary
without the prior approval of the Colorado Commission.
 
  Limited gaming facilities in Colorado must not exceed certain gaming square
footage limits as a total of each floor and the full building. Casinos in
Colorado may operate only between 8:00 a.m. and 2:00 a.m., and may permit only
individuals 21 years or older to gamble in the casino. The law permits slot
machines, blackjack and poker, with a maximum single bet of $5.00. Casinos may
not provide credit to its gaming patrons.
 
  The Colorado Constitution permits a gaming tax of up to 40% on adjusted gross
gaming proceeds. The Colorado Commission has set a gaming tax rate of 2% on
adjusted gross gaming proceeds of up to and including $2 million, 8% over $2
million and including $4 million, 15% over $4 million up to and including $5
million and 18% on adjusted gross gaming proceeds in excess of $5 million. The
Colorado Commission also has imposed an annual device fee of $75 per gaming
device. The Colorado Commission may revise the gaming tax rate and device fee
from time to time. Central City Black Hawk and Cripple Creek each have imposed
annual device fees of approximately $1,000 per gaming device and may revise the
same from time to time.
 
  Colorado has certain unique regulatory laws which, if adversely interpreted
or not modified, may limit or adversely affect the ability of the Company to
enter in, or compete within, the Colorado market. First, as noted, gaming in
Colorado constitutionally is limited to slot machines, blackjack and poker.
Although no manufacturer or distributor has attempted to distribute the
Company's type of interactive game, it should be included within
 
                                       20
<PAGE>
 
the definition of "slot machine." In preliminary discussions, Division
personnel have stated that the device likely is a "slot machine," although
neither the Division nor the Commission have formally ruled on the issue and
will not do so until the game is submitted to the Division for approval.
 
  Second, Colorado constitutionally limits the maximum single bet to $5.00.
Colorado statutes define a bet to be an amount placed as a wager in a game of
chance. If the Company's product permits multiple rounds of betting at $5.00
per round, it would be unclear whether Colorado would permit such betting. If
Colorado does not permit multiple round bets in excess of $5.00, then the
Company would need to adjust its machines to limit the total bets to $5.00,
including all rounds.
 
  Third, Commission Regulations define the requirements of slot machines,
including limitations on the ability to alter the slot machine's program and
the internal requirements of the slot machine itself. The Company's proposed
machines do not comply with existing Regulations. Although the Company intends
to seek a change in the Commission's Regulations, there can be no assurance
that such changes will be made. If the Regulations are not changed, then the
Company will need to modify its machines to conform to Colorado requirements.
Even as so modified, the Company's machines must be approved by the Division as
meeting existing Regulations and there is no assurance that the Company will
receive such approval or will receive such approval in a timely basis.
 
  New Jersey Regulatory Matters. Casino gaming in New Jersey is regulated by
the New Jersey Casino Control Act, N.J.S.A. 5:12-1 et seq., and regulations
promulgated thereunder (the "NJCCA"). The NJCCA created the New Jersey Casino
Control Commission ("NJCCC"), which is authorized to decide all license
applications and other matters and to promulgate regulations, and created the
New Jersey Division of Gaming Enforcement (the "NJDGE"), which is authorized to
investigate all license applications, make recommendations to the NJCCC, and
prosecute violations of the NJCCA. Under the NJCCA, any enterprise providing
goods or services to a casino must register with or be licensed by the NJCCC.
 
  Business enterprises providing goods or services directly related to casino
gaming or simulcast wagering must be licensed as a gaming related Casino
Service Industry ("CSI") prior to conducting business with New Jersey casino
licensees or must have filed a complete application for CSI licensure with the
NJCCC and received the permission of the NJCCC for each business transaction.
 
  A CSI license application consists of a Business Entity Disclosure Form for
the applicant and each of its holding companies and Personal History Disclosure
Forms for each individual required to be found qualified. The application fee
consists of a non-refundable deposit of $5,000 and an obligation to pay an
additional $5,000 if the processing of the application requires more than 1,000
but less than 2,000 hours and a further $5,000 if the processing of the
application exceeds 2,000 hours. The same fee structure applies to any renewal
application.
 
