ACCLAIM ENTERTAINMENT INC
10-K, 1995-12-08
PREPACKAGED SOFTWARE
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                                 UNITED STATES
                      SECURITIES AND EXCHANGE COMMISSION
                            WASHINGTON, D.C.  20549

                                   FORM 10-K

(Mark One)
[X]     ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES 
        EXCHANGE ACT OF 1934 

For the fiscal year ended August 31, 1995

                                      OR

[ ]     TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES 
        EXCHANGE ACT OF 1934

For the transition period from           to           

                        Commission file number 0-16986

                          ACCLAIM ENTERTAINMENT, INC.
          (Exact name of the registrant as specified in its charter)

        Delaware                                     38-2698904
(State or other jurisdiction of incorporation       (I.R.S. Employer   
or organization)                                    identification No.)
                                                                
                 One Acclaim Plaza, Glen Cove, New York  11542
                   (Address of principal executive offices)

                                (516) 656-5000
                        (Registrant's telephone number)

       Securities registered pursuant to Section 12(b) of the Act:  None

          Securities registered pursuant to Section 12(g) of the Act:

                         Common Stock, $0.02 par value

Indicate by check mark whether the registrant (1) has filed all reports 
required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 
1934 during the preceding 12 months (or for such shorter period that the 
registrant was required to file such reports), and (2) has been subject to such 
filing requirements for the past 90 days.   Yes X    No ___

Indicate by check mark if disclosure of delinquent filers pursuant to Item 405 
of Regulation S-K is not contained herein, and will not be contained, to the 
best of registrant's knowledge, in definitive proxy or information statements 
incorporated by reference in Part III of this Form 10-K or any amendment to 
this Form 10-K.   ___

As at December 7, 1995, approximately 49,700,000 shares of Common Stock of the 
Registrant were outstanding and the aggregate market value of voting common 
stock held by non-affiliates was approximately $510,000,000.

The Registrant's Proxy Statement for its 1996 annual meeting of stockholders  is
hereby incorporated by reference into Part III of this Form 10-K.

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                          ACCLAIM ENTERTAINMENT, INC.
                INDEX TO ANNUAL REPORT ON FORM 10-K FILED WITH
                    THE SECURITIES AND EXCHANGE COMMISSION
                          YEAR ENDED AUGUST 31, 1995
                                       
                              ITEMS IN FORM 10-K

     Facing Page                                                          Page
                                                                          ----
     PART I
          Item 1.       BUSINESS                                            1
          Item 2.       PROPERTIES                                         21
          Item 3.       LEGAL PROCEEDINGS                                  22
          Item 4.       SUBMISSION OF MATTERS TO A VOTE OF SECURITY 
                        HOLDERS                                            26
     PART II
          Item 5.       MARKET FOR REGISTRANT'S COMMON EQUITY AND 
                        RELATED STOCKHOLDER MATTERS                        27
          Item 6.       SELECTED FINANCIAL DATA.                           28
          Item 7.       MANAGEMENT'S DISCUSSION AND ANALYSIS OF 
                        FINANCIAL CONDITION AND RESULTS OF OPERATIONS      29
          Item 8.       FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA        41
          Item 9.       CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS 
                        ON ACCOUNTING AND FINANCIAL DISCLOSURE             67
     PART III
          Item 10.      DIRECTORS AND EXECUTIVE OFFICERS OF THE 
                        REGISTRANT                                         68
          Item 11.      EXECUTIVE COMPENSATION                             68
          Item 12.      SECURITY OWNERSHIP OF CERTAIN BENEFICIAL 
                        OWNERS AND MANAGEMENT                              68
          Item 13.      CERTAIN RELATIONSHIPS AND RELATED 
                        TRANSACTIONS                                       68

     PART IV
          Item 14.      EXHIBITS, FINANCIAL STATEMENT SCHEDULES AND 
                        REPORTS ON FORM 8-K                                69

     Signatures                                                            74

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                                    PART I

          Item 1.       BUSINESS.

          Introduction

                Acclaim Entertainment, Inc. ("Acclaim"), together with its 
          subsidiaries (Acclaim and its subsidiaries are collectively 
          hereinafter referred to as the "Company"), is a mass market 
          entertainment company whose principal business to date has been as 
          a leading publisher of interactive entertainment software 
          ("Software") for use with interactive entertainment hardware 
          platforms.  The Company also engages in (i) the development and 
          publication of comic books, which commenced in July 1994 through 
          the acquisition of Acclaim Comics, Inc. ("Acclaim Comics"), 
          formerly Voyager Communications, Inc., (ii) the distribution of 
          Software for affiliated labels, which commenced in the first 
          quarter of fiscal 1995, (iii) the marketing of its motion capture 
          technology and studio services, which commenced in the first 
          quarter of fiscal 1995 and (iv) the distribution of coin-operated, 
          location-based ticket redemption games, which commenced in August 
          1995 through the acquisition of Lazer-Tron Corporation ("Lazer-
          Tron").  The Company plans to engage in the distribution of coin-
          operated video arcade games, commencing in the spring of 1996, and 
          the electronic distribution of interactive entertainment software 
          through the partnership (the "Joint Venture") established in 
          October 1994 between a subsidiary of Acclaim and a subsidiary of 
          Tele-Communications, Inc. ("TCI"), commencing not earlier than 
          fiscal 1997.

                A Delaware corporation, Acclaim was founded in 1987 and has 
          foreign operations in Japan, Canada, France, Germany, Spain and 
          the United Kingdom.

                To date, the Company's principal business has been as a 
          leading publisher of Software for dedicated interactive 
          entertainment hardware platforms.  For information about the 
          Company's foreign and domestic operations and export sales, see 
          Note 20 of the Notes to Consolidated Financial Statements.
                
          Business Strategy

                The principal aspects of the Company's business strategy are 
          as follows:

          Marketing

                The Company's strategy is to use recognizable personalities 
          and icons, generally obtained through licenses from the owners of 
          these intellectual properties ("Properties") in the development 
          and marketing of its Software.  By using such personalities and 
          icons, the Company is able to capitalize on the name recognition 
          of such properties in its marketing and distribution efforts.  The 

          Company has to date obtained licenses from a variety of sources 

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          for Properties such as The Simpsons (television); True Lies and 
          Batman Forever (motion pictures); NFL Quarterback Club and World 
          Wrestling Federation (sports); NBA Jam Tournament Edition (arcade 
          games); and Spiderman (comics).  

                The Company attempts to release Software simultaneously 
          across a series of hardware platforms.  As the Company releases 
          families of titles for multiple platforms, it is able to take 
          advantage of cross-merchandising opportunities and benefit from 
          marketing economies of scale.  Promotional activities can become 
          more efficiently focused on the particular intellectual property 
          theme available in several configurations for multiple hardware 
          systems.  The Company supports its products with advertisements, 
          both on television and in print, promotions and public relations. 
          For its major multi-platform releases, the Company creates 
          marketing events through pre-release promotions and point-of-sale 
          materials.  These events are similar to promotional concepts 
          utilized in the film and record industries.

          Distribution and Operations

                The Company believes that the most efficient way to 
          distribute products is by tailoring the distribution method to 
          each geographic market and, where appropriate, the Company 
          distributes directly through a subsidiary in order to maximize 
          revenues.  Independent representatives are used in the United 
          States to reach over 18,000 store locations.  These independent 
          representatives are supervised by regional sales managers employed 
          by the Company.  This results in lower fixed costs to the Company 
          than could be achieved with direct sales.  The Company also 
          distributes Software products directly to retail utilizing 
          independent sales representatives in Austria, Belgium, France, 
          Germany, Ireland, Luxembourg, the Netherlands, Spain, Switzerland 
          and the United Kingdom.  For sales in the other European markets, 
          the Company uses national distributors.  The Company also sells 
          and distributes Software directly in Japan and Canada.  The 
          Company's Software is available in over 50 countries.

                The Company's comic books are distributed through independent 
          distributors to the comic book direct market, which consists of 
          comic book specialty stores and mail order comic book dealers, in 
          the United States.  Lazer-Tron's arcade games are distributed 
          through independent regional distributors both in the United 
          States and abroad and directly to two major customers in the 
          United States.

                Historically, the Company sought to manage its operations to 
          achieve a relatively low fixed-cost structure and to provide 
          maximum operational flexibility.  The Company's strategic 
          alliances with independent development teams for Software 
          products, its use of subcontractors to manufacture its Software 

          products, its royalty based compensation of comic book artists and 

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          its use of independent sales representatives contributed to 
          increasing the Company's variable costs and minimizing its fixed 
          overhead.  Similarly, the Company utilized the services of outside 
          warehouse and distribution facilities on a territory by territory 
          basis.  However, as the Company has enjoyed continued growth, it 
          has become more cost efficient and strategically advantageous for 
          the Company, to a greater extent, to perform some of these 
          functions itself.  Accordingly, in 1995, the Company expanded its 
          in-house Software development capabilities through the 
          acquisitions of Iguana Entertainment, Inc. ("Iguana") in January 
          1995 and Sculptured Software, Inc. ("Sculptured") and Probe 
          Entertainment Limited ("Probe") in October 1995.  As a result of 
          these acquisitions, the number of the Company's full time 
          employees has increased to approximately 800, of which 
          approximately 420 work in product development and research and 
          development.  As the Company continues to grow, it may become cost 
          efficient for the Company to perform additional functions itself.  

                In June 1993, the Company launched Acclaim Distribution, Inc. 
          ("ADI"), a wholly-owned subsidiary, to handle distribution of its 
          labels as well as affiliated labels.  In fiscal 1995, the Company 
          commenced shipping products for Digital Pictures, Inc. ("Digital 
          Pictures"), Marvel Entertainment Group ("Marvel"), Sound Source 
          Interactive, Inc. ("Sound Source"), Sunsoft Corporation 
          ("Sunsoft") and Interplay Productions Inc. ("Interplay").  

          Products

                The Company attempts to produce families of high quality 
          products and address a wide range of interactive entertainment 
          categories, such as puzzle, sports, action/adventure and fantasy, 
          based on the Company's Properties.  The Company intends to 
          continue its strategy for maximizing the revenue generated from 
          each of its Properties by publishing Software titles for use on 
          multiple hardware platforms and creating successive Software 
          products using the same Properties in order to form the basis for 
          families of products which can capitalize upon the exposure and 
          name recognition associated with the Properties.  For example, the 
          Company has released at least one product each year based on World 
          Wrestling Federation ("WWF") characters since 1988 resulting in a 
          total of 21 products to date.  A similar strategy has been 
          utilized with The Simpsons and NBA Properties.

          Product Development

                The Company directs the conceptualization and development of 
          Software in a manner similar to the studio approach common in 
          other areas of the entertainment industry.  Treatments and 
          storyboards are created internally for each Software title by the 
          Company's Creative and Product Development department and the 

          Company relies upon programming groups selected for each project 
          to develop each Software title.  Once the specifications for a 

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          Software title are agreed upon, the Company's production teams 
          closely coordinate development with the Software programming 
          groups.  In addition to the external programming groups used by 
          the Company, commencing in the second quarter of 1995, the 
          Company's Creative and Product Development department has worked 
          with the Company's own production teams from inception to 
          completion of the development of the Company's Software.  With the 
          acquisition of Iguana, Sculptured and Probe, the Company 
          anticipates that, commencing in fiscal 1996, the majority of its 
          Software will be developed internally.

          Technology

                The engineering staff within the Company's Advanced 
          Technologies Group ("ATG") provides technical support and 
          programming tools to enhance game play and product quality.  With 
          the advancement of CD-ROM technology, ATG's activities have 
          expanded to include the development of a new three-dimensional 
          animation creation process and designing tools for use in 
          programming Software for CD-ROM or cartridge-based platforms 
          utilizing 32- or 64-bit processors.  In September 1994, the 
          Company completed the construction of its motion capture studio 
          for the application of its animation technology.  In addition to 
          the use of this technology in its own Software, the Company 
          markets its motion capture technology and sells its studio 
          services for use in other entertainment media.  The Company's 
          motion capture technology has been utilized by Warner Bros. for 
          the creation of certain special effects for the blockbuster film, 
          Batman Forever.  See  " -- Motion Capture Services."  During 
          fiscal 1995, the Company also completed the construction of its 
          ultimate or "blue screen" studio. 

          Interactive Entertainment Software    

          Industry Overview

                The interactive entertainment industry is characterized by 
          rapid technological change, resulting in hardware platform and 
          related Software product cycles.  No single hardware platform or 
          system has achieved long-term dominance.  Accordingly, the Company 
          focuses its efforts on the development of Software for the 
          hardware platforms and systems that dominate the interactive 
          entertainment market at a given time.

                The home interactive entertainment industry experienced 
          success from 1977 to 1982 followed by precipitously declining 
          revenues and significant losses incurred by many companies engaged 
          in that industry.  Beginning in 1985, when Nintendo Co., Ltd. 
          (Japan) (Nintendo Co., Ltd. and its subsidiary, Nintendo of 

          America, Inc., are collectively herein referred to as "Nintendo") 
          commenced marketing the 8-bit dedicated Nintendo Entertainment 

                                       4
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          System ("NES") in the United States, the interactive entertainment 
          industry started a new period of growth.  

                In 1989, Nintendo introduced its portable Game Boy system and 
          in 1991 Sega Enterprises Ltd. ("Sega") introduced its portable 
          Game Gear system.  Although other manufacturers introduced 
          portable systems, the Game Boy and Game Gear systems dominated, 
          and continue to dominate, the portable market.  In 1990, Sega 
          introduced the Sega Genesis ("Genesis"), which utilized a 16-bit 
          processor.  In August 1991, Nintendo introduced its 16-bit 
          dedicated hardware system, the Super Nintendo Entertainment System 
          ("SNES").  The 16-bit systems were more sophisticated than the 8-
          bit systems, producing faster and more complex images with more 
          life-like animation and better sound effects.  The industry 
          experienced rapid rates of growth commencing in 1992, fueled by 
          sales of the 16-bit dedicated hardware systems manufactured by 
          Nintendo and Sega.  By 1993, the 16-bit dedicated platform had 
          replaced the 8-bit dedicated platform as the dominant hardware 
          platform.  Sega's Genesis, which was the first 16-bit dedicated 
          hardware system to be introduced, originally dominated the 16-bit 
          dedicated platform market; later, Genesis and SNES together 
          dominated that market.

                The interactive entertainment industry is currently 
          undergoing, and the Company anticipates that in both the short- 
          and long-term future it will continue to undergo, significant 
          changes due in large part to (i) the success of personal 
          computer/compact disk/multimedia hardware systems ("Multimedia/PC 
          Systems"), (ii) the introduction of the next generation of 
          interactive entertainment hardware platforms incorporating 32- and 
          64-bit processors, (iii) the development of remote and electronic 
          delivery systems and (iv) the entry and participation of new 
          companies in the industry.  The new hardware platforms are 
          equipped to use read-only memory ("ROM") cartridges, compact disk 
          ("CD"), flash memory and/or other technologies as the dominant 
          software storage device.  

                In 1993, Sega introduced the Sega CD, a CD player which 
          consists of an attachment for its 16-bit Genesis system.  
          Additional CD platforms, including personal computer systems for 
          which Software products are published, are currently marketed by 
          Philips, Commodore, Apple, IBM, IBM-compatible manufacturers and 
          The 3DO Company ("3DO").  Atari launched Jaguar, its 64-bit 
          cartridge-based system, in November 1993 and Sega launched 32X, 
          its 32-bit cartridge-based attachment for its 16-bit Genesis 
          system, in November 1994.  Sega and Sony Corporation ("Sony") 
          launched 32-bit CD-based systems in Japan in November 1994.  Sega 
          shipped limited quantities of its Saturn system in the United 
          States commencing in May 1995 and Sony released its

          PlayStation(Trademark) system in the United States in September 1995. 
          Nintendo has announced plans to release Ultra 64, its new 64-bit ROM
          cartridge-based system, in Japan in the spring of 1996.

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                The Company believes that sales of new 16-bit hardware 
          systems peaked in calendar 1993, have decreased substantially 
          since that time and will continue to do so, and that 16-bit 
          Software sales peaked in calendar 1994 (the year following the 
          peak year for hardware sales).  

                The Company believes that hardware incorporating 32- and 64-
          bit processors, including Multimedia/PC Systems, will become the 
          dominant hardware platforms in the interactive entertainment 
          industry over the next few years.  The Company believes that 
          Sega's Saturn and Sony's PlayStation(Trademark) have both achieved 
          commercial success in Japan and, based on preliminary sales 
          information, that the limited quantities of the PlayStation(Trademark)
          shipped to date have achieved high retail sell-through in the 
          United States.  However, there can be no assurance that either of 
          these platforms or any of the other newly introduced or announced 
          platforms will achieve commercial success or the timing or impact 
          thereof on the industry.   

                The Company's strategy is to develop and/or publish Software 
          for the hardware platforms that currently dominate the market and 
          to develop Software for the hardware platforms that the Company 
          perceives as having the potential to achieve mass market 
          acceptance, rather than to be the first Software publisher for an 
          emerging hardware platform.  However, in order to promote its 
          strategic relationships, the Company may from time to time publish 
          Software for a hardware platform before it attains mass market 
          appeal.  No assurance can be given that the Company will correctly 
          identify the systems with mass market potential or be successful 
          in publishing Software for such platforms and systems.  

                The Company's revenues have traditionally been derived from 
          sales of Software for the then dominant platforms.  From inception 
          through fiscal 1991, substantially all of the Company's revenues 
          were derived from sales of Software for the NES.  Although the 
          Company commenced the publication of Software for Game Boy in 
          fiscal 1990, for the SNES in fiscal 1991 and for the Genesis and 
          Game Gear systems in fiscal 1992, the Company did not derive 
          significant revenues from the sale of portable or 16-bit Software 
          until fiscal 1992.  The Company commenced the development and sale 
          of Software for the Sega CD System in fiscal 1994 and for Sega's
          32X and Saturn systems and for Sony's CD-based PlayStation(Trademark)
          in fiscal 1995.  Most of the Company's revenues in fiscal 1994 were
          derived from sales of Software for the 16-bit SNES and Genesis systems
          and the majority of the Company's revenues in fiscal 1995 were derived
          from sales of Software for the 16-bit platform.  The market for
          Software for dedicated 16-bit systems has declined substantially in
          1995 and is expected to continue to decline.  The Company anticipates

          that it will derive a greater proportion of its revenues from sales of
          Software for Multimedia/PC Systems and 32-bit systems in fiscal 1996
          as compared to fiscal 1995.  However, due to the uncertainty
          associated with the transition to

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          Multimedia/PC Systems and the next generation of entertainment 
          hardware platforms, the sales growth of Software for these new 
          platforms will not offset the decline in sales of Software for the 
          16-bit entertainment hardware platforms in fiscal 1996 and no 
          assurance can be given that it will do so thereafter.  
          Accordingly, the Company anticipates that its results of 
          operations and profitability during the first two quarters of 
          fiscal 1996 will be materially lower than comparable periods in 
          fiscal 1995 and that the Company will record lower revenues in fiscal
          1996 as compared to fiscal 1995.

                In the late 1980's and early 1990's the Company believed that 
          the floppy and personal computer market was characterized by (i) 
          numerous hardware and software incompatibilities; (ii) high price 
          points for multimedia PC hardware; (iii) a large number of 
          software titles; and (iv) consumer demographics that were 
          different from those of the Company's core customers.  
          Accordingly, the Company participated in this category through 
          distribution agreements which, the Company believed, provided the 
          greatest return on the investment of time and effort needed to 
          service a fragmented market.  However, based on the Company's 
          belief that, by 1995, this category now has sufficient mass market 
          penetration to warrant publishing Software directly, technological 
          advancements incorporated in the newer Multimedia/PC Systems and 
          the higher gross margins realized by publishers of Software for 
          this category, the Company commenced marketing Software for 
          Multimedia/PC Systems in fiscal 1995 and intends to expand the 
          number of Software titles for Multimedia/PC Systems marketed by it 
          in fiscal 1996.


          License Agreements

                In December 1994, the Company entered into an agreement (the 
          "Sony Agreement") with Sony Computer Entertainment of America 
          ("SCE"), pursuant to which the Company received, among other 
          things, a non-exclusive license to develop and distribute Software 
          for the Sony PlayStation(Trademark) platform in the United States and 
          Canada.  The Sony Agreement expires in December 1998.  In December 
          1994, the Company also entered into a five-year agreement with an 
          affiliate of SCE pursuant to which it received a non-exclusive 
          license to develop and distribute Software for the Sony 
          PlayStation(Trademark) platform in Japan.

                The Company has various license agreements with Nintendo 
          (collectively, the "Nintendo License Agreements") pursuant to 
          which it has the nonexclusive right to utilize the "Nintendo" name 

          and its proprietary information and technology in order to develop 
          and market Software titles for various Nintendo platforms (other 
          than the Ultra 64 platform) in various territories throughout the 
          world.  The Nintendo License Agreements for the different 
          platforms expire at various times between 1996 and 1997.  The 

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          Company has also been provided with development kits by Nintendo 
          for the development of Software for Nintendo's Ultra 64 system.

                In April 1992, the Company entered into an agreement with 
          Sega (the "Sega Agreement"), pursuant to which the Company 
          received the nonexclusive right to utilize the "Sega" name and its 
          proprietary information and technology in order to develop and 
          distribute Software titles for use with various Sega platforms for 
          a two year period which expired in January 1994.  The Company 
          exercised its option to extend the Sega Agreement, which 
          agreement, as amended, has been extended for a two-year period 
          expiring December 31, 1995.  The Company is currently negotiating 
          an extension of the Sega Agreement; however, no assurance can be 
          given that the Company will be successful in negotiating such an 
          extension or the terms thereof. 

