THQ INC
424B1, 2000-04-26
PREPACKAGED SOFTWARE
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<PAGE>   1



                                                     Filed pursuant to 424(b)(1)
                                              relating to Registration Statement
                                                                   No. 333-32526


PROSPECTUS

THQ INC.
27001 Agoura Road, Suite 325
Calabasas Hills, California 91301
(818) 571-5000


                         110,020 SHARES OF COMMON STOCK

This prospectus relates to the resale, from time to time, by the selling
shareholders named in this prospectus of up to 110,020 shares of our common
stock. We will not receive any of the proceeds from the sale of the shares sold
pursuant to this prospectus. The price to the public for the shares and the
proceeds to the selling shareholders will depend upon the market price of such
securities when sold.


SEE "RISK FACTORS" ON PAGE 4 FOR CERTAIN FACTORS THAT SHOULD BE CONSIDERED BY
YOU BEFORE YOU INVEST IN OUR COMMON STOCK.


NEITHER THE SECURITIES AND EXCHANGE COMMISSION NOR ANY STATE SECURITIES
REGULATORS HAS APPROVED OR DISAPPROVED OF THESE SECURITIES OR DETERMINED IF THIS
PROSPECTUS IS TRUTHFUL OR COMPLETE. ANY REPRESENTATION TO THE CONTRARY IS A
CRIMINAL OFFENSE.



                    This prospectus is dated April 17, 2000.



<PAGE>   2


                                TABLE OF CONTENTS

<TABLE>
<CAPTION>
                                                                                           PAGE
<S>                                                                                         <C>
Where You Can Find More Information..........................................................3
Cautionary Statement Regarding Forward-Looking Statements....................................3
Risk Factors.................................................................................4
The Company..................................................................................4
Use of Proceeds.............................................................................10
Selling Shareholders........................................................................11
Plan of Distribution........................................................................12
Legal Matters...............................................................................13
Experts ....................................................................................13
</TABLE>

WHERE YOU CAN FIND MORE INFORMATION

        We file annual, quarterly and special reports, proxy statements and
other information with the SEC. Our SEC filings are available to the public over
the Internet at the SEC's web site at http://www.sec.gov. You may also read and
copy any document we file at the SEC's Public Reference Room at 450 Fifth
Street, N.W., Washington, D.C. 20549. You may obtain information on the
operation of the Public Reference Room by calling the SEC at 1-800-SEC-0330.

        The SEC allows us to "incorporate by reference" the documents we file
with the SEC, which means that we can disclose important information to you by
referring you to those documents. The documents incorporated by reference
contain important business and financial information about us that is not
included in this prospectus. Information that we file with the SEC after the
date of the initial registration statement and prior to effectiveness of the
registration statement as well as after the date of this prospectus will
automatically update and supersede that information. Accordingly, we incorporate
by reference the documents listed below and any future filings made by us with
the SEC under Sections 13(a), 13(c), 14 or 15(d) of the Securities Exchange Act
of 1934 until all of the shares are sold:


        -   Annual Report on Form 10-K for the fiscal year ended December 31,
            1999;

        -   Current Report on Form 8-K dated March 21, 2000; and


        -   The description of the common stock contained in the Registration
            Statement on Form 8-A filed on September 23, 1991.

        You may request a copy of these filings, at no cost to you, by writing
or telephoning us at the following address:

      THQ Inc.
      27001 Agoura Road, Suite 325
      Calabasas Hills, California  91301
      Attention:Vice President -
                Finance and Administration
      (818) 871-5000

        You should rely only on the information provided or incorporated by
reference in this prospectus or in any prospectus supplement. We have not
authorized anyone else to provide you with different information. You should not
assume that the information in this prospectus or any prospectus supplement is
accurate as of any date other that than the date on the front of those
documents.

CAUTIONARY STATEMENT REGARDING FORWARD-LOOKING STATEMENTS

        Section 27A of the Securities Act of 1933 and Section 21E of the
Securities Exchange Act of 1934 define the concept of "forward-looking
statements." Our filings with the SEC, our press releases and our other public
statements may include, or may incorporate by


                                      -3-
<PAGE>   3

reference, certain statements that may be deemed "forward-looking statements."
This may include all statements relating to our objectives, strategies, plans,
intentions and expectations. It also may include all statements, other than
statements of historical facts, that address actions, events or circumstances
that we expect, believe or intend will occur in the future.