  In connection with a license application, the NJDGE conducts an investigation
of the Company to determine its suitability for licensure. In order for the
requisite CSI license to be issued by the NJCCC to the Company and maintained,
the Company's officers, directors and key employees and all beneficial owners
of more than five percent (5%) of the Company's Common Stock must be found
qualified by the NJCCC. In order to be found qualified, the Company, its
officers, directors, key employees and five percent (5%) shareholders must
demonstrate by clear and convincing evidence their good character, honesty and
integrity, their financial stability, integrity and responsibility and their
business ability. Any other stock holder or other person associated with the
Company whom the NJCCC deems appropriate, in its discretion, is also required
to be qualified. If a person is required to and fails to submit to
qualification or submits to qualification and is found disqualified by the
NJCCC, the NJCCC may prohibit casinos in New Jersey from doing business with
the Company.
 
  However, "institutional investors" (as defined in the NJCCC) may be granted a
waiver of the requirement to be found qualified by the NJCCC. An institutional
investor includes any retirement fund administered by a public agency for the
exclusive benefit of federal, state or local public employees, investment
company registered under the Investment Company Act of 1940, collective
investment trust organized by banks under Part Nine of the Rules of the
Comptroller of the Currency, closed end investment trust, chartered or licensed
life insurance
 
                                       21
<PAGE>
 
company or property and casualty insurance company, banking and other chartered
or licensed lending institution, and investment advisor registered under The
Investment Advisors Act of 1940. In the discretion of the NJCCC, a waiver of
qualification may be granted to such institutional investors provided the
securities are owned for investment purposes only and the institutional
investor certifies that it has no intention of influencing or affecting the
affairs of the issuer or its holding companies.
 
  After 30 days following the filing of a CSI license application with the
NJCCC, the Company may seek permission from the NJCCC to conduct certain
business transactions with a New Jersey casino. Such "transactional waivers"
will only be granted in the absence of an objection by the NJDGE. Such
approvals are granted for a maximum term of six (6) months subject to renewal.
 
  A CSI license is issued for an initial period of two (2) years and is
thereafter renewable for four (4) year periods. There is no guarantee that the
Company will be granted an initial license or that, following the issuance of
an initial CSI license or any renewal thereof, the Company will continue to be
granted renewals of the license. Additionally, upon application of the NJDGE,
the NJCCC may at any time review any license issued by it and determine to
suspend, revoke or place conditions on such license.
 
  In addition to the required licensure from the NJCCC, the gaming equipment
manufactured, distributed or sold by the Company to New Jersey casinos is
subject to a technical examination by the NJDGE and approval by the NJCCC for,
at a minimum, quality, design, integrity, fairness, honesty and suitability.
The approval process includes the submission of a model of the machine to the
NJDGE for testing, examination and analysis and for comparison with
documentation of the schematics, block diagram, circuit analysis and written
explanation of the method of operation, odds determination and all other
pertinent information. The model remains in the custody of the NJDGE unless
otherwise directed by the NJCCC. All costs of such testing, examination and
analysis are borne by the Company. As part of this approval process, the NJCCC
may require
that the manufacturer of any component of the gaming equipment which the NJCCC,
in its discretion, determines is essential to the gaming operation of the
device submit to licensing. Such components would include the computer control
circuitry which causes or allows the device to operate as a gambling device.
The failure or refusal of such a manufacturer to submit to licensing or the
denial of a license by the NJCCC to such manufacturer would result in the
inability of the Company to distribute and market that gambling device to New
Jersey casinos. Prior to a decision by the NJCCC to approve a particular model
of machine, it may require up to 60 days trial period to test the machine in a
licensed casino. During the trial period, the manufacturer or distributor of
the machine shall not be entitled to receive revenue of any kind whatsoever.
Once a model is approved by the NJCCC, all machines of that model placed in
operation in licensed casinos shall operate in conformity with the model tested
by the NJDGE. Any changes in the design, function or operation of the machine
are subject to prior approval by the NJCCC in consultation with the NJDGE.
 
  Mississippi Regulatory Matters. The manufacture, sale and distribution of
gaming devices for use or play in Mississippi are subject to the Mississippi
Gaming Control Act and the regulations promulgated thereunder (collectively,
the "Mississippi Act"). Such activities are subject to the licensing and
regulatory control of the Mississippi Gaming Commission (the "Mississippi
Commission") and the Mississippi State Tax Commission (collectively referred to
as the "Mississippi Gaming Authorities"). Although not identical, the
Mississippi Act is similar to the Nevada Gaming Control Act and regulations
promulgated thereunder.
 