                SCE, Nintendo and Sega charge their licensees a fixed amount 
          per unit based, in part, on memory capacity, chip configuration 
          and/or the market price for compact disk manufacture.  With 
          respect to Software for Nintendo and Sega platforms, this charge 
          covers manufacturing, printing and packaging of the unit, as well
          as a royalty for use of their respective names, proprietary
          information and technology.  With respect to Software for Sony's
          PlayStation(Trademark), the Company is required to make a separate
          royalty payment to SCE for each Software unit manufactured by SCE for
          the Company; this payment is made upon manufacture of the units.  The
          charges are subject to adjustment by SCE, Nintendo and Sega at their
          discretion.  The Company manufactures (through subcontractors)
          substantially all of its Sega Software titles for worldwide
          distribution and pays Sega a royalty for each Software unit so
          manufactured and sold; this payment is made upon sale of the units by
          the Company.  See " -- Production, Sales and Distribution."  However,
          the Company does not have the right to manufacture any Software for
          the Sony PlayStation(Trademark) or the Nintendo SNES and portable
          platforms.  See "Management's Discussion and Analysis of Financial
          Condition and Results of Operations."

                SCE, Nintendo and Sega have the right to review and evaluate, 
          under standards established by them, the game program for each 
          title and the right to inspect and evaluate all artwork, packaging 
          and promotional materials used by the Company in connection with 
          the Software.  The Company is responsible for resolving at its own 
          expense any warranty or repair claims brought with respect to the 
          Software.  To date, the Company has not experienced any material 
          warranty claims.


                Under each of these license agreements, the Company bears the 
          risk that the information and technology licensed from SCE,  
          Nintendo or Sega and incorporated in the Software may infringe the 
          rights of third parties and must indemnify SCE, Nintendo or Sega 
          with respect to, among other things, any claims for copyright or 
          trademark infringement brought against SCE, Nintendo or Sega and 

                                       8
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          arising from the development and distribution of the game programs 
          incorporated in the Software by the Company.  See 
          " -- Trademark, Copyright and Patent Protection," " -- Marketing 
          and Advertising" and "Legal Proceedings."

                The Company has a license agreement with 3DO for the 
          development of Software for its 32-bit system and has been 
          provided with product specifications for M2, 3DO's latest hardware 
          platform which is being manufactured and marketed by Matsushita, 
          although the Company has not yet announced that it will market 
          Software for either of these platforms.  No assurance can be given 
          that any of the newly introduced or announced systems will achieve 
          commercial success or market penetration similar to that achieved 
          by the SNES or Genesis systems or that the Company's Software for 
          such platforms will be "hits" or otherwise achieve market 
          acceptance.

                Although the Company has historically been able to renew 
          and/or negotiate extensions of its Software license agreements 
          with hardware developers, there can be no assurance that, at the 
          end of their current terms, the Company will continue to be able 
          to do so or that the Company will be successful in negotiating 
          definitive license agreements with developers of new hardware  
          systems.  The inability to negotiate agreements with developers of 
          new hardware systems or the termination of all of the Company's 
          license agreements will, and the termination of any one of the 
          Company's license agreements could, have a material adverse effect 
          on the Company's financial position and results of operations.

          Development Of Software

                The Company's product development staff closely manages the 
          development of new Software titles by its entertainment software 
          developers.  Individuals within the Creative and Product 
          Development department assume the role of producers and direct and 
          closely supervise the Software development process from its 
          initial stages until completion.  Each producer is responsible for 
          the game concept and story boards.  The titles are designed for a 
          licensed Property and are based on concepts created by the Company 
          alone or in cooperation with its own or independent 
          developers/designers.  The Company generally pays its independent 
          developers/software designers recoupable advances, followed by the 
          payment of royalties based on sales.

                In 1995, the Company expanded its ability to develop Software 

          through its acquisition of Sculptured and Probe in October 1995 
          and Iguana in January 1995.  The Company now has approximately 450 
          employees in both its product development and research and 
          development departments who have developed titles such as WWF 
          Wrestlemania, the Arcade Game and The Simpsons (for the Company),  
          Primal Rage (for Time Warner Interactive) and FIFA Soccer '96 (for 

                                       9
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          Electronic Arts).  The Company's product development resources 
          have significantly expanded through these acquisitions.

                The Company attempts to obtain licenses to use existing 
          intellectual property rights and popular icons and personalities 
          as the basis for one or more families of Software titles to be 
          produced by the Company.  In most cases, the Company may obtain a 
          license from, and pay a royalty to, the owner or licensor of the 
          rights to an existing character or game concept used by the 
          Company in the new title.  For example, the Company has entered 
          into an agreement with Titan Sports, Inc. ("Titan") (which owns 
          the rights to utilize the names, likenesses and physical 
          characteristics of certain WWF wrestlers), which expires in March 
          1999, to create Software based upon any character licensed from 
          Titan.  

                The Company has agreements with Lightstorm Entertainment 
          ("Lightstorm") and Content Inc., a subsidiary of Edward R. 
          Pressman Film Corporation ("Pressman Films") which expire in March 
          1998 and November 1997, respectively.  Under these agreements, the 
          Company has the right of first refusal to create Software titles 
          based upon any feature film released by Lightstorm or Pressman 
          Films, as the case may be, at any time during the term of the 
          respective agreements.  These agreements, which cover the rights 
          to dedicated and portable interactive entertainment systems, as 
          well as home computers, such as Apple, IBM and Commodore, provide 
          that individual Software titles created or acquired by the Company 
          during the term of the respective agreements may continue to be 
          sold after the expiration of the term of the master license 
          agreements.

                In October 1995, the Company entered into an agreement with 
          Warner Bros. Interactive Entertainment ("WBIE"), pursuant to which 
          the Company and WBIE have agreed jointly to publish three Software 
          titles across multiple hardware platforms based on Warner Bros. 
          feature films.

                The Company constantly seeks alternate sources of licensed 
          products from which to develop software and has historically 
          obtained such rights from a variety of sources in the film (e.g., 
          Terminator II), comic book publishing (e.g., Spiderman), sports 
          (e.g., NFL Quarterback Club and World Wrestling Federation), coin-
          operated arcade (e.g. Double Dragon II) and other entertainment 
          industries (e.g., the television program, The Simpsons).  The 
          contractual agreements granting the Company rights to use such 

          properties are varied -- some agreements are restricted to 
          individual properties (e.g., Batman Forever) and some agreements 
          cover a series of properties or grant rights to create Software 
          based on particular characters over a period of time (e.g., the 
          Company's agreement with Titan Sports allows it to create Software 
          based on characters licensed by the World Wrestling Federation 
          through 1999; the Company's agreement with Lightstorm provides the 

                                       10
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          Company an option to create Software based on motion pictures 
          released by Lightstorm through 1998).  Sales of Software 
          incorporating certain of such rights have accounted for 
          significant portions of the Company's revenues.  See "Management's 
          Discussion and Analysis of Financial Condition and Results of 
          Operations."  The Company intends to continue to seek such rights 
          from various sources; however, no assurance can be given that the 
          Company will be successful in obtaining such licenses or that, if 
          such licenses are obtained, Software titles based thereon will be 
          successful.

                Once the Company has obtained the rights to an existing game 
          or approved a new game created by software developers, a prototype 
          of the game is developed and play-tested by the Company and the 
          developers.  However, there can be no assurance that play-testing 
          will necessarily discover or resolve all possible defects ("bugs") 
          in the software code and, if it were to distribute a title with 
          serious bugs, the Company might be required to recall those 
          titles.  The software code, game prototype and the related 
          artwork, user instructions, warranty information, brochures and 
          packaging designs developed by the Company are delivered to SCE, 
          Nintendo or Sega, as the case may be, for its approval and testing 
          for bugs (both in the United States and Japan).  The Company's 
          Software for Multimedia/PC Systems is tested for bugs both 
          internally and by third party testers.  To date, the Company has 
          not had to recall any titles due to bugs.

          Products

                Since inception, the Company has developed Software for ten
          dedicated hardware systems (NES, Game Boy, SNES, Genesis, Master
          System, Game Gear, Sega CD, Sega 32x, Sega Saturn and Sony
          PlayStation(Trademark)) and, from time to time, has developed
          Commodore- and Amiga-compatible Software for sale in Europe.  More
          recently, the Company has introduced Software for various
          Multimedia/PC Systems worldwide.  To date, the Company has released
          266 Software products, 86 of which were released in fiscal 1995. 
          Although older titles may still be available for sale, the Company
          generally actively markets only its ten to fifteen most recently
          released titles.

                The Company believes that the life cycle of a Software 
          product ranges generally from one month to up to eighteen months.  
          The life cycle of a particular Software product is dependent in 

          large part on the initial success of the product.  Although actual 
          results vary greatly from product to product (i.e., depending on 
          whether or not the product is a "hit"), the retail sell-through of 
          a Software product is highest during the three months immediately 
          after its introduction.  The Company believes that the life cycle 
          of Software products during the transition phase to new generation 
          platforms is generally longer and that retail sell-through is 
          highest during a longer period.  The Company's future success is 

                                       11
<PAGE>
          dependent in large part on its ability to develop and market new 
          Software products that achieve widespread market acceptance for 
          use with the hardware platforms that dominate the market.  If the 
          Company were unable, for any reason, to develop and market "hit" 
          Software products for the hardware platforms that dominate the 
          market, the Company's financial position and results of operations 
          would be materially adversely affected.

          32-Bit Software (cartridge, CD and Multimedia/PC):  

                The Company released ten Software products in fiscal 1995 for 
          32-bit CD systems.  The retail price for the Company's 32-bit CD 
          Software generally ranges between $29 and $60.

          16-Bit Cartridges:

                The Company has released 93 16-bit Software products since 
          inception, 43 of which were released in fiscal 1995.  Of such 
          products, 21 were released for the SNES and 22 for Genesis.  The 
          retail price for the Company's SNES Software and the Company's 
          Genesis Software generally ranges between $19 and $75 and between 
          $19 and $60, respectively.  Retail prices (including for the 
          Company's portable Software) are generally $5 to $10 higher in 
          European and Asian markets.

          Portables:

                The Company has released 76 portable Software products since 
          inception, 25 of which were released in fiscal 1995.  Of such 
          products, 11 were released for Game Boy and 14 for Game Gear.  The 
          retail price for the Company's Game Boy Software and for the 
          Company's Game Gear Software generally ranges between $14 and $32 
          and between $14 and $40, respectively. 

          Other:

                The Company commenced marketing and distributing infra-red 
          remote controllers for use with the SNES and Genesis systems in 
          November 1993.  The Company has also, from time to time, entered 
          into strategic distribution agreements for the publication of its 
          Properties on PC and Amiga platforms in floppy disk format.

          Production, Sales And Distribution


                Nintendo generally manufactures and delivers Software to the 
          Company within 45 to 75 days after the opening by the Company of a 
          letter of credit with respect to a particular Software title.  SCE 
          generally manufactures and delivers Software to the Company within 
          three weeks after the placement of a purchase order.  The Company 
          commenced the manufacture, through subcontractors, of certain of 
          its Genesis Software in August 1992 and currently manufactures 
          (through subcontractors) substantially all of its Sega Software.  

                                       12
<PAGE>
          The manufacture of its own Software results in better liquidity 
          and more control by the Company over its inventory.  In addition, 
          the cost of Software manufactured by the Company, together with 
          the royalties payable to Sega for such manufacturing, is lower 
          than the cost of the Company's Software products when manufactured 
          by Sega.  The Company also manufactures (through subcontractors) 
          all of its Software for Multimedia/PC Systems.  See "Management's 
          Discussion and Analysis of Financial Condition and Results of 
          Operations."  Software is generally shipped by air or sea at the 
          Company's expense to its freight forwarders or warehouses.  The 
          Software is cleared through customs and then is shipped, at the 
          Company's instructions, to its customers.

                The Company's Software is sold in the United States using 14 
          regional sales representative organizations which receive 
          commissions based on the net sales of each product sold.  The 
          Company maintains an in-house sales management team led by the 
          Vice President of Sales, including a national sales director and 
          eight regional and district sales managers, to supervise the sales 
          representatives.  The sales representatives also act as sales 
          representatives for certain of the Company's competitors.  Two of 
          the sales representative organizations marketing the Software are 
          owned in whole or in part by James Scoroposki, an officer, 
          director and principal stockholder of the Company.

                The Company markets its Software primarily to mass 
          merchandise companies, large retail toy store chains, department 
          stores and specialty stores.  The Software is also sold, to a 
          lesser extent, to wholesale distributors.  The Company does not 
          have written agreements with its customers.  Sales to Toys "R" Us, 
          Inc. accounted for approximately 11%, 12% and 13% of the Company's 
          net revenues for each of the fiscal years ended August 31, 1995, 
          1994 and 1993, respectively.  No other customer or distributor 
          accounts for more than 10% of the Company's net revenues.  Other 
          important North American customers include Wal-Mart, Target, 
          Sears, KayBee, Blockbuster Entertainment, Electronics Boutique and 
          NeoStar.  Although the loss of any important customer could have a 
          material adverse effect on the Company, the Company believes that 
          its other customers would be able to merchandise much of the 
          resulting available volume of Software.

                Outside the United States, the Company distributes Software 

          directly in Austria, Belgium, Canada, France, Germany, Ireland, 
          Japan, Luxembourg, the Netherlands, Spain, Switzerland and the 
          United Kingdom.  The sales and distribution activities of the 
          Company's European subsidiaries are administered through a central 
          management division, Acclaim Europe, based in London.  Outside of 
          these countries, the Company's Software is sold through various 
          regional distributors.  

                                       13
<PAGE>
                The Company's Software products are currently available to 
          customers in over 50,000 stores worldwide.  The Company believes 
          its Software products are available in over 50 countries.

          Marketing And Advertising

                The Company's ability to promote and market its products has 
          become more important to its continued success as the number of 
          Software publishers and available game titles increase.  The 
          Company's ability to maintain favorable relations with retailers 
          and to receive the maximum advantage from its advertising 
          expenditures is dependent in part on its ability to provide 
          retailers with a timely and continuous flow of product.  See " -- 
          Development of Software."

                The target customers for the Company's Software are primarily 
          males aged 11 to 21.  With the expansion of the number of new 
          platforms (including Multimedia/PC Systems) for which the Company 
          publishes Software, the demographics of the Company's customers 
          has broadened to include younger and older customers.  The Company 
          does not have much experience in marketing Software for customers 
          outside its core market and there can be no assurance that it will 
          be successful in doing so in the future.

                In selecting an existing game or a new concept for 
          development and distribution, the Company's management seeks 
          products it believes will appeal to the imagination of its target 
          customers and develops a packaging concept and advertising 
          strategy consistent with the product's theme to attract that 
          customer.  The Company then supports the product with 
          advertisements on television and in trade and consumer magazines, 
          newspapers, tabloids and flyers; consumer contests and promotions; 
          publicity activities; and trade shows.  In addition, certain of 
          the Company's retail customers participate in cooperative 
          advertising with the Company, featuring the Company's products in 
          the retail customer's own advertisements to its customers.  Dealer 
          displays and in-store merchandising are also used to increase 
          consumer awareness of the Company's products.  The Company also 
          indirectly benefits from advertising by hardware manufacturers for 
          whom the Company markets Software, as well as from general market 
          awareness of the characters and concepts featured in the Company's 
          products.  From time to time, the Company also offers rebate 
          programs on particular Software titles either independently or in 
          conjunction with third parties (such as the Company's recent 

          rebate coupon for its Batman Forever title, which was offered by 
          the Company in conjunction with Warner Bros.' release of the home 
          version of the feature film).

                The Company attempts to release its significant Software 
          titles simultaneously across a series of platforms.  For its major 
          multi-platform releases, the Company creates marketing events 
          through pre-release promotions and point of sale materials.  These 

                                       14
<PAGE>
          events are similar to promotional concepts utilized in the film 
          and record industries.

                The Company's warranty policy is to provide the original 
          purchaser with replacement or repair of defective Software for a 
          period of 90 days after sale.  To date, the Company has not 
          experienced significant warranty claims.

                The Company employs "game counselors" who provide information 
          and game-play tips by telephone regarding its Software.

          Trademark, Copyright And Patent Protection

                Each of SCE, Nintendo and Sega incorporate a security device 
          in the Software and their respective hardware units in order to 
          prevent unlicensed software publishers from infringing SCE's, 
          Nintendo's or Sega's proprietary rights, as the case may be, by 
          manufacturing games compatible with their hardware.  In addition, 
          Nintendo requires its licensees to display the "Nintendo Seal of 
          Approval" and Sega requires its licensees to display the "Sega 
          Seal of Quality" to notify the public that the product has been 
          approved by Nintendo or Sega, as the case may be, for use with its 
          hardware.  Under its various license agreements with SCE, Nintendo 
          and Sega, the Company is obligated to obtain or license any 
          available trademark, copyright and patent protection for the 
          original work developed by the Company and embodied in or used 
          with the Software and to display the proper notice thereof, as 
          well as notice of the licensor's intellectual property rights, on 
          all its Software.  

                Each Software title may embody a number of separately 
          protected Properties:  (i) the trademark for the character on 
          which the Software title is based (for example, Spiderman); (ii) 
          the copyright and trademark for the game concept (for example, WWF 
          Royal Rumble); (iii) the software copyright; (iv) the name and 
          label trademarks, such as "LJN" and "Acclaim"; and (v) the 
          copyright for SCE's, Nintendo's or Sega's proprietary technical 
          information.  

                The Company has registered the logo "Acclaim" in the United 
          States and in certain foreign territories and owns the copyrights 
          for many of its game programs.  "Nintendo," "Nintendo 
          Entertainment System," "Game Boy" and "Super NES" are trademarks 

          of Nintendo of America, Inc.; "Sega," "Sega Genesis," "Master 
          System," "Sega MegaDrive" and "Game Gear" are trademarks of Sega 
          and "Sony", "Sony Computer Entertainment" and "PlayStation" are 
          trademarks of Sony and SCE.  The Company does not own the 
          trademarks, copyrights or patents covering the proprietary 
          information and technology utilized in the NES, SNES, Game Boy, 
          Genesis, Master System, MegaDrive, Game Gear or Sony
          PlayStation(Trademark) or, to the extent licensed from third parties,
          the characters, concepts and game programs comprising the Software. 
          Accordingly,

                                       15
<PAGE>
          the Company must rely on the trademarks, copyrights and patents of 
          such licensors for protection of such intellectual property from 
          infringement.  Under the Company's license agreements with certain 
          of the software developers, the Company may bear the risk of 
          claims of infringement brought by third parties and arising from 
          the sale of the Software and each of the Company and such 
          developers has agreed to indemnify the other for costs and damages 
          incurred arising from such claims and attributable to infringing 
          proprietary information, if any, embodied in the Software and 
          provided by the indemnitor.  See "Legal Proceedings."

                There can be no assurance that the information and technology 
          licensed or developed by the Company will not be independently 
          developed or misappropriated by third parties.

          Competition

                Competition to develop and market Software is intense.  The 
          Company competes with Nintendo, Sega, Sony and publishers licensed 
          by Nintendo, Sega and/or Sony to develop Software for use with 
          their respective hardware systems.  Nintendo, Sega and Sony, as 
          well as certain other publishers, have greater financial and other 
          resources than the Company.

                The Company believes, based on certain retail sales 
          information, that it is one of the largest publishers of Software 
          in the world after Nintendo and Sega.  The Company also believes 
          that the competition with respect to 16-bit Software has narrowed 
          to approximately five companies, including the Company, that share 
          a significant portion of the 16-bit market in North America and 
          Europe.  However, with respect to the new entertainment hardware 
          platforms and Multimedia/PC Systems, competition has increased and 
          is fragmented.  

                Software publishers compete based, in part, on marketing 
          ability for limited distribution channels and retail shelf space.  
          These companies also compete based on their ability to select 
          titles that will appeal to consumers and to obtain rights to 
          commercially marketable concepts and characters to incorporate in 
          game designs.  In addition, competition is based on creative 
          product development and product quality, including game play, 

          story line, graphics and sound effects.  Other competitive factors 
          include proprietary technology, research and development 
          capability, breadth and depth of worldwide retail distribution 
          channels, management experience and pricing strategies.  The 
          Company believes it competes favorably on each of such bases of 
          competition.

          Comic book publishing

                Through the acquisition of Acclaim Comics in July 1994, the 
          Company commenced its development and publication of comic books.  

                                       16
<PAGE>
          To date, substantially all of Acclaim Comics' revenues have been 
          derived from sales of comic books on a nonreturnable basis through 
          unaffiliated distributors to the comic book direct market, which 
          consists of comic book specialty stores and mail order comic book 
          dealers.  In 1995, Acclaim Comics entered into an agreement with 
          Diamond Comic Distributors, Inc. for exclusive distribution of its 
          books.

                Acclaim Comics has created a superhero and action/adventure 
          comic book series based on characters licensed or created by 
          Acclaim Comics, which are published under its VALIANT, ARMADA and 
          DIME imprints.  Acclaim Comics currently publishes between ten and 
          fifteen monthly comic books, including Solar Man of the Atom, X-O 
          Manowar, Eternal Warrior, Turok:  Dinosaur Hunter, Bloodshot and 
          Secret Weapons.  The foregoing properties are owned by Acclaim 
          Comics, except for the Solar and Turok characters, which are 
          licensed.  Acclaim Comics also publishes books based on Magic: The 
          Gathering, which is licensed from Wizards of the Coast Inc.  The 
          Company intends to release Software products based on characters 
          licensed or created by Acclaim Comics for a variety of platforms.

                Acclaim Comics has generally experienced declines in monthly 
          sales, gross profit margins and net income during the year ended 
          August 31, 1995, as compared to the 1994 period which, the Company 
          believes, is attributable to reduced purchases by speculators, 
          relative saturation of the market, increased number of 
          publications and decreased capacity in the direct market.  Acclaim 
          Comics' future sales growth, if any, will depend on increased unit 
          sales of comic books, the introduction of new comic titles, the 
          licensing and development of its characters in other media such as 
          motion picture or television, the use of its characters in the 
          Company's Software and coin-operated games, and Acclaim Comics' 
          entry into the mass market for distribution and sales of its comic 
          books outside the United States.  See "Management's Discussion and 
          Analysis of Financial Condition and Results of Operations."

