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Filed by Vivendi
Pursuant to Rule 425 under the Securities Act of 1933
and deemed filed pursuant to Rule 14a-12
under the Securities Exchange Act of 1934
Subject Company:The Seagram Company Ltd.
Commission File No.1-2275
and
Subject Company:Canal Plus S.A.
Commission File No.82-2270
November 2, 2000
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[HAVAS INTERACTIVE LOGO]
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[HAVAS INTERACTIVE LOGO]
FROM HAVAS INTERACTIVE TO VIVENDI UNIVERSAL:
LEADERSHIP IN INTERACTIVE ENTERTAINMENT
HUBERT JOLY
CEO, HAVAS INTERACTIVE
NOVEMBER 1, 2000
NEW YORK
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[HAVAS INTERACTIVE LOGO]
IMPORTANT LEGAL DISCLAIMER
This document contains forward-looking statements within the meaning of the
"safe harbor" provisions of the Private Securities Litigation Reform Act of
1995. These statements are based on management's current expectations or beliefs
and are subject to a number of factors and uncertainties that could cause actual
results to differ materially from those described in the forward-looking
statements. The forward-looking statements contained in this release address the
following subjects: expected date of closing the merger; future financial and
operating results; and timing and benefits of the merger. The following factors,
among others, could cause actual results to differ materially from those
described in the forward-looking statements: the risk that the Vivendi, Canal+'s
and Seagram's businesses will not be integrated successfully; costs related to
the merger; failure of the Vivendi, Canal+ or Seagram's stockholders to approve
the merger; inability to further identify, develop and achieve success for new
products, services and technologies; increase competition and its effect on
pricing, spending, third-party relationships and revenues; inability to
establish and maintain relationships with commerce, advertising, marketing,
technology, and content providers. Investors and security holders are urged to
read the joint proxy statement/prospectus regarding the business combination
transaction referenced in the foregoing information because it contains
important information. Investors and security holders may obtain a free copy of
the joint proxy statement/prospectus and other documents filed by Vivendi,
Canal+ and Seagram with the Commission at the Commission's web site at
www.sec.gov. The joint proxy statement/prospectus and these other documents may
also be obtained for free from Vivendi, Canal+ and Seagram. Information
regarding the participants in the proxy solicitation and a description of their
direct and indirect interests, by security holdings or otherwise, is contained
in the joint press release relating to the transaction filed with the Commission
by each of Vivendi and Seagram, on June 20, 2000.
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[HAVAS INTERACTIVE LOGO]
LEADERSHIP IN INTERACTIVE ENTERTAINMENT
- Vivendi Universal: a worldwide leader in Interactive Entertainment
- A bullish view of the market
- Multiple growth opportunities
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[HAVAS INTERACTIVE LOGO]
HAVAS INTERACTIVE IS THE HOME OF LEADING BRANDS
[SIERRA LOGO] [BLIZZARD ENTERTAINMENT LOGO] [FLIPSIDE.COM LOGO]
[HALF-LIFE LOGO]
[TRIBES 2 LOGO] [DIABLO II LOGO]
[SWAT 3 LOGO] [WARCRAFT LOGO]
[NASCAR RACING 3 LOGO] [STARCRAFT LOGO]
[ZEUS LOGO]
[HOYLE LOGO]
[YOU DON'T KNOW JACK LOGO]
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[HAVAS INTERACTIVE LOGO]
HAVAS INTERACTIVE HAS 6 OF THE TOP 20 FRANCHISES ON THE PC
TOP 20 PC FRANCHISES - Aug 99 thru Jul 00, US + Europe
$ in millions
<TABLE>
<S> <C> <C> <C>
5 Diablo Blizzard $51
9 Half-Life Sierra $38
12 Hoyle Sierra $33