  On June 20, 1996 the Company was registered by the Mississippi Commission as
a publicly traded corporation (a "Registered Corporation") and the holding
company of Silicon Gaming-Mississippi, Inc. (the "Mississippi Subsidiary").
Also on June 20, 1996 the Mississippi Subsidiary was licensed as a manufacturer
and distributor. SGI and the Mississippi Subsidiary are required to
periodically submit detailed financial and operating reports to the Mississippi
Commission and furnish any other information which the Mississippi Commission
may require. The Company and the Mississippi Subsidiary have received the
various registrations, approvals, permits and licenses in order to engage in
manufacturing, distribution and gaming activities as presently conducted in
Mississippi. Such licenses, registrations and approvals are not transferable,
are initially issued for a two-year period and must be renewed periodically
thereafter.
 
                                       22
<PAGE>
 
  Similar to Nevada, the Mississippi Commission may investigate and find
suitable any individual who has a material relationship to, or material
involvement with, the Company or the Mississippi Subsidiary, including record
or beneficial holders of any of the voting securities of the Company, holders
of debt obligations, and officers, directors and employees of the Company and
the Mississippi Subsidiary. The Company and the Mississippi Subsidiary are
required to maintain a current stock ledger in Mississippi which may be
examined by the Mississippi Commission at any time. The Company believes that
all required findings of suitability currently required have been applied for
or obtained. Any applicant for a finding of suitability must pay all
investigative fees and costs of the Mississippi Commission in connection with
such an investigation.
 
  The Mississippi Act requires any person who acquires beneficial ownership of
more than 5% of a Registered Corporation's voting securities to report the
acquisition to the Mississippi Commission and such person may be required to be
found suitable. The Mississippi Act requires that beneficial owners of more
than 10% of a Registered Corporation's voting securities apply to the
Mississippi Commission for a finding of suitability. The Mississippi Commission
has generally exercised its discretion to require a finding of suitability of
any beneficial owner of more than 5% of a Registered Corporation's common
stock. Under certain circumstances, an "institutional investor," as defined by
Mississippi Commission policy, which acquires more than 5%, but not more than
10%, of the Registered Corporation's voting securities may apply to the
Mississippi Commission for a waiver of such finding of suitability if such
institutional investor holds the voting securities for investment purposes
only.
 
  The Company may not make a public offering of its securities without the
approval of the Mississippi Commission if the securities or proceeds therefrom
are intended to be used to construct, acquire or finance gaming facilities in
Mississippi, or to retire or extend obligations incurred for such purposes.
 
  If it were determined that the Mississippi Act was violated by the
Mississippi Subsidiary, the licenses it holds could be limited, condition,
suspended or revoked, subject to compliance with certain statutory and
regulatory procedures, which action, if taken, could materially adversely
affect the Company's manufacturing and distribution.
 
  Federal Regulation. The Federal Gambling Devices Act of 1962 (the "Federal
Act") makes it unlawful, in general, for a person to manufacture, deliver, or
receive gaming machines, gaming machine type devices and components across
state lines or to operate gaming machines unless that person has first
registered with the Attorney General of the United States. The Company is
required to register and renew its registration annually. The Company has
complied with such registration requirements. In addition, various record
keeping equipment identification requirements are imposed by the Federal Act.
Violation of the Federal Act may result in seizure and forfeiture of the
equipment, as well as other penalties.
 
  Native American Gaming. Gaming on Native American lands, including the terms
and conditions under which gaming equipment can be sold or leased to Native
American tribes, is or may be subject to regulation under the laws of the
tribes, the laws of the host state, the Indian Gaming Regulatory Act of 1988
("IGRA"), which is administered by the National Indian Gaming Commission (the
"NIGC") and the Secretary of the U.S. Department of the Interior (the
"Secretary"), and also may be subject to the provisions of certain statutes
relating to contracts with Native American tribes, which are administered by
the Secretary. As a precondition to gaming involving gaming machines, IGRA
requires that the tribe and the state have entered into a written agreement (a
"tribal-state compact") that specifically authorizes such gaming, and that has
been approved by the Secretary, with notice of such approval published in the
Federal Register. Tribal-state compacts vary from state to state. Many require
that equipment suppliers meet ongoing registration and licensing requirements
of the state and/or the tribe and some impose background check requirements on
the officers, directors, and shareholders of gaming equipment suppliers. Under
IGRA, tribes are required to regulate all commercial gaming under ordinances
approved by the NIGC. Such ordinances may impose standards and technical
requirements on gaming hardware and software, and may impose registration,
licensing and background check requirements on gaming equipment suppliers and
their officers, directors, and shareholders.
 