          Distribution of Affiliated Labels

                The Company, through ADI, has entered into agreements for the 
          marketing and distribution of Software developed by other software 

          publishers ("Affiliated Labels").  In August 1994, the Company 
          entered into an exclusive sales and distribution agreement with 
          Digital Pictures for the distribution by ADI of Software developed 
          by Digital Pictures.  The Company also entered into an arrangement 
          with Marvel Entertainment Group ("Marvel") for the distribution by 
          ADI of Software developed by the Company for Marvel, under the 
          Marvel label.  The Company commenced distribution of its first 
          Affiliated Label products, which are delivered to the Company as 
          completed products, in October 1994.  In fiscal 1995, the Company 
          entered into agreements with Sunsoft Software, Sound Source and 
          Interplay for the distribution by ADI of Software developed by 

                                       17
<PAGE>
          them.  See "Management's Discussion and Analysis of Financial 
          Condition and Results of Operations."

          Motion Capture Services

                ATG was initially established in January 1991 to develop 
          tools that would enable the Company's independent designers more 
          efficiently and cost-effectively to create and animate characters 
          for Software and enhance game play and product quality.  With the 
          advancement of CD-ROM technology, ATG's activities expanded to 
          include the development of a new three-dimensional animation 
          creation process and designing tools for use in programming 
          Software for CD-ROM platforms or cartridge-based platforms 
          utilizing 32-bit or 64-bit processors.

                The animation process begins with scanning, or traditional 
          modeling, and texture mapping to create a three-dimensional 
          character.  The character is then animated through a proprietary 
          motion capture process which provides biomechanically accurate 
          data of the subject's skeletal movements.  The Company's 
          tetherless optical motion capture process allows the capture of 
          real-time performances of multiple actors with lifelike accuracy.  
          A new motion editing system was created to provide directorial 
          control of the "digital actors."

                In September 1994, the Company constructed its motion capture 
          studio.  Development of the studio continued in 1995, when the 
          Company unveiled its blue screen studio utilizing advanced 
          ultimate software and proprietary video processing tools for 
          compositing and layering characters in a variety of entertainment 
          media.  The Company began to market Software utilizing its three-
          dimensional animation technology in calendar 1995 (Foreman for 
          Real and Frank Thomas Big Hurt Baseball). 

                In addition to such use, the Company believes that its motion 
          capture technology has applications in other entertainment media 
          and has marketed its technology and studio services.  Pursuant to 
          an agreement with Warner Bros., Warner Bros. used the Company's 
          motion capture technology and studio services to create certain of 
          the special effects for Batman Forever, which was released in the 

          summer of 1995.  New Line Cinema utilized the Company's motion 
          capture technology to create certain home video animation special 
          effects for Mortal Kombat and Twentieth Century Fox utilized the 
          Company's motion capture technology to create certain special 
          effects for the 1995 motion picture, Power Rangers.  To date, the 
          Company's revenues from the licensing of its motion capture 
          technology and studio services has not been material.  No 
          assurance can be given that the Company will be successful in 
          marketing its technology and selling its studio services and, even 
          if it were successful, that revenues generated therefrom will be 
          material.

                                       18
<PAGE>
          Coin-operated arcade games

                In August 1995, the Company acquired Lazer-Tron, which
          creates and markets coin-operated ticket redemption games for use
          in family entertainment centers and other entertainment venues. 
          Redemption games award tickets to players based on their skill
          level in playing the games and these tickets may be redeemed for
          prizes or merchandise.  As designer, developer, manufacturer and
          marketer, Lazer-Tron has created such games as Spin-To-Win(Trademark),
          Ribbit Racin(Trademark), Aftershock(Trademark) and Pogger(Trademark),
          the first arcade game featuring popular POG(Trademark) games pieces. 
          See Note 3 of the Notes to Consolidated Financial Statements.

                In July 1994, the Company established Acclaim Coin-Operated 
          Entertainment, Inc. ("Acclaim Coin-Op"), a wholly-owned subsidiary 
          based in California, for the creation and distribution of stand-
          alone coin-operated games.  Acclaim Coin-Op anticipates shipping 
          its first video game in the spring of 1996.  The Company intends 
          to utilize Lazer-Tron's administrative services, its sales force 
          and manufacturing capabilities to support the operations of 
          Acclaim Coin-Op.  It is the Company's current intention to 
          release, commencing in fiscal 1996, between three to four coin-
          operated games per year.  The successful creation and marketing of 
          such games will be dependent, in large part, on the Company's 
          ability to hire and retain developers for the creation of, and to 
          license or create properties for use in, coin-operated games which 
          achieve wide-spread market acceptance.  There can be no assurance 
          that the Company will be successful in creating and marketing 
          coin-operated games or that any revenues derived by the Company 
          from the sale of such games will be material.

                The Company has licensed certain hardware technology from SCE 
          and Sega for the development of its coin-operated games.  The 
          Company is also developing its own proprietary hardware technology 
          for future applications, although there can be no assurance that 
          the Company will be successful in creating such technology.  In 
          addition, the Company has developed new data compression audio 
          technology with high fidelity, motion picture sound quality, which 
          has applications in the coin-operated arcade game platform, as 
          well as other high-end game platforms.


          Electronic Distribution

                On October 19, 1994, Acclaim Cable Holdings, Inc., a wholly-
          owned subsidiary of the Company, entered into a Partnership 
          Agreement (the "Partnership Agreement") with TCI GameCo Ventures, 
          Inc., an indirect wholly-owned subsidiary of TCI, for the creation 
          of a Delaware limited partnership (the "Joint Venture"), the 
          interests in which are indirectly held 65% by the Company and 35% 
          by TCI.  The principal purposes of the Joint Venture are to 
          develop and acquire (including by purchase or license), 
          entertainment software for interactive networks, as well as to 

                                       19
<PAGE>
          promote a standard for broadband network gaming to be incorporated 
          into advanced set-top boxes.

                It is currently intended that the Company will initially 
          license to the Joint Venture, on a non-exclusive "most preferred 
          status" basis, electronic distribution rights in Properties owned 
          or licensed by the Company and that TCI and its affiliates will 
          provide 100% distribution rights on its various networks to the 
          Joint Venture, which will initially be on a non-exclusive "most 
          preferred status" basis.  It is also intended that the Company 
          will have the exclusive right to distribute the Joint Venture's 
          properties through nonelectronic distribution channels.  The 
          funding obligations of the partners in respect of the Joint 
          Venture are to be established and agreed upon and will be 
          guaranteed by Acclaim and TCI Technology, Inc., respectively.

          Employees

                The Company currently employs approximately 800 persons 
          world-wide on a full-time basis, approximately 620 of whom are 
          employed in the United States.  The Company believes that its 
          relationship with its employees is good.

                                       20
<PAGE>
          Item 2.       PROPERTIES.

                The Company owns and occupies a 70,000 square foot office 
          building and an adjoining parcel of land in Glen Cove, New York.  
          The Company also leases approximately 10,000 square feet of office 
          space in Glen Cove, New York and owns a 10,000 square foot office 
          building in Oyster Bay, New York, which has been leased to a third 
          party tenant.  The Company's motion capture studio, located at the 
          Glen Cove site, was completed in September 1994 and, in November 
          1995, the Company completed the purchase of the building 
          containing its ultimate studio.

                In addition, the Company's United States subsidiaries lease 
          and occupy approximately 40,000 square feet of warehouse and 

          office space in New York, and office space in California, Texas 
          and Utah.

                The Company's foreign subsidiaries also lease offices in 
          Canada, Japan, France, Germany and the United Kingdom.

                                       21

<PAGE>
          Item 3.       LEGAL PROCEEDINGS.

                By complaints dated December 4, 1995 and December 5, 1995, 
          the Company was sued in eight actions (the "Actions") entitled (i) 
          Mohammed Ali Kahn v. Gregory E. Fischbach, James Scoroposki, 
          Robert Holmes and Acclaim Entertainment, Inc. (CV 95 4983), (ii) 
          Richard J. Wenski, individually and on behalf of all other persons 
          similarly situated, v. Acclaim Entertainment. Inc., Gregory E. 
          Fischbach, Robert Holmes and Anthony Williams (CV 95 4996), (iii) 
          Yosef Stern v. Acclaim Entertainment, Inc.; Gregory E. Fischbach; 
          James Scoroposki: Robert Holmes and Anthony Williams (CV 95 4990), 
          (iv) Marc Jaffe, on behalf of himself and all others similarly 
          situated, v. Acclaim Entertainment, Inc., Gregory E. Fischbach, 
          James Scoroposki, Robert Holmes, and Anthony Williams (CV 95 
          4989), (v) Robert Bloom v. Acclaim Entertainment, Inc. and Robert 
          Holmes (CV 95 4993), (vi) James Bencivenga, on behalf of himself 
          and all others similarly situated, v. Gregory E. Fischbach, James 
          Scoroposki, Robert Holmes, Anthony Williams and Acclaim 
          Entertainment, Inc. (CV 95 4985), (vii) Henry Vredeveld, on behalf 
          of himself and all others similarly situated, v. Anthony Williams 
          and Acclaim Entertainment, Inc. (CV 95 4979), (viii) Michael Leitzes,
          individually and on behalf of all others similarly situated, v.
          Acclaim Entertainment, Inc., Robert Holmes and  Gregory Fischbach (CV
          95 5004) and (ix) Alan Yakuboff, on behalf of himself and all others
          similarly situated, v. Acclaim Entertainment, Inc., Gregory E.
          Fischbach, James Scoroposki and Anthony Williams (CV 95 5017), all in
          the United States District Court in the Eastern District of New York. 
          The individual named defendants are directors and/or executive
          officers of the Company.  The plaintiffs, on behalf of a class of the
          Company's stockholders, claim unspecified damages arising from the
          Company's December 4, 1995 announcement that it is revising results
          for the fiscal year ended August 31, 1995 to reflect a decision to
          defer $18 million of revenues and $10.5 million of net income
          previously reported on October 17, 1995 for the fiscal year ended
          August 31, 1995.  Additional claims may be brought arising from these
          facts and circumstances.  The Company intends to defend the Actions
          vigorously.

                The Company and WMS Industries Inc. ("WMS") entered into a 
          two-year Master Option and License Agreement in March 1989 (as 
          extended in June 1991), pursuant to which WMS granted the Company 
          a right of first refusal to create software for "computer games", 
          "home video games" and "handheld game machines" based on arcade 
          games released by WMS through March 21, 1995.  Of the 15 arcade 
          games released by WMS from March 1989 through March 21, 1995, the 
          Company exercised its right of first refusal with respect to 12 
          games and created and published Software based on nine of such 
          games.  The Company's revenues from the sale of individual 
          Software products and such Software products in the aggregate were 
          not material during fiscal 1990, 1991 and 1992.  Sales of Software 
          based on games released by WMS constituted a significant portion 
          of the Company's revenues in each of fiscal 1993 (Mortal Kombat), 
          1994 (NBA Jam and Mortal Kombat II) and 1995 (NBA Jam Tournament 

          Edition).  Sales of Software based on games released by WMS were 
          not a material portion of the Company's revenues in the quarter 
          ended August 31, 1995.  Sales of software products incorporating 

                                       22
<PAGE>
          WMS game releases accounted for sales in excess of three million, 
          nine million and four million units across all hardware platforms 
          in fiscal 1993, 1994 and 1995, respectively.

                On March 30, 1994, Nintendo and WMS announced the formation 
          of a joint venture for the publication of software for Nintendo's 
          64-bit hardware system to be introduced in 1995, which 
          announcement then led the Company to conclude that its license 
          agreement with WMS would not be renewed.

                By summonses dated April 4, April 8 and April 22, 1994, the 
          Company was sued in actions entitled (i) Ulisses Covar v. Acclaim 
          Entertainment, Inc., Gregory Fischbach and James Scoroposki (CV 94 
          1530), (ii) Victor Edwin Stewart v. Acclaim Entertainment, Inc., 
          Gregory Fischbach, James Scoroposki, Robert A. Holmes and Anthony 
          Williams (CV 94 1539), (iii) Loretta C. Hartless v. Acclaim 
          Entertainment, Inc., Gregory Fischbach and James Scoroposki (CV 94 
          1501) and (iv) David Scheirer v. Acclaim Entertainment, Inc., 
          Gregory Fischbach, James Scoroposki, Robert A. Holmes and Anthony 
          Williams (CV 94 1948), all in the United States District Court in 
          the Eastern District of New York.  The individual named defendants 
          are directors and/or executive officers of the Company.

                The actions have been consolidated and on July 21, 1994, the 
          plaintiffs served a second consolidated amended class action 
          complaint entitled In re Acclaim Entertainment, Inc., Securities 
          Litigation (CV 94 1501).  The plaintiffs claim unspecified damages 
          based on their allegations that, by no later than January 12, 
          1994, the Company knew or should have known that (i) it was likely 
          that the license agreement with WMS would not be renewed, (ii) the 
          nonrenewal of the license agreement would have a material adverse 
          impact on the Company, (iii) any joint venture or other agreement 
          between WMS and the Company that might be entered into in the 
          future, however unlikely that may be, would be on terms 
          substantially less advantageous to the Company than the license 
          agreement and (iv) statements by the Company's representative that 
          rumors relating to the nonrenewal of the license agreement were 
          "unsubstantiated" and that talks between the Company and WMS were 
          continuing were materially false and misleading.  Accordingly, the 
          plaintiffs claim that the defendants should have disclosed the 
          likely nonrenewal of the license agreement in the Company's 
          Quarterly Report on Form 10-Q for the quarter ended November 30, 
          1993, which was filed on January 13, 1994.  The effect of 
          nonrenewal of the Company's license agreement with WMS is that the 
          Company does not have a right of first refusal with respect to 
          arcade games released by WMS after March 21, 1995.  Discovery in 
          the actions is on-going.  The Company believes that the actions 
          are without merit and lack any basis in fact and intends to defend 

          the actions vigorously.

                In February 1986, Nintendo was named as a defendant in a 
          patent infringement suit brought in the District Court of the 

                                       23
<PAGE>
          Southern District of New York by Alpex Computer Corporation 
          ("Alpex"), alleging that certain aspects of the NES and NES 
          Software infringe a patent held by Alpex relating to the use in 
          NES Software of rotating images, and seeking compensatory and 
          injunctive relief.  By letter dated April 14, 1988, Alpex alleged 
          possible patent infringement by the Company and informed the 
          Company that it was willing to offer the Company a license for its 
          patent.  Alpex also indicated that it was its intention to pursue 
          remedies against all infringers of its patent.  The Company was 
          informed by Nintendo that Nintendo believed the Alpex patent to be 
          invalid and that the NES and NES Software did not infringe such 
          patent.  The Company did not further pursue its options with Alpex 
          and, to date, no actual claim of infringement has been made 
          against the Company nor has the Company been named in any 
          litigation by Alpex nor has the Company received any further 
          communication from Alpex.

                In June 1994, Alpex's patent infringement suit against 
          Nintendo was tried and a jury found Alpex's patent to be valid and 
          infringed by certain NES Software, including "Wizards and 
          Warriors" and "Rambo" which are Software titles published by the 
          Company.  On August 1, 1994, damages of approximately $208.2 
          million (which are payable by Nintendo) were awarded by the jury.  
          In October 1995, Nintendo appealed the verdict and the award.  To 
          date, no damages have been sought from the Company in respect of 
          the NES Software titles published by the Company and found by the 
          jury to infringe Alpex's patent or in respect of any other titles 
          published by the Company, although there can be no assurance that 
          such damages will not be sought.  The Company cannot predict the 
          final outcome of the litigation between Alpex and Nintendo.  
          However, based on the Software products identified as infringing 
          the Alpex patent in the litigation, the Company believes that the 
          impact, if any, of the litigation on the Company would not be 
          material.

                On April 28, 1995, Lazer-Tron and certain of its directors 
          and officers were named as defendants in a lawsuit filed in the 
          Superior Court of the State of California, County of Alameda --
          Eastern Division.  This action, titled Goldstein v. Lazer-Tron 
          Corporation, et al., was filed seeking, among other things, 
          certification of the lawsuit as a class action on behalf of all 
          Lazer-Tron shareholders, a preliminary and permanent injunction to 
          prohibit consummation of the merger and to compel the individual 
          defendants to fulfill what the plaintiff claimed were their 
          fiduciary duties to, among other things, cooperate with any other 
          entity with an interest in acquiring Lazer-Tron and enhance Lazer-
          Tron's value as a merger candidate.  On May 30, 1995, an amended 

          complaint was filed.  The plaintiff alleged that the individual 
          defendants violated state law by committing unfair business 
          practices, and breached their fiduciary duties as a result of the 
          manner in which, and the timing of, the determination to merge 
          Lazer-Tron occurred, the manner in which negotiations with Acclaim 

                                       24
<PAGE>
          were conducted and in recommending approval of the merger 
          agreement and the merger.  The merger was consummated on August 
          31, 1995.  Lazer-Tron intends to defend this action vigorously.  
          Management believes, based on the allegations stated in the 
          complaint, discovery proceedings to date and preliminary 
          settlement discussions, that the ultimate outcome of this action 
          will not have a material adverse effect on the Company.

                The Company is also party to various litigations arising in 
          the course of its business, the resolution of none of which, the 
          Company believes, will have a material adverse effect on the 
          Company.

                                       25
<PAGE>
          Item 4.       SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS.

                None.

                                       26

<PAGE>
                                    PART II

          Item 5.       MARKET FOR REGISTRANT'S COMMON EQUITY AND RELATED 
                        STOCKHOLDER MATTERS.

                The Common Stock is traded on The NASDAQ Stock Market 
          National Market System.  On December 7, 1995, the closing sale 
          price of the Common Stock was $12.50 per share.  As of such date, 
          there were approximately 1,100 holders of record of the Common 
          Stock.

                The following table sets forth the range of high and low 
          sales prices for the Common Stock for each of the periods 
          indicated:
                                         
                                            Price       
                                        --------------
          Period                         High     Low
          ------                         ----     ---
          Fiscal Year 1994
            First Quarter               $31.38  $21.75
            Second Quarter               25.63   19.63
            Third Quarter                27.13   13.25
            Fourth Quarter               19.25   14.25

          Fiscal Year 1995
            First Quarter               $20.63  $15.63
            Second Quarter               15.63   13.44
            Third Quarter                17.50   13.69
            Fourth Quarter               27.50   16.25

          DIVIDEND POLICY

                The Company has never declared or paid any cash dividends on 
          the Common Stock and has no present intention to declare or pay 
          cash dividends on the Common Stock in the foreseeable future.  The 
          guaranty of Acclaim Comics' obligations to Midland Bank plc 
          executed by the Company in July 1994 contains restrictions on the 
          payment of dividends by the Company.  See "Management's Discussion 
          and Analysis of Financial Condition and Results of Operations" and 
          Note 11 of the Notes to Consolidated Financial Statements.  The 
          Company intends to retain any earnings which it may realize in the 
          foreseeable future to finance its operations.

                                       27

<PAGE>
          Item 6.       SELECTED FINANCIAL DATA.

                The following tables should be read in conjunction with the 
          consolidated financial statements of the Company and the notes 
          thereto and the "Management's Discussion and Analysis of Financial 
          Condition and Results of Operations" section appearing elsewhere 
          in this Form 10-K.

<TABLE>
<CAPTION>
                                                                   Fiscal Year Ended August 31,
                                                        --------------------------------------------------
            (in 000s, except per share information)     1995(3)    1994(2)      1993     1992(1)      1991
                                                        -------    -------      ----     -------      ----
            <S>                                       <C>         <C>        <C>        <C>         <C>
            Statement of Operations Data:
            Net revenues                              $566,723    $480,756   $327,091   $214,628    $122,136 
            Cost of revenues                           268,501     220,744    170,748    114,114      76,423 
            Gross profit                               298,222     260,012    156,343    100,514      45,713 
            Selling, advertising, general and                                                                
             administrative expenses                   214,056     176,725    104,986     68,642      46,989 
            Operating interest                           3,957       1,979      1,183      1,583       3,628 
            Depreciation and amortization                9,543       3,838      3,227      3,197       2,394 
            Earnings (loss) from operations             70,666      77,470     46,947     27,092      (7,298)
            Other income (expense), net                  5,608        (475)     1,138     (3,255)       (444)
            Earnings (loss) before income taxes         76,274      76,995     48,085     23,837      (7,742)
            Net Earnings (loss)                         44,770      45,055     28,185     13,846      (5,839)
            Net Earnings (loss) per common and                                                               
             common equivalent share                     $0.86       $1.00      $0.63      $0.37      $(0.21)
            Weighted average number of common &                                                              
             common equivalent shares outstanding       52,300      45,150     44,875     37,815      27,969 
</TABLE>

          All common share information has been restated to reflect the
          three-for-two stock split in the form of a 50% stock dividend
          distributed on August 23, 1993.

          (1)  Includes results of operations of Arena from January 4, 1992
          (2)  Includes results of operations of Acclaim Comics from July 29,
               1994
          (3)  Includes results of operations of Iguana from January 4, 1995
               and of Lazer-Tron for the year

<TABLE>
<CAPTION>
                                                                        August 31,
                                                        ----------------------------------------------
                                                        1995      1994       1993       1992      1991
                                                        ----      ----       ----       ----      ----
            <S>                                      <C>        <C>       <C>        <C>        <C>
            Balance Sheet Data:
            Working capital                          $200,455   $131,820   $80,564   $51,402    $16,654
            Total assets                              453,479    335,878   206,771   129,179     75,608
            Current portion of long-term debt          25,196      1,538        87        87      4,087
            Long-term liabilities                         461     41,754     2,538     3,380      3,030
            Stockholders' equity                      325,359    175,243    96,867    64,706     32,667
</TABLE>

                                      28

<PAGE>
          Item 7.       MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL 
                        CONDITION AND RESULTS OF OPERATIONS.
                