        We make no promise to publicly update or revise any forward-looking
statement, whether as a result of new information, future events or otherwise.
All forward-looking statements involve risks and uncertainties that could cause
actual results to differ materially from historical results or those implied by
the forward-looking statements.


                                  RISK FACTORS

        You should carefully consider the following risk factors before deciding
to acquire shares of our common stock:

WE MUST CONTINUE TO DEVELOP AND SELL NEW TITLES IN ORDER TO REMAIN PROFITABLE.

        Our historical profitability has directly resulted from our ability to
timely develop and sell successful new titles for use on various platforms. We
cannot assure you that we will be able to secure the rights to new titles at a
rate that will maintain our current development and release schedule, that we
will be able to release new titles by the dates we have scheduled, or that all
of our scheduled titles will ever be released. If the revenues from our new
titles fail to replace declining revenues from existing titles, our revenues and
profits would be materially and adversely affected.

        While we develop a limited number of games for which no license is
required, the development of most of our new games is dependent upon our ability
to identify and license desirable properties. Examples of properties that we
seek to license are entertainment projects, such as movies, television programs
and arcade games; sports and entertainment personalities; and popular sports,
fads or concepts that have high public visibility or recognition or that reflect
the trends of popular culture. The inability to renew successful licenses could
limit our economic success.

        Consumer preferences for games are difficult to predict, and even the
most successful titles remain popular for only limited periods of time, often
less than six months. The life cycle of a game generally consists of a
relatively high level of sales during the first few months after introduction,
followed by a decline in sales. Accordingly, substantially all of our net sales
for a particular year are generated by titles released in that year and in the
latter part of the prior year. In some instances, a sales decline may also be
accompanied by decreasing sales prices, which may result in credits or
allowances to our customers.

        In addition, the development cycle for new titles is long, typically
ranging from nine to 24 months. In order to distribute a product, we must
develop the necessary game software, obtain approval from the manufacturer and
produce the initial order of cartridges or CD-ROMs. During the development
cycle, the market appeal of a title may decline.

WE RELY ON EXTERNAL DEVELOPERS FOR THE DEVELOPMENT OF MANY OF OUR TITLES.

        Although we have several titles in development by our internal studios,
many of our titles are developed by third party developers. A delay in the work
performed by third party developers may result in delays in product releases.
The future success of many of our titles will depend on our continued ability to
maintain proven relationships and obtain developer agreements on favorable terms
with skilled

                                      -4-
<PAGE>   4

third party developers. We cannot guarantee that we will be able to establish or
maintain relationships with third party developers.

CUSTOMER ACCOMMODATIONS OR UNSALEABLE INVENTORY COULD ADVERSELY AFFECT OUR
EARNINGS.

        We sometimes negotiate accommodations to retailers or distributors when
demand for specific games falls below expectations, in order to maintain our
relationships with our customers. These accommodations include our not requiring
that all booked orders be filled. We also negotiate price discounts, credits
against future orders and the return of products with our customers.

        Although we believe that the reserves that we have established for
customer accommodations are adequate, there is the possibility that actual
customer accommodations could exceed our reserves. The effect of this would be a
reduction in our earnings. We cannot predict the amount or nature of
accommodations that will be provided to our customers in future periods.

        We have established reserves for slow-moving or obsolete inventory. An
unsuccessful title would require that we increase the reserve for that title or
that we write down the inventory for that title to its estimated net realizable
value. We work to minimize this risk by communicating frequently with our
customers and by attempting to accurately forecast retailer and consumer demand
for each of our titles. However, this can be often difficult to accomplish,
especially for games for the Nintendo platforms, since there is a 30 to 60-day
manufacturing cycle for these cartridge-based products.

OVER 58% OF OUR SALES ARE MADE TO OUR TEN LARGEST CUSTOMERS. WE COULD BE
ADVERSELY AFFECTED IF ANY OF THEM REDUCED OR TERMINATED THEIR PURCHASES FROM US
OR DID NOT PAY THEIR OBLIGATIONS TO US.

        Sales to our ten largest customers collectively accounted for
approximately 67% of our gross sales in 1997, 65% of our gross sales in 1998 and
58% of our gross sales in 1999. Our largest single customer is Wal-Mart.
Wal-Mart accounted for 17% of our net sales in 1999, as compared to 19% in 1998.