 
                                       23
<PAGE>
 
  Application of Future or Additional Regulatory Requirements. In the future,
the Company intends to seek the necessary registrations, licenses, approvals
and findings of suitability for the Company, its products and its personnel in
other U.S. and foreign jurisdictions in which the Company identifies
significant sales potential for its products. However, there can be no
assurance that such registrations, licenses, approvals or findings of
suitability will be obtained and will not be revoked, suspended or conditioned
or that the Company will be able to obtain the necessary approvals for its
future products as they are developed in a timely manner, or at all. If a
registration, license, approval or finding of suitability is required by a
regulatory authority and the Company fails to seek or does not receive the
necessary registration, license, approval or finding of suitability, the
Company may be prohibited from selling its products for use in the respective
jurisdiction or may be required to sell its products through other licensed
entities at a reduced profit to the Company.
 
 RISK FACTORS
 
  SINGLE PRODUCT; RISK OF TECHNICAL ERRORS; UNCERTAIN MARKET ACCEPTANCE. The
Company's success will depend on the success of a single product. The Company's
gaming platform is in the final stages of development and has not been licensed
for manufacture, distribution or sale in any jurisdiction, sold to any gaming
operator or installed in any casino or other gaming establishment. The
Company's gaming platform has not been beta tested because such testing
requires prior regulatory approval of the platform in the test jurisdiction.
Therefore, there can be no assurance that a substantial technical difficulty
with, or an undetected error in, the Company's software or hardware will not
arise, possibly resulting in unanticipated costs, production delays or delays
in product licensing.
 
  To achieve commercial success, the Company's gaming platform must be accepted
both by casino operators and by gaming patrons. Because acceptance of the
platform by casino operators will ultimately depend on win per machine, the
Company believes that its ultimate success will depend on player acceptance.
The Company has performed only limited market studies to support its belief
that its platform design will be perceived by slot players as an improvement in
slot machine design, and there can be no assurance that its gaming platform
will be accepted by casino patrons. Player preferences are highly subjective,
vary substantially among geographic and demographic markets and are subject to
unpredictable change. Because the Company's gaming platform contains features
not found on traditional slot machines, it may not appeal to the player for
whom familiarity and predictability are an important consideration. As a new
and relatively small entrant in a market dominated by larger companies, the
Company believes that its success will require that its gaming platform
demonstrate superior, as opposed to merely comparable, win per machine when
compared to traditional slot machines and other gaming platforms offered by
more established competitors. Although several casinos have agreed to install
and evaluate the Company's gaming platform, any purchases of gaming platforms
by such casinos, or others that may conduct similar evaluations in the future,
will be subject to the superior performance of the platform on the casino
floor. If the Company's gaming platform does not perform well in its initial
evaluations, the Company's business, financial condition and results of
operation would be materially and adversely affected, and investors would be
exposed to the loss of their entire investment.
 
  REGULATORY APPROVAL. The Company will be required to obtain the necessary
licenses, approvals, findings of suitability, and product approvals in all
jurisdictions in which it intends to distribute its products. The licensing and
approval processes can involve extensive investigation into the Company and its
officers, directors, employees, principal shareholders, and product, and can
require significant expenditures of time and resources by the Company. The
Company and certain of its subsidiaries have been approved to manufacture and
distribute gaming devices in Nevada and Mississippi. The Company has also
applied for the requisite corporate and individual approvals in Missouri and
Colorado and intends to file for the requisite approvals in New Jersey and in
other jurisdictions wherein its products can be legally sold. To date, the
Company has submitted its product for approval in Nevada. The Company has not
yet obtained licensing approval with respect to any of its products and there
can be no assurance that the Company will receive such approvals. The
regulations relating to company and product licensing are subject to change,
and other jurisdictions, including the federal government, may elect
 
                                       24
<PAGE>
 
to regulate or tax gaming activities. The Company cannot predict the nature of
any such changes or their impact on the Company.
 