          Overview

                Acclaim Entertainment, Inc. ("Acclaim"), together with its 
          subsidiaries (Acclaim and its subsidiaries are collectively 
          hereinafter referred to as the "Company"), is a mass market 
          entertainment company whose principal business to date has been as 
          a leading publisher of interactive entertainment software 
          ("Software") for use with interactive entertainment hardware 
          platforms.  The Company also engages in (i) the development and 
          publication of comic books, which commenced in July 1994 through 
          the acquisition of Acclaim Comics, Inc. ("Acclaim Comics"), 
          formerly Voyager Communications, Inc., (ii) the distribution of 
          Software for affiliated labels, which commenced in the first 
          quarter of fiscal 1995, (iii) the marketing of its motion capture 
          technology and studio services, which commenced in the first 
          quarter of fiscal 1995 and (iv) the distribution of coin-operated, 
          location-based ticket redemption games, which commenced in August 
          1995 through the acquisition of Lazer-Tron Corporation ("Lazer-
          Tron").  The Company plans to engage in the distribution of coin-
          operated video arcade games, commencing in the spring of 1996, and 
          the electronic distribution of interactive entertainment software 
          through the partnership (the "Joint Venture") established in 
          October 1994 between a subsidiary of Acclaim and a subsidiary of 
          Tele-Communications, Inc. ("TCI"), commencing not earlier than 
          fiscal 1997.  To date, the Company's principal business has been 
          as a leading publisher of Software for dedicated interactive 
          entertainment hardware platforms ("Entertainment Platforms").

                The interactive entertainment industry is characterized by 
          rapid technological change, resulting in hardware platform and 
          related Software product cycles.  No single hardware platform or 
          system has achieved long-term dominance.  The Company's revenues 
          have traditionally been derived from sales of Software for the 
          then dominant platforms.  Accordingly, the Company's revenues are 
          subject to fluctuation and have been and, in the future, could be 
          materially adversely affected during transition periods when new 
          hardware platforms have been introduced but none has achieved mass 
          market acceptance or become dominant.

                From inception through fiscal 1991, substantially all of the 
          Company's revenues were derived from sales of Software for the 
          8-bit Nintendo Entertainment System ("NES").  Although the Company 
          commenced the publication of Software for Game Boy, the portable 
          system marketed by Nintendo Co., Ltd. (Japan) (Nintendo and its 
          subsidiary, Nintendo of America, Inc., are collectively 
          hereinafter referred to as "Nintendo"), in fiscal 1990, for the 
          Super Nintendo Entertainment System ("SNES") in fiscal 1991 and 
          for Genesis and Game Gear, the 16-bit dedicated and portable 
          hardware systems, respectively, marketed by Sega Enterprises Ltd. 
          ("Sega") in fiscal 1992, the Company did not derive significant 


                                      29
<PAGE>
          revenues from the sale of portable or 16-bit Software until fiscal 
          1992.

                The interactive entertainment industry is currently 
          undergoing, and management anticipates that in both the short- and 
          long-term future it will continue to undergo, significant changes 
          due, in large part, to (i) the success of personal 
          computer/compact disk/multimedia hardware systems ("Multimedia/PC 
          Systems"), (ii) the introduction of the next generation of 
          Entertainment Platforms incorporating 32- and 64-bit processors, 
          (iii) the development of remote and electronic delivery systems 
          and (iv) the entry and participation of new companies in the 
          industry.  The new hardware platforms are equipped with read-only 
          memory ("ROM") cartridges, compact disk ("CD"), flash memory 
          and/or other technologies as the dominant software storage device.  

                In 1993, Sega introduced the Sega CD, a CD player which 
          consists of an attachment for its 16-bit Genesis system.  
          Additional CD platforms, including personal computer systems for 
          which Software products are published, are currently marketed by 
          Philips, Commodore, Apple, IBM, IBM-compatible manufacturers and 
          The 3DO Company ("3DO").  Atari launched Jaguar, its 64-bit 
          cartridge-based system, in November 1993 and Sega launched 32X, 
          its 32-bit cartridge-based attachment for its 16-bit Genesis
          system, in November 1994.  Sega and Sony Corporation ("Sony")
          launched 32-bit CD-based systems in Japan in November 1994.  Sega
          shipped limited quantities of its Saturn system in the United
          States commencing in May 1995 and Sony released its
          PlayStation(Trademark) system in the United States in September 1995. 
          Nintendo has announced plans to release Ultra 64, its new 64-bit ROM
          cartridge-based system, in Japan in the spring of 1996.

                The Company believes that sales of new 16-bit hardware 
          systems peaked in calendar 1993, have decreased substantially 
          since that time and will continue to do so, and that 16-bit 
          Software sales peaked in calendar 1994 (the year following the 
          peak year for hardware sales).  

                The Company believes that hardware incorporating 32- and 64-
          bit processors, including Multimedia/PC Systems, will become the 
          dominant hardware platforms in the interactive entertainment 
          industry over the next few years.  The Company believes that 
          Sega's Saturn and Sony's PlayStation(Trademark) have both achieved 
          commercial success in Japan and, based on preliminary sales
          information, that the limited quantities of the PlayStation(Trademark)
          shipped to date have achieved high retail sell through in the United
          States.  However, there can be no assurance that either of these
          platforms or any of the other newly introduced or announced platforms
          will achieve commercial success or the timing or the impact thereof on
          the industry.


                The Company's strategy is to develop and/or publish Software 
          for the hardware platforms that currently dominate the market and 
          to develop Software for the hardware platforms that the Company 

                                      30
<PAGE>
          perceives as having the potential to achieve mass market 
          acceptance, rather than to be the first Software publisher for an 
          emerging hardware platform.  However, in order to promote its 
          strategic relationships, the Company may from time to time publish 
          Software for a hardware platform before it attains mass market 
          appeal.  No assurance can be given that the Company will correctly 
          identify the systems with mass market potential or be successful 
          in publishing Software for such platforms and systems.

                In the late 1980's and early 1990's management believed that 
          the floppy and personal computer market was characterized by (i) 
          numerous hardware and software incompatibilities; (ii) high price 
          points for multimedia PC hardware; (iii) a large number of 
          software titles; and (iv) consumer demographics that were 
          different from those of the Company's core customers.  
          Accordingly, the Company participated in this category through 
          distribution agreements which, in the opinion of management, 
          provided the greatest return on the investment of time and effort 
          needed to service a fragmented market.  However, based on 
          management's belief that, by 1995, this category now has 
          sufficient mass market penetration to warrant publishing Software 
          directly, technological advancements incorporated in the newer 
          Multimedia/PC Systems and the higher gross margins realized by 
          publishers of Software for this category, the Company commenced 
          marketing Software for Multimedia/PC Systems in fiscal 1995 and 
          intends to expand the number of Software titles for Multimedia/PC 
          Systems marketed by it in fiscal 1996.

                Based on the decline of the 16-bit hardware market and the 
          related slowdown in retail sell-through of 16-bit Software 
          published by the Company as well as on an industry-wide basis, 
          management believes that, in order to reduce inventory levels, 
          certain retailers have reduced purchases of the Company's 16-bit 
          Software as compared to prior fiscal quarters and that these and 
          other retailers will continue to reduce purchases of the Company's 
          16-bit Software over the next several fiscal quarters.  Management 
          anticipates that such reduction in retail purchasing will decrease 
          the Company's rate of growth as discussed below.  The slow down in 
          retail sell-through of 16-bit Software has resulted in increased 
          retail inventories, and could continue to increase retail 
          inventories which, in turn, has forced and will force the Company 
          to liquidate excess inventory levels at retail by offering price 
          protection and other concessions to its customers in future 
          periods.  As the transition to the next generation of 
          Entertainment Platforms continues and as new Entertainment 
          Platforms and Multimedia/PC Systems achieve market acceptance, 
          management believes that the risk of returns of the Company's 
          16-bit Software titles has increased and will continue to 

          increase.  No assurance can be given that future price protection, 
          returns and other similar concessions will not exceed the 
          Company's reserves for such concessions and, if so exceeded, the 
          Company's results of operations and financial condition will be 
          materially adversely affected.  In addition, the Company has 
          incurred and expects to continue to incur higher marketing 

                                      31
<PAGE>
          expenses in connection with the sale of 16-bit Software, which 
          higher expenses are anticipated to affect adversely the Company's 
          profitability.

                As a result of the Company's acquisitions of Iguana, 
          Sculptured and Probe in 1995, the Company's fixed costs relating 
          to the development of Software will be higher commencing in fiscal 
          1996 as compared to prior periods.  However, this increase in 
          research and development expenses will be offset in part by 
          reduced royalties payable to developers, a variable cost which is 
          currently included in selling, advertising, general and 
          administrative expenses.  In addition, to the extent the Company 
          incurs development costs related to a particular Software title in 
          any period in which that Software title is not shipped, the 
          Company's general and administrative expenses in such period will 
          be materially higher as compared to its historical rate and the 
          Company's profitability will be materially adversely affected.  
          The Company has also incurred and expects to continue to incur 
          increased research and development as well as general and 
          administrative expenses in connection with the start-up of its new 
          business operations.  If the Company is not successful in 
          generating revenues from these new businesses, its profitability 
          will be adversely affected.

                The release of individual "hit" Software products or families 
          of products can significantly affect revenues.  Historically, 
          "hit" products or families of products have accounted for 
          significant portions of the Company's gross revenues during 
          particular periods.  In prior periods, the Simpsons family of 
          products and the WWF family of products have accounted for 
          significant portions of the Company's gross revenues.  In fiscal 
          1995, the Batman Forever and NBA Jam Tournament Edition families 
          of products each accounted for a significant portion of gross 
          revenues; in fiscal 1994, the Mortal Kombat II and NBA Jam 
          families of titles each accounted for a significant portion of 
          gross revenues; and in fiscal 1993, the Mortal Kombat family of 
          titles accounted for a significant portion of gross revenues.  See 
          "Legal Proceedings."

                The timing of the release of Software products can cause 
          quarterly revenue and earnings fluctuations.  A significant 
          portion of the Company's revenues in any quarter are generally 
          derived from Software products or families of products first 
          shipped in that quarter.  Product development schedules are 
          difficult to predict due, in large part, to the difficulty of 

          scheduling accurately the creative process and, with respect to 
          Software for new hardware platforms, the use of new development 
          tools and the learning process associated with development for new 
          technologies, including the Company's own motion capture and 
          related technologies.  As the industry trend toward more 
          sophisticated Entertainment Platforms and Multimedia/PC Systems 
          continues, the related Software products frequently include more 
          original, creative content and are more complex to develop and, 
          accordingly, cause additional development and scheduling risk.  As 

                                      32
<PAGE>
          a result, the Company's quarterly results of operations are 
          difficult to predict and the failure to meet product development 
          schedules or even minor delays in product deliveries could cause a 
          shortfall in shipments in any given quarter, which could cause the 
          results of operations and net income for such quarter to fall 
          significantly below anticipated levels.

                Due to the decline of the market for Software for 16-bit 
          Entertainment Platforms in 1995 and the related transition to 
          Multimedia/PC Systems and the next generation of Entertainment 
          Platforms, the Company experienced a lower rate of growth in 
          fiscal 1995 as compared to fiscal 1994 and 1993.  Preliminary 
          retail sales information in respect of Christmas 1995 indicates 
          that, to date, sales have fallen short of expectations. Sales of 
          higher-priced Software products have been adversely impacted 
          during the pre-Christmas season, with the result that sales of 
          comparable units of Software will result in lower revenues as 
          compared to prior periods which will, in turn, adversely affect 
          profitability.  Accordingly, management anticipates that it will 
          increase its reserves to higher levels relative to its sales 
          during the first half of fiscal 1996 than has been its historic 
          practice.  In addition, management believes that the current 
          market for Software for 16-bit Entertainment Platforms supports 
          fewer "hit" and higher-priced titles.  Management anticipates, as 
          a result of the foregoing, that its results of operations and 
          profitability during the first two quarters of fiscal 1996 will be 
          materially lower than comparable periods in fiscal 1995 and that 
          the Company's results of operations and profitability during 
          fiscal 1996 will be lower than in fiscal 1995.

                The Company's ability to sustain its results of operations 
          and profitability and to generate sales growth in the long-term 
          future will be dependent in large part on (i) the Company's 
          ability to identify, develop and publish "hit" Software titles for 
          the hardware platforms that are established in the mass market, 
          (ii) the growth of the interactive entertainment Software market 
          and (iii) the Company's ability to develop and generate revenues 
          from its other entertainment operations.

                                      33

<PAGE>
          Results of Operations

                The following table sets forth certain statements of 
          consolidated earnings data as a percentage of net revenues for the 
          periods indicated:

<TABLE>
<CAPTION>
                                                Fiscal Year Ended August 31,
                                            ------------------------------------
                                            1995            1994            1993
                                            ----            ----            ----
          <S>                              <C>             <C>             <C>
          Domestic revenues                 74.8%           76.4%           60.8%
          Foreign revenues                  25.2            23.6            39.2
                                           -----           -----           -----
                Net revenues               100.0           100.0           100.0
          Cost of revenues                  47.4            45.9            52.2
                                           -----           -----           -----
                Gross profit                52.6            54.1            47.8
          Selling, advertising, general
            and administrative expenses     37.8            36.8            32.1
          Operating interest                 0.7             0.4             0.4
          Depreciation and amortization      1.7             0.8             0.9
                                           -----           -----           -----
                Total operating expenses    40.2            38.0            33.4
          Earnings from operations          12.4            16.1            14.4
          Other income (expense), net        1.0            (0.1)            0.3
          Earnings before income taxes      13.5            16.0            14.7
          Net earnings                       7.9             9.4             8.6
</TABLE>

          Net Revenues

                The increase in the Company's net revenues from $480.8 
          million for the year ended August 31, 1994 to $566.7 million for 
          the year ended August 31, 1995 was predominantly due to increased 
          sales of CD Software and increased foreign sales and, to a lesser 
          extent, revenues of Lazer-Tron (which are included in the 
          Company's results of operations for the year) and Acclaim Comics.

                The increase in the Company's net revenues from $327.1 
          million for year ended August 31, 1993 to $480.8 million for the 
          year ended August 31, 1994 was predominantly due to increased unit 
          sales of 16-bit Software in North America and, to a lesser extent, 
          sales of its newly introduced CD Software, which was offset by 
          declines in 8-bit and portable Software sales and, to a lesser 
          extent, slightly lower foreign sales.  The Company believes that 
          the lower foreign sales for the year ended August 31, 1994 were 
          the result of industry declines in the European and Asian markets.

                The Company is substantially dependent on Sony, Sega and 
          Nintendo as the sole manufacturers of the hardware platforms 

          marketed by them and as the sole licensors of the proprietary 
          information and technology needed to develop Software for those 
          platforms.  In fiscal years 1993, 1994 and 1995, the Company  
          derived 66%, 45% and 47% of its gross revenues, respectively, from 
          sales of Nintendo-compatible products and in fiscal years 1993, 
          1994 and 1995, the Company derived 34%, 55% and 46% of its gross 
          revenues, respectively, from sales of Sega-compatible products.  
          The Company anticipates that its revenues from sales of 

                                       34
<PAGE>
          Sony-compatible products and from PC CD Software will also be 
          material in fiscal 1996.

                The majority of the Company's gross revenues were derived 
          from the following product categories:
                
                                        1995            1994            1993
                                        ----            ----            ----
                8-Bit Software          ---             1.0%            12.0%
                Portable Software       10.0%           13.0            23.0
                16-Bit Software         74.0            83.0            65.0
                CD Software             10.0             2.0            ---

                The results of operations of Lazer-Tron, which was acquired 
          on August 31, 1995, are included in the consolidated financial 
          statements of the Company for fiscal 1995 but were not material to 
          the results of operations of the Company.

          Gross Profit

                Gross profit fluctuates as a result of four factors:  (i) the 
          level of manufacture by the Company of its Sega Software; (ii) the 
          percentage of CD Software sales; (iii) the percentage of foreign 
          sales; and (iv) the percentage of foreign sales to third party 
          distributors. 

                The Company arranges for the manufacture of its Sega Software 
          under a license granted by Sega.  The Company believes that it has 
          improved cash flows and better control over the flow of its 
          inventory as a result of the decreased lead time resulting from 
          its ability to manufacture Software.  The cost of Software 
          manufactured by the Company, together with the royalties payable 
          to Sega for such manufacturing, is lower than the cost of the 
          Company's Software products when manufactured by Sega.  The 
          royalty payable to Sega for Software manufactured by the Company 
          is included as an operating expense, rather than as part of cost 
          of revenues and increased levels of manufacturing by the Company 
          result in higher gross profit as a percentage of net revenues.  
          See "Business -- License Agreements."

                The Company's margins on sales of CD Software are higher than 
          those on cartridge Software as a result of significantly lower 
          product costs.  As the percentage of sales of the Company's CD 

          Software increases, the Company expects that its gross margin will 
          also increase (subject to the other variables listed above).

                The Company's margins on foreign sales are typically lower  
          than those on domestic sales due to higher prices charged by 
          hardware licensors for Software distributed by the Company outside 
          North America.  The Company's margins on foreign sales to third 
          party distributors are approximately one-third lower than those on 
          sales that the Company makes directly to foreign retailers.

                                       35
<PAGE>
                Management anticipates that the Company's future gross profit 
          will be affected by (i) its product mix (i.e., the percentage of 
          CD Software and cartridge Software sales and sales related to the 
          Company's new businesses) and (ii) the percentage of returns, 
          price protection and other similar concessions in respect of the 
          Company's 16-bit Software sales.  The Company's gross margins on 
          coin-operated video arcade games are anticipated to be 
          substantially lower than on its cartridge and CD Software.  
          Although gross margins on sales of CD Software are and are 
          anticipated to continue to be higher than those on sales of 
          cartridge Software, management believes that it will be required 
          to effect stock-balancing programs for its Multimedia/CD Software 
          products to allow for the historically higher rate of return of 
          Multimedia/CD Software.  As the percentage of sales of 
          Multimedia/CD Software increases, management anticipates that its 
          reserves for such returns will increase, thereby offsetting a 
          portion of the higher gross margins generated from Multimedia/CD 
          Software sales.  Additionally, returns and other similar 
          concessions to retailers in respect of 16-bit Software sales are 
          expected to have a material adverse effect on the Company's gross 
          margins in future periods.

                Gross profit increased from $260.0 million (54% of net 
          revenues) for the year ended August 31, 1994 to $298.2 million 
          (53% of net revenues) for the year ended August 31, 1995.  The 
          dollar increase is predominantly attributable to increased sales 
          volume.  The reduction in gross profit as a percentage of net 
          revenues is primarily attributable to the lower percentage of 
          sales of Sega Software (all of which was manufactured by the 
          Company) during fiscal 1995, which was offset by increased sales 
          of higher margin CD Software in that year.

                Gross profit increased from $156.3 million (48% of net 
          revenues) for the year ended August 31, 1993 to $260.0 million 
          (54% of net revenues) for the year ended August 31, 1994, 
          predominantly due to increased sales volume.  The percentage 
          increase is predominantly due to an increased level of domestic 
          manufacturing of Genesis Software as the royalty payable to Sega 
          for Software manufactured by the Company is included as an 
          operating expense, rather than as part of cost of revenues and, 
          accordingly, increased levels of manufacturing by the Company 
          result in higher gross profit as a percentage of net revenues.  In 

          addition, the Company's gross profit was slightly higher on sales 
          of Genesis Software compared to SNES Software, particularly 
          Genesis Software manufactured by the Company.

                The Company purchases substantially all of its products at 
          prices payable in United States dollars.  Appreciation of the yen 
          could result in increased prices charged by either Nintendo or 
          Sega to the Company (although, to date, neither Nintendo nor Sega 
          has effected such a price increase), which the Company may not be 
          able to pass on to its customers and which could adversely affect 
          its results of operations.

                                       36
<PAGE>
          Operating Expenses

                Selling, advertising, general and administrative expenses 
          increased from $176.7 million (37% of net revenues) for fiscal 
          1994 to $214.1 million (38% of net revenues) for fiscal 1995.  The 
          percentage increase is attributable to increased expenses across 
          the board, which increases were offset, in part, by reduced 
          royalties payable to Sega.

                Selling, advertising, general and administrative expenses 
          increased from $104.9 million (32% of net revenues) for the year 
          ended August 31, 1993 to $176.7 million (37% of net revenues) for 
          the year ended August 31, 1994.  The increase is predominantly 
          attributable to increased advertising costs resulting from 
          television campaigns, increased manufacturing royalties payable to 
          Sega as a result of the higher proportion of Software manufactured 
          by the Company during the fiscal year ended August 31, 1994, and a 
          third royalty (in addition to that generally payable to the owner 
          of the Property and the developer) associated with NBA Jam payable 
          by the Company to the NBA.

                Operating interest expense was $1.2 million (0.4% of net 
          revenues) for fiscal 1993, $2.0 million (0.4% of net revenues) for 
          fiscal 1994 and $4.0 million (0.7% of net revenues) for fiscal 
          1995, primarily as a result of increased sales volume which 
          resulted in higher outstanding balances under the Company's 
          principal credit facility.

                Depreciation and amortization increased from $3.2 million for 
          fiscal 1993 to $3.8 million for fiscal 1994 to $9.5 million for 
          fiscal 1995.  The increase in fiscal 1995 is primarily 
          attributable to increased amortization of the excess of costs over 
          net assets acquired arising from the acquisition of Acclaim Comics 
          and Iguana and increased depreciation relating to the acquisition 
          of the Company's new corporate headquarters.

          Quarterly Results of Operations

                The following tables set forth certain statements of 
          consolidated earnings data for each of the Company's last eight 

          quarters and such data as a percentage of the Company's net 
          revenues for each period.  This quarterly financial information is 
          unaudited but gives effect to all adjustments (all of which were 
          normal recurring entries) necessary, in the opinion of management 
          of the Company, to present fairly this information. 