        We have no written agreements or other understandings with any of our
customers that relates to future purchases, so purchases by these customers or
any others could be reduced or terminated at any time. A substantial reduction
or a termination of purchases by any of our largest customers would have a
material adverse effect on us.

        Our sales are typically made on credit, with terms that vary depending
upon the customer and other factors. Normally we do not hold any collateral to
secure payment by our customers, and currently we do not factor any of our
receivables. While we attempt to carefully monitor the creditworthiness of our
customers and distributors, we bear the risk of their inability to pay our
receivables and of any delay in payment. A business failure by any of our
largest customers would have a material adverse effect on us, as could a
business failure by any of our distributors or other retailers.

THE DEVELOPMENT AND MARKETING OF PC TITLES DIFFER FROM CONSOLE TITLES AND ENTAIL
ADDITIONAL RISKS.

        We have less experience developing and marketing PC titles than games
for consoles. The development and marketing of PC games subjects us to some
different risks than those we encounter in connection with console games. These
risks include the ability to accurately predict which titles have appeal to the
purchasers of games for PC's, greater reliance on distributors in order to
obtain retail distribution, and higher retailer returns experienced for PC
games. We cannot assure you that we will be able to successfully develop and
market titles for the PC market.

                                      -5-
<PAGE>   5

WE CANNOT PUBLISH OR MANUFACTURE TITLES WITHOUT MANUFACTURERS' APPROVAL. OUR
ABILITY TO CONTINUE TO DEVELOP AND MARKET SUCCESSFUL CONSOLE TITLES IS DEPENDENT
ON THE MANUFACTURERS CONTINUING TO DO BUSINESS WITH US.

        We are wholly dependent on the manufacturers and our non-exclusive
licenses with them, both for the right to publish titles for their platforms and
for the manufacture of our products for their platforms. Our existing platform
licenses for Dreamcast, PlayStation, Game Boy Color and Nintendo 64 require that
we obtain approval for the publication of new games on a title-by-title basis.
We expect that licenses for the next generation of platforms will contain
similar provisions. As a result, the number of titles we are able to publish for
these platforms, and thus our revenues from titles for these platforms, may be
limited.

        We currently have good relationships with the manufacturers. However,
should any manufacturer choose not to renew or extend our license agreement at
the end of its current term, or if any manufacturer were to terminate our
license for any reason, we would be unable to publish additional titles for that
manufacturer's platform.

        Each of the manufacturers is the sole source for the fabrication of the
products we publish for that manufacturer's platforms. Each platform license
provides that the manufacturer may change prices for products at any time and
includes other provisions that give the manufacturer substantial control over
our release of new titles.

        Since each of the manufacturers is also a publisher of games for its own
platforms, and also manufactures products for all of its other licensees, a
manufacturer may give priority to its own products or those of other publishers
in the event of insufficient manufacturing capacity. We could be materially and
adversely affected by unanticipated delays in the delivery of products.

IF WE NEEDED TO WRITE OFF PREPAID ROYALTIES OR CAPITALIZED DEVELOPMENT COSTS IN
EXCESS OF THE AMOUNTS WE HAVE RESERVED, OUR RESULTS OF OPERATIONS COULD BE
ADVERSELY AFFECTED.


        We typically enter into agreements with licensors of properties and
developers of titles that require advance payments of royalties and/or
guaranteed minimum royalty payments; in addition, the THQ/JAKKS Pacific, LLC
Agreement requires minimum guaranteed payments to JAKKS Pacific, Inc. We cannot
assure you that the sales of products for which such royalties are paid or
guaranteed payments are made will be sufficient to cover the amount of these
required payments.


        We capitalize our advances to developers on our balance sheet as a part
of "prepaid royalties." We analyze all of our capitalized costs quarterly, and
we take write-offs when, based on our estimates, future individual product
contribution will not be sufficient to recover our investment.

WE HAVE RECENTLY EXPANDED OUR FOREIGN DISTRIBUTION ACTIVITIES THROUGH THE
ACQUISITION OF RUSHWARE. INCREASED DISTRIBUTION ACTIVITIES AND FOREIGN
OPERATIONS SUBJECTS US TO CERTAIN RISKS.

        In December 1998, we acquired Rushware Microhandelsgesellschaft GmbH and
its subsidiaries, Softgold Computerspiele GmbH and ABC Spielspass GmbH. Rushware
is a leading German distributor of interactive entertainment software for PC's,
and will serve as our distributor and publisher in Germany and other
German-speaking countries. We believe this acquisition will significantly
increase both the proportion of our business that consists of the distribution
of products published by other companies and the proportion of our foreign sales
that are made in German-speaking countries.