  The Company intends to store its game software and Machine Management System
on a writeable internal hard disk drive that will enhance data storage and
facilitate upgrades to game software. Current technical standards in Nevada
prohibit the storage of software affecting game outcome in a medium that can be
altered through the circuitry or programming of the gaming device. Accordingly,
implementation of the Company's current platform design will require a
modification to the applicable technical standard or any similar regulations of
any other jurisdictions where the Company intends to sell its machine. Although
the Company believes that the Nevada gaming authorities may modify the
technical standard in the near future in a manner that will permit the
implementation of the Company's current design, there can be no assurance that
such modification will occur in the near future or at all, or that a similar
modification will be made to the regulations of any other jurisdiction.
Moreover, any such modification will be subject to administrative procedures in
Nevada that allow for comment by certain parties currently licensed under
Nevada gaming regulations. Thus, certain existing or potential competitors of
the Company could object to modifications to the technical standard that may be
necessary to permit the Company to implement its current design. There can be
no assurance that such objection will not affect the outcome of this
administrative procedure in a manner that would prevent the Company's
implementation of its current platform design. The Company believes that it can
alter its product to comply with existing regulations by disabling the write
feature of its hard drive in a manner that could not be changed without
violating the integrity of the machine. Although this alternative would limit
the machine's ability to store substantial quantities of game history data
during play and the ease of software upgrades, the Company does not believe
that this alternative would affect actual play characteristics of the Company's
games or the operation of the Machine Management System. Notwithstanding the
foregoing, there can be no assurance that the existing technical standard in
Nevada would be interpreted in a manner that would permit the Company to comply
by making such modification.
 
  Any beneficial holder of the Company's Common Stock may be subject to
investigation by any gaming authority in any jurisdiction in which the Company
does business if such authorities have reason to believe that such ownership
may be inconsistent with the gaming policies of that jurisdiction. Persons who
acquire beneficial ownership of more than certain designated percentages of the
Common Stock may be subject to certain reporting and qualification procedures.
In addition, changes in control of the Company and certain other corporate
transactions may not be effected without the prior approval of gaming
authorities in other jurisdictions in which the Company plans to do business.
Such provisions could adversely affect the marketability of the Common Stock or
prevent certain corporate transactions, including mergers or other business
combinations. See "Item 1. Business--Gaming Regulation and Licensing."
 
  DEVELOPMENT STAGE COMPANY; EXPECTATION OF LOSSES; NEGATIVE CASH FLOWS. The
Company was founded in July 1993 and, as a development stage company, has not
yet generated revenues from the sale of its products. The Company does not
expect to generate revenues in 1996. As of March 31, 1996, the Company had
cumulative net losses since inception of $8.3 million, and the Company expects
to continue to incur substantial losses and negative cash flow at least through
mid-1998. There can be no assurance that the Company will become profitable or
cash flow positive at any time in the future. The likelihood of the success of
the Company must be considered in light of the expenses, difficulties,
complications and delays frequently encountered in connection with the
formation of a new business and the competitive and regulatory environment in
which the Company must operate. In particular, the Company's operations to date
have focused primarily on product development, and the Company has little or no
experience in the areas of manufacturing, sales, product distribution or
customer support. It is not possible to estimate future operating expenses and
revenues based upon historical operating performance. Operating results will
depend, in part, on matters over which the Company has no control, including,
without limitation, general economic conditions, gaming regulations and taxes,
the ability of the Company to obtain the licenses necessary to conduct its
business, competition, the actual number of orders for its products and the
availability of talented personnel.
 
 
                                       25
<PAGE>
 
  COMPETITION. The gaming machine industry is characterized by intense
competition, which is based on, among other things, a device's ability to
generate win per machine through product appeal to players, knowledge
of customer requirements such as ease of use, ease of service, support and
training, distribution, name recognition and price. In recent years, the gaming
machine market has been dominated by IGT which, according to industry sources,
captured approximately 70% of the market in 1995. Because of its extensive
market presence, distribution capacity, player acceptance and financial,
technological and other resources, IGT represents formidable competition.
Several other companies, including Bally Gaming International, Inc., are
established in or seeking to enter the gaming machine business. Companies in
historically unrelated industries, such as Sega Enterprises Ltd. ("Sega"), have
technological resources that could offer them a competitive advantage in
developing multimedia-based gaming machines. Sega currently offers gaming
machines to a limited number of markets and has announced plans to apply for
manufacturing and distribution licenses in Nevada. In general, the Company's
existing competitors, as well as many potential new competitors, have
significantly greater financial and technical resources than the Company, as
well as more established customer bases and distribution channels, which may
allow them to move rapidly into the Company's market and acquire significant
market share. Increased competition is likely to result in price reductions,
reduced operating margins and loss of market share, any of which could
materially and adversely affect the Company's business, operating results or
financial condition. Furthermore, any success the Company might have may
benefit existing competitors and induce new competitors to enter the market.
There can be no assurance that the Company will be a successful competitor in
the gaming machine industry. See "Item 1. Business--Competition."
 