17 YDKJ Sierra, Take 2 $22
18 StarCraft Blizzard $22
20 City Building Sierra $20
</TABLE>
Sources: PC Data, Gfk, ChartTrack, NPD
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[HAVAS INTERACTIVE LOGO]
HAVAS INTERACTIVE IS A LEADER ACROSS PLATFORMS
HAVAS INTERACTIVE TODAY
North America & Europe
<TABLE>
<CAPTION>
--------------------------------------------------------------------------------
GAMES EDUCATION CONSUMER
--------------------------------------------------------------------------------
<S> <C> <C> <C>
PC #2 #1 #1
--------------------------------------------------------------------------------
PC + Console #5 --> 4 N/M N/M
--------------------------------------------------------------------------------
Online #1
--------------------------------------------------------------------------------
</TABLE>
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[HAVAS INTERACTIVE LOGO]
HAVAS INTERACTIVE IS GAINING GROUND ON THE PC
MARKET SHARE TRENDS (PC Only) - North America + Europe
YTD July '00
[MARKET SHARE TRENDS (PC ONLY) - NORTH AMERICA + EUROPE BAR CHART]
<TABLE>
<CAPTION>
US MARKET SHARE
YTD 99 YTD 00
<S> <C> <C>
-----
EA 14% 20%
-----
------
HAVAS 17% 18%
------
Hasbro 12% 11%
Microsoft 8% 7%
Mattel 8% 6%
</TABLE>
<TABLE>
<CAPTION>
EUROPE
YTD 99 YTD 00
<S> <C> <C>
-----
EA 17% 19%
-----
------
HAVAS 7% 10%
------
Eidos 10% 8%
----------
Microsoft 5% 8%
----------
-----------
Infogrames 8% 7%
-----------
</TABLE>
<TABLE>
<CAPTION>
US + EUROPE
YTD 99 YTD 00
<S> <C> <C>
-----
EA 15% 19%
-----
------
HAVAS 13% 15%
------
Hasbro 10% 9%
----------
Microsoft 7% 7%
----------
Infogrames 7% 6%
</TABLE>
Sources: PC Data, Gfk, ChartTrack, NPD
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[HAVAS INTERACTIVE LOGO] INCLUDING THE UNIVERSAL PROPERTIES, VIVENDI UNIVERSAL
IS THE SECOND LARGEST 3RD PARTY PLAYER ACROSS ALL
PLATFORMS.
MARKET SHARE TRENDS - NORTH AMERICA + EUROPE, 3RD PARTY PUBLISHERS ONLY
YTD JULY '00
[BAR GRAPH]
<TABLE>
<CAPTION>
YTD 99 YTD 00
------ ------
<S> <C> <C>
EA 13% 12%
HAVAS + UIS 5% 6%
Activision 4% 5%
Infogrames 6% 4%
THQ 4% 4%
Hasbro 4% 4%
Eidos 4% 3%
Acclaim 4% 3%
</TABLE>
Sources: PC Data, Gfk, ChartTrack, NPD
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[HAVAS INTERACTIVE LOGO] IN ONLINE GAMING, FLIPSIDE HAS TAKEN THE LEAD
AMONGST GAMES PUBLISHERS
<TABLE>
<CAPTION>
REACH, AUG. 00, US DURATION (MILLIONS OF MINUTES)
------------------ ------------------------------
[BAR GRAPH] [BAR GRAPH]
<S> <C> <S> <C>
Speedyclick 9.9% Pogo Sites 941
flipside 8.1% flipside 499
Iwin 7.0% Zone.com 320
Uproar 6.7% Iwin 261
Gamesville 4.1% Mplayer Entertainment Network 239
Pogo Sites 3.9% Gamesville 187
zone.com 3.2% Uproar 175
Sandbox Sites 2.2% Boxerjam Sites 135
Boxerjam Sites 1.7% Sandbox Sites 112
EA Online 1.6% Speedyclick 40
Nintendo 1.4% EA Online 19
Mplayer Entertainment Network 1.3% Gamespy Industries 11
Gamespy Industries 1.1% Nintendo 9
Games.com (Hasbro) 0.5% Sega.com 2
Sega.com 0.4% Activision 1
Activision.com 0.3% Games.com 0
</TABLE>
Source: Media Metrix
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[HAVAS INTERACTIVE LOGO] FLIPSIDE IS AMONG THE TOP 15 SITES ON THE INTERNET,
ACROSS ALL CATEGORIES
<TABLE>
<S> <C> <C> <C>
---------------------------------------------------
9 FLIPSIDE.COM 20.6
---------------------------------------------------
</TABLE>
Source: PC Data, August 2000
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[HAVAS INTERACTIVE LOGO] LEADERSHIP IN INTERACTIVE ENTERTAINMENT
- Vivendi Universal: a worldwide leader in Interactive
Entertainment
--------------------------------
- A bullish view of the market
--------------------------------
- Multiple growth opportunities
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[HAVAS INTERACTIVE LOGO]
THE OVERALL GAMES MARKET IS UP 15% YTD...