                                      -6-
<PAGE>   6

        The increase in our distribution activities and foreign operations
subject us to the following risks, and may entail other risks:

        -   The distribution business generally operates on lower gross margins
            than the publishing business, and thus may require a greater level
            of sales in order to cover overhead.

        -   We will have to maintain inventories of other companies' products.

        Rushware has a license for the exclusive right to continue distributing,
through August 1, 2000, the PC and PlayStation products developed and published
by LucasArts in German-speaking Europe.

        Rushware's license agreement with LucasArts has contributed a
substantial portion of Rushware's sales in the past and is expected to do so in
2000. The termination or non-renewal of Rushware's license agreement with
LucasArts would have a material effect on Rushware's sales and profitability.

        As a result of this acquisition and our other efforts to increase our
foreign sales, foreign sales accounted for a greater portion of our net sales in
1999 than in the past. Foreign sales are subject to inherent risks, including
unexpected changes in regulatory requirements, tariffs and other barriers,
difficulties in staffing and managing foreign operations, and possible
difficulties collecting foreign accounts receivable. These factors or others
could have an adverse effect on our future foreign sales or the profits
generated from these sales.

        Sales generated by Rushware will generally be denominated in Deutsche
marks or European Currency Units ("euros"). To the extent our foreign sales are
not denominated in U.S. dollars, our sales and profits could be materially and
adversely affected by foreign currency fluctuations.

OUR REVENUES FLUCTUATE DUE TO SEASONAL DEMAND AND THE NATURE OF THE INTERACTIVE
ENTERTAINMENT BUSINESS.

        We have experienced, and may continue to experience, significant
quarterly fluctuations in net sales and operating results. The interactive
entertainment market is highly seasonal, with sales typically significantly
higher during the fourth quarter, due primarily to the increased demand for
games during the year-end holiday buying season. Other factors that cause
fluctuations include:

        -   the timing of our release of new titles;

        -   the popularity of both new titles and titles released in prior
            periods;

        -   changes in the mix of titles with varying profit margins;

        -   the timing of customer orders;

        -   the timing of shipments by the manufacturers;

        -   fluctuations in the size and rate of growth of consumer demand for
            titles for different platforms; and

        -   the timing of the introduction of new platforms and the accuracy of
            retailers' forecasts of consumer demand.

                                      -7-
<PAGE>   7

        We may not be able to maintain consistent profitability on a quarterly
or annual basis.

THE INTERACTIVE ENTERTAINMENT INDUSTRY GENERATES SIGNIFICANT COMPETITION FOR
EMPLOYEES. WE MUST ATTRACT AND RETAIN KEY EMPLOYEES TO IMPLEMENT OUR BUSINESS
STRATEGY.

        We rely to a substantial extent on the management, marketing, sales,
technical and software development skills of a limited number of employees to
formulate and implement our business plan, including the development of our
titles. Our success depends upon, to a significant extent, our ability to
attract and retain key personnel. Competition for employees can be intense and
the process of locating key personnel with the right combination of skills is
often lengthy. The loss of services of key personnel could have a material
adverse effect on us. The officers with whom we have employment agreements are
Brian J. Farrell, our President and Chief Executive Officer, Jeffrey C. Lapin,
our Vice Chairman, C. Noah Davis, our Chief Technology Officer, Don Traeger,
President of Pacific Coast Power & Light Company, Dennis Harper, Vice President
- - Product Development of Pacific Coast Power & Light Company, and Shawn
Broderick, President of Genetic Anomalies, Inc.

OUR FAILURE TO TIMELY DEVELOP TITLES FOR NEW PLATFORMS THAT ACHIEVE SIGNIFICANT
MARKET ACCEPTANCE, OR TO MAINTAIN NET SALES THAT ARE COMMENSURATE WITH PRODUCT
DEVELOPMENT COSTS, WOULD HAVE A MATERIAL ADVERSE EFFECT ON US.

        The interactive entertainment industry has experienced periods of
significant growth in consumer interest, followed by periods in which growth has
substantially declined. Our sales are dependent, among other factors, on the
popularity and unit sales of the game platforms of the various manufacturers.
The popularity of the consoles marketed by the manufacturers has experienced
wide fluctuations. Unexpected declines in the popularity of a particular
platform can be expected to have a material adverse effect on consumer demand
for titles released or scheduled for release for that platform.