  MANAGEMENT OF GROWTH. Execution of the Company's plan of operation will
require significant growth. The Company's current plans for growth will place a
significant strain on the Company's financial, managerial and other resources.
The Company's ability to manage its growth effectively will require it to
continue to improve its operational, financial and management information
systems and to attract, motivate and train key employees. If the Company's
executives are unable to manage growth effectively, the Company's business,
operating results and financial condition would be materially and adversely
affected.
 
  DEPENDENCE ON KEY PERSONNEL. The operations of the Company depend to a great
extent on the management efforts of its officers and other key personnel and on
the ability to attract new key personnel and retain existing key personnel in
the future. Competition is intense for highly skilled product development
employees in particular, and there can be no assurance that the Company will be
successful in attracting and retaining such personnel, or that it can avoid
increased costs in order to do so. In addition, the Company's officers and key
employees are not bound by noncompetition agreements that extend beyond their
employment at the Company, and there can be no assurance that employees will
not leave the Company or compete against the Company. The Company's failure to
attract additional qualified employees or to retain the services of key
personnel could have a material adverse effect on the Company's operating
results and financial condition. The Company currently maintains a "key-man"
life insurance policy in the amount of $3 million on the life of Andrew S.
Pascal, the Company's Executive Vice President--Marketing and Game Development.
See Item 5. "Directors and Executive Officers."
 
  LIMITED PROTECTION OF INTELLECTUAL PROPERTY RIGHTS; RISK OF LITIGATION. The
Company regards its products as proprietary and relies primarily on a
combination of trademark, copyright and trade secret laws and employee and
third-party nondisclosure agreements to protect its proprietary rights. Defense
of intellectual property rights can be difficult and costly, and there can be
no assurance that the Company will be able effectively to protect its
technology from misappropriation by competitors. In addition, the protections
offered by trademark, copyright and trade secret laws would not prevent a
competitor from designing games having appearance and functionality that
closely resembles the Company's games. At present, the Company's principal
proprietary technology consists of its game authentication algorithm, which
inhibits the ability of any person to tamper with the game software resident in
its products, and its random number generator algorithm, which determines the
outcome of each gaming proposition. While the Company believes that these
algorithms are unique at present, the algorithms are not patented, and there
can be no assurance that a competitor of the Company will not succeed in
developing an authentication algorithm or a random number generator algorithm
 
                                       26
<PAGE>
 
that performs as well as or better than the Company's. Although the Company has
applied for a U.S. patent with respect to its authentication algorithm, there
can be no assurance that such patent will be issued, or, if issued, that such
patent will not be successfully challenged in subsequent litigation.
 
  As the number of software products in the industry increases and the
functionality of these products further overlaps, software developers and
publishers may increasingly become subject to infringement claims. The Company
may also become subject to infringement claims, with or without merit, that are
brought by competitors who are motivated by a desire to disrupt the Company's
business. Although the Company is not currently aware of any claim that it is
infringing any intellectual property rights, there can be no assurance that the
Company will not face claims, with or without merit, in the future. Any such
claims or litigation could be costly and could result in a diversion of
management's attention, which could have a material adverse effect on the
Company's business and financial condition. Any settlement of such claims or
adverse determinations in such litigation could also have a material adverse
effect on the Company's business and financial condition.
 
  RAPIDLY CHANGING TECHNOLOGY. The Company's products utilize hardware
components that have been developed primarily for the personal computer and
multimedia industries. These industries are characterized by rapid
technological change and product enhancements. The Company's ability to remain
competitive and retain any technological lead may depend in part upon its
ability to continually develop new slot machine games that take full advantage
of the technological possibilities of state-of-the-art hardware. Should any
current or potential competitor of the Company succeed in developing a
competing software-based gaming platform, such competitor could be in a
position to outperform the Company in its ability to exploit developments in
microprocessor, video technology or other multimedia technology. The emergence
of a suite of slot machine games that is superior to the Company's in any
respect could substantially diminish the Company's product sales and thereby
have a material adverse effect on the Company's operating results.
 