[GAMES MARKET GROWTH - JULY YTD, 2000 BAR CHART]
$ IN MILLIONS
<TABLE>
<CAPTION>
SEGMENT SIZE PLATFORM GROWTH RATE** PLATFORM GROWTH RATE**
(FY 1999) (FY 1999 OVER FY 1998) (YTD 00 OVER YTD 99)
<S> <C> <C> <C>
PC** $2,402 14% 2%
PSX $4,803 -10% 3%
N64 $1,953 -11% -3%
DC $651
GBOY $1,313 79% 70%
OVERALL $11,122 12% 15%
</TABLE>
<TABLE>
<CAPTION>
REGION SIZE REGION GROWTH RATE REGION GROWTH RATE
(FY 1999) (FY 1999 OVER FY 1998) (YTD 00 OVER YTD 99)
<S> <C> <C> <C>
NA $5,462 17% 19%
EUROPE $2,609 8% 7%
JAPAN** $3,051 8% N/A
OVERALL $11,122 12% 15%
</TABLE>
SOURCES: PC DATA, GFK, CHARTTRACK, NPD, CESA, FAMITSU
**JAPAN DATA NOT AVAILABLE FOR YTD 2000
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[HAVAS INTERACTIVE LOGO]
...EVEN THOUGH IT HAS ENTERED A PHASE OF INSTABILITY
[US GAMES SOFTWARE MARKET LINE GRAPH]
$ IN BILLIONS
Sources: PC Data, NPD, & IDG
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[HAVAS INTERACTIVE LOGO]
THE ONLINE GAME MARKET IS EXPECTED TO REACH
$ 5 BILLION IN 2004 WITH 73M PLAYERS
[ONLINE GAME MARKET SIZE BAR CHART]
($ MILLION)
<TABLE>
<CAPTION>
1999 2000 2001 2002 2003 2004
---- ---- ---- ---- ---- ----
<S> <C> <C> <C> <C> <C> <C>
US 24 160 540 1,080 1,990 2,810
EUROPE 58 87 339 755 1,433 2,126
---- ---- ---- ----- ----- -----
82 247 879 1,835 3,423 4,936
</TABLE>
Source: Datamonitor
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[HAVAS INTERACTIVE LOGO]
BY 2003, IT WOULD REPRESENT APPROXIMATELY 20%
OF THE TOTAL MARKET.
[TOTAL GAMES MARKET -- US + EUROPE BAR CHART]
$ IN BILLIONS
<TABLE>
<CAPTION>
1999 2003
---- ----
<S> <C> <C>
ONLINE GAMING 0.1 3.4
PC ENTERTAINMENT 2.4 3.3
CONSOLES 5.7 8.4
---- ----
8.2 15.1
</TABLE>
SOURCE:IDG
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[HAVAS INTERACTIVE LOGO]
LEADERSHIP IN INTERACTIVE ENTERTAINMENT
- Vivendi Universal: a worldwide leader in Interactive Entertainment
- A bullish view of the market
- Multiple growth opportunities
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[HAVAS INTERACTIVE LOGO]
FOUR PRIORITIES
1. International growth
2. Console expansion
3. Online
4. Universal synergies
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[LOGO]
THE $11 BILLION GAMES MARKET IS A GLOBAL BUSINESS, WITH 50% OF 1999 REVENUES
COMING FROM JAPAN AND EUROPE.