        The interactive entertainment industry is characterized by rapid
technological change. As a result, we must continually anticipate and adapt our
offerings to emerging platforms and evolving consumer preferences. The
development of titles for new platforms requires substantial investment.
Generally, these development efforts must occur well in advance of the release
of new platforms in order to introduce titles on a timely basis following the
release of such platforms. The development and marketing of titles for new
platforms may require greater financial and technical resources than have prior
development and marketing efforts.

        The introduction of new technologies, including new platforms such as
Sega's Dreamcast, Sony's Playstation 2, and the newly announced DVD-based next
generation Nintendo console, could materially affect our business. The new
platforms for which we develop titles may not achieve market acceptance. We
anticipate it will be more costly to develop titles for the new platforms. Our
development efforts with respect to such new platforms may not lead to
marketable titles or titles that generate sufficient revenues to recover their
development and marketing costs. This risk can be expected to increase in the
future, as continuing increases in development costs require corresponding
increases in net sales in order for us to maintain profitability.

        The introduction of new platforms and technologies can render existing
titles obsolete and unmarketable. More commonly, as more advanced platforms are
introduced, consumer demand for titles for older platforms diminishes. We cannot
assure you that, as a result of such reduced consumer demand for titles on older
platforms, our titles for such platforms will generate sufficient sales to make
such titles profitable.

                                      -8-
<PAGE>   8

        A number of our competitors have developed or are currently developing
games for use by consumers over the Internet. We will be releasing our first
on-line game, which is currently in development by our recently acquired studio,
Genetic Anomalies, Inc., in mid-2000. We cannot be assured that our approach to
on-line games will meet with customer acceptance. While we believe that the
market for these games has not had a material effect on the sales of our
products, future increases in the availability of such games or technological
advances in these games or the Internet could result in a decline in
platform-based games and thus have a material adverse effect on us.

WE COULD BE ADVERSELY AFFECTED BY THE UNAUTHORIZED COPYING OF OUR GAMES.

        As a result of the proprietary rights of the manufacturers and the
efforts taken by the manufacturers to protect their rights, we do not believe
that there is a material amount of unauthorized copying of our products.
However, unauthorized production occurs in the computer software industry
generally, and were a significant amount of unauthorized production of our
CD-ROM products to occur, we could be materially and adversely affected.

THE INTERACTIVE ENTERTAINMENT INDUSTRY IS CONSOLIDATING. IN MAKING ACQUISITIONS,
WE FACE SIGNIFICANT COMPETITION FROM OTHER COMPANIES WITH GREATER FINANCIAL
RESOURCES.

        Consistent with our strategy to enhance our distribution and product
development capabilities, we intend to continue to pursue acquisitions of
companies, intellectual property rights and other assets that can be acquired on
acceptable terms and which we believe can be operated or exploited profitably.

        As the interactive entertainment industry continues to consolidate, we
face significant competition in making acquisitions, which may constrain our
ability to complete suitable transactions. This is particularly of concern for
us because many of our competitors for potential acquisitions, such as Microsoft
Corporation and Hasbro Inc., have significant financial and other resources.

WE MUST CONFRONT OTHER CONSEQUENCES OF THE INTENSE COMPETITION IN OUR INDUSTRY.

        The interactive entertainment industry is intensely competitive.
Significant elements of this competition include the following:

        -   We compete, for both licenses to properties and the sale of games,
            with the manufacturers. Each of the manufacturers is the largest
            developer and marketer of titles for its platforms. As a result of
            their commanding positions in the industry, the manufacturers
            generally have better bargaining positions with respect to retail
            pricing, shelf space and retailer accommodations than do any of
            their licensees, including us.

        -   Some of our other competitors have greater name recognition among
            consumers and licensors of properties; a broader product line; or
            greater financial, marketing and other resources than us.
            Accordingly, these competitors may be able to market their products
            more effectively or make larger offers or guarantees in connection
            with the acquisition of licensed properties.

        -   We believe that large toy companies and large software companies are
            increasing their focus on the interactive entertainment market,
            which might result in greater competition for us. In addition, many
            of our competitors are developing on-line interactive games and
            interactive networks that will be competitive with our interactive
            products.