                                       37

<PAGE>
                The results of operations for any quarter should not be taken
          as indicative of results for the full fiscal year.

<TABLE>
<CAPTION>
     (in 000's)                                                     Three Months Ended
                              -----------------------------------------------------------------------------------------------
                              Aug. 31,       May 31,   Feb. 28,      Nov. 30,    Aug. 31,    May 31,     Feb. 28,    Nov. 30,
                                1995          1995       1995         1994         1994       1994         1994        1993
                              --------       -------   --------      --------    --------    -------     -------     --------
     <S>                      <C>            <C>       <C>           <C>         <C>         <C>         <C>         <C>
     Domestic revenues        $93,008        $83,954   $131,427      $115,207    $117,886    $66,837     $84,107     $98,449
                                                                                                                            
      Foreign revenues         40,484         23,700     29,846        49,097      30,982     22,160      31,424      28,911
                              -------        -------   --------      --------    --------    -------     -------     -------
        Net revenues          133,492        107,654    161,273       164,304     148,868     88,997     115,531     127,360
                                                                                                                            
      Cost of revenues         63,588         53,792     73,456        77,665      75,606     37,853      51,167      56,118
                              -------        -------   --------      --------    --------    -------     -------     -------
        Gross profit           69,904         53,862     87,817        86,639      73,262     51,144      64,364      71,242
                                                                                                                            
      Total operating
       expenses                63,863         39,669     64,821        59,203      48,573     37,585      46,492      49,892
                              -------        -------   --------      --------    --------    -------     -------     -------
      Earnings from
       operations               6,041         14,193     22,996        27,436      24,689     13,559      17,872      21,350
                                                                                                                            
      Earnings before                                                                                                       
       income taxes            10,313         15,062     23,633        27,266      24,428     13,378      18,138      21,051
                                                                                                                            
      Net earnings              6,101          8,855     13,856        15,958      14,132      7,949      10,638      12,336

<CAPTION>
                                                                        Three Months Ended
                                     ----------------------------------------------------------------------------------------
                                     Aug. 31,    May 31,     Feb. 28,    Nov. 30,    Aug. 31,   May 31,   Feb. 28,   Nov. 30,
                                       1995       1995        1995        1994        1994       1994       1994       1993
                                     --------    -------     --------    --------    --------   -------   --------   --------
     <S>                             <C>         <C>         <C>         <C>         <C>        <C>       <C>        <C>
     Domestic revenues                 69.7%      78.0%       81.5%       70.1%       79.2%      75.1%      72.8%      77.3%

      Foreign revenues                 30.3       22.0        18.5        29.9        20.8       24.9       27.2       22.7
                                      -----      -----       -----       -----       -----      -----      -----      -----
        Net revenues                  100.0      100.0       100.0       100.0       100.0      100.0      100.0      100.0

      Cost of revenues                 47.6       50.0        45.5        47.3        50.8       42.5       44.3       44.1
                                      -----      -----       -----       -----       -----      -----      -----      -----
        Gross profit                   52.4       50.0        54.5        52.7        49.2       57.5       55.7       55.9   

      Total operating expenses         47.8       36.8        40.2        36.0        32.6       42.3       40.2       39.1
                                      -----      -----       -----       -----       -----      -----      -----      -----
      Earnings from operations          4.5       13.2        14.3        16.7        16.6       15.2       15.5       16.8

      Earnings before
        income taxes                    7.7       14.0        14.7        16.6        16.4       15.0       15.7       16.5   

      Net earnings                      4.6        8.2         8.6         9.7         9.5        8.9        9.2        9.7
</TABLE>
                                                                     
                                       38

<PAGE>
          Seasonality

                The Company's business is seasonal, with higher revenues and 
          operating income typically occurring during its first, second and 
          fourth fiscal quarters (which correspond to the Christmas and 
          post-Christmas selling season).  The timing of the delivery of 
          Software titles and the releases of new products cause significant 
          fluctuations in the Company's quarterly revenues and earnings.

          Liquidity and Capital Resources

                The Company's primary source of liquidity during the fiscal 
          years ended August 31, 1994 and 1995 was cash flows from 
          operations and, in fiscal 1995, such cash flows were augmented by 
          the sale of shares of TCI capital stock received by the Company in 
          connection with the Company's sale of shares of its common stock 
          to TCI.  See Note 4 of the Notes to Consolidated Financial 
          Statements.  The Company had net cash from operations of 
          approximately $29.1 million in fiscal 1994 and used net cash from 
          operations of approximately $7.2 million.  The decrease in net 
          cash from operations in fiscal 1995 is primarily attributable to 
          relatively higher levels of cash paid to suppliers and employees
          and higher payments of interest to the Company's commercial 
          lenders in connection with higher outstanding balances on the 
          Company's working capital loans and acquisition financing.

                The Company generally purchases its inventory of Nintendo and 
          Sega (to the extent not manufactured by the Company) Software by 
          opening letters of credit when placing the purchase order.  At 
          August 31, 1993, 1994 and 1995, amounts outstanding under letters 
          of credit were approximately $57.7 million, $48.6 million and 
          $24.1 million, respectively.

                The Company has a revolving credit and security agreement 
          with its principal domestic bank in the amount of $70 million, 
          which agreement expires on January 31, 1996.  The credit agreement 
          will be automatically renewed for another year by its terms, 
          unless terminated upon 90 days' prior notice by either party.  The 
          Company draws down working capital advances and opens letters of 
          credit against the facility in amounts determined on a formula 
          based on factored receivables and inventory, which advances are 
          secured by the Company's assets.  This bank also acts as the 
          Company's factor for the majority of its North American 
          receivables, which are assigned on a nonrecourse, pre-approved 
          basis.  The factoring charge is 0.25% of the receivables assigned 
          and the interest on advances is at the bank's prime rate minus 
          one-half of one percent.  At August 31, 1995, the Company had $32 
          million available under such facility.

                The Company currently has a $30 million trade finance 
          facility with another bank.  The Company's Asian and European 
          subsidiaries currently have independent facilities totalling 
          approximately $20 million and $25 million, respectively, with 

          various banks.

                                       39
<PAGE>

                In connection with its acquisition by the Company, Acclaim 
          Comics entered into a credit agreement with Midland Bank plc 
          ("Midland") for a loan (the "Loan") of $40 million.  In connection 
          with the establishment of the Joint Venture and the related stock 
          swap with TCI, the Company reached an agreement with Midland 
          pursuant to which it repaid $15 million of the Loan and the 
          remaining $25 million principal amount of the Loan is being 
          amortized over a four and one-half year period terminating in July 
          1999.  See Note 11 of the Notes to Consolidated Financial 
          Statements.  The Loan, which is a direct obligation of Acclaim 
          Comics, bears interest, at the borrower's option, at either (i) 
          the higher of the federal funds rate plus one-half of one percent 
          and the lender's prime rate, in each case, plus 125 basis points 
          or (ii) the London interbank offered rate plus 250 basis points, 
          and is secured by a first priority lien on substantially all of 
          the assets of Acclaim Comics.  The Loan is also guaranteed by 
          Acclaim and certain of its subsidiaries and is secured by a first 
          priority lien on all of the issued and outstanding shares of 
          Acclaim Comics and by a third priority lien on substantially all 
          of the assets of the Company.  The credit agreement and related 
          documents establishing and securing the Loan, as well as the 
          guarantees delivered by Acclaim and its subsidiaries, contain 
          customary financial, affirmative and negative covenants, including 
          mandatory prepayments from excess cash flow of Acclaim Comics and 
          from the proceeds of asset sales or sales of equity by the Company 
          and restrictions on the declaration or payment of dividends by 
          Acclaim Comics and the Company.

                During 1995, the Company also received a waiver through August
          31, 1995 with respect to a financial covenant.  The lender has advised
          the Company that it intends to amend that covenant so that the Company
          will be in compliance.  However, because the revised covenant is not
          yet in effect, the Company has reclassified the outstanding balance of
          the loan as a current liability.

                During the year ended August 31, 1994, the Company acquired 
          certain marketable securities which were financed with cash flows 
          from operations.  Substantially all of the securities were 
          disposed of during the fiscal year.

                The Company completed the purchase of a 70,000 square foot 
          building and an adjoining parcel of land in April 1994.  The 
          purchase price for such property (on which the Company's motion 
          capture studio is now located), and capital expenditures of 
          approximately $18 million for improvements to the property through 
          August 31, 1995, were financed with cash flows from operations.

                Management believes that cash flow from operations and the 
          Company's borrowing facilities will be adequate to provide for the 

          Company's liquidity and capital needs for the foreseeable future.

                The Company is party to various litigations arising in the 
          course of its business, the resolution of none of which, the 
          Company believes, will have a material adverse effect on the 
          Company's liquidity or financial condition.  The Company is also 
          party to class action litigations.  See "Legal Proceedings"
          and Note 19 of the Notes to Consolidated Financial Statements.

                                       40
<PAGE>
          Item 8.       FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA.

          Report of Independent Certified Public Accountants

          Board of Directors and Stockholders,
          Acclaim Entertainment, Inc.

                We have audited the accompanying consolidated balance sheets 
          of Acclaim Entertainment, Inc. and Subsidiaries as of August 31, 
          1995 and 1994 and the related consolidated statements of earnings, 
          stockholders' equity, and cash flows for each of the years in the 
          three-year period ended August 31, 1995.  These financial 
          statements are the responsibility of the Company's management.  
          Our responsibility is to express an opinion on these financial 
          statements based on our audits.

                We conducted our audits in accordance with generally accepted 
          auditing standards.  Those standards require that we plan and 
          perform the audit to obtain reasonable assurance about whether the 
          financial statements are free of material misstatement.  An audit 
          includes examining, on a test basis, evidence supporting the 
          amounts and disclosures in the financial statements.  An audit 
          also includes assessing the accounting principles used and 
          significant estimates made by management, as well as evaluating 
          the overall financial statement presentation.  We believe that our 
          audits provide a reasonable basis for our opinion.

                In our opinion, the consolidated financial statements 
          referred to above present fairly, in all material respects, the 
          financial position of Acclaim Entertainment, Inc. and Subsidiaries 
          as of August 31, 1995 and 1994 and the results of their operations 
          and their cash flows for each of the years in the three-year 
          period ended August 31, 1995 in conformity with generally accepted 
          accounting principles.

                We have also audited financial statement schedule II of 
          Acclaim Entertainment, Inc. and Subsidiaries for each of the years 
          in the three-year period ended August 31, 1995.  In our opinion, 
          the financial statement schedule presents fairly, in all material 
          respects, the information required to be set forth therein.

                As described in Note 19, the Company and certain officers 
          have been named as defendants in various class action claims, the 
          outcome of which cannot presently be determined.  Accordingly, no 
          provision for any liability that might result upon the resolution 
          of these matters has been made in the consolidated financial 
          statements.

          GRANT THORNTON LLP

          New York, New York
          December 8, 1995

                                       41

<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
                          CONSOLIDATED BALANCE SHEETS
                       (in 000s, except per share data)

                                                            August 31,
                                                        1995           1994
                                                        ----           ----
ASSETS
 CURRENT ASSETS
 Cash                                                 $ 44,749       $ 34,676
 Marketable securities                                  26,503          1,926
 Accounts receivable - net                             179,311        164,794
 Inventories                                            16,015         15,295
 Prepaid expenses                                       41,083         23,214
 Other current assets                                   18,825         10,796
                                                       -------         ------
    TOTAL CURRENT ASSETS                               326,486        250,701
                                                       -------        -------
 OTHER ASSETS
 Fixed assets - net                                     33,970         15,638
 Excess of cost over net assets acquired - net of              
   accumulated amortization of $9,091 and $5,951,
   respectively                                         59,837         59,400
 Other assets                                           33,186         10,139
                                                       -------        -------
    TOTAL ASSETS                                      $453,479       $335,878 
                                                       -------        -------  
 LIABILITIES AND STOCKHOLDERS' EQUITY
 CURRENT LIABILITIES
 Trade accounts payable                               $ 49,072       $ 69,376
 Short-term borrowings                                   4,233          1,757
 Accrued expenses                                       47,017         43,914
 Income taxes payable                                      180          2,031
 Current portion of long-term debt                      25,196          1,538
 Obligation under capital leases - current                 333            265
                                                       -------        -------
    TOTAL CURRENT LIABILITIES                          126,031        118,881   
                                                       -------        -------
 LONG-TERM LIABILITIES
 Long-term debt                                          ----          40,196
 Obligation under capital leases - noncurrent              408            719
 Other long-term liabilities                                53            839
                                                       -------        -------
    TOTAL LIABILITIES                                  126,492        160,635   
                                                       -------        -------   

 MINORITY INTEREST                                       1,628             -- 
 COMMITMENTS AND CONTINGENCIES
 STOCKHOLDERS' EQUITY
 Preferred stock, $0.01 par value; 1,000 shares
   authorized; None issued                                  --             --
 Common stock, $0.02 par value; 100,000 and
   50,000 shares authorized, respectively; 46,281 and  
   39,348 shares issued and outstanding, respectively      926            787
 Additional paid-in capital                            168,785         69,246
 Retained earnings                                     153,141        106,571
 Treasury stock                                           (807)          (807)
 Unrealized gain on available-for-sale securities        2,503             --
 Foreign currency translation adjustment                   811           (554)
                                                       -------        -------
    TOTAL STOCKHOLDERS' EQUITY                         325,359        175,243
                                                       -------        -------
    TOTAL LIABILITIES AND STOCKHOLDERS' EQUITY        $453,479       $335,878
                                                       -------        -------
                                                      
See notes to consolidated financial statements.

                                      42

<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
                      STATEMENTS OF CONSOLIDATED EARNINGS
                       (in 000s, except per share data)

                                            Fiscal Year Ended August 31,
                                         1995          1994           1993
                                         ----          ----           ----   
NET REVENUES                           $566,723      $480,756       $327,091
 COST OF REVENUES                       268,501       220,744        170,748
                                        -------       -------        -------
 GROSS PROFIT                           298,222       260,012        156,343 
                                        -------       -------        -------
 OPERATING EXPENSES
 Selling, advertising, general and
   administrative expenses              214,056       176,725        104,986
 Operating interest                       3,957         1,979          1,183
 Depreciation and amortization            9,543         3,838          3,227
                                        -------       -------        -------
TOTAL OPERATING EXPENSES                227,556       182,542        109,396
                                        -------       -------        -------
                                                           
 EARNINGS FROM OPERATIONS                70,666        77,470         46,947
                                        -------       -------        -------
 OTHER INCOME (EXPENSE)
 Interest income                          2,131         1,338          1,078
 Other income (expense)                   6,859        (1,143)         1,347
 Interest expense                        (3,382)         (670)        (1,287)
                                         -------       -------        -------
                                                          
 EARNINGS BEFORE INCOME TAXES            76,274        76,995         48,085
                                        -------       -------        -------
                                                           
 PROVISION FOR INCOME TAXES              31,625        31,940         19,975
                                        -------       -------        -------
                                                           
 EARNINGS BEFORE MINORITY INTEREST       44,649        45,055         28,110
                                        -------       -------        -------
                                                           
 MINORITY INTEREST                          121            --             75
                                        -------       -------        -------
                                                           
 NET EARNINGS                           $44,770       $45,055        $28,185
                                        -------       -------        -------
 NET EARNINGS PER COMMON AND
  COMMON EQUIVALENT SHARE                 $0.86         $1.00          $0.63
                                        -------       -------        -------
 WEIGHTED AVERAGE NUMBER OF 
  COMMON AND COMMON EQUIVALENT           52,300        45,150         44,875
  SHARES OUTSTANDING                    -------       -------        -------

See notes to consolidated financial statements.          


                                      43
<PAGE>

                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
                STATEMENTS OF CONSOLIDATED STOCKHOLDERS' EQUITY
                       (in 000s, except per share data)
<TABLE>
<CAPTION>
                                     Preferred Stock(1) Common Stock                                Common   Unrealized  Foreign
                                           Issued          Issued      Additional                  Stock Due   Gain On   Currency
                                     ------------------ ------------   Paid-In   Retained  Treasury   From   Marketable Translation 
                                     Shares Amount      Shares Amount  Capital   Earnings    Stock     MCA   Securities  Adjustment 
                                     ------ ------      ------ ------ ---------- --------  -------- -------- ---------- -----------
<S>                                  <C>    <C>          <C>    <C>    <C>        <C>      <C>      <C>       <C>        <C>
Balance August 31, 1992                --      --        23,303  $466   $30,533   $ 33,579    --    $(807)        --     $   935
                                     ----   -----        ------   ---    ------    -------   ---     ----      -----      ------
Net Earnings                           --      --            --    --        --     28,185    --       --         --          --
Exercise of Stock Options              --      --         1,536    31     6,716         --    --       --         --          --
50% Stock Dividend                     --      --        12,420   248        --       (248)   --       --         --          --
Tax Benefit from Exercise of
 Stock Options                         --      --            --    --     1,128         --    --       --         --          --
Shares Received from MCA               --      --            --    --        --         -- $(807)     807         --          --
Foreign Currency Translation Loss      --      --            --    --        --         --    --       --         --      (3,899)
                                     ----   -----        ------   ---    ------    -------   ---     ----      -----      ------
Balance August 31, 1993                --      --        37,259   745    38,377     61,516  (807)       0         --      (2,964)
                                     ----   -----        ------   ---    ------    -------   ---     ----      -----      ------
                                      
Net Earnings                           --      --            --    --        --     45,055    --       --         --          --   
Issuances                              --      --           971    19    14,981         --    --       --         --          --   
Exercise of Stock Options              --      --         1,118    23     7,435         --    --       --         --          --   
Tax Benefit from Exercise of 
 Stock Options                         --      --            --    --     8,453         --    --       --         --          -- 
Foreign Currency Translation Gain      --      --            --    --        --         --    --       --         --       2,410 
                                     ----   -----        ------   ---    ------    -------   ---     ----      -----      ------
Balance August 31, 1994                --      --        39,348   787    69,246    106,571  (807)       0         --        (554) 
                                     ----   -----        ------   ---    ------    -------   ---     ----      -----      ------

Net Earnings                           --      --            --    --        --     44,770    --       --         --          --  
Issuances                              --      --         5,182   104    83,659         --    --       --         --          -- 
Exercise of Stock Options              --      --           628    13     4,170         --    --       --         --          -- 
Pooling of Interests with Lazer-Tron   --      --         1,123    22    10,609      1,800    --       --         --          -- 
Tax Benefit from Exercise of                         
 Stock Options                         --      --            --    --     1,101         --    --       --         --          -- 
Foreign Currency Translation Gain      --      --            --    --        --         --    --       --         --       1,365 
Unrealized Gain on 
 Marketable Securities                 --      --            --    --        --         --    --       --     $2,503          --  
                                     ----   -----        ------   ---    ------    -------   ---     ----      -----      ------
 Balance August 31, 1995               --      --        46,281  $926  $168,785   $153,141 $(807)   $   0     $2,503       $ 811
                                     ----   -----        ------   ---    ------    -------   ---     ----      -----      ------

<CAPTION>
                                         Total
                                         -----
<S>                                    <C>   
Balance August 31, 1992                $ 64,706
                                         ------
Net Earnings                             28,185
Exercise of Stock Options                 6,747
50% Stock Dividend                           --
Tax Benefit from Exercise of               
 Stock Options                            1,128
Shares Received from MCA                     --
Foreign Currency Translation Loss        (3,899)
                                        -------
Balance August 31, 1993                  96,867 
                                        -------

Net Earnings                             45,055  
Issuances                                15,000  
Exercise of Stock Options                 7,458 
Tax Benefit from Exercise of                 
 Stock Options                            8,453  
Foreign Currency Translation Gain         2,410  
                                        -------
Balance August 31, 1994                 175,243                              
                                        -------
                                             
Net Earnings                             44,770 
Issuances                                83,763 
Exercise of Stock Options                 4,183 
Pooling of Interests with Lazer-Tron     12,431                               
Tax Benefit from Exercise of                 
 Stock Options                            1,101
Foreign Currency Translation Gain         1,365
Unrealized Gain on                            
 Marketable Securities                    2,503
                                        -------
 Balance August 31, 1995               $325,359
</TABLE>

(1) The Company is authorized to issue 1,000 shares of preferred stock at a par
    value of $0.01 per share, none of which shares is presently issued and
    outstanding.

See notes to consolidated financial statements.