GAMES MARKET BY REGION
FY 1999, $ IN BILLIONS
[PIE CHART]
<TABLE>
<S> <C> <C>
JAPAN $3.1 27%
EUROPE $2.6 23%
NA $5.5 50%
</TABLE>
Sources: PC Data, Gfk, ChartTrack, NPD, CESA, Famitsu
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[LOGO]
INTERNATIONAL MARKETS HAVE BECOME A PRIORITY FOR THE COMPANY.
NOW AIMING FOR A SELECTED VOLUME ACROSS 3 REGIONS.
LAUNCH OF DIABLO II-1st 4 months of release
Units
[BAR CHART]
KEY STRATEGIES
- Simultaneous release
- Copy Protection
- Price Control
- Re-export Restrictions
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[LOGO]
HAVAS INTERACTIVE HAS LAUNCHED 10 CONSOLE TITLES IN 2000
<TABLE>
<CAPTION>
--------------------------------------------------------------------
PSX DC GBC
--------------------------------------------------------------------
<S> <C> <C> <C>
CASUAL GAMES Hoyle 1 2
--------------------------------------------------------------------
You Don't Know 1
Jack
--------------------------------------------------------------------
Who Wants to 1
Beat up a
Millionaire
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Pool 1
--------------------------------------------------------------------
3D Ultra Pinball 1
--------------------------------------------------------------------
EDUTAINMENT Sabrina 1 1
--------------------------------------------------------------------
Teletubbies 1
--------------------------------------------------------------------
</TABLE>
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[PHOTO]
IN 2001, HAVAS INTERACTIVE WILL BE A KEY PLAYER ON THE X-BOX AND THE PS2
[XBOX LOGO]
- 6 to 8 titles by Christmas
- 3 to 5 titles at launch
[PLAYSTATION 2 LOGO]
- 4 titles
[GAMEBOY LOGO]
- 4 titles
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[.COM LOGO]
ONLINE GAMING REVENUES WILL REPRESENT MORE THAN
10% OF TOTAL GAMES REVENUES NEXT YEAR. ACTIVITY
WILL BREAK EVEN IN SECOND HALF OF THE YEAR.
<TABLE>
<CAPTION>
FLIPSIDE REVENUE AS % OF TOTAL GAMES REVENUE
<S> <C>
1999 0%
2000 7%
2001 13%
</TABLE>
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[.COM LOGO]
FLIPSIDE IS PURSUING A MEDIA NEUTRAL STRATEGY
- Become the leading household name in the Online Game Space
- Expand our leadership positions geographically and across multiple \
platforms
[PHOTO] Interactive Televsion
[PHOTO] Online on mobile terminals
[PHOTO] Console
[VIZZAVI LOGO] Vizzavi
[VIVENDI UNIVERSAL LOGO] Leverage Flips to increase traffic, retention
and revenues of all Vivendi Universal sites
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[UNIVERSAL LOGO]
SYNERGIES ARE BEING EXPLORED AND
PURSUED WITH UNIVERSAL, OFFLINE AND ONLINE.
<TABLE>
<S> <C>
- Publishing Opportunities Spyro, Gladiator, Jurassic Park...
- Distribution Opportunities Grinch, Mummy, Woody the Woodpecker
- Licensing Opportunities TBD
- Online Opportunities Promotion of Flipside across properties
Universal content on Flipside
Flips as Vivendi Universal loyalty
program
</TABLE>
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[VIVENDI UNIVERSAL LOGO]
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