        Competitive pressures could have the following effects on us:

                                      -9-
<PAGE>   9

        -   As competition for popular properties increases, our cost of
            acquiring licenses for such properties may increase, resulting in
            reduced margins.

        -   As competition for retail shelf space becomes more intense, we may
            need to increase our marketing expenditures to maintain sales of our
            games.

        -   We could be required to reduce the wholesale unit prices of our
            games.

FLUCTUATIONS IN STOCK PRICE

The market price of our common stock has experienced and may continue to
experience wide fluctuations. Factors affecting our stock price may include:

        -   Actual or anticipated variations in our operating results;

        -   Variations in the level of market acceptance of our titles;

        -   Delays and timing of product introductions;

        -   Changes in recommendations or earning estimates by securities
            analysts;

        -   Conditions and trends in our industry; or

        -   General market or economic conditions.

Because of these and other factors affecting our operating results and financial
condition, past financial performance should not be considered a reliable
indicator of future performance, and investors should not use historical trends
to anticipate results or trends in future periods.

                                   THE COMPANY

        We develop, publish and distribute interactive entertainment software
for the leading hardware platforms in the home video game market. We currently
publish titles for Sony's PlayStation, Nintendo 64, Nintendo Game Boy and Game
Boy Color, and PC's in most software genres, including action, adventure,
driving, fighting, puzzle, role playing, simulation, sports and strategy. Our
customers include Wal-Mart, Toys "R" Us, Kay Bee Toys, Target, Electronics
Boutique, Best Buy and other national and regional retailers, discount store
chains and specialty retailers.

        Our titles are developed both internally and under contract with
independent developers, and are typically based on properties licensed from
third parties. We continually seek to identify and develop titles based on
entertainment projects, sports and entertainment personalities, or popular
sports, trends or concepts that have high public visibility or recognition or
that reflect the trends of popular culture. Other than titles that we may
release on CD-ROM for use on PC's, all of our products consist of cartridges and
CD-ROMs manufactured for us by Nintendo and Sony.

                                 USE OF PROCEEDS

        We will not receive any of the proceeds from the sale of the shares
offered pursuant to this prospectus. All of such proceeds will be received by
the selling shareholders.

                                      -10-
<PAGE>   10

                              SELLING SHAREHOLDERS

        The following table sets forth the selling shareholders' beneficial
ownership of the shares offered pursuant to this prospectus.

        Mr. Broderick is the President of Genetic Anomalies, Inc., which we
acquired on December 13, 1999. Mr. Johnson is the Vice President - Engineering
and Mr. Margil is the Vice President - Product Development of Genetic Anomalies,
Inc.

        The shares being offered by each of the selling shareholders constitutes
less than one percent of the aggregate number of shares of common stock
outstanding as of the date of this prospectus. The number of shares indicated as
beneficially owned by each selling shareholder includes shares underlying
options exercisable by such selling shareholder within 60 days of March 15,
2000.


<TABLE>
<CAPTION>
                                     Shares
                                  Beneficially
    Name of Selling              Owned Prior to
      Shareholder                 the Offering        Shares Being Offered
    ---------------              --------------       --------------------
<S>                              <C>                  <C>
Shawn Broderick                       61,876                 29,029

Michael Johnson                       49,501                 23,223

David Margil                          25,414                 11,612

George Moromisato                     29,043                 14,522

Peter Bodenheimer                        145                     73

Bradley Feld                           7,217                  3,609

Stanley Feld                           1,340                    670

Paul Bader                               294                    147

Infinite Ventures, Inc.                  166                     83

Broadway Landmarks, Inc.                 353                    177

David Pollak                             267                    134

Colby Welch                               42                     21

Fiscal Services                       25,163                 12,582
International Limited Re:
Ingram Family Trust

Jerema Wolosenko                       1,476                    738

William Herman                        10,720                  5,360

Sean O'Sullivan, Trustee               5,360                  2,680
for Sean O'Sullivan
Revocable Living Trust

Gaumnitz Family L.P.                   4,020                  2,010

Anthony Baudanza                       4,020                  2,010

Gabriel Goncalves                      2,680                  1,340
                                 --------------         ---------------
        TOTAL                        229,097                110,020
</TABLE>



                                      -11-
<PAGE>   11

                              PLAN OF DISTRIBUTION

        The selling shareholders may offer the shares at various times in one or
both of the following transactions:

        -   through brokers or dealers, acting as principal or agent, in
            transactions on the NASDAQ National Market or on stock exchanges in
            ordinary brokerage transactions, in negotiated transactions or
            otherwise, at market prices prevailing at the time of sale, at
            prices related to such prevailing market prices, at negotiated
            prices or otherwise; and/or

        -   directly, or indirectly through brokers or agents, in private sales
            at negotiated prices.