                                      44

<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
                     STATEMENTS OF CONSOLIDATED CASH FLOWS
                       (in 000s, except per share data)
                                       
                                                Fiscal Year Ended August 31, 
            
                                              1995         1994         1993   
                                              ----         ----         ----
CASH FLOWS PROVIDED BY (USED IN)
 OPERATING ACTIVITIES
Cash received from customers               $ 570,698    $ 470,396    $ 299,517  
Cash paid to suppliers and employees        (550,629)    (409,767)    (276,743)
Interest received                              2,131        1,338        1,078
Interest paid                                 (7,339)      (2,649)      (2,470)
Income taxes paid                            (22,127)     (30,236)     (16,974)
                                           ---------    ---------     --------
NET CASH (USED IN) PROVIDED BY
 OPERATING ACTIVITIES                         (7,266)      29,082        4,408 
                                           ---------    ---------     --------
CASH FLOWS PROVIDED BY (USED IN)
 INVESTING ACTIVITIES
Acquisition of subsidiaries, net               1,743      (47,805)          --
Investment in marketable securities               --      (10,375)          --
Sales of marketable securities                57,160        8,314           --
Acquisition of fixed assets, excluding 
 capital leases                              (29,862)     (10,195)      (2,308)
Disposal of fixed assets                         284           15           --
Acquisition of other assets                   (2,919)      (2,954)        (148)
                                           ---------    ---------     --------
NET CASH PROVIDED BY (USED IN)
 INVESTING ACTIVITIES                         24,406      (63,000)      (2,456)
                                           ---------    ---------     --------
CASH FLOWS PROVIDED BY (USED IN)
 FINANCING ACTIVITIES
Proceeds from term loan                           --       40,000           --
Proceeds from short-term bank loans           11,304       14,278       51,034
Payment of short-term bank loans              (8,769)     (20,313)     (44,159) 
Payment of mortgage                           (1,342)         (87)         (87)
Exercise of stock options                      4,183        7,458        6,747
Payment of obligation under capital 
 leases                                         (292)        (156)        (446) 
Issuance of common stock                       1,398           --           --
Payment of long-term debt                    (16,046)          --           --
                                           ---------    ---------     --------

NET CASH (USED IN) PROVIDED BY
 FINANCING ACTIVITIES                         (9,564)      41,180       13,089
                                           ---------    ---------     --------
EFFECT OF EXCHANGE RATE
 CHANGES ON CASH                                 497        1,669       (2,982)
                                           ---------    ---------     --------
NET INCREASE IN CASH                          10,073        8,931       12,059

CASH AT BEGINNING OF YEAR                     34,676       25,745       13,686
                                           ---------    ---------     --------
CASH AT END OF YEAR                        $  44,749    $  34,676     $ 25,745
                                           ---------    ---------     --------

                                       45
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
                     STATEMENTS OF CONSOLIDATED CASH FLOWS
                                  (Continued)
                       (in 000s, except per share data)

                                                   Fiscal Year Ended August 31,

                                                     1995      1994      1993
                                                     ----      ----      ---- 
RECONCILIATION OF NET EARNINGS TO NET CASH
 PROVIDED BY (USED IN) OPERATING ACTIVITIES
Net earnings                                      $ 44,770   $45,055   $ 28,185 
                                                  --------   -------    -------
Adjustment to reconcile net earnings to net cash   
 provided by (used in) operating activities:
 Depreciation and amortization                       9,543     3,838      3,227
 (Gain) loss on investment in marketable
   securities                                       (5,968)      135         --
 (Decrease) increase in allowance for returns 
   and discounts                                   (18,747)   10,748     12,080
 Deferred taxes                                      8,610    (3,571)    (4,037)
 Minority interest in net earnings of
   consolidated subsidiary                            (121)       --        (75)
 Other non-cash charges                              1,752        32         17
 Changes in assets and liabilities:
   Decrease (Increase) in accounts receivable        9,713   (69,982)   (53,081)
   Decrease (Increase) in inventories                1,298     8,643    (14,114)
   (Increase) in prepaid expenses                  (17,345)   (3,446)    (9,073)
   (Increase) Decrease in other current assets      (8,813)    2,111          8
   Decrease in advance payment to suppliers             --     2,492      2,277
   (Decrease) Increase in trade accounts payable   (23,031)   10,940     25,938
   Increase in accrued expenses                        580    13,147     13,889
   (Decrease) Increase in income taxes payable      (9,507)    8,940       (833)
                                                  --------   -------    -------
 Total adjustments                                 (52,036)  (15,793)   (23,777)
                                                  --------   -------    -------

 NET CASH (USED IN) PROVIDED BY
    OPERATING ACTIVITIES                          $ (7,266)  $29,082    $ 4,408
                                                  --------   -------    -------

Supplemental schedule of noncash investing and financing activities:

In fiscal 1995, the Company purchased all of the capital stock of Iguana
Entertainment, Inc. for $5,513, net of  cash received.  In connection with the
acquisition, liabilities assumed were as follows:

              Fair value of assets acquired                  $ 9,179 
              Cash paid for the capital stock                 (5,513)
                                                             -------
              Liabilities assumed                            $ 3,666 
                                                             -------

In fiscal 1995, the Company issued 4,349 shares of its common stock, valued at
$71,472, in exchange for 3,403  shares of Tele-Communications, Inc. Class A
common stock.

In fiscal 1994, the Company purchased all of the capital stock of Acclaim Comics
for $62,805, net of cash  received.  In connection with the acquisition,
liabilities assumed were as follows:

              Fair value of assets acquired                 $ 67,478 
              Cash paid for the capital stock                (50,588)
              Fair market value of common stock issued       (15,000)
                                                            --------
              Liabilities assumed                           $  1,890 
                                                            --------

See notes to consolidated financial statements.

                                       46

<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
                  NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          1.    SIGNIFICANT ACCOUNTING POLICIES

          A.    Principles of Consolidation

                The consolidated financial statements include the accounts of 
          Acclaim Entertainment, Inc. and its subsidiaries (the "Company").  
          All material intercompany balances and transactions have been 
          eliminated.

          B.    Marketable Securities

                The Company determines the appropriate classification of debt 
          and equity securities at the time of purchase and reevaluates such 
          designation as of each balance sheet date.  Securities are 
          classified as held-to-maturity when the Company has the intent and 
          ability to hold the securities to maturity.  Held-to-maturity 
          securities are stated at cost and investment income is included in 
          earnings.  The Company classifies certain highly liquid securities 
          as trading securities.  Trading securities are stated at fair 
          value and unrealized holding gains and losses are included in 
          income.  Securities that are not classified as held-to-maturity or 
          trading are classified as available-for-sale.  Available-for-sale 
          securities are carried at fair value, with the unrealized holding 
          gains and losses, net of tax, reported as a separate component of 
          stockholders' equity.

          C.    Inventories

                Inventories are stated at the lower of FIFO cost (first-in, 
          first-out) or market and consist principally of finished goods.

          D.    Fixed Assets

                Property and equipment are recorded at cost.  Depreciation is 
          provided using the straight-line method over the estimated useful 
          lives of the assets, or, where applicable, the terms of the 
          respective leases, whichever is shorter.  The asset values of 
          capitalized leases are included in fixed assets and the associated 
          liabilities are reflected as obligations under capital leases.

          E.    Excess of Cost Over Net Assets Acquired

                Excess of cost over net assets acquired is amortized on the 
          straight-line basis over periods ranging from five to forty years 
          from the original date of acquisition.  In March 1995, the 
          Financial Accounting Standards Board issued Statement of Financial 
          Accounting Standards No. 121 ("SFAS No. 121") that establishes 

          accounting standards for the impairment of long-lived assets, 
          certain intangibles, and goodwill related to those assets to be 

                                       47
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          1.    SIGNIFICANT ACCOUNTING POLICIES (continued)

          held and used, and for long-lived assets and certain identifiable 
          intangibles to be disposed of.  In conformity with SFAS No. 121, 
          it is the Company's policy to evaluate and recognize an impairment 
          if it is probable that the recorded amounts are in excess of 
          anticipated undiscounted future cash flows.

          F.    Net Revenues

                Revenues are recorded when products are shipped to customers.  
          The Company records allowances for returns and discounts, based 
          upon management's evaluation of historical experience as well as 
          current industry trends.  The Company also recognizes revenue on 
          sub-licensing of its intellectual properties.  Such revenues are 
          recognized under royalty agreements when the Company fulfills all 
          of its obligations in accordance with such agreements.

          G.    Foreign Currency Translations

                In accordance with Statement of Financial Accounting 
          Standards No. 52, assets and liabilities of foreign operations are 
          translated at current rates of exchange while results of 
          operations are translated at average rates in effect for the 
          period.  Unrealized gains and losses from the translation of 
          foreign assets and liabilities are classified as a separate 
          component of stockholders' equity.  Included in other income 
          (expense) are realized gains and (losses) from foreign currency 
          transactions of $5,092 and ($4,576), $2,610 and ($3,336) and 
          $5,468 and ($3,862) for fiscal years 1995, 1994 and 1993, 
          respectively.  The Company does not enter into material foreign 
          currency hedging transactions.

          H.    Reclassifications

                Certain reclassifications were made to prior period amounts 
          to conform to current period classifications.

          2.    LICENSE AGREEMENTS

                The Company has various license agreements with Nintendo Co., 
          Ltd. (Japan) (Nintendo Co., Ltd. and its subsidiary, Nintendo of 
          America, Inc., are collectively herein referred to as "Nintendo") 

          pursuant to which it has the nonexclusive right to utilize the 
          "Nintendo" name and its proprietary information and technology in 
          order to develop and market interactive entertainment software 
          ("Software") for use with the 8-bit Nintendo Entertainment System 
          ("NES"), the Nintendo Game Boy portable game console ("Game Boy") 
          and the 16-bit Nintendo Entertainment System ("SNES") in various 
          territories throughout the world.  The license agreements with 

                                       48
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          2.    LICENSE AGREEMENTS (continued)

          Nintendo for the different platforms expire at various times 
          between 1996 and 1997.

                In April 1992, the Company entered into an agreement with 
          Sega Enterprises Ltd. ("Sega"), pursuant to which the Company 
          received the nonexclusive right to utilize the "Sega" name and its  
          proprietary information and technology in order to develop and 
          distribute Software titles for use with the 8-bit Sega Master 
          System ("Master System"), the 16-bit Sega Genesis ("Genesis") 
          system, the Sega Game Gear ("Game Gear") portable system and the 
          Sega CD ("Sega CD") system for a two-year period which expired in 
          January 1994.  The Company exercised its option to extend the Sega 
          Agreement, which agreement, as amended, has been extended for a 
          two-year period expiring December 31, 1995.

                In December 1994, the Company entered into agreements with  
          divisions of Sony Electronic Publishing Company pursuant to which 
          the Company received the nonexclusive right to utilize its 
          proprietary information and technology in order to develop and
          distribute Software titles for use with the CD-based
          PlayStation(Trademark) for a four-year period expiring in December
          1998 in the United States and a five-year period expiring in December
          1999 in Japan.

          3.    ACQUISITIONS

          IGUANA ENTERTAINMENT, INC.

                On January 4, 1995, the Company acquired Iguana 
          Entertainment, Inc. ("Iguana"), a developer of interactive video 
          games, pursuant to the terms of an Agreement and Plan of Merger 
          dated December 20, 1994.  The acquisition was accounted for as a 
          purchase.  The operating results of Iguana are included in the 
          Statements of Consolidated Earnings from the acquisition date.  
          Accordingly, the acquired assets and liabilities have been 
          recorded at their estimated fair values at the date of 

          acquisition.

                In consideration for the stock of Iguana, the Company paid 
          $5,000 in cash.  The total cost of the acquisition was $7,342, 
          (which includes direct acquisition costs) of which $2,357 was 
          allocated to identified net tangible assets.  The remaining 
          balance of $4,985 represents the excess of the purchase price over 
          the valuation of the net assets acquired, which is being amortized 
          on a straight-line basis over five years.

                Pro forma results of operations, assuming the acquisition had 
          been made at the beginning of each year presented, would not be 
          materially different from the results reported.

                                       49
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          3.    ACQUISITIONS (continued)

          LAZER-TRON CORPORATION

                On August 31, 1995, the Company acquired Lazer-Tron 
          Corporation ("Lazer-Tron"), a developer and manufacturer of 
          coin-operated redemption games, pursuant to an Agreement and Plan 
          of Merger dated March 22, 1995, as amended.  Under the terms of 
          the agreement, Lazer-Tron shareholders received 0.314 of a share 
          of the Company's common stock for each share of Lazer-Tron common 
          stock.  Accordingly, the Company issued approximately 1,123 shares 
          of its common stock for all the outstanding shares of Lazer-Tron 
          common stock.  Additionally, outstanding options and warrants to 
          acquire Lazer-Tron common stock were converted to options and 
          warrants to acquire 318 shares of the Company's common stock.

                The acquisition was accounted for as a pooling of interests 
          and accordingly, the Company's financial statements for the year 
          ended August 31, 1995 have been restated to include the results of 
          Lazer-Tron.  Prior period financial statements were not restated 
          as the acquisition did not have a material effect upon previously 
          reported net income of the consolidated entities.

          ACCLAIM COMICS, INC.

                On July 29, 1994, the Company acquired Acclaim Comics, Inc. 
          (formerly Voyager Communications Inc.) ("Acclaim Comics"), 
          publisher of Valiant Comics, pursuant to the terms of an Agreement 
          and Plan of Merger dated April 30, 1994.  The acquisition was 
          accounted for as a purchase.  The operating results of Acclaim 
          Comics are included in the Statements of Consolidated Earnings 
          from the acquisition date.  Accordingly, the acquired assets and 

          liabilities have been recorded at their estimated fair values at 
          the date of acquisition.

                In consideration for the stock of Acclaim Comics, the Company 
          paid $65,000 comprised of (i) $50,000 in cash and (ii) 971 shares 
          of the Company's common stock.  The total cost of the acquisition 
          was $65,588 (which includes direct acquisition costs) of which 
          $9,505 was allocated to identified net tangible assets.  The 
          remaining balance of $56,083 represents the excess of the purchase 
          price over the valuation of the net assets acquired, which will be 
          amortized on a straight-line basis over forty years.  In 
          connection with the acquisition, Acclaim Comics obtained a $40,000 
          term loan.  (See note 11.)

                                       50
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          3.    ACQUISITIONS (continued)

                The following unaudited combined pro forma information shows 
          the results of operations for the periods presented as though the 
          purchase of Acclaim Comics had been made at the beginning of each 
          of the fiscal years.

                                       Twelve Months Ended
                                            August 31,
                                          1994      1993
                                          ----      ----
          Net sales                     $504,436  $357,354
          Net earnings                    47,695    34,678
          Net earnings per share            1.04      0.76

                The pro forma results of operations are not necessarily 
          indicative of the actual results of operations that would have 
          occurred had the purchase been made at the beginning of the 
          respective fiscal years, or of results which may occur in the  
          future.

          4.    MARKETABLE SECURITIES

                On October 19, 1994, Acclaim Cable Holdings, Inc., a wholly-
          owned subsidiary of the Company, entered into a Partnership 
          Agreement (the "Partnership Agreement") with TCI GameCo Ventures, 
          Inc., an indirect wholly-owned subsidiary of Tele-Communications, 
          Inc. ("TCI"), for the creation of a Delaware limited partnership 
          (the "Joint Venture"), the interests in which are indirectly held 
          65% by the Company and 35% by TCI.  The principal purposes of the 
          Joint Venture are to develop and acquire (including by purchase or 
          license), entertainment software for interactive networks, as well 

          as to promote a standard for broadband network gaming to be 
          incorporated into advanced set-top boxes.

                In connection with the execution of the Partnership 
          Agreement, the Company entered into an Exchange Agreement (the 
          "Exchange Agreement") with TCI and TCI GameCo Holdings, Inc. ("TCI 
          Sub"), pursuant to which the Company issued and sold to TCI Sub 
          4,349 shares of the Company's common stock in exchange for 3,403 
          shares of Class A Common Stock of TCI.  Marketable securities at 
          August 31, 1995 consist primarily of Class A Common Stock of TCI.  
          Such shares have been classified as "available-for-sale" 
          securities and accordingly, are stated at fair market value and 
          unrealized holding gains of $2,503 (net of income taxes of $1,784) 
          are classified as a component of stockholders' equity.  In fiscal 
          1995, other income includes realized gains from the sale of 
          marketable securities of $5,968, as determined using the specific 
          cost method.

                                       51

<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          5.    ACCOUNTS RECEIVABLE

                Accounts receivable are comprised of the following:

                                                           August 31,
                                                       1995          1994
                                                       ----          ----
                Receivables assigned to factor       $155,782      $147,457
                Less advances from factor              37,082        12,192
                                                     --------      --------
                  Due from factor                     118,700       135,265
                Unfactored accounts receivable         33,093         7,848
                Accounts receivable - Foreign          41,743        47,235
                Other receivables                       5,410         9,773
                Allowances for returns 
                  and discounts                       (19,635)      (35,327)
                                                     --------      --------
                                                     $179,311      $164,794
                                                     --------      --------

                Pursuant to a factoring agreement, the Company's principal 
          bank acts as its factor for the majority of its North American 
          receivables, which are assigned on a pre-approved, nonrecourse 
          basis.  The factoring charge amounts to 0.25% of the receivables 
          assigned.  The Company's obligations to the bank are 
          collateralized by all of the Company's and its North American 
          subsidiaries' accounts receivable, inventories and equipment.  The 
          Company has entered into a revolving credit and security agreement 
          with the same bank, which expires on January 31, 1996, in the 
          amount of $70 million.  Pursuant to the terms of the agreement, 
          which can be cancelled by either party upon 90 days' written 
          notice, the Company is required to maintain specified levels of 
          working capital and net worth.  The Company draws down working 
          capital advances and opens letters of credit against the facility 
          in amounts determined on a formula based on factored receivables, 
          inventory and cost of imported goods under outstanding letters of 
          credit.  Interest is charged at the bank's prime lending rate 
          minus one-half of one percent (8.25% at August 31, 1995) per annum 
          on such advances.  Pursuant to the terms of certain distribution, 
          warehouse and credit and collection agreements, certain of the 
          Company's foreign accounts receivable are due from certain 
          distributors.  These receivables are not collateralized and as a 
          result management continually monitors the financial condition of 
          these distributors.  No additional credit risk beyond amounts 
          provided for collection losses is believed inherent in the 
          Company's accounts receivable.  At August 31, 1995 and 1994, the 
          balance due from a distributor was approximately 19% and 47% of 

          Accounts receivable - Foreign, respectively.

                                       52
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          6.    PREPAID EXPENSES

                Prepaid expenses are comprised of the following:

                                                         August 31,
                                                     1995         1994
                                                     ----         ----
          Royalty advances                         $25,640      $18,392
          Prepaid advertising costs                  6,292        2,875
          Other prepaid expenses                     9,151        1,947
                                                   -------      -------
                                                   $41,083      $23,214
                                                   -------      -------

                Royalty advances represent advance payments made to 
          independent developers and licensors of intellectual properties.  
          All payments with respect to these agreements are recoupable 
          against future royalties in excess of minimum nonrefundable 
          advances made in respect of games licensed under the terms of 
          these agreements.  Prepaid advertising costs consist principally 
          of advance payments in respect of television and other media 
          advertising.  Advertising expenses are charged to operations upon
          first utilization.  Advertising expenses for fiscal years 1995, 1994
          and 1993 were approximately $33,145, $30,329 and $15,562,
          respectively.

          7.    FIXED ASSETS

                The major classes of fixed assets are as follows:

                                                        August 31,
                                                     1995        1994
                                                     ----        ----
                Buildings and improvements         $21,351      $3,307
                Furniture, fixtures
                  and equipment                     19,608       8,493
                Automotive equipment                 1,368       1,327
                                                   -------     -------
                                                    42,327      13,127
                Less:  accumulated depreciation     (8,357)     (4,366)
                Construction in progress              ---        6,877
                                                   -------     -------
                                                   $33,970     $15,638
                                                   -------     -------


                                       53
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          8.    OTHER ASSETS

                Other assets are comprised of the following:

                                                        August 31,
                                                     1995       1994
                                                     ----       ----
                Deferred compensation              $10,652      ---
                Royalty advances                     5,000     $3,675
                Investments                          4,000      ---
                Other assets                        13,534      6,464
                                                   -------    -------
                                                   $33,186    $10,139
                                                   -------    -------

                Deferred compensation represents escrow accounts on behalf of
          certain executives pursuant to employment agreements. Such amounts
          will be recorded as expense when earned over the terms of the
          agreements, generally three to five years, and are recoverable by the
          Company if the executives' employment with the Company is terminated
          upon the occurrence of certain events specified in the respective
          employment agreements.

          9.    SHORT-TERM BORROWINGS

                Short-term borrowings consist of notes payable to banks in 
          Japan and are guaranteed by the Company.  The notes are 
          short-term, maturing within 90 days and are collateralized by 
          inward letters of credit and promissory notes from distributors.  
          The annual interest rate applicable to the bank loans at August 
          31, 1995 was 3%.  Such agreement also provides that the bank has 
          the right to offset cash of the Company collected under the inward 
          letters of credit and promissory notes from distributors and 
          deposited with it against the associated short-term notes.

          10.   ACCRUED EXPENSES

                Accrued expenses are comprised of the following:

                                                        August 31,
                                                     1995      1994
                                                     ----      ----
                Accrued royalties payable          $18,712   $22,209
                Accrued selling expenses             8,957     6,711
                Accrued payroll and 
                  payroll taxes                      5,750     4,932
                Other accrued taxes                  3,606     3,661
                Other accrued expenses               9,992     6,401
                                                   -------   -------
                                                   $47,017   $43,914
                                                   -------   -------

                                       54
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          11.   LONG-TERM DEBT

                Long-term debt consists of the following:

                                                  August 31, 
                                             1995          1994
                                             ----          ----
                (A)  Term loan             $25,000       $40,000
                (B)  Mortgage note            ---          1,342
                     Other                     196           392
                                           -------       -------
                                            25,196        41,734
                Less: current portion       25,196         1,538
                                           -------       -------
                                           $     0       $40,196
                                           -------       -------

                (A)     In connection with its acquisition by the Company, 
          Acclaim Comics entered into a credit agreement for a loan (the 
          "Loan") of $40 million.  In connection with the establishment of 
          the Joint Venture and the related stock swap with TCI, the Company 
          reached an agreement with the lender pursuant to which it repaid 
          $15 million of the Loan and the remaining $25 million principal 
          amount of the Loan is being amortized over a four and one-half 
          year period terminating in July 1999.  The Loan, which is a direct 
          obligation of Acclaim Comics, bears interest, at the borrower's 
          option, at either (i) the higher of the federal funds rate plus 
          one-half of 1% and the lender's prime rate, in each case, plus 125 
          basis points or (ii) London interbank offered rate plus 250 basis 

          points, and is collateralized by a first priority lien on 
          substantially all of the assets of Acclaim Comics (8.375% at 
          August 31, 1995).  The credit agreement and related documents 
          establishing and securing the Loan, as well as the guarantees 
          delivered by the Company, contain customary financial, affirmative 
          and negative covenants, including mandatory prepayments from 
          excess cash flow of Acclaim Comics and from the proceeds of asset 
          sales or sales of equity by the Company and restrictions on the 
          encumbrance of assets and on the declaration or payment of 
          dividends by Acclaim Comics and the Company.  During 1995, the Company
          received a waiver through August 31, 1995 with respect to a financial
          covenant under the credit agreement.  The lender has advised the
          Company that it intends to amend that covenant so that the Company
          will be in compliance.  However, because the revised covenant is not
          yet in effect, the Company has reclassified the outstanding balance of
          the loan as a current liability.