  CAPITAL REQUIREMENTS. The Company completed its initial public offering in
August 1996. The Company believes that the net proceeds of that offering,
combined with cash on hand, will be sufficient to fund its capital and
operating requirements until the Company is capable of generating positive cash
flow from operations. No assurance can be given, however, that the Company will
not be required to seek additional financing to fund its operations prior to
such time. In that event, there can be no assurance that the Company will be
able to obtain such financing, or that, if it is able to obtain such financing,
it will be able to do so on satisfactory terms or on a timely basis. If
additional funds are raised through the issuance of equity, convertible debt or
similar securities, the percentage of ownership of the Company's shareholders
will be reduced, shareholders may experience additional dilution, and such
securities may have rights or preferences senior to those of the Common Stock.
Moreover, if adequate funds were not available to satisfy the Company's short-
term or long-term capital requirements, the Company would be required to limit
its operations significantly. The Company's capital requirements will depend on
many factors, including, but not limited to, the rate at which the Company can
introduce its products, the market acceptance and competitive position of such
products, the response of competitors to the products and the ability of the
Company, its management and its products to satisfy the licensing requirements
in various jurisdictions. See "Item 2. Financial Information--Management's
Discussion and Analysis of Financial Condition and Results of Operations--
Liquidity and Capital Resources."
 
  LIMITED MANUFACTURING EXPERIENCE. In order for the Company to be successful,
its products must be manufactured to meet high quality standards in commercial
quantities at competitive prices. Although the Company has produced small
quantities of prototype devices for testing, design and licensing purposes, it
has never attempted to manufacture its product in commercial quantities. The
transition to commercial manufacturing of the Company's product, either by the
Company or by a contract manufacturer, will involve various risks and
uncertainties including unforeseen costs or assembly difficulties and the
possibility that anticipated efficiencies or economies of scale will fail to
materialize. A failure by the Company to successfully manage this transition
would have a material adverse affect on the Company's business, operating
results or financial condition. See "Business--Manufacturing."
 
 
                                       27
<PAGE>
 
  DEPENDENCE ON SINGLE-SOURCE SUPPLIERS. The Company currently obtains a number
of its system's components from single-source suppliers. In particular, the
touchscreen and picture tube that comprise the video display are supplied by
MicroTouch Systems, Inc. and Philips Display Components Company, respectively.
The Company does not have long-term supply contracts with these suppliers but
rather obtains these components on a purchase order basis. Although the design
of these components is not unique or proprietary and the Company believes that
it could identify alternative sources of supply, if necessary, there can be no
assurance that the Company would be able to procure, substitute or produce such
components without a significant interruption in its assembly process in the
event that these single sources were unable to supply these components. The
failure or delay by any supplier to furnish the Company with any such
components thus would have a material adverse effect on the Company's business,
financial condition and results of operation. See "Item 1. Business--Product
Development."
 
  SLOWING IN TREND TO LEGALIZE GAMING. Growth in demand for slot machines
historically has been driven by the opening of new casinos, including casinos
in jurisdictions where gaming has recently been legalized. The Company believes
that the recent trend among U.S. jurisdictions to legalize casino gaming is
slowing and that the current prospect of new jurisdictions legalizing gaming
has been significantly reduced. Accordingly, the Company believes that demand
for slot machines based on new openings largely will be limited to new projects
in existing markets, and there can be no assurance that the slot machine
industry will sustain the rate of growth that was possible in the first half of
this decade. See "Item 1. Business--Industry Background."
 
  NO DIVIDENDS. The Company has not paid any cash dividends in the past and
does not expect to do so in the foreseeable future.
 
                                       28
<PAGE>
 
                                   SIGNATURES
 
  PURSUANT TO THE REQUIREMENTS OF SECTION 12 OF THE SECURITIES EXCHANGE ACT OF
1994, THE REGISTRANT HAS DULY CAUSED THIS REGISTRATION STATEMENT TO BE SIGNED
ON ITS BEHALF BY THE UNDERSIGNED, THEREUNTO DULY AUTHORIZED, IN THE CITY OF
PALO ALTO, STATE OF CALIFORNIA, ON OCTOBER 25, 1996.
 
                                          Silicon Gaming, Inc.
 
                                                   /s/ Donald J. Massaro
                                          By: _________________________________
                                                     DONALD J. MASSARO
                                                       President and 
                                                   Chief Executive Officer
 
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