        This prospectus may be supplemented or amended from time to time to
describe a specific plan of distribution.

        In connection with the distribution of the shares or otherwise, the
selling shareholders may:

        -   enter into hedging transactions with broker-dealers or other
            financial institutions; in connection with such transactions,
            broker-dealers or other financial institutions may engage in short
            sales of common stock in the course of hedging the positions they
            assume with a selling shareholder;

        -   sell common stock short and redeliver the shares to close out such
            short positions; and/or

        -   enter into option or other transactions with broker-dealers or other
            financial institutions that require the delivery to such
            broker-dealer or other financial institution of the shares. Those
            broker-dealers or other financial institutions may resell the shares
            pursuant to this prospectus, as supplemented or amended to reflect
            such transaction.

        The selling shareholders may from time to time transfer shares to a
donee, successor or other person other than for value, and such transfers will
not be made pursuant to this prospectus. To the extent permitted by applicable
law, this prospectus covers sales by such transferee. We may in our discretion
supplement or amend this prospectus to include such transferee as an additional
named selling shareholder.

        In effecting sales of the shares, brokers or dealers engaged by a
selling shareholder may arrange for other brokers or dealers to participate.
Brokers or dealers may receive compensation in the form of commissions or
discounts from a selling shareholder and may receive a commission from the
purchasers of the shares for whom such broker-dealers may act as agents, all in
amounts to be negotiated.

        The selling shareholders and all dealers or agents, if any, who
participate in the distribution of the shares may be deemed to be "underwriters"
within the meaning of the Securities Act of 1933 in connection with such sales.
Any profit on the sale of such shares by such shareholder, and all discounts,
commissions or concessions received by such dealers or agents, may be deemed to
be underwriting discounts and commissions under the Securities Act of 1933.

        Upon being notified by a selling shareholder that any agreement or
arrangement has been entered into with a broker-dealer for the sale of shares
through a block trade, special offering or secondary

                                      -12-
<PAGE>   12

distribution or a purchase by a broker-dealer, to the extent required by
applicable law we will distribute a supplement to this prospectus.

        Shares that qualify for sale pursuant to Rule 144 of the Securities Act
of 1933 may be sold under Rule 144 rather than pursuant to this prospectus.

        We have agreed to bear the expenses of registration of the shares and
other costs and expenses incurred by the selling shareholders in connection with
the sale of the shares. However, we will not pay any discounts, commissions or
fees of selling brokers or similar securities industry professionals and any
fees and expenses of counsel and accountants for the selling shareholders.

                                LEGAL PROCEEDINGS


               Two individual shareholders have filed essentially identical
purported class actions in the United States District Court for the Central
District of California (Thomas E. Wiener, et al. v. THQ Inc., et al., Case No.
00-01783 AHM (C.D. Cal.) and John H. Cottrell, et al. v. THQ Inc., et al., Case
No. 00-02264 GAF (C.D. Cal.)) alleging that we and certain of our directors and
senior officers violated Section 10(b) of the Securities and Exchange Act of
1934 and SEC Rule 10b-5. Each case seeks class action status on behalf of all
individuals who purchased our shares of common stock between October 26, 1999
and February 10, 2000. Each complaint alleges that we issued false and
misleading statements about our financial results and prospects during the class
period, and that the individual defendant directors and officers participated in
the alleged scheme so as to sell their personal shares at inflated prices. We
believe the claims are without merit, and intend to vigorously defend against
them.


                                  LEGAL MATTERS

        Certain legal matters with respect to the validity of the shares have
been passed upon for us by Sidley & Austin, Los Angeles, California. Attorneys
at Sidley & Austin participating in matters for us own approximately 10,000
shares of our common stock.

                                     EXPERTS


        The financial statements incorporated in this prospectus by reference to
our Annual Report on Form 10-K for the year ended December 31, 1999 have been
audited by Deloitte & Touche LLP, independent auditors, as stated in their
report thereon, which is incorporated herein by reference, and have been so
incorporated in reliance upon the report of such firm given upon their authority
as experts in accounting and auditing.



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