                (B)  The mortgage note bore interest at 1/2% above the bank's 
          prime lending rate (7.75% at August 31, 1994) and was payable in 
          monthly installments of $7 plus interest commencing March 1, 1990 
          up to and including February 1, 1995.  On March 1, 1995, the 
          principal balance with accrued interest was due and paid.

                                       55
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          11.   LONG-TERM DEBT (continued)

                The annual maturities for the years ending August 31 are as 
          follows:
                
                    1996                            $25,196
                                                    -------
                                                    $25,196
                                                    -------

          12.   OBLIGATIONS UNDER CAPITAL AND OPERATING LEASES

                The Company is committed under various capital leases for 
          automotive and computer equipment expiring at various dates 
          through 1999.  Future minimum payments required under such leases 
          are as follows:

                        Years ending August 31,
                                1996                            $379
                                1997                             209
                                1998                             207
                                1999                              28
                                                                ----
                        Total minimum lease payments             823
                        Less:  amount representing 
                                        interest                  82
                                                                ----
                        Present value of net minimum
                                lease payments                  $741
                                                                ----

                The present value of net minimum lease payments is reflected 
          on the balance sheet as current and noncurrent obligations under 
          capital leases of $333 and $408, respectively.

                The Company has operating leases for rental space and 
          equipment which expire on various dates through 2003.  The leases 
          provide for contingent rentals based upon escalation clauses.  
          Future minimum rental payments required under such leases are as 
          follows:

                        Years ending August 31,
                                1996                    $1,996
                                1997                     1,976
                                1998                     1,701
                                1999                     1,022
                                2000                       954
                        Thereafter                       1,374
                                                        ------
                        Total minimum lease payments    $9,023
                                                        ------

                                       56

<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          13.   PROVISION FOR INCOME TAXES

                During fiscal 1994, the Company adopted Statement of 
          Financial Accounting Standards No. 109, Accounting for Income 
          Taxes.  The statement requires the use of the asset and liability 
          approach for financial accounting and reporting for income taxes.  
          Financial statements for prior years have not been restated and 
          the cumulative effect of the accounting change was not material.

                The provision for taxes on income consists of the following:

                                              1995     1994          1993
                                              ----     ----          ----
          Current:
            Federal                         $20,131   $21,382      $17,322  
            Foreign                            (457)      991        1,627    
            State                             2,240     4,685        3,935    
                                            -------   -------      -------
                                             21,914    27,058       22,884   
                                            -------   -------      -------
          Deferred:                                                          
            Federal                           8,880    (3,551)      (3,760)
            Foreign                            (270)      (20)        (277)
                                            -------   -------      -------
                                              8,610    (3,571)      (4,037)
                                            -------   -------      -------
          Charge in lieu of income taxes      1,101     8,453        1,128    
                                            -------   -------      -------
          Total income tax provision        $31,625   $31,940      $19,975  
                                            -------   -------      -------

                The following is a reconciliation of the federal statutory 
          tax rate with the effective tax rate:

                                          1995        1994      1993  
                                          ----        ----      ----
          Statutory tax rate              35.0%       35.0%     34.6%
          State income taxes, net of
           federal income tax benefit      2.2         3.6        5.5
          Nondeductible amortization       2.1         1.0        1.4
          Foreign tax rates, net of                                   
           foreign tax credits             0.2         1.3        ---
          Other, net                       2.0         0.6        ---
                                          ----        ----       ----
          Effective rate                  41.5%       41.5%      41.5%
                                          ----        ----       ----


                                       57
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          13.   PROVISION FOR INCOME TAXES (continued)

                The deferred tax assets and deferred tax liabilities recorded 
          on the consolidated balance sheets are as follows:

<TABLE>
<CAPTION>
                                                          1995                         1994
                                                 --------------------------  --------------------------
                                                  Deferred     Deferred Tax   Deferred     Deferred Tax
                                                 Tax Assets    Liabilities   Tax Assets    Liabilities
                                                 ----------    ------------  ----------    ------------
          <S>                                    <C>           <C>           <C>           <C>
          Reserves and allowances                $1,662          ---         $9,371         ---
          Investment in subsidiary                3,664          ---          4,274         ---
          Unrealized gains on marketable                                                      
            securities                             ---         $1,784          ---          ---
          Foreign net operating loss                                                          
            carryforwards                         1,059          ---            487                  
          Other                                     692            43           507         $243
                                                 ------        ------       -------         ----
                                                  7,077         1,827        14,639          243
          Valuation allowance                       548           --            487          --
                                                 ------        ------       -------         ----
                                                 $6,529        $1,827       $14,152         $243
                                                 ------        ------       -------         ----
</TABLE>

                At August 31, 1995 and 1994, one of the Company's foreign 
          subsidiaries had unused tax benefits of $548 and $487, 
          respectively, related to foreign net operating loss carryforwards.  
          A full valuation allowance has been recognized to offset the 
          related deferred tax asset due to the uncertainty of realizing the 
          benefit of the loss carryforwards.  Deferred tax assets of $2,259 
          and $10,796 are classified as other current assets at August 31, 
          1995 and 1994, respectively.  During fiscal 1995, additional tax 
          benefits at $1,187 attributable to Acclaim Comics were recorded as 
          a reduction of the excess cost over the net assets acquired.  
          Included in other current assets are refundable income taxes of 
          $14,171 at August 31, 1995.

                A provision for additional taxes on income which would become 
          payable upon the repatriation of the earnings from its foreign 
          subsidiaries has not been provided since, upon repatriation, the 
          tax consequences of such distributions would be substantially 
          offset by available foreign tax credits.


          14.   STOCK SPLIT

                On August 2, 1993, the Board of Directors authorized a 
          three-for-two stock split of the Company's common stock in the 
          form of a 50% stock dividend, to stockholders of record on August 
          12, 1993.  Except for shares authorized, all references to number 
          of shares and to per share information in the consolidated 
          financial statements have been adjusted to reflect the stock split 
          on a retroactive basis.

                                       58
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          15.   EARNINGS PER COMMON SHARE AND COMMON SHARE EQUIVALENTS

                Earnings per common share and common share equivalents are 
          computed by dividing net earnings by the weighted average number 
          of common shares and common share equivalents outstanding.  The 
          weighted average number of common shares and common share 
          equivalents used in computing net earnings per common share for 
          the years ended August 31, 1995, 1994 and 1993 were 52,300, 45,150 
          and 44,875, respectively.  Antidilutive stock options and warrants 
          were not included.

          16.   STOCK OPTION PLAN

                In May 1988, the Board of Directors adopted a stock option 
          plan whereby the Company may grant options for the purchase of up 
          to 2,250 shares of its common stock to key employees.  On May 22, 
          1990, the stockholders authorized an increase from 2,250 to 4,500 
          in the number of shares subject to options under the plan and 
          authorized the grant of such options to any employee, not only to 
          key employees of the Company.  The Board and the stockholders 
          subsequently approved certain changes in the 1988 Stock Option 
          Plan, including an increase in the number of shares with respect 
          to which options may be granted thereunder to 15,000.  The 
          exercise price per share of all options heretofore granted has 
          been the  market price, or 110% thereof for certain employees, or, 
          for non-incentive options, not less than 85% of market price, of 
          the Company's common stock on the date of grant.  Generally,  
          outstanding options become exercisable evenly over a three year 
          period from the date of grant (although this may be accelerated 
          due to retirement or death).  Outstanding options must be 
          exercised within ten years from the date of the grant, or within 
          five years from the date of the grant for certain employees.  The 
          1988 Stock Option Plan terminates in May 1998.  At August 31, 
          1995, options to purchase approximately 4,193 shares were 
          exercisable.


                                       59
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          16.   STOCK OPTION PLAN (continued)

                Transactions are summarized as follows:
<TABLE>
<CAPTION>
                                                    Shares Under Option
                                                 -------------------------    Exercise
                                                 Incentive   Non-Incentive     Price
                                                 ---------   -------------    --------
          <S>                                    <C>         <C>             <C>
          Outstanding, August 31, 1992             2,616        3,898          $0.89-5.92    
                                                   -----       ------
          Granted                                  1,831        1,900        $11.17-21.33  
          Exercised                                 (832)        (736)         $0.89-4.58    
          Cancelled                                  (20)         ---          $1.95-5.92    
                                                   -----       ------
          Outstanding, August 31, 1993             3,595        5,062         $0.89-21.33   
                                                   -----       ------
          Granted                                    864        2,303        $13.25-25.25  
          Exercised                                 (451)        (635)        $1.95-11.17   
          Cancelled                                 (450)      (1,726)        $1.95-25.25   
                                                   -----       ------
          Outstanding, August 31, 1994             3,558        5,004         $0.89-21.75   
                                                   -----       ------
          Conversion of Lazer-Tron Options           108           27         $5.41-40.61   
          Granted                                  1,596        2,861        $13.75-24.00  
          Exercised                                 (464)         (43)        $1.95-17.92   
          Cancelled                                 (427)      (2,022)        $3.92-20.63   
                                                   -----       ------
          Outstanding, August 31, 1995             4,371        5,827         $0.89-40.61   
                                                   -----       ------
</TABLE>

                In addition, options to purchase 37 shares of common stock at 
          $4.17 per share, 37 shares of common stock at $5.67 per share, 37 
          shares of common stock at $4.58 per share, 56 shares of common stock
          at $2.08 per share, 150 shares of common stock at $2.04 per share,
          11 shares of common stock at $3.92 per share, 19 shares of common
          stock at $13.25 per share, 56 shares of common stock at $16.00 per
          share and 250 shares of common stock at $13.25 per share were granted
          outside the 1988 Stock Option Plan.

          17.   STOCK WARRANTS

                At August 31, 1995, 2,625 stock warrants were outstanding and 

          exercisable.  The stock warrants entitle the holders thereof to 
          purchase 1,500 shares of common stock at $2.42 per share and 1,125 
          shares of common stock at $3.00 per share.  The stock warrants 
          expire in 1996.

                In addition, at August 31, 1995, the 851 outstanding stock 
          warrants to purchase shares of Lazer-Tron (see note 3) were 
          converted into warrants entitling the holders thereof to purchase 
          17 shares of common stock at $30.57 per share, 40 shares of common 
          stock at $9.55 per share and 105 shares of common stock at $15.92 
          per share.  In addition, certain of such warrants entitle the 
          holders thereof to receive warrants to purchase 20 shares of 
          common stock at $15.92 per share.  All of these warrants expire at 
          various times between 1996 and 1998.

                                       60
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          18.   MAJOR SUPPLIERS AND CUSTOMERS AND RELATED PARTY TRANSACTIONS

          A.    Major Suppliers and Customers

                The Company is substantially dependent on Nintendo as the 
          sole manufacturer of SNES and Game Boy hardware and a significant 
          portion of the Software for those platforms and as the sole 
          licensor of the proprietary information and the technology needed 
          to develop the Software for those platforms; and on Sega as the 
          sole manufacturer of Genesis, Master System, Game Gear and Sega CD 
          hardware and a portion of Software for those platforms and as the 
          sole licensor of the proprietary information and the technology 
          needed to develop Software for those platforms.  In fiscal years 
          1995, 1994 and 1993, the Company derived 47%, 45% and 66% of its 
          gross revenues, respectively, from sales of Nintendo-compatible 
          products and in fiscal years 1995, 1994 and 1993, the Company 
          derived 46%, 55% and 34% of its gross revenues, respectively, from 
          sales of Sega-compatible products.

                The Company markets its products primarily to mass 
          merchandise companies, large retail toy store chains, department 
          stores and specialty stores.  Sales to one customer represented 
          approximately 11%, 12% and 13% of revenues for the years ended 
          August 31, 1995, 1994 and 1993, respectively.

          B.    Related Party Transactions

                Sales commissions are payable to companies owned or 
          controlled by one of the Company's principal stockholders for 
          sales obtained by these companies.  These commissions amounted to 
          approximately $2,249, $3,657 and $2,326 for the years ended August 

          31, 1995, 1994 and 1993, respectively, of which $458 and $1,236 
          are included in accrued expenses at August 31, 1995 and 1994, 
          respectively.

          19.   COMMITMENTS AND CONTINGENCIES

                In February 1986, Nintendo was named as a defendant in a 
          patent infringement suit brought in the District Court of the 
          Southern District of New York by Alpex Computer Corporation 
          ("Alpex"), alleging that certain aspects of the NES and NES 
          Software infringe a patent held by Alpex relating to the use in 
          NES Software of rotating images, and seeking compensatory and 
          injunctive relief.  By letter dated April 14, 1988, Alpex alleged 
          possible patent infringement by the Company and informed the 
          Company that it was willing to offer the Company a license for its 
          patent.  Alpex also indicated that it was its intention to pursue 
          remedies against all infringers of its patent.  The Company was 
          informed by Nintendo that Nintendo believed the Alpex patent to be 
          invalid and that the NES and NES Software did not infringe such 

                                       61
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          19.   COMMITMENTS AND CONTINGENCIES (continued)

          patent.  The Company did not further pursue its options with Alpex 
          and, to date, no actual claim of infringement has been made 
          against the Company nor has the Company been named in any 
          litigation by Alpex nor has the Company received any further 
          communication from Alpex.

                In June 1994, Alpex's patent infringement suit against 
          Nintendo was tried and a jury found Alpex's patent to be valid and 
          infringed by certain NES Software, including "Wizards and 
          Warriors" and "Rambo" which are Software titles published by the 
          Company.  On August 1, 1994, damages of approximately $208.2 
          million (which are payable by Nintendo) were awarded by the jury.  
          In October 1995, Nintendo appealed the liability verdict and the 
          damages award.  To date, no damages have been sought from the 
          Company in respect of the NES Software titles published by the 
          Company and found by the jury to infringe Alpex's patent or in 
          respect of any other titles published by the Company, although 
          there can be no assurance that such damages will not be sought.  
          The Company cannot predict the final outcome of the litigation 
          between Alpex and Nintendo.  However, based on the Software 
          products identified as infringing the Alpex patent in the 
          litigation, the Company believes that the impact, if any, of the 
          litigation on the Company would not be material.


                LJN Toys, Ltd., a subsidiary of the Company, is a party to 
          various lawsuits arising in the course of its business prior to 
          its acquisition by the Company.  However, MCA INC., the former 
          owner, has agreed to defend and indemnify the Company from 
          liabilities arising out of such lawsuits.  Additionally, the 
          Company is a defendant in various lawsuits arising in the ordinary 
          course of business.  It is the opinion of management of the 
          Company that it has meritorious defenses against all such claims 
          and that the outcome of such litigation would not have a material 
          adverse effect on the financial condition of the Company.

                In April 1994, the Company and its executive officers were 
          sued in four actions, which were consolidated in July 1994.  In 
          the amended class action complaint, the plaintiffs claim 
          unspecified damages based on their allegation that, by no later 
          than January 12, 1994, the Company knew or should have known that 
          (i) it was likely that its license agreement with WMS Industries, 
          Inc. ("WMS") would not be renewed, (ii) the nonrenewal of the 
          license agreement would have a material adverse impact on the 
          Company, (iii) any joint venture or other agreement between WMS 
          and the Company that might be entered into in the future, however 
          unlikely that may be, would be on terms substantially less 
          advantageous to the Company than the license agreement and (iv) 
          statements by the Company's representative that rumors relating to 
          the nonrenewal of the license agreement were "unsubstantiated" and 

                                       62
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          19.   COMMITMENTS AND CONTINGENCIES (continued)

          that talks between the Company and WMS were continuing, were 
          materially false and misleading.  Accordingly, the plaintiffs 
          claim that the defendants should have disclosed the likely 
          nonrenewal of the license agreement in the Company's Quarterly 
          Report on Form 10-Q for the quarter ended November 30, 1993, which 
          was filed on January 13, 1994.  The effect of nonrenewal of the 
          Company's license agreement with WMS is that the Company does not 
          have a right of first refusal with respect to arcade games 
          released by WMS after March 21, 1995.  Sales of Mortal Kombat 
          Software products (a game released by WMS) represented a 
          significant portion of the Company's revenues in fiscal 1993, 
          sales of each of Mortal Kombat II and NBA Jam Software products 
          (games released by WMS) represented a significant portion of the 
          Company's revenues in fiscal 1994 and sales of NBA Jam Tournament 
          Edition Software products (a game released by WMS) represented a 
          significant portion of the Company's revenues in fiscal 1995.  
          Discovery in the actions is on going.  The Company believes that 
          the actions are without merit and lack any basis in fact and 

          intends to defend the actions vigorously.

                On April 28, 1995, Lazer-Tron and certain of its directors 
          and officers were named as defendants in a lawsuit filed in the 
          Superior Court of the State of California, County of Alameda --
          Eastern Division.  This action, titled Goldstein v. Lazer-Tron 
          Corporation, et al., was filed seeking, among other things, 
          certification of the lawsuit as a class action on behalf of all 
          Lazer-Tron shareholders, a preliminary and permanent injunction to 
          prohibit consummation of the merger and to compel the individual 
          defendants to fulfill what the plaintiff claimed were their 
          fiduciary duties to, among other things, cooperate with any other 
          entity with an interest in acquiring Lazer-Tron and enhance Lazer-
          Tron's value as a merger candidate.  On May 30, 1995, an amended 
          complaint was filed.  The plaintiff alleged that the individual 
          defendants violated state law by committing unfair business 
          practices, and breached their fiduciary duties as a result of the 
          manner in which, and the timing of, the determination to merge 
          Lazer-Tron occurred, the manner in which negotiations with Acclaim 
          were conducted and in recommending approval of the merger 
          agreement and the merger.  The merger was consummated on August 
          31, 1995.  Lazer-Tron intends to defend this action vigorously.  

                By complaints dated December 4, 1995 and December 5, 1995, 
          the Company was sued in eight actions (the "Actions") entitled (i) 
          Mohammed Ali Kahn v. Gregory E. Fischbach, James Scoroposki, 
          Robert Holmes and Acclaim Entertainment, Inc. (CV 95 4983), (ii) 
          Richard J. Wenski, individually and on behalf of all other persons 
          similarly situated, v. Acclaim Entertainment. Inc., Gregory E. 
          Fischbach, Robert Holmes and Anthony Williams (CV 95 4996), (iii) 
          Yosef Stern v. Acclaim Entertainment, Inc.; Gregory E. Fischbach; 

                                       63
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          19.   COMMITMENTS AND CONTINGENCIES (continued)

          James Scoroposki: Robert Holmes and Anthony Williams (CV 95 4990), 
          (iv) Marc Jaffe, on behalf of himself and all others similarly 
          situated, v. Acclaim Entertainment, Inc., Gregory E. Fischbach, 
          James Scoroposki, Robert Holmes, and Anthony Williams (CV 95 
          4989), (v) Robert Bloom v. Acclaim Entertainment, Inc. and Robert 
          Holmes (CV 95 4993), (vi) James Bencivenga, on behalf of himself 
          and all others similarly situated, v. Gregory E. Fischbach, James 
          Scoroposki, Robert Holmes, Anthony Williams and Acclaim 
          Entertainment, Inc. (CV 95 4985), (vii) Henry Vredeveld, on behalf 
          of himself and all others similarly situated, v. Anthony Williams 
          and Acclaim Entertainment, Inc. (CV 95 4979), (viii) Michael Leitzes,
          individually and on behalf of all others similarly situated, v.

          Acclaim Entertainment, Inc., Robert Holmes and Gregory Fischbach (CV
          95 5004), and (ix) Alan Yakuboff, on behalf of himself and all others
          similarly situated, v. Acclaim Entertainment, Inc., Gregory E.
          Fischbach, James Scoroposki and Anthony Williams (CV 95 5017), all in
          the United States District Court in the Eastern District of New York. 
          The individual named defendants are directors and/or executive
          officers of the Company.  The plaintiffs, on behalf of a class of the
          Company's stockholders, claim unspecified damages arising from the
          Company's December 4, 1995 announcement that it is revising results
          for the fiscal year ended August 3l, 1995 to reflect a decision to
          defer $18 million of revenues and $10.5 million of net income
          previously reported on October 17, 1995 for the fiscal year ended
          August 31, 1995.  The Company intends to defend the Actions
          vigorously.

                At August 31, 1995, the Company had  outstanding letters of 
          credit aggregating approximately $24,085 for the purchase of 
          merchandise.  In addition to its factoring and revolving credit 
          arrangement (see note 5), the Company currently has a $30,000 
          trade finance facility with another bank.  The Company's 
          subsidiaries had independent facilities totalling approximately 
          $45,000 with various banks at August 31, 1995.

                Trade accounts payable include $22,000 and $34,542 at August 
          31, 1995 and 1994, respectively, which were collateralized under 
          outstanding letters of credit.

                The Company has established an Employee Savings Plan (the 
          "Plan") as of April 1, 1995, which qualifies as a deferred salary 
          arrangement under section 401(k) of the Internal Revenue Code.  
          The Plan is available to all United States employees who meet the 
          eligibility requirements.  Under the Plan, participating employees 
          may elect to defer a portion of their pretax earnings, up to the 
          maximum allowed by the Internal Revenue Service (up to 15% or 
          $9,240 for calendar year 1995).  All amounts vest immediately.  
          Generally, the Plan assets in a participant's account will be 
          distributed to a participant or his or her beneficiaries upon 
          termination of employment, retirement, disability or death.  The 
          Plan provides for, at the Company's option, additional 
          contributions to the Plan by the Company.  No additional 

                                       64
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          19.   COMMITMENTS AND CONTINGENCIES (continued)

          contributions were made during fiscal 1995.  All Plan 
          administrative fees are paid by the Company.


                The Company has entered into employment agreements with 
          certain of its directors and officers which provide for annual 
          bonus payments based on consolidated income before income taxes, 
          in addition to their base compensation.

          20.   OPERATIONS IN GEOGRAPHIC AREAS

                The Company is primarily engaged in one industry segment, the 
          development, marketing and distribution of Software products.  The 
          following information sets forth geographic information on the 
          Company's sales, earnings from operations and identifiable assets.
<TABLE>
<CAPTION>
                                                           North                                                     Consoli-
                                                          America        Europe         Asia      Eliminations        dated
                                                          -------        ------         ----      ------------       --------
     <S>                                                  <C>            <C>           <C>        <C>                <C>
     Year ended August 31, 1995:
     Sales to unaffiliated customers                      $443,893       $95,556       $27,274            ---        $566,723
     Transfers between geographic areas                     11,388           102           ---       $(11,490)            ---       
                                                          --------       -------       -------       --------        --------
     Total net revenues                                   $455,281       $95,658       $27,274       $(11,490)       $566,723    
                                                          --------       -------       -------       --------        --------
     Earnings from operations                              $51,062       $17,732        $1,872       $    ---         $70,666     
                                                          --------       -------       -------       --------        --------
     Identifiable Assets at August 31, 1995               $434,234       $19,259       $10,461       $    ---        $463,954    
                                                          --------       -------       -------       --------        --------
     Year ended August 31, 1994:                                                                                                 
     Sales to unaffiliated customers                      $384,540       $78,878       $17,338            ---        $480,756    
     Transfers between geographic areas                     11,057           333        11,728       $(23,118)            ---       
                                                          --------       -------       -------       --------        --------
     Total net revenues                                   $395,597       $79,211       $29,066       $(23,118)       $480,756    
                                                          --------       -------       -------       --------        --------
     Earnings from operations                              $63,607        $9,438        $4,425       $    ---         $77,470     
                                                          --------       -------       -------       --------        --------
     Identifiable Assets at August 31, 1994               $297,604       $32,982        $5,292       $    ---        $335,878    
                                                          --------       -------       -------       --------        --------
     Year ended August 31, 1993:                                                                                                 
     Sales to unaffiliated customers                      $209,826       $91,793       $25,472            ---        $327,091    
     Transfers between geographic areas                      8,094           ---        33,181       $(41,275)            ---       
                                                          --------       -------       -------       --------        --------
     Total net revenues                                   $217,920       $91,793       $58,653       $(41,275)       $327,091    
                                                          --------       -------       -------       --------        --------
     Earnings from operations                              $19,295       $20,888        $6,764       $    ---         $46,947     
                                                          --------       -------       -------       --------        --------
     Identifiable Assets at August 31, 1993               $166,092       $21,998       $18,681       $    ---        $206,771
                                                          --------       -------       -------       --------        --------
</TABLE>
                                       65

<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          21.   QUARTERLY FINANCIAL DATA (UNAUDITED)

                        The following table sets forth certain quarterly
          financial information:
<TABLE>
<CAPTION>
                                                         Quarter Ended
                                 ------------------------------------------------------------------
                                 November 30,    February 28,     May 31,      August 31,
                                    1994            1995           1995          1995         Total
                                 ------------    ------------     -------      ----------     -----
     <S>                         <C>             <C>              <C>          <C>           <C>
     Net revenues                  $164,304        $161,273       $107,654      $133,492     $566,723  
     Cost of revenues                77,665          73,456         53,792        63,588      268,501
     Net earnings                    15,958          13,856          8,855         6,101       44,770
     Net earnings per share           $0.34           $0.28          $0.17         $0.11        $0.86

<CAPTION>
                                                         Quarter Ended
                                 ------------------------------------------------------------------
                                 November 30,    February 28,     May 31,      August 31,
                                    1993            1994           1994          1994         Total
                                 ------------    ------------     -------      ----------     -----
     <S>                         <C>             <C>              <C>          <C>           <C>
     Net revenues                  $127,360       $115,531        $88,997      $148,868      $480,756   
     Cost of revenues                56,118         51,167         37,853        75,606       220,744    
     Net earnings                    12,336         10,638          7,949        14,132        45,055     
     Net earnings per share           $0.27          $0.24          $0.18         $0.31         $1.00
</TABLE>

                The sum of the quarterly net earnings per share amounts do
          not equal the annual amount reported, as per share amounts are 
          computed independently for each quarter and for the twelve months 
          based on the weighted average common and common equivalent shares 
          outstanding in each such period.

          22.   SUBSEQUENT EVENTS

                On October 9, 1995, the Company acquired Sculptured Software, 
          Inc. ("Sculptured") and on October 16, 1995, the Company acquired 
          Probe Entertainment Limited ("Probe").  Sculptured and Probe are 
          developers of interactive video games.  Both transactions will be 
          accounted for as poolings of interests and were effected through 
          the exchange of 2,745 shares of common stock of the Company for 
          all the issued and outstanding shares of Sculptured and Probe.  
          The operations of Sculptured and Probe are not material to the 
          Company's consolidated operations.


                                       66
<PAGE>
                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
            NOTES TO CONSOLIDATED FINANCIAL STATEMENTS (CONTINUED)
               FISCAL YEARS ENDED AUGUST 31, 1995, 1994 AND 1993
                       (in 000s, except per share data)

          Item 9.       CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON 
                        ACCOUNTING AND FINANCIAL DISCLOSURE.

                        None

                                       67
<PAGE>
                                   PART III

          Item 10.      DIRECTORS AND EXECUTIVE OFFICERS OF THE REGISTRANT.

                Information called for by Item 10 is set forth under the 
          heading "Election of Directors" in the Company's Proxy Statement 
          for its 1996 annual meeting of stockholders (the "1996 Proxy 
          Statement"), which is incorporated herein by this reference.

          Item 11.      EXECUTIVE COMPENSATION.

                Information called for by Item 11 is set forth under the 
          heading "Executive Compensation" in the 1996 Proxy Statement, 
          which is incorporated herein by this reference.

          Item 12.      SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND 
                        MANAGEMENT.

                Information called for by Item 12 is set forth under the 
          heading "Security Ownership of Certain Beneficial Owners and 
          Management" in the 1996 Proxy Statement, which is incorporated 
          herein by this reference.

          Item 13.      CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS.

                Information called for by Item 13 is set forth under the 
          heading "Certain Relationships and Related Transactions" in the 
          1996 Proxy Statement, which is incorporated herein by this 
          reference.

                                       68

<PAGE>
                                    PART IV
                
          Item 14.      EXHIBITS, FINANCIAL STATEMENT SCHEDULES AND REPORTS ON 
                        FORM 8-K.

          (a) and (d)   1.      Financial Statements:

                The following Financial Statements of the Company are 
          included in Part II:  Item 8


          Report of Independent Certified Public Accountants.           
          Consolidated Balance Sheets ---
                August 31, 1995 and 1994.
          Statements of Consolidated Earnings ---
                Years Ended August 31, 1995, 1994 and 1993.                     
          Statements of Consolidated Stockholders' Equity ---
                Years Ended August 31, 1995, 1994 and 1993.                     
          Statements of Consolidated Cash Flows ---
                Years Ended August 31, 1995, 1994 and 1993.
          Notes to Consolidated Financial Statements.

          (a) and (d)   2.      Financial Statement Schedules:

                Schedule II     --      Allowance for Returns and Discounts

                All other schedules have been omitted because they are not 
          applicable, or not required, or because the required information 
          is included in the Consolidated Financial Statements or notes 
          thereto.

          (b)   Current Reports on Form 8-K: 

          None.

          (c)   Exhibits:

          Exhibit No.                           Description

          3.1   Certificate of Incorporation of the Company 
          (incorporated by reference to Exhibit 3.1 to the 
          Company's Registration Statement on Form S-1, 
          filed on April 21, 1989, as amended (Registration 
          Number 33-28274) (the "1989 S-1")).

          3.2   Amendment to the Certificate of Incorporation of 
          the Company (incorporated by reference to Exhibit  
          3.2 to the 1989 S-1).

          3.3   Amendment to the Certificate of Incorporation of 
          the Company (incorporated by reference to Exhibit  
          4(d) to the Company's Registration Statement on 
          Form S-8, filed on May 19, 1995 (Registration 
          Number 33-59483) (the "1995 S-8").

                                       69
<PAGE>
          3.4   Amended and Restated By-Laws of the Company 
          (incorporated by reference to Exhibit 4(e) to the  
          1995 S-8).

          4     Specimen form of the Company's Common Stock 
          certificate (incorporated by reference to Exhibit 
          4 to the Company's Annual Report on Form 10-K for 
          the year ended August 31, 1989, as amended (File 
          No. 0-16986) (the "1989 10-K")).

          10.1+ Employment Agreement dated as of March 1, 1988 
          between the Company and G. Fischbach (incorporated 
          by reference to Exhibit 10.1 to the Company's 
          Registration Statement on Form S-1, filed on July 
          25, 1988, as amended (Registration No. 33-23158) 
          (the "1988 S-1")); Amendment dated as of September 
          1, 1990 (incorporated by reference to Exhibit 10.1 
          to the Company's Annual Report on Form 10-K for 
          the year ended August 31, 1990 (the "1990 10-K")).

          10.2+ Employment Agreement dated as of March 1, 1988 
          between the Company and J. Scoroposki 
          (incorporated by reference to Exhibit 10.2 to the 
          1988 S-1); Amendment dated as of September 1, 1990 
          (incorporated by reference to Exhibit 10.2 to the  
          1990 10-K).

          10.3+ Employment Agreement dated as of March 1, 1988 
          between the Company and R. Holmes (incorporated by 
          reference to Exhibit 10.3 to the 1988 S-1);    
          Amendment dated as of September 1, 1990 
          (incorporated by reference to Exhibit 10.3 to the  
          1990 10-K).

          10.4+ Employment Agreement, dated as of September 1, 
          1990, between the Company and A. Williams 
          (incorporated by reference to Exhibit 10.25 to the 
          1990 10-K).

          10.5+ 1988 Stock Option Plan (incorporated by reference 
          to Exhibit 4(a) to the Company's 1995 S-8).

          10.6* Master Option and License Agreement dated March 
          23, 1990 by and among WMS Industries, Inc., 
          Williams Electronic Games, Inc., Midway 
          Manufacturing Company and the Company 
          (incorporated by reference to Exhibit 10.17 to the 
          1990 10-K); Second Master Option and License 
          Agreement, dated June 28, 1991, by and among WMS 
          Industries, Inc., Williams Electronics Games, Inc. 
          and Midway Manufacturing Company (incorporated by 
          reference to Exhibit 10.16 to the Company's 
          Registration Statement on Form S-1, filed on 

                                       70
<PAGE>
          November 7, 1991, as amended (Registration No. 
          33-43826) (the "1991 S-1")).

          10.7  Confidentiality Agreement, dated September 1, 
          1990, between the Company and P. Samulski 
          (incorporated by reference to Exhibit 10.26 to the 
          1990 10-K).

          10.8  Confidentiality Agreement, dated September 1, 
          1990, between the Company and S. Goldberg 
          (incorporated by reference to Exhibit 10.27 to the 
          1990 10-K).

          10.9  Form of Warrant issued to Messrs. G. Fischbach and 
          J. Scoroposki (incorporated by reference to 
          Exhibit 4.1 to the Company's Quarterly Report on 
          Form 10-Q for the quarter ended February 28, 1991  
          (File No. 0-16986)).

          10.10 Revolving Credit and Security Agreement, dated as 
          of January 1, 1993, between the Company, Acclaim 
          Distribution Inc., LJN Toys, Ltd., Acclaim 
          Entertainment Canada, Ltd. and Arena Entertainment 
          Inc., as borrowers, and BNY Financial Corporation, 
          as lender, as amended and restated on February 28, 
          1995 (incorporated by reference to Exhibit 10.1 to 
          the Company's Quarterly Report on Form 10-Q for 
          the quarter ended February 28, 1995 (File No. 0-
          16986) (the "1995 10-Q")).

          10.11 Restated and Amended Factoring Agreement, dated as 
          of February 28, 1995, between the Company and BNY 
          Financial Corporation (incorporated by reference 
          to Exhibit 10.2 to the 1995 10-Q).

          10.12* License Agreement, dated March 15, 1991, between 
          Nintendo Co., Ltd. and Acclaim Japan, Ltd. 
          (incorporated by reference to Exhibit 10.33 to the 
          1991 S-1).

          10.13* License Agreement for Game Boy, dated as of April 
          3, 1992, between Nintendo Co., Ltd. and Acclaim 
          Japan Ltd. (incorporated by reference to Exhibit 
          10.37 to the Company's Annual Report on Form 10-K 
          for the year ended August 31, 1992 (File No. 
          0-16986) (the "1992 10-K")).

          10.14* License Agreement for Game Boy, dated as of July 
          21, 1992, between Nintendo Co., Ltd. and Acclaim 
          Japan Ltd. (incorporated by reference to Exhibit 
          10.38 to the 1992 10-K).

          10.15* License Agreement for Game Boy, dated as of 
          January 15, 1993, between Nintendo of America Inc. 

                                       71
<PAGE>
          and LJN Toys, Inc. (incorporated by reference to 
          Exhibit 10.39 to the Company's Annual Report on  
          Form 10-K for the year ended August 31, 1993  
          (File No. 0-16986) (the "1993 10-K")).

          10.16* License Agreement for Game Boy, dated as of 
          January 15, 1993, between Nintendo of America Inc. 
          and the Company (incorporated by reference to 
          Exhibit 10.40 to the 1993 10-K).

          10.17* License Agreement for Super NES, dated as of March 
          11, 1993, between Nintendo of America Inc. and LJN 
          Toys, Inc. (incorporated by reference to Exhibit 
          10.41 to the 1993 10-K).

          10.18* Third Renewal of License Agreement for NES, dated 
          as of June 12, 1993, between Nintendo of America 
          Inc. and the Company (incorporated by reference to 
          Exhibit 10.42 to the 1993 10-K).

          10.19* Manufacturing Option Addendum to Third Renewal of 
          License Agreement for NES, dated as of June 12, 
          1993, between Nintendo of America Inc. and the 
          Company (incorporated by reference to Exhibit 
          10.43 to the 1993 10-K).

          10.20* First Renewal of License Agreement for Super NES, 
          dated as of September 10, 1993, between Nintendo 
          of America Inc. and the Company (incorporated by 
          reference to Exhibit 10.44 to the 1993 10-K).

          10.21* Second Renewal of Non-exclusive License Agreement 
          for Nintendo Product Accessories dated as of 
          January 2, 1994 between Nintendo of America, Inc. 
          and the Company (incorporated by reference to 
          Exhibit 10.21 to the Company's Annual Report on 
          Form 10-K for the year ended August 31, 1994 (File 
          No. 0-16984) (the "1994 10-K")).

          10.22* Second Renewal of Non-exclusive International 
          License Agreement for Nintendo Product Accessories 
          dated as of January 2, 1994 between Nintendo of 
          America, Inc. and the Company (incorporated by 
          reference to Exhibit 10.22 to the 1994 10-K).

          10.23* International License Agreement for Game Boy dated 
          as of March 2, 1994 between Nintendo Co., Ltd. and 
          the Company (incorporated by reference to Exhibit  
          10.23 to the 1994 10-K).

          10.24* International License Agreement for SNES dated as 
          of March 2, 1994 between Nintendo Co., Ltd. and 
          the Company (incorporated by reference to Exhibit 
          10.24 to the 1994 10-K).

                                       72
<PAGE>
          10.25* International License Agreement for SNES dated as 
          of February 19, 1993 between Nintendo Co., Ltd. 
          and LJN Toys, Ltd (incorporated by reference to 
          Exhibit 10.25 to the 1994 10-K).

          10.26 Partnership Agreement dated as of October 19, 1994 
          between Acclaim Cable Holdings, Inc. and TCI 
          GameCo Ventures, Inc. (incorporated by reference 
          to Exhibit 1 to the Company's Current Report on 
          Form 8-K dated October 28, 1994) (File No. 0-
          16984).

          10.27 Agreement and Plan of Merger dated as of March 22, 
          1995 and amended as of June 15, 1995 and as of 
          July 24, 1995 between the Company, Acclaim Arcade  
          Holdings, Inc. and Lazer-Tron Corporation 
          (incorporated by reference to Exhibits 2, 2.1 and  
          2.2 to the Company's Registration Statement on 
          Form S-4 (File Number 33-58883)).

          21    Subsidiaries of Registrant

          -------------------
          *  Confidential treatment has been requested with respect to 
             certain information contained in this exhibit.

          +  Management contract or compensatory plan or arrangement 
             required to be identified pursuant to Item 14(a)3 of this 
             report.

                                       73

<PAGE>
                                  SIGNATURES

        Pursuant to the requirements of Section 13 or 15(d) of the Securities 
     Exchange Act of 1934, the Registrant has duly caused this report to be 
     signed on its behalf by the undersigned, thereunto duly authorized.

                                        ACCLAIM ENTERTAINMENT, INC.



     December 6, 1995                   By      Gregory Fischbach
                                                Gregory Fischbach
                                                Co-Chairman of the Board and
                                                Chief Executive Officer 


     December 6, 1995                   By      Anthony R. Williams
                                                Anthony R. Williams
                                                Executive Vice President and
                                                Chief Financial and Accounting 
                                                Officer

        Pursuant to the requirements of the Securities Exchange Act of 1934, 
     this report has been signed below by the following persons on behalf of 
     the Registrant and in the capacities and on the dates indicated.


     Gregory Fischbach          Co-Chairman of the Board        December 6, 1995
     Gregory Fischbach          Chief Executive Officer,
                                Director

     James Scoroposki           Co-Chairman of the Board        December 6, 1995
     James Scoroposki           Executive Vice President;
                                Treasurer, Secretary;
                                Director

     Robert Holmes              President; Chief Operating      December 6, 1995
     Robert Holmes              Officer; General Manager;
                                Director

     Bernard J. Fischbach       Director                        December 6, 1995
     Bernard J. Fischbach

     Michael Tannen             Director                        December 6, 1995
     Michael Tannen

     Robert Groman              Director                        December 6, 1995
     Robert Groman

     James Scibelli             Director                        December 6, 1995
     James Scibelli

     Bruce Ravenel              Director                        December 6, 1995
     Bruce Ravenel

                                       74
<PAGE>
                                  Schedule II

                          ACCLAIM ENTERTAINMENT, INC.
                               AND SUBSIDIARIES
                      ALLOWANCE FOR RETURNS AND DISCOUNTS
                       (in 000s, except per share data)

                                 BALANCE
                                   AT       PROVISIONS               BALANCE
                                BEGINNING      FOR         RETURNS     AT
                                   OF       RETURNS AND      AND     END OF
             PERIOD              PERIOD      DISCOUNTS    DISCOUNTS  PERIOD
             ------             ---------   -----------   ---------  -------
          Year ended
          August 31, 1993        $12,035     $36,680       $24,607    $24,108

          Year ended 
          August 31, 1994        $24,108     $40,015       $28,796    $35,327

          Year ended
          August 31, 1995        $35,327     $25,081       $40,773    $19,635




                                                                    Exhibit 21

                        SUBSIDIARIES OF THE REGISTRANT


Acclaim Cable Holdings, Inc.                    Delaware        
Acclaim Coin-Operated Entertainment, Inc.       Delaware        
Acclaim Comics, Inc.                            Delaware
Acclaim Distribution, Inc.                      Delaware
Arena Entertainment, Inc.                       Delaware        
Acclaim Corporate Center I, Inc.                New York        
LJN Toys, Ltd.                                  New York
Oyster Bay Warehouse Corp.                      New York
Lazer-Tron Corporation                          California      
Iguana Entertainment, Inc.                      Texas
Sculptured Software, Inc.                       Utah
Acclaim Japan, Ltd.                             Japan
Acclaim Entertainment Canada, Ltd.              Canada
Acclaim Entertainment Espana SA                 Spain   
Acclaim Entertainment G.m.b.h.                  Germany
Acclaim Entertainment, SA                       France
Acclaim Entertainment, Ltd.                     United Kingdom
Iguana Entertainment Ltd.                       United Kingdom
Probe Entertainment Limited                     United Kingdom
Lazer-Tron Limited                              U.S. Virgin Islands
ACTC, L.P.                                      Delaware


<TABLE> <S> <C>


<ARTICLE> 5
<MULTIPLIER> 1,000

       
<S>                             <C>
<PERIOD-TYPE>                   YEAR
<FISCAL-YEAR-END>               AUG-31-1995
<PERIOD-END>                    AUG-31-1995
<CASH>                          44,749
<SECURITIES>                    26,503
<RECEIVABLES>                   179,311
<ALLOWANCES>                    0
<INVENTORY>                     16,015
<CURRENT-ASSETS>                326,486
<PP&E>                          42,327
<DEPRECIATION>                  8,357
<TOTAL-ASSETS>                  453,479
<CURRENT-LIABILITIES>           126,031
<BONDS>                         0
<COMMON>                        926
           0
                     0
<OTHER-SE>                      325,359
<TOTAL-LIABILITY-AND-EQUITY>    453,479
<SALES>                         566,723
<TOTAL-REVENUES>                566,723
<CGS>                           268,501
<TOTAL-COSTS>                   268,501
<OTHER-EXPENSES>                5,608
<LOSS-PROVISION>                0
<INTEREST-EXPENSE>              3,957
<INCOME-PRETAX>                 76,274
<INCOME-TAX>                    31,625
<INCOME-CONTINUING>             44,770
<DISCONTINUED>                  0
<EXTRAORDINARY>                 0
<CHANGES>                       0
<NET-INCOME>                    44,770
<EPS-PRIMARY>                   0.86
<EPS-DILUTED>                   0.86
        


</TABLE>


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